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Found 34 results

  1. So I'm tinkering with batari for the first time, and have gotten past the ENORMOUS headache of compiling issues to actually be able to make some neat little things. one of my sprites i.e. the player is even animated and looks awesome. I've got a second sprite however, that is making me go crazy. I am 100% new to coding in general, but this is something that I really want to successfully accomplish. Anyway.. the whole thing I want the main player to be able to do is chase mice and "munch" on them to earn as many points as possible before a timer runs out(I'll figure that out later) So far I've gotten my cat to be able to move everywhere flawlessly. the mouse just shows up right now and is chilling out. my question: How can I make it so that when the cat comes in contact with the mouse the player gets their points/ How can I get the mouse to "run away" from the cat and re-spawn when "eaten"? Forgive me for being a complete noob, but I'm at the point where I'm completely stuck, and google has run out of answers. The attached file is what I've come up with so far. Thanks!!!default.bas
  2. hey guys! this is my first post for sharing my first homebrew game called war. this is a game where you are a warrior fighting in a war and you have to shoot a big red boom. by shooting the boom you can earn points but, if the boom touches the wall it will reset the score to 0. It was really fun working on it. I hope you like it! by the way here is the ROM image war2600.a26
  3. Hi All, I've been trying to get brave enough to stick this game out into the ether. So here I am taking the plunge! It's basically my own take of the 8-bit game, Nadral. I did this purely for the pleasure of it (!) and to further my batariBasic skills. I didn't actually have any intention of sharing it with the world, but I figure nobody has tried to cram this game in to the Atari 2600 before! So it's not exactly a polished release... The game is called Oof Rescue! for reasons which I have explained in my blog. I hope it's okay to link to it from here? The binary is at the bottom of the blog: https://www.bpharoah.co.uk/oof-rescue/ Despite my best efforts to crunch the bytes down, I've pretty much filled up all the banks available. So the enemy AI is very basic. However, I did cram in 6 enemies, 25 maps, 8 levels and 412 rooms - so I'm pleased with that! Please be gentle with me! Edit: I've just got this working with Stellerator in the browser: Play Oof Rescue! oofescape.bas.bin
  4. Yes! It's finally here. The playable Demo of Robot Zed. Years in the making! I spent all day trying to figure out this game breaking bug that's been plaguing me for months and finally figured it out. Now I can finally release this thing. You're a cute little robot that can obtain the powers of certain enemy robots once you defeat them. You can use those powers in your quest to rescue all of your Robo Buddies! This is just the opening level that everyone plays before you get access to any of the other levels. This game is also a rogue like with inspiration from Mega Man and Kirby. Here are the control instructions: Left / Right - Moves in that direction Up - Fires current weapon power Fire Button - Jumps Fire Button AND Down - Cycle through your powers to select (if you've obtained any). You only have one life and an energy status. Every hit by enemy fire, an explosion, or even running into an enemy will knock it down. To the right is the your power ability number. Every time you use one of your selected abilities, it will drain this. Once you are down to zero, you will return to normal power Zed. You can obtain life energy from the regular bots that don't give you any special powers. You can obtain special powers from the robots with special abilities. You receive their ability plus 10 power ability points. If you already have their ability, you will receive 5 power ability points instead. When you lose all your life energy, it's game over. When you destroy an enemy, it will release their power module and will follow you until you collect it. The regular bot won't always give you life energy. So, have fun, tell me what you think, and if you run into any crazy bugs. I will also be updating this demo with additional window dressing so to speak, to make it look even better. Once I make any additions, I will upload the new version. Note: Quick edit. Minutes after uploading I realized I forgot to remove a recent bug checker I added to the code. I removed it and have uploaded the correct version. RobotZed_07.bas.bin
  5. So I'm making an air hockey game in bB, and it was going fine for a while until it wasn't and I can't figure out why. It says it's a syntax error at like 193, column 0, but I can't for the life of me figure out what the problem is with it. Source attached, go nuts. Feel free to ask any questions. default.bas
  6. I'm looking to demo Stella with Batari Basic running on a Raspberry Pi are there any homebrew games that are considered open source which the Author(s) would be happy for me to demonstrate? thanks Barnie
  7. Sorry, unlike last year I was unable to finish this game on Christmas Eve, however I decided to use Snow Flakes to celebrate New Years Instead. For Fans of the Original Snow Flakes (2017) you'll be happy to know this version of the game is vastly superior in every way. The background isn't as empty and includes an Igloo The Paddle from before is now replaced with a Sled The Paddle controller is now supported (and recommended) Up to Two snow flakes at a time 5 Phases with each one becoming more difficult From Day to Night. The sky becomes darker the more phases you conquer Highscore is Saved Here's how to Play: Fire Button to Start Reset to go back to Menu Color Switch to Change Controls (Color = Joystick and B/W = Paddle) Left Difficulty Switch to change the size of your Sled Right Difficulty Switch to change how many flakes appear at a time Pro Tip: Phases change depending on time, not how many snow flakes you catch. 1st Phase is 30 seconds, and then the next one increases by another 30 seconds, so Phase 2 is 60 seconds, and the 3rd is 90 etc... Hope you enjoy, and of course have a great New Year Edit: I tried to upload this before 2019, however I was in such a rush I forgot to add the .bin file Snow_Flakes_2018.bas.bin
  8. Ping Made in 48 hours for the April Ludum Dare. http://youtu.be/4o2WSCxtwIk Play NTSC version 1: ping.bin - version 2: ping_2.bin PAL60 version 1: ping_PAL60.bin - version 2: ping_2_PAL60.bin Source (NTSC) - version 1: pingsource.zip - version 2: pingsource2.zip About For a small bat like Ping, the world is a big, dangerous place. Will little Ping make it in her new home? Instructions Move using joystick, ping using echolocation with joystick fire. Version 1 Pinging costs 25 points. You gain points by making progress to the right and by eating bugs. Try to ping as few times as possible to maximize your score. Version 2 Remaining pings are displayed on the right side of the score. You get 4 free pings per room. Any pings over those four will cost 25 points each. Any points you have left over after completing a room will award you a bonus 25 points in addition to 50 points for completing the room. Try to ping as few times as possible to maximize your score. Avoid owls and walls, eat bugs, and get as far as you can! Special Supports AtariVox high score saving. Requires an AtariVox/SaveKey module to be plugged in to controller port 2 (or emulated in Stella). Clear your AtariVox high score for Ping with select + joystick fire while in game. Mute the pinging sound by setting Color/BW to BW. Have fun!
  9. Hi there! Let me introduce myself. My name is Daniel. I'm a brazilian graphic designer, digital artist and web and mobile designer. I have some basic experience with C/C++ and Java, and used to play a lot with Basic when I was a kid with my good ol' MSX I got for christmas. That said, please forgive my bad english skills (everything I know I got from reading books and watching movies). So, this is my first Atari 2600 project. I'm a 2600 enthusiast, and found AA when I was collecting info on 2600 games for my collection a few months ago. At the forums I found out this homebrewing community and since then realized I really needed to create my own 2600 game. My initial plan is to make a runner kinda like Bit.Trip Runner, respecting the 2600's limitations of course (and perhaps bending a little bit those limits ) I have no clue if it is possible to do, for I started to mess around with bB only a few days ago. The player for this game will look like a skeleton, as you'll see on the first screenshot. The level design should use a lot of white, black and gray tones for an eerie feeling, with occasional colors to make impact (I really like Frank Miller's Sin City comics, just so you know what I'm talking about). This is my first take at the player. I'm using Atarius Maximus's samples as reference for the coding. Atarius's playfield example is still there since I'm messing around with those snippets and only implemented player's movement and sprite animation. You can check the first .bin at the end of the post. I know that there's almost nothing to see here, but it means a lot to me. Hopefully I'll update this post regularly. If you're an old timer on bB, I'll appreciate your comments. If you're a newbie like me, feel free to ask me how I did this or that. We'll learn together! Keep on rockin'! char.bas.bin
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