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Found 3 results

  1. So, I made a game for the Vectrex some time ago called 'Circus Vectrex' that was supposed to be just a tongue-in-cheek take on the classic 'Circus Atari' game. At one point I was thinking about polishing this game off, as it was, and releasing it as a cartridge. I never did get around to it as the cost was a bit high for me at the time, and the game had a bit too much drift on some of the testers Vectrex. Although it seemed fine on mine? Since then I've had a few people tell me I should make the start jump and in-game jump mechanic more like the Atari game and release it. So I've come to ask for, and would appreciate, some honest answers from people who are likely to know both systems. Do you think this game is good enough / worth attempting to convert so it plays the same as the 'Circus Atari' game? I've added a short video (sorry no sound, my bad) and an online playable link below so you can get an idea of the game. https://drsnuggles.github.io/jsvecx/?rom=Circus Or have a look on my (old) blog: http://garrysgamingblog.blogspot.com/p/programming-projects.html Thing is I now have 10 spare eproms to do this with, as I've decided to use a writable chip with the full version of my 'Trapped' proof of concept game. (If it ever gets done) So do you honestly think it's a worthwhile project or not (I've more projects than time just now ) and your opinion would be welcome.
  2. I finally decided to announce something that I have been working on: Heofonfīr. (O. E. for Heaven Fire) Genre: Space Shooter (Vertical) Levels: 5 I was thinking about Sting's Baroque spinoff called Baroque Shooting, and decided to do something similar for the 7800. So, I decided to re-read Steve Engelhart's 7800Basic tutorials, and started to code. However, I hit numerous roadblocks during the process, such as figuring out how to do vertical scrolling, enemies that attack, power-ups, bosses, endings, and other things not covered in the 7800 Basic tutorial. To prove that I am not pulling people's chains, I'll even post some of my graphics. Update: Functioning ROM file can be found in the last two posts. After loading it up in your favorite emulator, push fire and try it out.
  3. THEY'RE HERE! WHAT ARE YOU GONNA DO? visit www.wave1games.net to order your copy today! The time has come! SAUCER WARS for the Atari Jaguar and Jaguar CD formats is finally available to order! I want to thank everyone who was involved in this project as it has become something I am really proud of! I really poured my heart and soul into this release and the folks who were involved in the playtesting did a great job as well! Jason Greene who did the artwork for the comic book and helped mold the storyline also did a phenomenal job as well! This is really something everyone involved with can be proud of! I also want to thank SainT for his assistance in making the game incompatible with the Jaguar SD device! What's Included? Jaguar Cartridge Version: *Saucer Wars Alien Green Cartridge *Saucer Wars Comic Book by Jason Greene *Instruction Manual *Controller Overlay *Jaguar Commercial Release Sized Saucer Wars Box *Clear Jaguar Game Box Protector Jaguar CD Version: *Saucer Wars Game Disk *Saucer Wars Comic Book by Jason Greene *Instruction Manual *Controller Overlay *New DVD Style Case Product Description: In Saucer Wars you take on the role of scientist Milo Marslender. Your mission is to stop an alien invasion of Earth with your home made laser turret prototype. The aliens use special rifts in space time to get to our planet faster. Your laser turret has accidentally tuned into the alien forces signal. A timer on your laser turret will count down to zero. Once your timer hits zero a new rift in space time will open up, transporting you and your laser turret to another location! Keep taking out the alien forces until you can reach the alien homeworld and destroy their Queen. It's up to you Dr Marslender, now get out there and save humanity! Below are a few pages from the 10 page comic book, as well as a few screenshots!
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