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Found 262 results

  1. Ok, this has got to be the absolute WEIRDEST bug I've ever seen. I discovered it while chasing down a bizarre "Flip to Color Stack" bug in my program. Here's the scenario: I have a function that resides at $C022 in the memory map. It was a simple "spin and wait for keypress" function. Every so often, calling it would flip the display into color stack mode! Now, I'm already aware that the STIC is read-sensitive at location $C021, due to aliasing. And reading $C021 will pop the display into color stack mode. But, I wasn't reading $C021, at least not directly. I've constructed a minimal test case (attached). The key comes down to the highlighted two lines: @@loop: NOP ; Take this out, and it goes away CALL BUG B @@loop .... ORG $C022 BUG MVI $1FE, R0 ; Take this out, and it goes away JR R5 I think the NOP can be any instruction, so long as there's a linear fetch leading into CALL BUG. I tried putting the @@loop label on CALL BUG and it didn't trigger. Likewise, if I try to remove the MVI $1FE, R0 in the BUG function, it goes away. But, if I bracket it with "PSHR R5/PULR PC", it still triggers(!). That is, if I rewrite BUG as follows, the bug still triggers, as long as I also keep that MVI in there too: BUG PSHR R5 MVI $1FE, R0 ; Take this out, and it goes away PULR PC What the code should do is stay in FGBG mode. In that mode, you'll get gobbledegook on a black screen. (See attached expected result.) But, on a real Intellivision, you get the attached photo instead. Is it only my Intellivision? (I haven't had the time to dig out an Intellivision 2 or even try it on another Intellivision 1.) This is a totally bizarre bug! I worked around it in my code by moving the function down. But still... it was and still is a true head scratcher. I have no idea what the root cause might be. I don't own a logic analyzer either, so I can't really see what's happening on the bus. I will say this: I saw the bug both with a CC3 and a JLP board, so the board isn't likely to be the culprit. weird_bug.zip
  2. Is it possible to fasten this female into shielding like it originally was? It seems to have slipped out everytime I put in a coaxial. Otherwise it is fine. I have no clue how it originally was.
  3. In this video I play Intellivision Night Stalker while talking about the Amico & CUPodcast. I explain why it should be called an Intellivision system, mobile games, and who this is for. I'm playing this on my Sears Telegames Super Video Arcade which I show in the video.
  4. Are there some dead gaming genres you'd like to see the Amico bring back? There are three I'd love for the console to resurrect. Here they are:
  5. Hi guys! How are you all doing? I hope you all are OK in these hard times. I wanted to let you know that we (Kai Magazine as developer and Elektronite as publisher) are working on the remake of the Intellivision's original TNT Cowboy, with the same essence that you enjoyed so much (as many people told us) but better graphics, musics and longer game-play. The game has the same depth and fun as the original: A "Final Fantasy" kind of game (where you can level up your character, accept quests, earn money, build your reputation, buy abilities and better equipment, etc) but instead of boring turn based combats, you get to blow up all those mutant beasts and undead creatures with TNT charges in real time! Regardless of this last statement, it is family friendly, it is aimed for all ages. The game will also have new features such as multiplayer! We thought it would be fun for those who played the original game, to be able to compare certain key elements and areas of the original game versus the remake's same elements and areas, so here you can see a bunch of pics, showing the original Intellivision’s graphics, and the remade graphics of those areas. I hope they are shown in the same order I uploaded them, so they are easier to compare ^_^! Many graphics and elements still need to be improved, such as the main character itself and some background details, so the final game will probably look much better than this. We are developing the game in Unity, so it can be easily ported to any modern console or device. We are aiming the game performance to work (with different quality settings) to the following systems: -Amico -Atari VCS -Nintendo Switch -PC (Steam) Other systems might be considered in the future. We will publish a promo video shortly, so stay tuned if you are interested in this game. Please let us know what you think about it, and for which systems would you like to see this game published in. Stay safe!
  6. Other than my main Atari 7800 console, the other (retro) console that gets a workout in my household is the Intellivision. I've always found the controls frustrating, especially the disc. Since I have two systems, I can actually compare what they are supposed to be like since one seems to have the controls working properly. The unit that's a bit more beat up cosmetically is the one that seems to function better. So I'd like to get the main unit we use working in the same way. I searched for replacement controllers, considering building my own out of arcade parts, and even debated about swapping the controllers. In the end I came across RWAP's replacement membranes. Interesting enough, I found the original thread here at AA after purchasing them. I have an Intellivision I, made in Hong Kong circa 1979 so I figured perhaps over the years the component degraded and worthwhile doing the replacement. I ordered mine and about a week or so they arrived from the UK. May have arrived sooner but with Covid-19 I wasn't really going to the mailbox every day. The pair of membranes look in pristine condition and pretty much identical keypad buttons. Here we are in 2020 and one can get amazing parts for an old system. Having done replacements in various Atari controllers, the Intellivision version takes more patience and I personally found it tricky. Unscrewing the controllers shows the simple (non-)mechanical nature of this controller. The trick to get these out is to slide the side buttons up. The 5 layers should come off easily. My circuit boards said REV E 1 and 2 for each of the controllers. The Replacement Process Open the controller by removing the four screws Once open take out the disk and the spring. Keep track of the plastic thin disc that goes between the two controller layers. Slide up the two side buttons. Pull out the entire plastic circuits. Nothing should be attacked or glued to the controller. I suggest you make a note of the order. The replacement pieces come gently pre-folded. On the two shorter keypad pieces do a proper fold on the two sides. The better you fold it, the nicer it will sit snugly on the controller. On my controller, the attached foam pad ended up being too thick. I used the replacement pad provided. Peel the thicker pad gently. Fold the longer membrane with the clear piece sitting in between. DO NOT fold it too much or you may break the circuit lines, fold in the clear sections to keep its shape. No that the disc contacts are set lower than the keyboard, so you will need to. There should be two plastic pins above and below the keyboard that allow you to guide the mylar replacements and provide alignment. The tricky part will be to replace it. Align the longer parts focusing on the keypad section. Place the two smaller keypad pieces above it. Push the two side button sections in and put the buttons back in. You may need to push the sides in a bit more although I found the action of putting the buttons back helped. Make sure the disc section sits centrally. Place the white disk between the clear and the bottom layer. Place the spring and the plastic disc controller over the circuit. Screw the controller case back in. I should note that the first time I installed it, I skipped the plastic thin disc and nothing worked properly. That's when I also noticed the bulge due to the thicker pad. Layer Order The layer with the circuit contacts with the foam attachment goes to the very bottom, while the gold keypad will be the top layer. The transparent long piece will go in between the two longer circuit membranes. Observations It's a tricky set-up and takes patience. Before this I never bothered to see how the internals of the Intellivision worked. It's great that RWAP included the thinner variety of the foam pad. For Snafu or Space Armada, I can notice the difference. For Pac-Man and Lock'n'Chase it's pretty much the same, so I'm guessing it's the game or my skill. I will probably order another pair just to have the parts. I'd love to find replacement brand-new side buttons or disc just to spruce things up a bit. Overall I'm very happy with the replacement part.
  7. On the right controller, press one button from each column and row on the keypad—ie. 1 + 5 + 9 + C works—and a diagonal on the disc that also sets what I call the 'corner' bit—NE, NNE, NW, WNW, SW, SSW, SE, ESE—and with your third hand, hit reset. You should see this: This one requires some contortion in jzIntv to activate... Across the top of the keyboard, I pressed: 1, E, D, 5, 9, = and tapped F12. Tada.
  8. MY COLLECTION HI everyone, I'm Lorenzo, I'm collector of Intellivision cassettes and I live in Italy. I want to show my collection of various photographs, which I have done over of these years. It is detailed photos, which reveal all the contents of the cassettes. I would start with the photographs of the legendary 125, and I just took a cue from beautiful lists that made cmarts, in his post "original-125-checklist". Then they will have pictures of my entire collection, which now has 456 well-game cassettes Intellivision, with over 80 double boxes, 105 boxes NEW, and differences between various boxes, booklets and various versions. To put all my photos, I think it will take days, so, be patient .. There will also be photos showing the various versions of the box. Will follow in the end, more and more of miscellaneous photos of the magnificent Mattel world. I begin with 125, which in my case will be 124, because to me is still missing, Spyker Super Pro Volleyball, of which I have only the REPOBOX and 2 overlays ... you do not have one for me? ...Today the my 124... Action Network(14) Arcade Network(1) Gaming Network(4) Learning Network(2) Space Network(4) Sports Network(11) Strategy Network(5) Non Network Games(10) Intellivoice(4) INTV Corporation(21) Dextell Ltd(2) Activision(7) Atarisoft(3) Coleco( eight) Imagic(14) Interphase(2) Parker Brothers(6) Sega(1) Also I want to be a silver member ...to be continue...
  9. (Before posting in this thread, please review the rules of conduct outlined below. By participating in this thread, you agree to abide by these rules, and by the community guidelines.) Amico, what is it? Amico is Intellivision Entertainment's new console. The goal of the Amico is to be a family friendly casual gaming console that brings a strong couch co-op experience back to the living room. What are the specs? -Console Dimensions / 11in x 9.5in x 2.5in CPU / 8 core, 1.8Ghz Memory / 2GB RAM, 16GB Flash Connectivity / HDMI, 12V power, 3 USB (2 charging, 1 memory expansion), SD card Video / 1080p HDMI Wireless / Bluetooth, WiFi, RFID Focus of the games will be 2.5D. That means 3D on a 2D playing field. -Controllers Quantity / Two shipped with console Dimensions / 6in x 2.75in x 1in Wireless / Bluetooth, WiFi, RFID Charging / Integrated wireless contact and/or wired USB C Screen / 3.2” diagonal, 320 x 240 TFT color touchscreen Audio / Speaker and microphone Disc / 64-position disc with pressure sensing and interactive LED lighting Buttons / 4 over-sized ambidextrous shoulder buttons, home button Motion Control / gyroscope, accelerometer (wrist straps included) Additional Features / Haptic force feedback, dedicated CPU and on-board memory Buttons will be labeled by color. Little indicators will light with which color. Orientation of the controller will change where the colors light up. Controller cost is estimated to be $40-$50 each. (The following was previously stated as happening but now may happen after 2020) Additional controller 2 pack will include a charging dock. Controllers are USB 3 and could also be charged that way. With download of a special app you can connect your phone as an additional controller. Console will have the capability of having 8 controllers connected at once, and can be a mix of phones and controllers. What about games? Games will be curated by Intellivision Entertainment with a in house rating of 7 out of 10. The focus is more on a fun and unique gaming experience than graphics. Games are said to be exclusive to Amico via special use of the controllers that other game systems won't be able to replicate, (touch screen on controllers, etc), AND/OR by adding more content/updated graphics. Every game is said to have multiplayer support as a must. Games will not be rated higher than E10+. No foul language, or gore. The initial plan was to come with 5 to 7 pack in games. It then changed to 5. Now it currently will come with 6 games. Pack in games listed below. Physical games. There will be physical 'media' for games. It will require internet to make physical media work. After scanning and downloading the internet would not be needed. It was stated that physical media should be reusable. There may be online leader boards but not online multiplayer. Games are priced around $2.99-$9.99. Physical games price range is not known yet. Console Cost: Initial price was around $150-$180. Later changed to around $200. Then talk of the Founder's Edition suggests retail is around $220-$230. Tommy recently suggested (February) focus groups would be good with a $249 console price. Limited woodgrain from offered directly from IE will be around $259-$279. Other Limited colors will also retail around $259-$279. (March)With second round preorders base consol priced at $249, and limited at $279. (Retail price not officially set as of March 2020) Prepaying and Founder's Edition/VIP Edition: On June 18, 2019 it was stated that they wouldn't collect money before you could play the system or games. That has recently changed. As of January 27, 2020 you will be able to put down a $100 prepay for the Founder's Edition. Founder's Editions are sold out. While the final retail price is not set (as of January 25), the Founder's will be set at $299. It is the woodgrain version. It will be signed and numbered (out of 2600). There will be some extras like a gift card to the Amico store, and posters that come with preordering the system. The Founder's Edition is not the only way to get the woodgrain version of the system. Second round of preorders, called VIP, started on March 31, 2020. Price of preorder is $100. Woodgrain ($279) and White & Black ($259) versions will be available. These will not be limited or numbered like the Founder's Editions were and will come with some bonus items too. 6 Games that come with system: 1. Skiing Trailer Demo 2. Cornhole Trailer Demo 3. Shark! Shark! Trailer Demo 4 Astrosmash Trailer Demo 5. Farkle Trailer Demo 6. Confirmed games being worked on: Still being worked on: "Animal Fighting Game" Armor Battle/Tank game/Combat? Asteroids Astrosmash Auto Racing BackTalk Party "Ice Cream Recording game" BINGO Bi-Planes BurgerTime Breakout B17 Bomber "Carnival game" person shot out of a cannon game Cloudy Mountain Cornhole Dynablaster "Bombmerman" Farkle IntellivisionPool Missile Command Moon Patrol: The Milky Way Chronicles Night Stalker Nitro Derby PONG "Running Man Game" Shark! Shark! Skiing Slot Racers? SideSwipers The Big Blue? / Ecco? name unconfirmed ToeJam & Earl Questionable status (games started but maybe not finished): Snafoo (formerly SNAFU) [status alluded to as not going as planned] Frog Bog [mentioned as possible pack in but not referenced recently] Completed games being ported/updated/reworked: Evel Knieval (Google Play $1.99, iOS $0.00) - Game Review [Footage may have been from mobile version and may not represent reworked Amico version] Emoji Charades (Google Play, iOS, Steam $9.99 ) - Game Review [Footage may have been from mobile version and may not represent reworked Amico version.] Other: Earthworm Jim (shown Jim moving animation, https://youtu.be/CaogPd_Eu40) Other interesting things: Will include the jzintv emulator. It has not been specified as in how it will work. Original Intellivision games not to be released until 2021. Will most likely come in 'bundles' with multiple games. Important dates: October 22, 2018: Amico Reveal Trailer August 19, 2019: Amico Gamescom Trailer (shows console and brief game footage 17 games) October 19, 2019: First 'Meet Amico' video (LED disc) December 3, 2019: Second 'Meet Amico' video (Updated controller designs & features) December 9, 2019: Amico Breakout game demo January 24, 2020: Nightstalker 1st look game demo January 26, 2020: Third 'Meet Amico' video (Dice Rolling demo) January 27, 2020: Founders Edition Preorder opens and Astrosmash 1st look game demo February 2020: Moon Patrol extended mobile demo - (not yet released as of 3/31/20) March 16, 2020: New trailer release with 22 games featured. See next post.. March 17, 2020: New trailer release with 22 23 games featured. March 25: Fourth 'Meet Amico' video to be released (controller & Missile Command) postponed to next day March 26: Fourth 'Meet Amico' video to be released. (Controller & Missile Command) March 27: Announcement via social media 5 of the 6 pack in games. Five demos trailer. March 30: Fifth 'Meet Amico' video to be released. (SideSwipers game demo) March 31, 2020: Second round preorders labeled as VIP opens. June 9-11, 2020: E3 expo big reveal, launch lineup announced possibly? (Possible cancelation due to virus) E3 canceled due to Covid-19 June 2020: Big reveal online? June 2020: production begins? September 25-27: Mom 2.0 Summit October 5-10, 2020: Founder's Edition shipment? October 10, 2020: System Launch with Skiing and 4 other games included 2021: Intellivision Classic software releases 2021: EarthWorm Jim by the original team Unofficial Alluded to MLB licensed game. Not officially announced yet. Snafoo announced as a pack in game. Later retracted as not being official. Alluded to not going as planned. Astrosmash and Frog Bog announced as either or as a pack in. Stated later as unofficial. *Astrosmash now announced as a pack in again. May or may not have subscription service. Depends on market. 🥓🌮🥓🌮🥓🌮🥓🌮🥓🌮🥓🌮🥓🌮 Have fun and play nice everyone! 🌈🐇🦄❤
  10. Kiosk Multiplexer The electronic brains behind the large kiosk displays used in stores to sell Mattel Electronics’s Intellivision games and consoles. This deep-dive video covers a lot of material. This video is the culmination over almost 1 year of research including dumping and disassembling the ROM code as well as working out the schematic. Reverse Engineering documentation is located here: Mattel Kiosk Multiplexer Reverse Engineering Notes - 2020-03-11.pdf https://docs.google.com/document/d/1UDeJS-M6uQRu5MVHvmfKoLmsXHp4RZuBjOPrJtoSaD4/edit?usp=sharing The schematic has been worked out. Kiosk Multiplexer Schematic v2.pdf Here is some of the reference material used is the research: “Intellivision Store Display” video by Trade-N-Games: https://www.youtube.com/watch?v=7oJyhXORYpc “Mattel Intellivision Kiosk Demonstration” video by cylonrdr: https://www.youtube.com/watch?v=dW4O57cOiuQ Papa Intellivision main site: https://papaintellivision.com Papa Intellivision document that briefly mentions POP hardware: https://papaintellivision.com/pdfs/CCF10232011_00026.pdf I would like thank @intvnut, @decle, and the owner of the Rev B Kiosk Multiplexer for their help in this project. Mattel Kiosk Multiplexer Reverse Engineering Notes - 2020-03-07.pdf Kiosk Pre-1982 ROM and Disassembly.zip
  11. I have bought 2 systems in the last year and the controllers are always trash. They just stutter and don't respond consistently to disc presses and I want a system that actually works. I don't like the flashback controllers, already tried that adapter also. Looking for a system with perfect controllers or a way to make my controllers perfect! Thanks.
  12. Hi everyone! We're now ready to take pre-orders for Mad Bomber and MoonSweeper Look here for more informations, or contact coleco_master here on AtariAge https://collectorvision.com/product-category/intellivision/
  13. Intellivision ABPA Backgammon FCTVVO Version Complete In Box Complete in box version with the rare FOR COLOR TV VIEWING ONLY label inside the box artwork. All original materials include full color manual, no insert line cart, logo overlays with protector sleeves, and early game catalog. Game is tested and working but sold as is. Item is in a plastic game protector (as sown) and will be shipped in a box, NO PADDED ENVELOPES! Bid with confidence. eBay Auction -- Item Number: 283816389566
  14. Intellivision Armor Battle, NFL Football, Major League Baseball - FCTVVO Versions Complete in box versions with the rare FOR COLOR TV VIEWING ONLY label inside the box artwork. All original materials include full color manuals, no insert line carts, logo overlays (NBA, NFL and MLB) with protector sleeves, and early game catalogs. All games tested and working but sold as is. Items will be placed in plastic game protectors and shipped in a box, NO PADDED ENVELOPES! Bid with confidence. eBay Auction -- Item Number: 283808838380
  15. Intellivision Dig Dug Complete In Reproduction Box and Tested Game comes complete with reproduction box and reproduction manual. Actual items shown, tested and working but sold as is. Packed in plastic game protector and mailed in a shipping box, NO PADDED ENVELOPES! Bid with confidence. eBay Auction -- Item Number: 283808849412
  16. Introduction Ok, so I spent a couple days reverse engineering Utopia. I now know pretty much how it all works, and now you can find out too. Here's some highlights, in case you don't want to wade through the code: Forts: Do protect a 1 unit radius against rebels Will protect parked ships that have the same owner as the fort. Radius of 1 card. Will protect both players ships when they're under active control. Radius of 1 card. Do not otherwise contribute to your score Bugs: Scoring will overflow, if you have more than 65 crops + fishing boats combined. It will also overflow if you earn more than 255 gold bars in a single turn. (Is that possible?) The "float off bottom of screen" bug is likely due to island/status collision detection interacting poorly with EXEC's boundary detection. The game can "nudge" a boat across the boundary the EXEC checks for. There is a check for this, but it only has been applied properly to the left/right edges. Delay loop in scoring display appear to want to update random number generator, but they don't actually. Code quality:Let's just say it's likely the priority was to have a compelling game, and have it out quickly, as opposed to writing the tightest, cleanest possible code. Miscellaneous: Pirates will never sail toward a parked PT boat on purpose. The "nudge" code, though, can nudge them through a tangle of PT boats. Hurricanes are 5 times more destructive than tropical storms. All three forms of weather water crops at the same rate, though. There's two copies of the "sinking fishing boat" animation in the ROM, due to how the EXEC distinguishes between background cards and MOB animations Each island has precisely 29 squares. When weather takes out something on your island, it will incur 0 to 101 casualties. If you want more details, you'll have to dig through the code unless it's covered in the slightly more detailed review below. :-) Code attached. Code Structure The bulk of the main game code can be put into one of three categories -- The Timer Tick Task, Dispatches, Scoring Logic. The rest of the code is either initialization code, or support code for those three categories. Timer Tick Task The bulk of the game logic hangs off the the Timer Tick Task. This task runs 20 times a second, and it handles everything from spawning weather to collision detection to animating certain sinking ships. It's quite a lot of code and is fairly linear. The rough order of execution: Update the weather, possibly creating new weather Update the fish, possibly creating new schools of fish Update the pirates, possibly spawning new pirates Island vs. boat collision detection Update the game clock If not end of round / end of game: Update the status line at bottom of screen Update parked sinking ships At end-of-round, fire off the scoring code and then show the scores At end-of-game, show final score and halt Dispatches The next big set of code is the set of Dispatches. The EXEC mostly works by calling various functions in response to various events. Dispatches fall into a few categories: Controller input dispatches. The action-button and disc handlers are pretty simple. The keypad dispatch is amazingly convoluted, but that makes sense when you consider everything that it has to account for. Object vs. object dispatches. These handle pirates vs. PT boats and similar such things. Object vs. land dispatches. This is what handles rain on crops, pirates sinking parked ships, or parked ships going fishing. Scoring Logic The final big piece of code is the scoring logic. Scoring happens in four phases: Income Computation, Population Update, Round Score Calculation, Rebellion. Income Computation During the round, every gold bar you earn (say due to fishing, rain on crops, etc.) gets tallied in this round's Gross Domestic Product (Round GDP), separate from your actual gold bar balance. That is, spending does not subtract from Round GDP even though it lowers your treasury balance. At the end of the round, you get awarded additional gold as follows. Each of these contributes to the Round GDP except for the "baseline 10 bars." 4 gold bars per factory 1 gold bar per fishing boat Productivity bonus: ((Schools + Hospitals) * Factories) + Hospitals, clamped to a maximum of 30 gold bars. 10 gold bars of baseline income (does not contribute to the Round GDP). Population computation -- expressed as a growth rate, resulting in exponential growth. Fertility computation Start with a baseline fertility rate of 5.0% Increase fertility by 0.3% for every crop Increase fertility by 0.3% for every hospital Increase fertility by 0.1% for every house Decrease fertility by 0.3% for every school Clamp fertility to a minimum of 4.0%. You can't have fertility below 4% even if you filled the island with schools. Mortality computation Start with a baseline mortality rate of 1.1% Decrease mortality by 0.3% for every hospital, but not below 0.2%. (This limit is applied before the next step.) Increase mortality by 0.1% for every factory. If you fill the island with factories, your mortality rate will be 4.0%, matching the minimum allowed fertility. New population: Population + Population * Fertility - Population * Mortality. Maximum allowed population is limited to 9999. Round Score Calculation -- roughly, "approval rating", 0-100% First compute the following four subscores: Housing score: ((Houses * 500) / (Population / 100)) / 3. If larger than 30, clamp it to 30. Per-capita GDP score: ((Round GDP * 100) / (Population / 100)) / 12. If larger than 30, clamp it at 30. Food supply score: (((Fishing boats + Crops) * 500) / (Population / 100)) / 3. If this value is larger than 30, clamp it to 30.Note: 65 * 500 = 32500. So, if you have more than 65 fishing boats + crops, this score can go negative. This is fixable by changing the BLE at $5B1E to a BNC, I think, so it treats the overflow case as a case that needs to clamp to 30. General welfare score: 1 point for every school or hospital Add up the four subscores, limiting the total to 100 or less. That's the per-round score. Rebellion Compare this round's score to the previous round, and consider it in absolute terms as well If it dropped by more than 10 points or is below 30 points, add a rebel If it increased by more than 10 points or is above 70 points, remove a rebel If you want to see the exact details of how these pieces work, look at the code. For example, in the scoring section, some divides are rounding divides, and some are truncating divides. The population computation is actually carried out with scaled arithmetic (ie. fertility/mortality rates are multiplied by 10, and population divided by 10 when computing numbers of births and deaths.) For anything else... see the code! ____ [Edited to fix some formatting issues in the nested bulleted lists.] utopia.asm
  17. eBay Auction -- Item Number: 283801324403 Intellivision Super Pro Decathlon Complete in Box and Tested Actual items shown. All original and tested but sold as is. Item will be sent in a plastic game protector and mailed in an actual box, NO PADDED ENVELOPES! Bid with confidence.
  18. eBay Auction -- Item Number: 283801281973 Intellivision Masters of the Universe The Power of He-Man CIB with Comic Book Comes fully complete with box, cart, manual, 2 overlays & sleeves, game catalog, warranty card and THE COMIC BOOK! Cart is tested and working but sold as is (see pics 10-12). Item shipped in plastic game protector as shown and in a shipping box, NO PADDED ENVELOPES! Bid with confidence.
  19. eBay Auction -- Item Number: 283801298955 Intellivision Dig Dug and Thin Ice Complete In Box and Tested Both games come complete in box. All original components plus custom overlays for Dig Dug. Actual items shown, tested and working but sold as is. Packed in plastic game protectors and mailed in a shipping box, NO PADDED ENVELOPES! Bid with confidence.
  20. I put a couple files up on Google Docs that might help people trying to get binaries working with jzIntv. Instructions: If the file's name has any spaces, consider removing the spaces. jzIntv has no problems with spaces in filenames, but the same can't be said of all the other software in the system. If the binary file is an odd number of bytes, it's probably a .ROM file. (Exception: If it's a multiple of 4096 plus one byte, it's a .BIN file that came from a particular website that added a mystery byte to their ROM images.) Rename to with the extension .ROM and try the file. If it works, stop there. If not, let's try it as a .BIN, and rename the file's extension to ".bin" [*]Look up the game title in the config list spreadsheet here: Intellivision Game Memory Maps Make a note of the memory map number in the rightmost column. [*]Copy the corresponding configuration file from this set of generic configurations to the same name as the game, only with .cfg as the extension. Example: You're trying to get diner.bin to work. Looking at the file size, it's 32768 bytes, so it's a .BIN file. Looking it up in the spreadsheet, you see it takes memory map #2. So, copy "2.cfg" from the ZIP file to "diner.cfg" et voila! It should start working. Example 2: You're trying to get diner.bin to work, but its file size 32829. That's most likely a .ROM file someone had renamed .BIN. Rename it to .ROM and it should start working.
  21. My intelvison 2 isn't outputting 12v when the rf modulator is connected. If I remove it the connection reads exactly 12v but as soon as its connected it drops to 11-6ish volts. Also was not getting any video from the rf out, and my composite mod is having problems keeping a stable signal. Wondering if the low voltage is the source of the problem. Also one of the ic's gets really hot and I'm not sure if that's related to the voltage or if that's normal. There is actually some yellowing inside the case in the area that its located.
  22. While looking for something else the other night, I stumbled on this Wikipedia article that describes Quarter Square Multiplication. I had never seen this algorithm before. For a machine like the Intellivision, it appears to be a perfect fit! I won't repeat the Wikipedia article here, but the short version: With a few additions, subtractions and table lookups, you can perform arbitrary multiplication wicked fast. For an 8-bit x 8-bit multiplication (16-bit result), we're talking ~70 cycles. For 16x16 multiplication (also 16-bit result), we're talking ~302 cycles. It didn't take me very long to code it up at all. The algorithm is that simple. It just needs a 511 word lookup table. Here's the implementation of both 8x8 => 16 and 16x16 => 16 multiplies. . ; Quarter Square Multiplication ; Assembly code by Joe Zbiciak, 2015 ; Released to public domain. QSQR8_TBL PROC DECLE $0000, $0000, $0001, $0002, $0004, $0006, $0009, $000C DECLE $0010, $0014, $0019, $001E, $0024, $002A, $0031, $0038 DECLE $0040, $0048, $0051, $005A, $0064, $006E, $0079, $0084 DECLE $0090, $009C, $00A9, $00B6, $00C4, $00D2, $00E1, $00F0 DECLE $0100, $0110, $0121, $0132, $0144, $0156, $0169, $017C DECLE $0190, $01A4, $01B9, $01CE, $01E4, $01FA, $0211, $0228 DECLE $0240, $0258, $0271, $028A, $02A4, $02BE, $02D9, $02F4 DECLE $0310, $032C, $0349, $0366, $0384, $03A2, $03C1, $03E0 DECLE $0400, $0420, $0441, $0462, $0484, $04A6, $04C9, $04EC DECLE $0510, $0534, $0559, $057E, $05A4, $05CA, $05F1, $0618 DECLE $0640, $0668, $0691, $06BA, $06E4, $070E, $0739, $0764 DECLE $0790, $07BC, $07E9, $0816, $0844, $0872, $08A1, $08D0 DECLE $0900, $0930, $0961, $0992, $09C4, $09F6, $0A29, $0A5C DECLE $0A90, $0AC4, $0AF9, $0B2E, $0B64, $0B9A, $0BD1, $0C08 DECLE $0C40, $0C78, $0CB1, $0CEA, $0D24, $0D5E, $0D99, $0DD4 DECLE $0E10, $0E4C, $0E89, $0EC6, $0F04, $0F42, $0F81, $0FC0 DECLE $1000, $1040, $1081, $10C2, $1104, $1146, $1189, $11CC DECLE $1210, $1254, $1299, $12DE, $1324, $136A, $13B1, $13F8 DECLE $1440, $1488, $14D1, $151A, $1564, $15AE, $15F9, $1644 DECLE $1690, $16DC, $1729, $1776, $17C4, $1812, $1861, $18B0 DECLE $1900, $1950, $19A1, $19F2, $1A44, $1A96, $1AE9, $1B3C DECLE $1B90, $1BE4, $1C39, $1C8E, $1CE4, $1D3A, $1D91, $1DE8 DECLE $1E40, $1E98, $1EF1, $1F4A, $1FA4, $1FFE, $2059, $20B4 DECLE $2110, $216C, $21C9, $2226, $2284, $22E2, $2341, $23A0 DECLE $2400, $2460, $24C1, $2522, $2584, $25E6, $2649, $26AC DECLE $2710, $2774, $27D9, $283E, $28A4, $290A, $2971, $29D8 DECLE $2A40, $2AA8, $2B11, $2B7A, $2BE4, $2C4E, $2CB9, $2D24 DECLE $2D90, $2DFC, $2E69, $2ED6, $2F44, $2FB2, $3021, $3090 DECLE $3100, $3170, $31E1, $3252, $32C4, $3336, $33A9, $341C DECLE $3490, $3504, $3579, $35EE, $3664, $36DA, $3751, $37C8 DECLE $3840, $38B8, $3931, $39AA, $3A24, $3A9E, $3B19, $3B94 DECLE $3C10, $3C8C, $3D09, $3D86, $3E04, $3E82, $3F01, $3F80 DECLE $4000, $4080, $4101, $4182, $4204, $4286, $4309, $438C DECLE $4410, $4494, $4519, $459E, $4624, $46AA, $4731, $47B8 DECLE $4840, $48C8, $4951, $49DA, $4A64, $4AEE, $4B79, $4C04 DECLE $4C90, $4D1C, $4DA9, $4E36, $4EC4, $4F52, $4FE1, $5070 DECLE $5100, $5190, $5221, $52B2, $5344, $53D6, $5469, $54FC DECLE $5590, $5624, $56B9, $574E, $57E4, $587A, $5911, $59A8 DECLE $5A40, $5AD8, $5B71, $5C0A, $5CA4, $5D3E, $5DD9, $5E74 DECLE $5F10, $5FAC, $6049, $60E6, $6184, $6222, $62C1, $6360 DECLE $6400, $64A0, $6541, $65E2, $6684, $6726, $67C9, $686C DECLE $6910, $69B4, $6A59, $6AFE, $6BA4, $6C4A, $6CF1, $6D98 DECLE $6E40, $6EE8, $6F91, $703A, $70E4, $718E, $7239, $72E4 DECLE $7390, $743C, $74E9, $7596, $7644, $76F2, $77A1, $7850 DECLE $7900, $79B0, $7A61, $7B12, $7BC4, $7C76, $7D29, $7DDC DECLE $7E90, $7F44, $7FF9, $80AE, $8164, $821A, $82D1, $8388 DECLE $8440, $84F8, $85B1, $866A, $8724, $87DE, $8899, $8954 DECLE $8A10, $8ACC, $8B89, $8C46, $8D04, $8DC2, $8E81, $8F40 DECLE $9000, $90C0, $9181, $9242, $9304, $93C6, $9489, $954C DECLE $9610, $96D4, $9799, $985E, $9924, $99EA, $9AB1, $9B78 DECLE $9C40, $9D08, $9DD1, $9E9A, $9F64, $A02E, $A0F9, $A1C4 DECLE $A290, $A35C, $A429, $A4F6, $A5C4, $A692, $A761, $A830 DECLE $A900, $A9D0, $AAA1, $AB72, $AC44, $AD16, $ADE9, $AEBC DECLE $AF90, $B064, $B139, $B20E, $B2E4, $B3BA, $B491, $B568 DECLE $B640, $B718, $B7F1, $B8CA, $B9A4, $BA7E, $BB59, $BC34 DECLE $BD10, $BDEC, $BEC9, $BFA6, $C084, $C162, $C241, $C320 DECLE $C400, $C4E0, $C5C1, $C6A2, $C784, $C866, $C949, $CA2C DECLE $CB10, $CBF4, $CCD9, $CDBE, $CEA4, $CF8A, $D071, $D158 DECLE $D240, $D328, $D411, $D4FA, $D5E4, $D6CE, $D7B9, $D8A4 DECLE $D990, $DA7C, $DB69, $DC56, $DD44, $DE32, $DF21, $E010 DECLE $E100, $E1F0, $E2E1, $E3D2, $E4C4, $E5B6, $E6A9, $E79C DECLE $E890, $E984, $EA79, $EB6E, $EC64, $ED5A, $EE51, $EF48 DECLE $F040, $F138, $F231, $F32A, $F424, $F51E, $F619, $F714 DECLE $F810, $F90C, $FA09, $FB06, $FC04, $FD02, $FE01 ENDP ; R2 = R0 * R1, where R0 and R1 are unsigned 8-bit values ; Destroys R1 qs_mpy8 PROC MOVR R0, R2 ; 6 ADDR R1, R2 ; 6 a + b SUBR R0, R1 ; 6 a - b BPL @@ok ; 7 NEGR R1 ; 6 @@ok: ADDI #QSQR8_TBL, R2 ; 8 ADDI #QSQR8_TBL, R1 ; 8 [email protected] R2, R2 ; 8 [email protected] R1, R2 ; 8 JR R5 ; 7 ;---- ; 70 ENDP ; R1 = R0 * R1, where R0 and R1 are 16-bit values ; destroys R0, R2, R3, R4, R5 qs_mpy16 PROC PSHR R5 ; 9 MVII #QSQR8_TBL, R5 ; 8 MOVR R0, R2 ; 6 R2 is orig 16-bit a MOVR R1, R3 ; 6 R3 is orig 16-bit b ; lo * lo ANDI #$FF, R0 ; 8 R0 is lo(a) MOVR R0, R4 ; 6 R4 is lo(a) ANDI #$FF, R1 ; 8 R1 is lo(b) PSHR R1 ; 9 save lo(b) ADDR R1, R4 ; 6 R4 = lo(a) + lo(b) SUBR R0, R1 ; 6 R1 = lo(a) - lo(b) BPL @@pos_ll ; 7 NEGR R1 ; 6 @@pos_ll: ADDR R5, R4 ; 6 R4 = &qstbl[lo(a)+lo(b)] ADDR R5, R1 ; 6 R1 = &qstbl[lo(a)-lo(b)] [email protected] R4, R4 ; 8 R4 = qstbl[lo(a)+lo(b)] [email protected] R1, R4 ; 8 R4 = lo(a)*lo(b) ;---- ; 113 ; lo * hi SWAP R3 ; 6 \_ R3 = hi(b) ANDI #$FF, R3 ; 8 / MOVR R0, R1 ; 6 R0 = R1 = lo(a) ADDR R3, R1 ; 6 R1 = hi(b) + lo(a) SUBR R0, R3 ; 6 R3 = hi(b) - lo(a) BPL @@pos_lh ; 7 NEGR R3 ; 6 @@pos_lh: ADDR R5, R1 ; 6 R1 = &qstbl[hi(b)+lo(a)] ADDR R5, R3 ; 6 R3 = &qstbl[hi(b)-lo(a)] [email protected] R1, R1 ; 8 R1 = qstbl[hi(b)-lo(a)] [email protected] R3, R1 ; 8 R1 = lo(a)*hi(b) ;---- ; 73 ; 113 (carried forward) ;---- ; 186 ; hi * lo SWAP R2 ; 6 ANDI #$FF, R2 ; 8 R2 = hi(a) PULR R3 ; 11 R3 = lo(b) MOVR R3, R0 ; 6 R0 = lo(b) ADDR R2, R3 ; 6 R3 = hi(a) + lo(b) SUBR R0, R2 ; 6 R2 = hi(a) - lo(b) BPL @@pos_hl ; 7 NEGR R2 ; 6 @@pos_hl: ADDR R5, R3 ; 6 R3 = &qstbl[hi(a)+lo(b)] ADDR R5, R2 ; 6 R2 = &qstbl[hi(a)-lo(b)] [email protected] R3, R1 ; 8 \_ R1 = lo(a)*hi(b) + hi(a)*lo(b) [email protected] R2, R1 ; 8 / ;---- ; 84 ; 186 (carried forward) ;---- ; 270 SWAP R1 ; 6 \_ shift upper product left 8 ANDI #$FF00, R1 ; 8 / ADDR R4, R1 ; 6 final product PULR PC ; 12 ;---- ; 32 ; 270 (carried forward) ;---- ; 302 ENDP . I spent maybe 20 minutes on the 8x8 implementation, and another 40 - 60 minutes on the 16x16 implementation. (I first did a naive implementation that called qs_mpy8, and then a smarter implementation that inlined everything.) Tonight, I ran both through literally millions of random tests, comparing against JLP's multiply accelerator. (Side note: If you run jzIntv with rate control off (-r0), audio off (-a0), and minimize the window, it runs very, very fast. About 280x on my machine. 270x if you forget and leave audio on.) As the comment says, I release this to the public domain. If you use this in one of your games / programs / whatever, I don't mind a tip of the hat my way if you happen to think of it. And if not, eh, we still all get more cool games. If any of you find ways to improve this code (I'm sure it's possible), post it here and share with everyone! Homework assignment for the motivated: Add an 8x16 multiply to the library. With all three, then programs like IntyBASIC have a nice arsenal for implementing multiplication efficiently, with no surprises for oddball multiplicands. (That's presuming IntyBASIC can figure out if the arguments to the multiply come from 8 bit variables or 16-bit variables/intermediate results.) I think adding an 8x16 multiply mainly requires removing the 'hl' portion of the 16x16 multiply code and a PSHR, saving ~93 cycles. quarter_square_multiplication.asm
  23. I have a few loose intellivision games that I would like to Swap/Trade for loose Atari/Colecovision games or loose intellivsion games that other may have spares of. Just thinking of helping each other out.. I do need a loose ice trek, to start off with. Check attached pict for games.. Preferably trade lot for lot..
  24. EDIT - I just increased the font size as I did not realize how tiny the font was yesterday when I copied and pasted the text from Notepad! Also, CIB obviously means Complete In Box, but for other abbreviations R = Rarity, C = Cart, I = Instructions, B = Box and O = Overlay. Post and questions or hold requests in this thread or PM me. I recently began organizing my game collection and taking inventory which resulted in realizing I had much more than I need. Several duplicate items were found which I have decided to list for sale. These will be listed here for a week and then off to eBay with those that do not sell. As prices are listed below, shipping will be actual shipping costs however I will reduce shipping costs by $1 for every $20 spent up to the total of all shipping costs. Ex: purchase $140 and shipping costs will be reduced by $7 up to but not more than free shipping. More may be added later, but these are definitely for sale. PM me with the items you want, first come first serve. Payment through PayPal. Atari 2600 Asteroids Sealed - R1 $7.00 Atari 2600 Asteroids Sealed - R1 $7.00 SOLD - Atari 2600 E.T. Sealed - R1 $45.00 Atari 2600 Missile Command Sealed - R1 $9.00 Atari 2600 Missile Command Sealed - R1 $9.00 Atari 2600 Space Invaders Sealed - R1 $8.00 Atari 2600 Astroblast Sealed - R2 $8.00 Atari 2600 Astroblast Sealed - R2 $8.00 SOLD - Atari 2600 Centipede Sealed - R2 $11.00 Atari 2600 Centipede Sealed - R2 $11.00 Atari 2600 Circus Atari Sealed - R2 $10.00 SOLD - Atari 2600 Crossbow Sealed - R2 $4.00 SOLD - Atari 2600 Crossbow Sealed - R2 $4.00 Atari 2600 Crystal Castles Sealed - R2 $14.00 SOLD - Atari 2600 Galaxian - R2 $12.00 Atari 2600 Gravitar Sealed - R2 $5.00 Atari 2600 Human Cannonball Sealed - R2 $15.00 Atari 2600 Human Cannonball Sealed - R2 $15.00 Atari 2600 Joust Sealed - R2 $10.00 SOLD - Atari 2600 Jr. Pac-Man Sealed - R2 $9.00 Atari 2600 Jungle Hunt Sealed - R2 $9.00 Atari 2600 Moon Patrol Sealed - R2 $8.00 Atari 2600 Ms. Pac-Man Sealed - R2 $12.00 Atari 2600 RealSports Baseball Sealed - R2 $10.00 Atari 2600 Super Breakout Sealed - R2 $10.00 Atari 2600 Super Breakout Sealed - R2 $10.00 Atari 2600 Super Challenge Baseball Sealed - R2 $7.00 Atari 2600 Super Challenge Baseball Sealed - R2 $7.00 SOLD - Atari 2600 Adventures of Tron Sealed - R3 $15.00 Atari 2600 Adventures of Tron Sealed - R3 $15.00 SOLD - Atari 2600 Midnight Magic Sealed - R3 $12.00 SOLD - Atari 2600 Millipede - R3 $9.00 Atari 2600 Planet Patrol New - Open Box - R3 $20.00 Atari 2600 Planet Patrol New - Open Box - R3 $20.00 Atari 2600 RealSports Tennis Sealed - R3 $9.00 Atari 2600 RealSports Tennis Sealed - R3 $9.00 Atari 2600 RealSports Tennis Sealed - R3 $9.00 SOLD - Atari 2600 Tron Deadly Discs Sealed - R3 $38.00 SOLD - Atari 2600 BMX Air Master (TNT) Sealed - R4 $20.00 Atari 2600 BMX Air Master (TNT) Sealed - R4 $20.00 SOLD - Atari 2600 Defender II Sealed - R4 $22.00 Atari 2600 Defender II Sealed - R4 $22.00 Atari 2600 Double Dunk Sealed - R4 $10.00 Atari 2600 Double Dunk Sealed - R4 $10.00 SOLD - Atari 2600 Football - RealSports Soccer Sealed - R4 $5.00 Atari 2600 Football - RealSports Soccer Sealed - R4 $5.00 SOLD - Atari 2600 Karate Sealed - R4 $25.00 SOLD - Atari 2600 Radar Lock Sealed - R4 $25.00 Atari 2600 Radar Lock Sealed - R4 $25.00 Atari 2600 Skate Boardin’ Sealed - R4 $8.00 Atari 2600 Skate Boardin’ Sealed - R4 $8.00 SOLD - Atari 2600 Title Match Pro Wrestling Sealed - R4 $11.00 Atari 2600 Title Match Pro Wrestling Sealed - R4 $11.00 SOLD - Atari 2600 Tomcat: The F-14 Flight Simulator Sealed - R4 $20.00 SOLD - Atari 2600 Cross Force New - Open Box - R5 $28.00 SOLD - Atari 2600 MotoRodeo Sealed - R5 $28.00 Atari 2600 MotoRodeo Sealed - R5 $28.00 SOLD - Atari 2600 Off the Wall Sealed - R5 $10.00 Atari 2600 Off the Wall Sealed - R5 $10.00 Atari 2600 Off the Wall Sealed - R5 $10.00 Atari 2600 Off the Wall Sealed - R5 $10.00 Atari 2600 Pete Rose Baseball Sealed - R5 $25.00 SOLD - Atari 2600 Road Runner Sealed - R6 $55.00 Atari 2600 Road Runner Sealed - R6 $55.00 SOLD - ColecoVision Destructor Sealed $35.00 Game Boy Solitaire CIB $3.00 SOLD - Game Boy Advance Texas Hold ‘em Poler CIB $3.00 Game Boy Color Hoyle Card Games CIB $3.00 GameCube Metroid Echoes Bonus Disc $3.00 Intellivision 61 Overlays + 2 Atari 5200 Overlays $30.00 Intellivision Demon Attack CIB except no tray or overlays $7.00 Intellivision NBA Basketball CB - no instructions or overlays $6.00 Intellivision Truckin’ CIB - w/map no overlays IM7603 $40.00 Intellivision Truckin’ CB - no map or overlays IM7607 $30.00 Intellivision USCF Chess CIB except No overlays $22.00 Intellivision White Water CIB except No overlays $16.00 Intellivision Boxing C $2.00 Intellivision BurgerTime C $2.00 Intellivision Chess C $3.00 Intellivision Happy Trails C $6.00 Intellivision Horse Racing C $2.00 Intellivision MicroSurgeon C $2.00 Intellivision Pitfall! C $3.00 Intellivision Skiing C $2.00 Intellivision Skiing C $2.00 Intellivision Space Armada C $2.00 Intellivision Space Hawk C $2.00 Intellivision Auto Racing I $1.00 Intellivision Mission X I $1.00 Intellivision Night Stalker I $1.00 Intellivision Reversi I $1.00 Intellivision Snafu I $1.00 Intellivision Space Battle I $1.00 Intellivision Star Strike I $1.00 Intellivision Sub Hunt I $1.00 Intellivision Tennis I $1.00 Intellivision Tron Deadly Discs I $1.00 Intellivision US Ski Team Skiing I $1.00 Intellivision US Ski Team Skiing I $1.00 Intellivision US Ski Team Skiing I $1.00 Intellivision Utopia I $1.00 Intellivision Bowling CO(2) $3.00 Intellivision Frog Bog CO(2) $3.00 Intellivision Happy Trails CO(2) $8.00 Intellivision Loco-Motion CO(1) $4.00 Intellivision Sharp Shot CO(1) $2.00 Intellivision APBA Backgammon CI $3.00 Intellivision Armor Battle CI $3.00 Intellivision Astrosmash CIO(1) $3.00 Intellivision Auto Racing CI $3.00 Intellivision Auto Racing CI $3.00 Intellivision Bomb Squad CIO(2) $4.00 Intellivision Boxing CIO(2) $4.00 Intellivision BurgerTime CIO(2) $4.00 Intellivision Hockey CI $2.00 Intellivision Las Vegas Poker & Blackjack CIO(2) $3.00 Intellivision Las Vegas Roulette CI $2.00 Intellivision Major League Baseball CIO(2) $4.00 Intellivision Masters of the Universe Power of He-Man CI + Comic $10.00 Intellivision Motocross CIO(2) $8.00 Intellivision Motocross CI $6.00 Intellivision Motocross CI $6.00 Intellivision NASL Soccer CIO(2) $7.00 Intellivision NFL Football CI $3.00 Intellivision Night Stalker CIO(1) $5.00 Intellivision Sea Battle CIO(2) $4.00 Intellivision Snafu CIO(1) $4.00 Intellivision Space Armada (Sears) CI $3.00 Intellivision Space Hawk CIO(2) $4.00 Intellivision Space Spartans CIO(1) $3.00 Intellivision Star Strike CIO(1) $3.00 Intellivision Sub Hunt CI $3.00 Intellivision Vectron CIO(2) $4.00 Intellivision Truckin’ C $8.00 Intellivision Astrosmash CIB $3.00 Intellivision Football CIB $3.00 Intellivision Kool-Aid Man CIB $20.00 Intellivision Las Vegas Poker & Blackjack CIB $3.00 Intellivision Major League Baseball CIB $3.00 Intellivision NFL Football CIB $3.00 Intellivision Night Stalker CIB $3.00 Intellivision PBA Bowling CIB $3.00 Intellivision PGA Golf CIB $3.00 Intellivision Sea Battle CIB $3.00 Intellivision Sea Battle (Sears) CIB $3.00 Intellivision Space Armada (Sears) CIB $3.00 Intellivision Star Strike CIB $5.00 Intellivision Auto Racing CIB (1 Overlay) $3.00 Intellivision Basketball CIB (1 Overlay) $5.00 Intellivision Ice Trek CIB (1 Overlay) $7.00 Intellivision Swords & Serpents CIB (1 Overlay) $4.00 Intellivision APBA Backgammon CIB (No Overlays) $4.00 Intellivision Buzz Bombers CIB (No Overlays) $4.00 Intellivision Checkers CIB (No Overlays) $5.00 Intellivision Dreadnaught Factor, The CIB (No Overlays) $14.00 Intellivision Electric Company Math Fun CIB (No Overlays) $3.00 Intellivision Electric Company Math Fun CIB (No Overlays) $3.00 Intellivision Electric Company Word Fun CIB (No Overlays) $3.00 Intellivision Electric Company Word Fun CIB (No Overlays) $3.00 Intellivision Fathom CIB (No Overlays) $70.00 Intellivision NHL Hockey CIB (No Overlays) $4.00 Intellivision Sub Hunt CIB (No Overlays) $4.00 Intellivision Big League Baseball Sealed $20.00 Intellivision Dreadnaught Factor, The Sealed $40.00 Intellivision Frog Bog Sealed $22.00 Intellivision Frogger Sealed $30.00 Intellivision Las Vegas Roulette Sealed $20.00 Intellivision Lock 'n' Chase Sealed $12.00 Intellivision Night Stalker Sealed $14.00 Intellivision Nova Blast Sealed $25.00 Intellivision Reversi Sealed $18.00 Intellivision Royal Dealer Sealed $15.00 Intellivision Sharp Shot Sealed $15.00 Intellivision Sharp Shot Sealed $15.00 SOLD - Intellivision SNAFU Sealed $15.00 Intellivision Stampede Sealed $33.00 Intellivision Tron Maze-a-Tron Sealed $29.00 N64 Midway Greatest Hits 1 CIB $10.00 N64 Rainbow Six $5.00 N64 World is not Enough CIB $15.00 NES Bump’n Jump CI $5.00 NES Ironsword Wizard & Warriors II CIB $15.00 SOLD - NES Millipede CI $6.00 NES Slalom CI $7.00 NES Wizards & Warriors CIB $15.00 NES Wizards & Warriors III IB $18.00 NES Xevious CIB $7.00 PS1 Williams Arcade’s Greatest Hits CIB $10.00 PS1 The Atari Collection 1 CIB $10.00 PS1 The Atari Collection 2 CIB $10.00 PS1 The Midway Collection 2 CIB $10.00 PS1 Ultimate 3D Pinball CIB $5.00 PS1 Tomorrow Never Dies CIB $5.00 PS1 Worms Armageddon CIB $4.00 PS2 Tomb Raider Legend Sealed w/guide $20.00 PSP Burnout Dominator Sealed $15.00 14 Strategy Guides $2 each PVP2 console $15.00 * This is a simple console that might be fun for a hacker as there is the capability of storing many games directly on the console.
  25. This months update has added a few games, and minor date revisions and other small changes in layout. Ms. Pac Man was moved from 'In Development' to 'Coming soon'. Old School is now in the 'Currently Available' section. Also added a couple other games to 'In Development' section. And a few games to the IntyBasic page. Im thinking of adding a 'Pre Order Now' section. Any updates I missed please advise, Enjoy! MAIN HOMEBREW RELEASE PAGE: http://intellivision...mebrew-releases COMING SOON PAGE: http://intellivision...ses-coming-soon IN DEVELOPMENT PAGE: http://intellivision...-in-development CURRENTLY AVAILABLE PAGE: http://intellivision...ently-available
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