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As part of a collaborative project with game and chip-tune musician @Nyuundere, I've prepared a set of remixes of his Intellivision tracks for the Sea Venture game. @Nyuundere is releasing his recent videogame soundtracks as compilation CDs, and he graciously asked me to remix the Sea Venture tracks using the Intellivision Music Tracker. Starting from @Nyuundere's original tracks written in a notation for the IntyBASIC music player, I converted them to the IMT format and rearranged them in interesting way. The resulting tracks take advantage of the six channels available on an Intellivision expanded with the ECS computer module, and include all new instrument sounds and custom drums -- all beautifully played on two AY-3-8914. There are seven remixed tracks in total. The Intellivision has never sounded so good! I intend to prepare a music player ROM to share, but in the meantime, @Nyuundere has been gracious enough to upload a video showcasing one of the tracks -- indeed, my favourite one of the lot! Presenting, Tainted Love Mastermix, as played by an Intellivision! Enjoy! -dZ. Tainted Love Released by Soft Cell in 1981. Originally tracked for IntyBASIC in three channels by @Nyuundere Re-tracked and remixed for IMT in six channels by @DZ-Jay
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For Immediate Release THE ORIGINAL BOULDER DASH® NOW AVAILABLE FOR INTELLIVISION Best Selling, Action-Puzzle Classic Finally Available On Retro Hardware After 30 Years! NEW YORK, MARCH 18, 2015 - Dig your way through the original caves of the legendary, best selling, action puzzler, Boulder Dash®, now available for Intellivision. Guide Rockford™ through 16 scrolling caves and 4 bonus caves (with 5 difficulty settings) in the classic, original, multi-million unit selling Boulder Dash, created by Peter Liepa with Chris Gray, as you try to avoid deadly fireflies, butterflies and falling boulders in a race against time to clear a path, collect valuable diamonds, open and find the exit. But, be careful not to let Rockford become trapped. Surround the growing amoeba, use magic walls or drop boulders on butterflies to create even more diamonds! The Intellivision port is co-published by First Star Software, Inc. and Classic Game Publishers, Inc./Elektronite; and, was programmed by Scott Nudds. A limited number of serial numbered cartridges are now available from Naber Hood Games for USD $70 at https://www.naberhood.com/boulder-dash-new The original publisher and owner of the Boulder Dash brand and all related intellectual property rights, First Star Software, Inc. first released Boulder Dash for the Atari 400/800 and Commodore 64 home computers in 1984. Last year, to celebrate the 30th anniversary of Boulder Dash, First Star Software, Inc. joined with Peter Liepa and Chris Gray, to develop Boulder Dash®-30th Anniversary™ which is available for Android and iOS SmartPhones and Tablets. As part of the 30th anniversary celebrations, Classic Game Publishers, Inc./Elektronite; and First Star Software, Inc. previewed the Intellivision version of Boulder Dash at the Classic Game Expo in Las Vegas, September 12th – 14th , 2014 where the game was very well received. Richard M. Spitalny, First Star Software’s co-founder and president noted: “From the outset, after William approached us about porting the game to Intellivision we’ve all worked hard to create a quality product, for collectors and retro gamers, that successfully defies the limitations of the hardware, largely due to the efforts and skill of Scott.” William Moeller, Classic Games Publisher’s president said: “We at Classic Game Publishers, Inc. are pleased to be co-publishing a world renowned franchise with First Star Software. By producing entirely new, professional quality product for a classic video game system that is no longer in production, we are breaking new ground. We are excited to be partnering with a software publisher that has been around since virtually the beginning!" page 1 of 2 About First Star Software, Inc. Founded in 1982, First Star Software, Inc. develops, licenses and publishes games across all platforms including SmartPhones, Tablets, hand-held devices, home computers and next generation consoles. Creators of numerous best selling and award winning video game titles including the Boulder Dash® and SPY vs. SPY series of games, millions of units of each series have been sold throughout the world. A privately held corporation, it is one of a very few surviving publishers from the early 1980’s that are run by the original founders. For more information please visit http://www.firststarsoftware.com. About Classic Game Publishers, Inc./Elektronite Classic Game Publishers, Inc. was formed in Hamilton, Ontario, Canada in 2012 with a goal of publishing NEW games for defunct video game systems. Classic Game Publishers, Inc. teamed up with Elektronite shortly after forming. Elektronite is a third party Intellivision video game brand that was founded in 2005 in Italy to foster development of new games for the classic Intellivision video game system. Boulder Dash® is the eighth game published by Classic Game Publishers, Inc. under its Elektronite brand. Legal Notices Boulder Dash® is a registered trademark of FIRST STAR SOFTWARE, INC. The name and likeness of Rockford™ is a trademark of FIRST STAR SOFTWARE, INC. Copyright © 1984-2015 FIRST STAR SOFTWARE, INC. All rights reserved. The original Boulder Dash was created by Peter Liepa with Chris Gray. Other trademarks are the property of their respective owners. Elektronite is a trademark of Classic Game Publishers, Inc. Intellivision is a registered trademark of Intellivision Productions, Inc. Intellivison Productions, Inc. does not endorse Elektronite products. # # # Press Contact: Dianne Press diannepress@firststarsoftware.com page 2 of 2
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It is time to reach out to the Community for more pictures for the Intellivision Variants Project, that will eventually become available to the community at large. I am looking for Good quality pictures for Most of the Coleco and CBS Intellivision variants. Requirements as follows... Front Views, Back views, Bottom Flap Views, Spine Views, and Internal content views. Some Samples here..
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Up for grabs SOLD! is the less common INTV System III. After the Intellivision II, Mattel Electronics was losing millions. In 1983, Mattel closed the MEL division and laid off all employees. The Intellivision brand was sold, and in 1984 the INTV System III was sold under the INTV Corp name, before being replaced by the "Super Pro System". Included in this listing is a tested and working unit with working controllers, power cord and video cable. I am including 10 games Frogger (two copies, one missing label) Pac-man (rare, missing label) Burger Time (label in mediocre shape) Super Pro Football MBA Basketball Math Fun Space Battle Mission X (1942 type game) Las Vegas Poker & Blackjack All games tested and working. Please look closely at all pictures wysiwyg. Shipping in continental US only or local pickup in South East Michigan/ Metro Detroit. Will also ship to Canada! Asking $120 + shipping Sold!
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Will buy loose or boxed if available ? Found and bought, this thread can be deleted
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From the album: Intymike´s collection
© photo by Michael Luenzer
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It is time to reach out to the Community for more pictures for the Intellivision Variants Project, that will eventually become available to the community at large. I am looking for Good quality pictures for 6 of the Sleeves / Sleaves. These include the following: 1. Space Battle 2. Basketball 3.Hockey 4. Skiing 5. Soccer 6. Backgammon My requirements are Front View, back view, ( Even though the Box is a solid colour), Spine views, and top flap view Some samples are here...
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On the hunt for a grey music synthesizer for the Intellivision. PM me if you have one you're looking to sell ?
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Found, this post can be deleted
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I saw these 2 very Rare Mattel electronics game Catalogs on Ebay right now if anyone is interested. Very neat! Check them out. Links below. https://www.ebay.com/itm/INTELLIVISION-MATTEL-ELECTRONICS-1982-CATALOG-RARE-/363664613535?mkcid=16&mkevt=1&_trksid=p2349624.m46890.l49286&mkrid=711-127632-2357-0 https://www.ebay.com/itm/INTELLIVISION-MATTEL-ELECTRONICS-1983-CATALOG-IN-TOUCH-WITH-TOMORROW-RARE-/154760990424?mkcid=16&mkevt=1&_trksid=p2349624.m46890.l49286&mkrid=711-127632-2357-0
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I received a bunch of games today and this one cart struck me as odd. Its a late intv style white label Hockey cart in box, no NHL logo. I have seen many white label carts, but this is the first time i noticed the "1979" in lower right corner. Is this normal? (Im directing this at Cmart...lol) I dont collect the white label carts so im unsure.
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Printer Interface The Intellivision gaming console had a computer upgrade called the Keyboard Component, which itself had a printer available for it. The Printer Interface is the rare adapter that connected that printer to the Keyboard Component. This deep-dive video covers A LOT of detail for the Printer Interface and what is currently known of its printer. It is the culmination over almost 6 months of research which included working out the schematic and pouring over tiny minutia in the various manuals. The schematic has been worked out. KC Printer Interface Schematic v1.pdf I would like thank @cmart604, @intvnut, and @decle for their help in this project.
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My original system which over the years developed a problem with what I think is the GROM - games like AD&D Cloudy Mountain show the very occasional gorrupted hallway graphic. Many games play fine on it (Burgertime and Beauty and the Beast were heavily played recently). I don't know what's wrong - perhaps the GROM chip went bad. The controllers are in good shape - very responsive and cords are not all stretched out. Selling for someone that can try to fix it up or use it for spare parts. US$15 plus shipping (via Paypal and US shipping only please). Priority Mail from the Boston Area runs $12-$30 depending on where you live - message me for an exact shipping quote. If you're on the east coast out to, say, Ohio... this is probably going to be reasonable shipping. I'm 'meeplemaster' on eBay with 1000+ seller feedback (but I've abandoned eBay as they mostly suck) and have been on AtariAge for almost 20 years.
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I Am a Child from the Dawn of the Video Game Age
GrizzLee posted a topic in Show Us Your Collection!
My Retro/Vintage Gaming Hobby I Am a Child from the Dawn of the Video Game Age Taking a side trip here away from my adventures here. Anyone who knows me personally, can attest that I am somewhat of a geek and so it’s no surprise that I became an mechanical/aerospace engineer by trade. With that stated, I always had an interest in building things and tinkering with electronics, etc.. As I was growing up in the 70's I was fortunate to experience and be able to participate in the dawn of a new era. It all started simple enough with my father coming back from a business trip in Texas one year with one of the first ever digital calculators. I was hooked. I loved the display, the tactile feel of the buttons and the ease of use. I was further inspired when I saw advanced calculators becoming available and even into my high school and college years where I always had to have the latest programmable calculators for my science, math and eventually engineering courses. Now this seems pretty minor in this day and age, but back then, looong before cell phones, home computers, high level object oriented programming languages, etc.. this was an exciting era for me. Read more here... http://rubikonadventures.blogspot.com... A long time friend of mine came by for a visit one day and asked if it was OK to shoot video of my old video game collection and my "man cave" where I hibernate during the winter months when I am not out exploring. Enjoy another facet of my persona here: https://youtu.be/818OZog0Y4I Me Meeting Nolan Bushnell, Founder of Atari and founder of the industry. -
Hello everyone! There are quite a few musicians already making some great tunes on the Intellivision using IntyBASIC, but I want to invite them to give the Intellivision Music Tracker a chance. Not because it's better (IntyBASIC is great!) or easier (the tracker is a lot harder!), but because I think it offers some truly remarkable capabilities that allow for more expressive and nuanced compositions. To ease the transition from IntyBASIC Notation (IBN) to the tracker format (IMT), I've created a program that converts music data from one to the other, called IBN-to-IMT. The idea is that anybody can take an IntyBASIC song, convert it into the tracker format, and from there extend it and alter it with additional instruments, channels, patterns, effects, etc. I wanted to illustrate this process myself, so I asked @Nyuundere for a sample of one of his tunes. In the end I wanted to showcase his song transformed with all sorts of bells-and-whistles and give him and others an idea of what can be done. He graciously agreed, and I went to work. Having secured his permission, I will now share the results with everyone. The song chosen for this demonstration is Beat It by Michael Jackson, tracked originally by @Nyuundere for the IntyBASIC Music Player, transformed and remixed for the Intellivision Music Tracker by yours truly, @DZ-Jay. Original IBN: First, here's the original song, as tracked by @Nyuundere. I took the liberty of annotating it by hand, just to provide context on how each part relates to their corresponding sections in the transformed file. beatit-ibn.mp3 beatit-ibn.bas Transformed IMT: Second, here's the converted song, as processed by IBN-to-IMT. I also annotated the file by hand, so that anybody could follow the provenance of each pattern to the original IBN source. Notice that the instruments are merely approximations (although rather close) and that there is no percussion. IBN-to-IMT does not translate the percussion sounds from IntyBASIC, so it is left to the user to add drum and percussion sounds in the final IMT version. That said, the drums capabilities of the Intellivision Music Tracker are much more sophisticated and one of its key differentiators, so this is something you would probably do in any case. beatit-imt.mp3 beatit-imt.asm IMT Remix: Third, with the converted song on hand, I proceeded to create a cool remix by extending the song, changing the instrument sounds, and adding a proper drums track. I based the structure of the song and the drum sounds on the original Beat It track from Michael Jackson's album Thriller. I tried to reproduce the original drums track, complete with handclap accents, and used a "buzzy" bass sound to take the place of the guitar. As with the others, the source includes annotations relating each channel and section to their original counterparts. beatit-remix.mp3 beatit-remix.asm beatit-remix.rom I took the liberty of extending the remix to use the full six channels available with the ECS -- but even when played without the expansion module, it still retains the same feel; only that the extra drum accents and instrument overlay effects are missing. beatit-remix-3ch.mp3 Beat It - Remix.mp4 Information on the Intellivision Music Tracker and the IBN-to-IMT conversion tool can be found in their respective discussion threads: Intellivision Music Tracker IBN-to-IMT: Converting IntyBASIC songs to tracker format Thanks again to @Nyuundere for going through the trouble of tracking the song originally for IntyBASIC, and for begin so gracious in sharing it with me. -dZ.
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Here is an Intellivision Tribute video I made. It's for my friends in the Intellivision Brotherhood who were there for me when I was sick and have always had my back. Thank you.
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With 40 years of our favorite system we have made something very special to commemorate this milestone! THE INTELLIVISION 40TH ANNIVERSARY CUSTOM BALL KNOB STICKLER SET!!! These will be made in a numbered limited edition of 40 sets. They will debut next weekend for show and sales at the Vintage Computer Festival Mid West #14. On September 14&15 in Elmhurst Illinois: http://vcfmw.org/index.html The first small handul of sets will be available there for sale at a slightly discounted price (also no shipping costs obviously. There will also be 1 special unique vcfmw edition which will be donated to the festivals fund raising auction. This will be a 1 of a kind set. The auction takes donations to fund this wonderful show. The show is completely free to the public and this auction helps keep the show going. I highly recommend coming to the show if you have never been there and live anywhere near the chicago area! A few of us atariagers are there every year! These will be available otherwise in 2 versions. The original style (brown and brass): And the spaceage style (red and silver): 1 set will be $54.95 plus shipping to your area. 2 sets will be $99.95 plus shipping to you area. Gift payments by paypal will be preferred. These will ship by cheapest method with tracking info provided. Buyers outside the usa and canada will be required to pay by gift and may then choose any shipping method they desire. At this time we will limit purchase to 1 of each style set per person until interest is determined. These are created as a collectable but are fully functional on all models besides the intellivision 2. We ask that you use them with care. ***There will be no warranty on them for usage.*** But they should be fine if taken good care of and not abused. They will come in a custom display box with info card on the back that is individually numbered. They have 2 ways to be used. They have a removable arcade style ball that can be unscrewed and replaced with a cap. With the cap on they are the exact specs of the original sticklers! They are really quite beautiful and we are very happy with them. This was a combined project my son and i did over the summer. He is 20 and currently studying phisics and engineering at university of illinois. He is very gifted at being able to engineer these so well, and my design ability along with both of our art abilities made for a great father son project to celebrate 40 years of intellivision! We have had alot of fun making them together and we hope you all enjoy them as much as we do! I have played intellivision since about 1981 and continuously collected videogames for many systems since about 1983. My son was introduced to the intellivision before he was even 2 years old back in about 2000. We loved playing uthopia together as well as shark shark and snafu. It helped give him a lifelong love of classic gaming! Anyway please post interest in this thread. If you want 1 or 2 sets, etc. If you would like to hopefully have a certain number or just the lowest or dont care you can mention that too. Numbers 5 and under and #40 are currently reserved. If you would like more than 2 sets please state that as well, but no promises on that. We will go off this thread for first come first serve after vcfmw is over. These are alot of work to make and we will not ask for funds until your set is ready to go. If you dont reply and pay at that time we will go on to the next interested party. Happy Sunday and happy 40th birthday to our beloved Intellivision!!!!!
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In this week's episode I discuss some Edutainment Games for the Intellivision. Which are your favorites? Did you play any of these games when you were young? What are your memories?
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Is the Angry Video Game Nerd making a vague Intellivision reference? You decide!!! (go to the 19:20 timemarker, if it doesn't automatically go there)
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To whom it may concern, a small and fast snippet useful for bullet aiming and other game mechanics. The code is fully tested and optimized, ready to be used by coders in the IntyBASIC Programming Contest 2018. PS The post is about the function ATAN2(), sine and cosine come for free. '''''''''''''''''''''''''''''''''''''''''''''''' ' ;;;;;;;; atan(2^(x/32))*128/pi ;;;;;;;; atan_tab: data $20,$20,$20,$21,$21,$22,$22,$23,$23,$23,$24,$24,$25,$25,$26,$26 data $26,$27,$27,$28,$28,$28,$29,$29,$2A,$2A,$2A,$2B,$2B,$2C,$2C,$2C data $2D,$2D,$2D,$2E,$2E,$2E,$2F,$2F,$2F,$30,$30,$30,$31,$31,$31,$31 data $32,$32,$32,$32,$33,$33,$33,$33,$34,$34,$34,$34,$35,$35,$35,$35 data $36,$36,$36,$36,$36,$37,$37,$37,$37,$37,$37,$38,$38,$38,$38,$38 data $38,$39,$39,$39,$39,$39,$39,$39,$39,$3A,$3A,$3A,$3A,$3A,$3A,$3A data $3A,$3B,$3B,$3B,$3B,$3B,$3B,$3B,$3B,$3B,$3B,$3B,$3C,$3C,$3C,$3C data $3C,$3C,$3C,$3C,$3C,$3C,$3C,$3C,$3C,$3D,$3D,$3D,$3D,$3D,$3D,$3D data $3D,$3D,$3D,$3D,$3D,$3D,$3D,$3D,$3D,$3D,$3D,$3D,$3E,$3E,$3E,$3E data $3E,$3E,$3E,$3E,$3E,$3E,$3E,$3E,$3E,$3E,$3E,$3E,$3E,$3E,$3E,$3E data $3E,$3E,$3E,$3E,$3E,$3E,$3E,$3E,$3E,$3E,$3E,$3E,$3F,$3F,$3F,$3F data $3F,$3F,$3F,$3F,$3F,$3F,$3F,$3F,$3F,$3F,$3F,$3F,$3F,$3F,$3F,$3F data $3F,$3F,$3F,$3F,$3F,$3F,$3F,$3F,$3F,$3F,$3F,$3F,$3F,$3F,$3F,$3F data $3F,$3F,$3F,$3F,$3F,$3F,$3F,$3F,$3F,$3F,$3F,$3F,$3F,$3F,$3F,$3F data $3F,$3F,$3F,$3F,$3F,$3F,$3F,$3F,$3F,$3F,$3F,$3F,$3F,$3F,$3F,$3F data $3F,$3F,$3F,$3F,$3F,$3F,$3F,$3F,$3F,$3F,$3F,$3F,$3F,$3F,$3F,$3F ' ;;;;;;;; log2(x)*32 ;;;;;;;; log2_tab: data $00,$00,$20,$32,$40,$4A,$52,$59,$60,$65,$6A,$6E,$72,$76,$79,$7D data $80,$82,$85,$87,$8A,$8C,$8E,$90,$92,$94,$96,$98,$99,$9B,$9D,$9E data $A0,$A1,$A2,$A4,$A5,$A6,$A7,$A9,$AA,$AB,$AC,$AD,$AE,$AF,$B0,$B1 data $B2,$B3,$B4,$B5,$B6,$B7,$B8,$B9,$B9,$BA,$BB,$BC,$BD,$BD,$BE,$BF data $C0,$C0,$C1,$C2,$C2,$C3,$C4,$C4,$C5,$C6,$C6,$C7,$C7,$C8,$C9,$C9 data $CA,$CA,$CB,$CC,$CC,$CD,$CD,$CE,$CE,$CF,$CF,$D0,$D0,$D1,$D1,$D2 data $D2,$D3,$D3,$D4,$D4,$D5,$D5,$D5,$D6,$D6,$D7,$D7,$D8,$D8,$D9,$D9 data $D9,$DA,$DA,$DB,$DB,$DB,$DC,$DC,$DD,$DD,$DD,$DE,$DE,$DE,$DF,$DF data $DF,$E0,$E0,$E1,$E1,$E1,$E2,$E2,$E2,$E3,$E3,$E3,$E4,$E4,$E4,$E5 data $E5,$E5,$E6,$E6,$E6,$E7,$E7,$E7,$E7,$E8,$E8,$E8,$E9,$E9,$E9,$EA data $EA,$EA,$EA,$EB,$EB,$EB,$EC,$EC,$EC,$EC,$ED,$ED,$ED,$ED,$EE,$EE data $EE,$EE,$EF,$EF,$EF,$EF,$F0,$F0,$F0,$F1,$F1,$F1,$F1,$F1,$F2,$F2 data $F2,$F2,$F3,$F3,$F3,$F3,$F4,$F4,$F4,$F4,$F5,$F5,$F5,$F5,$F5,$F6 data $F6,$F6,$F6,$F7,$F7,$F7,$F7,$F7,$F8,$F8,$F8,$F8,$F9,$F9,$F9,$F9 data $F9,$FA,$FA,$FA,$FA,$FA,$FB,$FB,$FB,$FB,$FB,$FC,$FC,$FC,$FC,$FC data $FD,$FD,$FD,$FD,$FD,$FD,$FE,$FE,$FE,$FE,$FE,$FF,$FF,$FF,$FF,$FF data $FF ' trick to cope with 256 '----------------------------------------------- ' Source: https://www.msx.org/forum/msx-talk/development/8-bit-atan2?page=0 ' 8-bit atan2 ' Calculate the angle, in a 256-degree circle. ' The trick is to use logarithms to get the y/x ratio and ' integrate the power function into the atan table. ' input ' #dx_in, #dy_in in -256,255 ' ' output ' angle in 0-255 ' ^ ' q1 | q0 '------+------> ' q3 | q2 ' | signed #dx_in signed #dy_in atan2: procedure if (#dy_in>0) then if (#dx_in>0) then gosub atan2_q0 ' q0 else #dx_in=-#dx_in ' q1 gosub atan2_q0 angle = (-angle) and $7F return end if else if (#dx_in>0) then #dy_in=-#dy_in ' q2 gosub atan2_q0 angle = -angle return else #dx_in=-#dx_in ' q3 #dy_in=-#dy_in gosub atan2_q0 angle = angle + 128 return end if end if return end atan2_q0: procedure if (#dx_in>=#dy_in) then angle = (-atan_tab(log2_tab(#dx_in)-log2_tab(#dy_in))) and $3F else angle = atan_tab(log2_tab(#dy_in)-log2_tab(#dx_in)) end if return end ';;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ' input ' angle in 0-255 ' ' output ' #dy_out = sin(angle) in -256,256 ' #dx_out = cos(angle) in -256,256 getsincos: procedure #dy_out = #sin_table(angle) #dx_out = #cos_table(angle) end #sin_table: data 0, 6, 12, 18, 25, 31, 37, 43, 49, 56, 62, 68, 74, 80, 86, 92 data 97, 103, 109, 115, 120, 126, 131, 136, 142, 147, 152, 157, 162, 167, 171, 176 data 181, 185, 189, 193, 197, 201, 205, 209, 212, 216, 219, 222, 225, 228, 231, 234 data 236, 238, 241, 243, 244, 246, 248, 249, 251, 252, 253, 254, 254, 255, 255, 255 #cos_table: data 256, 255, 255, 255, 254, 254, 253, 252, 251, 249, 248, 246, 244, 243, 241, 238 data 236, 234, 231, 228, 225, 222, 219, 216, 212, 209, 205, 201, 197, 193, 189, 185 data 181, 176, 171, 167, 162, 157, 152, 147, 142, 136, 131, 126, 120, 115, 109, 103 data 97, 92, 86, 80, 74, 68, 62, 56, 49, 43, 37, 31, 25, 18, 12, 6 data 0, -6, -12, -18, -25, -31, -37, -43, -49, -56, -62, -68, -74, -80, -86, -92 data -97, -103, -109, -115, -120, -126, -131, -136, -142, -147, -152, -157, -162, -167, -171, -176 data -181, -185, -189, -193, -197, -201, -205, -209, -212, -216, -219, -222, -225, -228, -231, -234 data -236, -238, -241, -243, -244, -246, -248, -249, -251, -252, -253, -254, -254, -255, -255, -255 data -256, -255, -255, -255, -254, -254, -253, -252, -251, -249, -248, -246, -244, -243, -241, -238 data -236, -234, -231, -228, -225, -222, -219, -216, -212, -209, -205, -201, -197, -193, -189, -185 data -181, -176, -171, -167, -162, -157, -152, -147, -142, -136, -131, -126, -120, -115, -109, -103 data -97, -92, -86, -80, -74, -68, -62, -56, -49, -43, -37, -31, -25, -18, -12, -6 data 0, 6, 12, 18, 25, 31, 37, 43, 49, 56, 62, 68, 74, 80, 86, 92 data 97, 103, 109, 115, 120, 126, 131, 136, 142, 147, 152, 157, 162, 167, 171, 176 data 181, 185, 189, 193, 197, 201, 205, 209, 212, 216, 219, 222, 225, 228, 231, 234 data 236, 238, 241, 243, 244, 246, 248, 249, 251, 252, 253, 254, 254, 255, 255, 255
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I'm sorry for the lack of new content. I got diagnosed with COVID about a week ago and I'm still feeling like crap. Luckily I recorded the video before that. I should have a new video this coming weekend, if I feel up to it. This COVID is really hanging on for some reason. I'd hate to see what I'd be like if I hadn't gotten vaccinated. I appreciate some prayers and positive vibes, please. In this episode me and my buddy Red list our Top 10 favorite Intellivision Games. Did we leave any out? Do you agree with our list? Let me know.
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Question 1 The exclusive colors for bg or sprite is real? If yes, what colors are? Question 2 How we can change the size of sprite? A answerer like: 2x vertically or 2x horizontally for example Question 3 How much tiles can I use for bg at same time? How many sprites tiles can be used at same time? And how many tiles can I store in cartridge? IMPORTANT! If you are going to answer this, answer without complicate things.
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In this week's episode I discuss some rare and valuable Intellivision games. Many of these are late releases or homebrews. Any surprises? Let me know.