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Blogs

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  • The (hopefully) weekly rant
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  • Guru Meditation
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  • Tezz's projects blog
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  • ¡Viva Atari!
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  • The hunt for the PAL Heavy Sixer
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  • Joey Z's Atari Projects
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  • BubsyFan101 n CO's Pile Of Game Picks
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  1. Hey all, have some things I would like to show you all. Probably nothing new on here but I always find it interesting to see other people's finds and get an idea on prices. Also love to see some of the rare and not so average things. These pictures are my latest pickups, interesting to me. Both consoles work fine. Please any reply or posts on pricing or information is much appreciated, thanks! P.s.-I Collect all types of games and systems, 30 in total. Lately (last two years) it's been more cartridge games.
  2. Hi all I'm thinking about releasing the OST of Sydney Hunter and the Caverns of Death (when the game is released for Colecovision), but I want to make a very high end release even if is only digital. My first idea was a Caverns Of Death OST with the music of every port of the game. But I think "Why not making a ENORMOUS RELEASE with the music of Sacred Tribe too and with music of at least 6 systems, an acoustic track and a bonus ROM with serial for the first 25 orders?". Basically like 60 tracks (or more) So, my idea is the next one: Sydney Hunter Definitive OST! - Sydney Hunter and the Shrine Of Perils music of Intellivision - Sydney Hunter and the Sacred Tribe OST music of Intellivision, MSX, NES. - Sydney Hunter and the Caverns of Death OST music of Colecovision, Sega Master System FM Sound, Gameboy. - A special acoustic song of Sydney Hunter and Sacred Tribe. - First 25 orders gets a ROM with the OST of both games for Intellivision. (Yes, even the Caverns Of Death music!) - Digital release, high quality FLAC files without compression. - Physical release? If the people wants, sure! Any ideas? Anybody is interested? Thanks for reading c:
  3. I know, I know, I said the last update was the final one. But I came across some manuals I forgot I had. Without further ado: Dig Dug for Intellivision (HTF because it was released late in the Intellivision's life cycle, when INTV Corporation was running the show, largely through mail order) SOLD Missile Command for Atari XE Game System (HTF manual since it was never available at retail; the manual was only included with the purchase of an Atari XE Game System since the game was built-in to the console itself) Moonvasion for TI-99/4A (HTF because Moonbeam Software was an indy game development company and their distribution was not all that impressive) SOLD Please send me a PM with interest and I would be happy to get pics and prices your way. Thanks.
  4. So I regard this as one of the best arcade-style maze games of all time and easily among my top games in the Intellivision library; it's a shame that this title didn't get more attention imo. Everything from the wall-to-wall music (unheard of at the time) to the art design and animation work is simply wonderful. That and it's a game that I have always found to be very enjoyable and boasting a surprising amount of strategic depth and complexity for something from so early in the history of video games. Back in the day I never could get past Level 9 though. Then a few years ago I picked up the Intellivision Lives collection for the Nintendo DS/3DS and my interest was rekindled. I just had to beat that dreaded Level 9, demons be damned! And so one day I finally did and reveled in the elation of my hard-fought triumph. Then out of curiosity I looked online to see if I could find recorded footage of someone else showing this as well but came up empty. So I thought well how cool would it be to be someone to do it? The problem is I just didn't have any practical means of recording gameplay, whether from the 3DS or original Intellivision hardware. But then one day I discovered the jzINTV emulator and all that changed. Fast forward a bit and here we are now. My tactics have continued to evolve as I've honed my skills in this game to new levels. For those interested or who may also have a love for this game I present to you for consumption my latest deep run to Level 15: I hope that folks will enjoy it and/or that it could serve as a learning tool for this excellent game, and perhaps people could glean new strategies from it for their own play. I have also toyed with the idea of writing a strategy guide for the game as well as I haven't really seen one out there. Hmmm perhaps one day =P
  5. I've been interested in video art for the Bally Arcade/Astrocade for the last year or two. I doubt anything like this existed for the Intellivision back in the 1980s, but does any video art exist for the Intellivision today? Here's an example of video art for the Astrocade that I uploaded today: Here are a few examples of video art for the astrocade that I've uploaded to YouTube: https://www.youtube.com/watch?v=YJdViXGk3iI&list=PLADcQ67H2uU0R8npUnSmT6X8Ad6mKh_3o This sort of art can be created relatively easily on the astrocade because it has a bit-mapped screen and BASIC was available on cartridge. Could intyBASIC be used to make video art like these examples? Adam
  6. HI! New to the forums, so apologies in advance for the noob question. I recently picked up an Intellivoice module (boxed and cheap) and am struggling to get anything close to reasonable play out of it. My brown original console works, controllers are fine, etc. I can play game cartridges with no problems, etc. However, inserting the Intellivoice and then inserting a cartridge results in the black screen 9 times out of 10. After fiddling with it, re-inserting it, cleaning the cartridge slot, etc. I can get it to work for a session, then am back to square one the next day. I've noticed that there is not a "tight" fit between the console and the intellivoice module. I've also noticed quite a bit of "play" in the connection between the two. Is this normal? Do I just have a "loose" module? Is there an optimal connection point or angle between the two? Even just pulling out a cartridge and putting in another one is enough to break this connection and send me back to square one. Haven't tried taking the module apart yet for a really deep cleaning, but am willing to go that route for a reliable connection. Thanks in advance for any advice!
  7. Not major, but really like this new fridge magnet I got off of eBay. It's 3D printed. No promises your order will include one, but mine included a free kick-stand which is how it is propped up in the photo. eBay Auction -- Item Number: 233171802210
  8. Mattel Test Cartridges Mattel's test cartridges were used by Mattel and others to diagnose malfunctioning Intellivision consoles. This is an attempt to document the various Mattel Test Cartridges out there. This information is likely incomplete. As folks contribute more info, this original post will be updated. Note that freewheel's "FW Diagnostics" cartridge is not listed here but is a modern homebrew test cartridge. Known Cartridges There are 7 known Mattel test cartridges. They vary by 2 things: Version of the test code Whether a game plays at the end They are: Version Displayed Successful Name Version Ending Original Label ------- --------- ---------- -------------- v1.0 <none> no game, "PASS-PASS-PASS" VIDEO TEST CARTRIDGE v1.0a V1A no game, "PASS-PASS-PASS" ? v3 V3 Baseball MTE 201 TEST CARTRIDGE v3b V3 Night Stalker ? v3.3 V3.3 blank green screen ? v4.1a V4.1 blank green screen ? v4.1b V4.1 Night Stalker ? "Version Name" is the common name given to ROM files. For example, v4.1a and v4.1b have identical testing code and only differ by whether the game Night Stalker runs at the end of successful tests. Note that v3 is also commonly called "MTE-201" but will be mostly referred to as V3 for naming consistency with the other cartridges. "Displayed Version" is shown in the lower left corner (except for v1.0). Confusing the issue of labels is that even among cartridges that are otherwise exactly identical, the printed labels vary. However, most of label variations appear to be non-original labels (ex: someone printed a new label with a name they picked) and some of these non-original labels are easy to spot. For example, in the photo below, the left label is fortunately correct but it uses a modern font that on paper with rounded corners only on the top half. Some non-original labels with different text look somewhat similar. Most of this document will use the Displayed Version to differentiate between the cartridges since the test code, not the game, is the focus. The exception is the "Video Test Cartridge" that will simply be called V1. Results on Various Systems Most of the cartridges will pass a functioning original Mattel Intellivision (includes Tandyvision One and GTE Sylvania). However, the Sears Intellivision, Intellivision II, and Tutorvisions have differences that will cause the early versions to incorrectly report a failure. The later cartridges attempt identify what system they are on and print it in the lower left corner with an "M" or "O" sometimes followed by the number "1" or "2". One exception is V3.3, which was intended to only test the Intellivision II. Oddly, it incorrectly identifies the Intellivision II as "O" rather than the expected "M" or "M2" due to a bug in the code (thanks to JoeZ for the analysis). However, it will correctly test the Intellivision II. In the table below, each system lists 3 things: What system was displayed in the lower left corner (or n/a if nothing was displayed) What tests failed, identified by letter (ex: B) What chips failed, identified by the circuit board's name of the chip (ex: U09) Version INTV 1 Results Sears Results INTV II Results ------- -------------- ------------- --------------- V1 n/a | Pass n/a | Pass n/a | Fail B, C, J | U03, U06, U09 V1A n/a | Pass n/a | Pass n/a | Fail B, C, J | U03, U06, U09 V3 n/a | Pass n/a | Fails L, M | U03, U09 n/a | Fail B, J, M | U03, U06, U09 V3.3 O | Fails B | U03 O | Fails B | U03 O | Pass V4.1 M1 | Pass O1 | Pass O2 | Pass Tutorvision results are missing from above since Lathe26's TutorPro's already damaged RCA jack broke off. Failure Codes So far, only full service manuals for V1 / V1A, and V3 (MTE-201) have been found that list failure letters (ex: V1 reports test B failed) and which chips they map to (ex: V1 identifies U9 as bad). These come from the "Sylvania Intellivision Service Manual", from the "Intellivision Service Manual", and from Papa Intellivision's "CCF10232011_00012". Both documents are attached to this post below but the relevant tables are here. V1 / V1A Failure Table V3 Failure Table V3 Failure Table (alternative) Note that Lathe26 has a "Sylvania Intellivision Service Manual" and eventually plans to scan it in color. This includes a separate addendum that apparently has never been scanned before that the covers differences from the first Intellivisions (serial numbers <4000) from later serial numbers. Acronyms IMI = Incoming Material Inspection MTE = ?? 1+7 Test Menu At the controller testing screen, if the user presses 1+7 at the same time, the user is presented with a Test Menu on the later test cartridges. It allows the user to run individual tests one at a time. This menu is operated with the right controller only. Simply type in the test's number and press Enter. Type in "00" and Enter to exit the menu. Version Test Menu ------- --------- V1 no V1A no V3 Yes V3.3 Yes V4.1 Yes There is some variation in the menus, mostly notably because the V3.3 cartridge test the Intellivision II which has slightly different chips. V3 Test Menu V3.3 Test Menu V4.1 Test Menu 2+8 Checksum Screen and Games At the controller testing screen, if the user presses 2+8 at the same time, checksums of any game code will be displayed. The checksum is displayed for all test cartridges even though only some of the test cartridges will play the game after a successful test pass. Only the later test cartridges will play a game if the tests are successful by jumping to code starting at the $5000 address range. Earlier test cartridges lack code to jump to a game, even though they will calculate the checksums. Further, there 2 slightly different ways the checksum is calculated. In all cases, the checksum is simply a 16-bit of various memory ranges. Older test carts display 2 numbers in octal format called "CART CHECKSUM LO" and "CART CHECKSUM HI". These correspond to checksums calculated for the 2K word ranges of $5000-$57FF and $5800-$5FFF, respectively. The checksum is displayed whether or not a game is present. When a game is not present, 00777774000 is displayed (the sum of 2K's worth of the value $FFFF). Newer test carts display a list of memory ranges by displaying a list of hexadecimal numbers in the left column (ex: "5" means the 4K memory range of $5000-$5FFF) and then display a checksum in octal next to it. This displays multiple memory ranges from 5xxx through Fxxx. Checksums are only displayed if code is present. These cartridges always skip 1 number in the 5xxx through Fxxx range (V3.3 skips 7xxx while V4.1 skips Cxxx). Below are the known cartridges: Version Low Chksum Hi Chksum Checksum 5 Game ------- ---------- --------- ---------- ---- v1.0 00777774000 00777774000 n/a none v1.0a 00777774000 00777774000 n/a none v3 00002371677 00003372642 n/a Baseball v3b 00001014317 00002732341 n/a Night Stalker v3.3 n/a n/a n/a none v4.1a n/a n/a n/a none v4.1b n/a n/a 00003746660 Night Stalker Note that for the 2 cartridges with Night Stalker that adding the checksum values of 00001014317 with 00002732341 results in 00003746660. Most games can be used with the test cartridges. As an experiment, the game Brickout, which was never released by Mattel, was added to each of the test cartridges. This game was chosen so the ROMs would never be confused with legitimate ROMs from real test cartridges. This game is <2K so the HI checksum is 00000000000 and the LO checksum is 00001604524. Later test cartridges also display the same 00001604524 value. The below table also shows that V1 and V1A don't play the game. Version Game Appended Low Chksum Hi Chksum Checksum 5 Game plays? ------- ------------- ---------- --------- ---------- ----------------- V1 Brickout 00001604524 00000000000 n/a No V1A Brickout 00001604524 00000000000 n/a No V3 Brickout 00001604524 00000000000 n/a Yes V3.3 Brickout n/a n/a 00001604524 Yes V4.1 Brickout n/a n/a 00001604524 Yes Using Brickout, the checksum displays are: V1, V1A, and V3 Checksum Screen V3.3 Checksum Screen V4.1 Checksum Screen Interestingly, V4.1 is compatible with the ECS and will display checksums of the ECS ROMs as well. This only occurs for the real v4.1 test cartridges. The LTO FLASH disables the ECS ROMs so a V4.1 ROM running from the LTO FLASH will not see it (likely changeable via an LTO setting). The Brickout versions of the various Test Cartridges are attached at the bottom of post. Also, a Unix Bash script is included that will compute checksums for any game or other ROMs such as from the ECS (script tested under the Cygwin shell). Memory Ranges and ECS Compatibility The test cartridges code (excluding any game code), use the following address ranges. Version Size Memory Ranges ------- ---- ---------------------------- V1 8KB $7000 - $7FFF V1A 8KB $7000 - $7FFF V3 8KB $7000 - $7FFF V3.3 16KB $4000 - $4FFF, $C000 - $CFFF V4.1 12KB $4800 - $4FFF, $C000 - $CFFF Note that only the V4.1 is compatible with the ECS. Older cartridges either conflict with the ECS's $7000-$7FFF range or with the ECS's RAM at $4000-$47FF. Cartridge Internals Some of the test cartridges have been opened up and photographed. This shows what the chip numbers and manufacturing dates were. What's interesting is that some of the cartridges show that the test code was on one chip while the game code was from same chip that was used in the normal game's cartridge. v1.0 (no game) shield is soldered onto the board, two chips are visible underneath v1.0a (no game) no photo v3 (Baseball) v3 (Night Stalker) board appears to be a standard Night Stalker board that the 994 chip was added at a later time (solder work on underside of board for 994 chip is noticeably different) v3.3 (no game) no photo v4.1a (no game) v4.1b (Night Stalker) no photo IMI Tester-MTE 100 Briefly, there is a portable Intellivision diagnostic system that enables testing individual chips. It is called the IMI Tester-MTE 100. It comes with what appears to be an MTE-201 (i.e. a V3) built into it. More information on this system is available at http://www.intvfunhouse.com/hardware/mte100/ Acknowledgement While small parts of this was from my own investigations, the vast majority of this information was many other people who scanned, photographed, dumped, and analyzed the cartridges long before my involvement. Most of this documentation stands on their shoulders. Test Carts with Brickout and Checksum Calculator.zip Sylvania Intellivision Service Manual.pdf Intellivision Service Manual - Big One.pdf
  9. Looking for an Intellivision ECS in good working order. No box needed. A good working power supply would be a bonus, but apparently I can get by with an Atari 1050 power supply.
  10. Introducing Inty ECS GPS https://youtu.be/_8zZaOlPb58 Have you ever wanted to hook up your Intellivision to GPS? Now you can! The hardware setup for the Inty ECS GPS software is: Intellivision ECS GPS unit that outputs Garmin TextOut serial data, set to 1200 baud, 8N1 Cable that adapts ECS AUX to serial (Tx/Rx version) Cable wiring: ECS ECS DE-9 Signal Plug pin ------ ------ ---- Tx Tip 2 (optional, not used by Inty ECS GPS) Rx Ring 3 GND Sleeve 5 Note: the cable in the video also has internal loopback on the DE-9 for when it is plugged into a PC, but this is not relevant to connecting to the GPS hardware. This project grew out of my studying of the ECS's UART registers, which were poorly understood. As far as I know, this program demonstrates the first time in decades that anyone has read data from the AUX port into the ECS (writing out the AUX port previously known from the ECS's printer code in ROM). I eventually plan to present more formal register documentation later. For eager/curious developers, the source code here contains preliminary definitions of the registers and bit-fields. Since further research is still being done, expect some of the bit-field names to change in the future. For example, one unnamed bit field has recently been observed to change values but is still not fully understood at this time. ROM and source code provided below. Inty_ECS_GPS.zip
  11. In this episode I discuss some games that were made exclusively for Intellivision. I want to thank some of you guys who talked me into giving Intellivision a second chance. This is for you guys.
  12. We have still Deep Zone cartridges on stock at http://intellivisionrevolution.com/store DEEP ZONE $60.00 + SHIPPING
  13. The title pretty much says it all. Has no one attempted/succeed at this? Google searches are fruitless. I feel like, out of several billions of people alive today, I may be the ONE person looking to output my Intellivision via Component. ??‍♂️ I'm weird like that, I guess.
  14. Hello everyone, I am Oscar Kenneth, from Kai Magazine (Developer of Ninja Odyssey). Here we are again to let you know that we FINISHED the second game for Intellivision (now it is in beta-testing process) and that it will be published by Elektronite on April if the betatesting process checks out. The game’s name is: TNT Cowboy An explosive Western Action RPG. Imagine playing a game such as Zelda or Final Fantasy, in which you defeat your enemies by blowing them up with TNT charges. Yes, this game is a full blown action RPG with experience points, level ups, money, quests, etc, but also, the combats have Bomberman elements. Just watch the video and you will understand (NTSC colors): https://youtu.be/Ws0aIlTEql0 It can’t be appreciated on the video but the game works completely smooth at 60 fps (50fps on Pal/Secam) but the video conversion and emulator and vsync problems make it impossible for me to record a 1:1 video. This game also features a real time shadow system which modifies the shadow casted by the solid elements in the game as they change (due to the explosions) and the main character gets affected by the shadows as well. This game took us thousands of man hours to complete and it is really big. There is a full screen intro with several images, an ending with the same, several complex BGM, many many areas to play etc. The game is more than 200Kb big, which if I am not mistaken, it is the biggest finished game for Intellivision ever created (not demo, there are bigger demos). I usually make Kai Magazine covers myself (such as Ninja Odyssey and many of our other previous games) but for this game I hired a professional cover artist who did a really nice job. I also hired a music composer and I wrote and adapted the music on Intellivision format. We all went the extra mile for this game to make it as big as we could. I really hope you like it and that you will support it so we can continue making games for Intellivision. On that regard, I can tell you that we started the development on the third game already. “Antropomorphic Force” will be a fast-paced frenetic Sci-Fi Arcade Space Shooter with humanoid shaped robots, weird aliens, multiple scroll layers, multi-colored sprites (player and enemies) and lots and lots of stuff moving on the screen at the same time. We will show you something as the game advances further, but I can tell you that it already looks better than Ninja Odyssey and TNT Cowboy. As we learn more about the Intellivision hardware we can do better stuff. Thank you everyone for your support! Special thanks to Elektronite, Artrag, Nanochess,Victor Sanchez, Miguel Angel Jimenez and Xavi Sorinas for making this possible!
  15. A bit of history about myself. My very first game console I received as a young child, somewhere in the early 1980's, was the Intellivision II, and I had a handful of games for it. I loved the thing, but it didn't last very long, I remember it conking out after only a few months of ownership. I was much too young to consider fixing it myself, and I had no understanding of how to fiddle with it to diagnose the problem. All I knew was it didn't work anymore. And that was it. That was my first foray into video game ownership. I remember 3 games in particular that I had, and they were: Horse Racing, Burgertime, and Swords and Serpents. I really enjoyed those games, I couldn't get enough of them, especially Swords and Serpents. I still have the urge to defeat the game, because I distinctly remember getting very far into it, only to get stuck and never finish the game. These are very old memories, and it is starting to give me an itch that I can only scratch in one way, and that is to buy another Intellivision II and reacquire those games. I have been running through some options online, but none of the options are really very good. The Intellivision market is pretty expensive on the console side, and the controllers have generally not held up well at all over time. I would like to have something with a video mod, but that just adds to the cost obviously. I looked into the Intellivision Flashback, and the only game of my 3 listed above on there is Horse Racing, and that's not good enough. It is an interesting option, but I'm not embarking on acquiring this console unless I can play the games I remember so fondly. Emulation is not an option for me on my computer, it doesn't do anything for me. It doesn't satisfy any urges, so that's a no go. Overall, I have not been impressed with what I've seen for sale on ebay. Most of the consoles look dirty and very used, often in bad condition, even missing controllers. Some look like soda was spilled all over. Cosmetic problems are easy to take care of, but just that kind of general mis-use tells me the owners offered no care of their own to the console, who knows what else is wrong with it you know? Basically I'm just thinking about it for now. Maybe a forum member here will have some deal in the near future that I can pounce on when the opportunity arises. Or, maybe I'll see something acceptable on the Bay.
  16. I collect Intellivision carts with a white Intellivision Inc label placed over the original colored Mattel label...don't ask https://www.shopgoodwill.com/Item/63399513#shipping-tab-mobile I recently missed out on this ShopGoodwill auction and was hoping that someone here picked it up for reasons other than the Burgertime cart. I'd love to add it to my collection and would be willing to buy/trade for it (like maybe a complete boxed copy of Intellivision Burgertime plus a bonus game or two). Here's the pic from the auction: Again, I'm not looking for the white labeled one or the yellow labeled one. I only want the white label over the yellow label. Atari fans probably recognize this from some of the M Network games.
  17. What we have here is my entire Intellivision collection. It’s a pretty sweet collection containing 44 games (most of which have their manuals and overlays with three that are CIB), a boxed intellivoice and an original intellivision. I got almost all of it at an estate sale about 5 years ago. I’m not a fan of the Intellivsion and I never will be. I’ve hung onto it all these years because it was a feather in my cap to own it. But, it’s just taking up space and I have no good reason to hang on to. So to prove that I'm not a hoarder... here it is looking for a home that will value it. I’m the second owner, so far as I know, and all come from a smoke free home. I originally posted this here, but after a day of being up and not a single page view, I'm not going to waste my time waiting. It's now up on ebay. Hardware Original “Model 1” Intellivision - In working condition. At some point I had it open, washed the thing out and cleaned the contacts in the controllers. Intellivoice – Comes with the original box, but no manual. Also in fine working condition. It says B-17 Bawwwwmer just fine. Two plastic game cases (see photo), each able to hold 20 games and their manuals. One has a little damage on the lid where the front tab broke off, but both have intact hinges. Games Advanced Dungeons and Dragons - Manual and overlays Advanced Dungeons and Dragons: Treasures of Tarmin - Loose Cart Armor Battle - Manual and overlays Astrosmash - Manual and overlays Auto Racing - Manual and overlays Backgammon - Manual and overlays Beauty and the Beast - Manual and overlays Bowling - Manual and overlays Boxing - Manual and overlays Burger Time - Manual and overlays Centipede - Loose Cart Checkers - Manual and overlays Demon Attack - Manual and overlays Donkey Kong - Loose Cart Dragonfire - Manual and overlays Golf - Manual and overlays Horse Racing - Manual and overlays Lock ‘N’ Chase - Manual and overlays Math Fun - Manual and overlays Microsurgeon - Manual and overlays MLB Baseball - Complete in Box NASL Soccer - Manual and overlays NBA Basketball - Manual and overlays NFL Football - Manual, playbooks and overlays NHL Hockey - Manual and overlays Night Stalker - Manual and overlays Pitfall - Loose cart Poker & Blackjack – Complete in box Reversi - Manual and overlays Sea Battle - Manual and overlays Skiiing - Manual and overlays Snafu - Manual and overlays Space Armada - Manual and overlays Space Battle – Complete in box Space Hawk - Manual and overlays Star Strike - Manual and overlays Triple Action - Loose cart Tron Deadly Discs - Manual and overlays Tron Maze-A-Tron - Manual and overlays Word Fun - Manual and overlays Vectron - Loose cart Intellivoice Games Bomb Squad - Manual and overlays B-17 Bomber - Manual and overlays Space Spartans - Manual and overlays
  18. Been a long time since I've been on the AtariAge website, but I've been a member since 2006 (according to my profile) and had been coming here much longer than that. I'm gearing up to sell some of my extra games. I've got at least 10 new/unopened Slap Shot Super Pro Hockey cartridges with manuals. I bought out the stock from a store many years back...there was apparently a shortage of boxes, so they were selling these new-with-manual in plastic baggies (see the attached picture). I'm selling these for $27.50 each, including shipping (international shipping would be at cost). I see that they've been re-released by the Blue Sky Rangers with a newly-created box for $45-50, so if you're looking to buy with box, you should definitely go with them. However, for those collectors and gamers who aren't into the boxes and would like to buy the game for a lower price, just pop me a message if you're interested. I'll get back to you within 48 hours. I'll post again when they're all spoken for. Cheers! JeffGamer
  19. Been a long time since I've been on the AtariAge website, but I've been a member since 2006 (according to my profile) and had been coming here much longer than that. I'm gearing up to sell some of my extra games. I've got at least 10 new/unopened Slap Shot Super Pro Hockey cartridges with manuals. I bought out the stock from a store many years back...there was apparently a shortage of boxes, so they were selling these new-with-manual in plastic baggies (see the attached picture). I'm selling these for $27.50 each, including shipping (international shipping would be at cost). I see that they've been re-released by the Blue Sky Rangers with a newly-created box for $45-50, so if you're looking to buy with box, you should definitely go with them. However, for those collectors and gamers who aren't into the boxes and would like to buy the game for a lower price, just pop me a message if you're interested. I'll get back to you within 48 hours. I'll post again when they're all spoken for. Cheers! JeffGamer
  20. Hello, I am Oscar Kenneth, from Kai Magazine Software. A few months back I presented you a Project we were working on: Thio’s odyssey. Turns out I received some offers and the game will be published by Elektronite, with a different name (Ninja Odyssey) and lots of changes and improvements. The premise is very different now and the playability has evolved a lot, including different shurikens, a red suit for double jump, an intro, final bosses, smooth moving multi-colored enemies and many more things. I am attaching a video link and some snapshots: The video is recorded at 30 Fps but the game runs perfectly smooth at 60 Fps, so it will look much better on your console. This game does not require any additional hardware and it works on any Intellivision console. We are working on other Intellivision games, so if you like this one, stay tunned That’s all for now. I hope you like the game.
  21. From the album: INTV

    My custom Sears unit that I restored & modded w/ RGB and composite AV, plus a custom Inty arcade controller that I built using a Neo Geo X as a base & Grips03's PCB kit. I used a magic eraser to clean up the cream colored plastic, the backend was repainted, a paint pen was used to touch up the raised lettering and then the whole console was clear coated. A lot of time and work put into it all, but everything came out great!

    © TJW 2019

  22. From the album: INTV

    Sears SVA - Intellivision w/ arcade controller

    © TJW 2019

  23. From the album: INTV

    The Intellivision RGB mod, all buttoned up in a Sears SVA and looking mighty fine on my 43" Vizio D series HDTV, in glorious 1080p.

    © TJW 2019

  24. SiLic0ne t0aD

    Inty case

    From the album: INTV

    A tool briefcase I converted to hold Inty carts, overlays, controllers, etc..

    © TJW 2019

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