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Arcade/MAME HSC 2018 Round 1: Time Pilot '84 Round 2: Toki / Moon Patrol Round 3: Sunset Riders ( 2 player version) Round 4: Polish your armor Round 5: Atari Arcade Round Round 6: Request round Round 7: Into the sea Round 8: Round 9: Train your brain Round 10: Street brawler Round 11: SHMUPS Round 12: Request round Round 13: Round 14: Moderator favorite Round 15: Taito Arcade Round Round 16: SHMUPS 2 Round 17: Polish your armor 2 Standings after Two Rounds Place, Name, Total points 1 Leto 29 points 2 Youxia 21 points 3 SBAZ 20 points 4 Cynicaster 19 points 5 Ramses 17 points 6 Zoyous 14 points 7 asponge 14 points 8 Hero2billions 11 points 9 Atari Warlord 8 points 10 jblenkle 7 points 11 NIKON 3 points Round 3 Sunset Riders (2 players version UBC) Sunset Riders by Konami MAME ROMset: ssriders and ssridersubc Dip Switches: Default ( 3 lives, Difficult; 4/Medium) remember to play with the recommended settings, and do not use cheats or any kind of enhancements to take advantage Round ends September 16 @ midnight MDT Sunset Riders 1 Leto 224930 (+10) 2 SBAZ 158260 (+9) 3 Youxia 108540 (+ 4 asponge 67930 (+7) 5 Ramses 58930 (+6) 6 Zoyous 27650 (+5) 7 NIKON 27510 (+4) 8 Cynicaster 26020 (+3) 9 Hero2billions 19600 (+2) 10 Atari Warlord 18100 (+1) Scoring will be as follows: 10 Points for 1st 9 for 2nd 8 for 3rd and so forth
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Arcade/MAME HSC 2018 Game Requests Hello everybody. First of all, let me tell you a little bit about myself. I am currently playing at Atari 2600 HSC ( I won the regular season and we are now at medal brackets), I love video games, especially retro games focused on NES, Atari 2600, MAME and old PC games, Now let talk about the new season and what I pretend to accomplish: Will be a 16 or 17 week duration season, every Saturday I will open a new thread with the game to be played, games suggested in this topic will be considered, I didn't see anything about games played on past season, but for the sake of freshness games played on the last two seasons will not be considered.
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MAME 0.201 It’s the end of another month, and time for your scheduled MAME release, with more of everything we know you love. In a last-minute update, we slipped in a major performance for bgfx video output. It’s particularly noticeable when using cropped artwork, and there’s no longer a big performance penalty for bringing up the menu over the emulation on macOS. Another core improvement is support for TAP/TUN networking on Windows, providing a big performance improvement when connecting an emulated system to a network on the host machine. From the department of things considered lost to time, MAME 0.201 allows you to play as Chuby the octopus, in the incredibly elusive Spanish game Night Mare. Unfortunately the sound ROMs were missing, so you won’t be able to hear Chuby speak, and we still need to be on the lookout for the export version known as Clean Octopus. And speaking of rare games from Spain, two more Magnet System titles have been dumped: A Day in Space and The Burning Cavern. Newly dumped versions of supported arcade games include prototypes of Halley’s Comet (Taito) and Dog Fight (Orca), a newer version of the original Master Boy (Gaelco), and the Korean release of Raiden II (Seibu Kaihatsu). A redumped ROM allowed Psychic Force EX to run correctly. The vgmplay logged music player has had a big update in this release, with support for several more sound chips and a comprehensive software list. And this brings us to audio improvements, which seem to have all crowded their way into this release. We have fixes for long-standing sound bugs in Twin Eagle, Targ and Spectar. Sound in Amazing Maze is no longer cut off after thirty seconds or so. There are some big changes for QSound and Taito Zoom ZSG-2 that should make things sound nicer. There’s also preliminary support for the NEC PC-FX’s HuC6230 SoundBox, but be aware it has a DC offset so you’ll hear a big thud when you start or stop it. Recent improvements in NEC PC-98 emulation have seen dozens of titles promoted to working status, and we’ve added another batch of dumps from Neo Kobe Collection. There are a number of fixes that improve TI-99 floppy and cassette support in this release. InterPro systems can now be used via a serial terminal in configurations without a video card or keyboard. At long last, the Apple //c Plus can boot from its internal floppy drive. Other improvements to computer emulation include better keyboard support for Amiga systems, and improved GPU emulation for the HP Integral PC. Of course, you can get source and Windows binaries from the download page.
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Arcade/MAME HSC 2018 Round 1: Time Pilot '84 Round 2: Toki / Moon Patrol Round 3: Hurt me a plenty Round 4: Polish your armor Round 5: Atari Arcade Round Round 6: Request round Round 7: Into the sea Round 8: Round 9: Train your brain Round 10: Street brawler Round 11: SHMUPS Round 12: Request round Round 13: Round 14: Moderator favorite Round 15: Taito Arcade Round Round 16: SHMUPS 2 Round 17: Polish your armor 2 Two games Special Round To your enjoyment we are now playing games requested by participants of HSC Round 2 Toki Time Pilot: Released by Tad corporation MAME ROMset: toki Dip Switches: Default ( 3 lives, Bonus 70000, Difficult; Medium) remember to play with the recommended settings, and do not use cheats or any kind of enhancements to take advantage Round ends September 2nd @ midnight MDT Toki 1 Leto 221050 +10 2 hero2billions 111900 +9 3 S.BAZ 101300 +8 4 Cynicaster 75650 +7 5 Ramses 53600 +6 6 Zoyous 51800 +5 7 Youxia 44200 +4 8 jblenkle 17550 +3 9 asponge 16000 +2 Scoring will be as follows: 10 Points for 1st 9 for 2nd 8 for 3rd and so forth Moon Patrol Moon Patrol: Released by Irem Corp. MAME ROMset: mpatrol Dip Switches: Default ( 3 lives, Bonus 10000, 30000 and 50000 ) remember to play with the recommended settings, and do not use cheats or any kind of enhancements to take advantage Round ends September 2nd @ midnight MDT Moon Patrol 1 Leto 77000 +10 2 Youxia 71850 +9 3 Cynicaster 71250 +8 4 asponge 53500 +7 5 Atari Warlord 36200 +6 6 Zoyuos 34250 +5 7 Ramses 27980 +4 8 jblenkle 16550 +3 9 SBAZ 15850 +2 10 hero2billion 7130 +1 Scoring will be as follows: 10 Points for 1st 9 for 2nd 8 for 3rd and so forth
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MAME 0.200 Todays MAME release has two consecutive zeros in the version number! The only other time that happened was over twelve years ago! Although MAME version numbers are are just an incrementing number, by a series of coincidences, MAME 0.200 delivers several major changes. First of all, if youre building MAME with Microsoft Visual Studio (MSVC), youll need Visual Studio 2017. Weve dropped support for Visual Studio 2015. Starting this month, were building the official Windows binaries with GCC 7.3 this probably wont affect you (we still support building with GCC 5 and up). Were mirroring tagged releases at GitLab (source only) and SourceForge (source and binaries), so if for some reason youre unable to access GitHub, youll still be able to download official MAME releases. MAME 0.200 includes replacements for the memory system and callback API. This will enable new functionality and make MAME development more straightforward. The artwork layout system has also had an overhaul which opens new possibilities. Weve tried our best not to break things, but if you do find something wrong, let us know at MAME Testers, or on our IRC channel #mame on the freenode network. In arcade emulation this month, we have a number of new versions of supported titles, including a very rare prototype of Led Storm Rally 2011 and three more Street Fighter II': Champion Edition bootlegs. Dreamcast/NAOMI colours are greatly improved thanks to snickerbockers, and cam900 fixed some graphical effects in Gals Panic 3 and Billiard Academy Real Break. Enik Land improved emulation of the Sega Master System, Game Gear and Mega Drive VDPs, covering more corner cases. The really exciting emulation improvements this month are on the computer side. There are lots of improvements for UK home computers, including better Camputers Lynx tape support (with lots of additions to the software list), re-worked Acorn System emulation, and support for Acorn Bus slot devices. Weve got a brand-new modernised Apple IIgs driver, with improvements in just about every area. Also, Wayder updated the Sharp 68000 software list, correcting and organising the entries and adding the latest clean dumps. But even more exciting is the fact that, thanks to Patrick Mackinlays gargantuan effort and persistence, the CLIPPER-based InterPro 2000 workstation now works well enough to install and run CLIX (a UNIX operating system). As far as we know, this is a first for MAME. The improvements to SCSI, CD-ROM, and serial emulation also benefit other emulated computer systems. Instructions are on the MAMEdev wiki if you want to try it out. As usual, you can get source and Windows binaries from the download page.
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i have been trying for a long time, but virtual trackball will not make my character move in mame4droid. is there anyway to make this work?
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Could any of these new mini arcades such as the Tiny Arcade ($50) or BurgerTime ($30) be modified to run MAME and/or other emulation? The Tiny Arcade already has SD card support, but the BurgerTime cabinet looks better plus has a nice landscape monitor. This is something that is interesting to me, but the closest thing I can find other than the handhelds are hacked Coleco mini arcades from the 80's and these are loaded with a Raspberry Pi then sold for $500-$1,000 on eBay. If I was going to do that, I would rather use a new RoboTech cabinet once Coleco sells them and get help/hire here on AtariAge as it could be done for much less than $500. Troy
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can anybody send me a link for a galaga 88 rom that has that file? (im using MAME4droid v1.4 on an app called arcade game emulator) or can you send a link to download that missing file?
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I don't know if I'll have more MAME debugger examples, but if I do, then I'll post them here. Over the last few days, I've been disassembling the 4K ROM of Bally Pin (aka Astrocade Pinball). Today while disassembling Bally Pin, I found the table that holds the six "scores" (sound effects) that are called by BMUSIC (a subroutine that you can read about in the "Nutting Manual"). Here is the source code for that table that I created (note that L stand for Label here, so L2F7A means that a score is at $2F7A on the cartridge): ; Music Score Table ?? L2F6E: DW L2F7A DW L2FE6 DW L2FA3 DW L2FB8 DW L2FC2 DW L2FCA Each score is called by the BMUSIC routine, which resides at ROM location $2F67 on the Bally Pin cartridge. I set a MAME debugger breakpoint at $2F67. This allowed me to check what was going on with various registers when BMUSIC is called. I needed to know the values of HL, A and IX. This worked okay, but was a little clumsy. I wondered how to set a breakpoint only when HL was a certain value. I looked online, but I couldn't find exactly what I was looking for exactly. Through trial and error, I discovered that I could stop Bally Pin's execution when the BMUSIC routine was called and one certain score was called. Here's how I did this in MAME's debugger: BPSET $2F67,HL == $2FC2 This allowed me to figure-out that the "score" at $2FC2 is the one of the two sounds that the spinner makes as it goes round and round. MAME's debugger is sweet! It's too bad that the documentation for it is sparse. You sort of need to know how to use it before you start using it, which is intimidating. Adam
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[also posted to the MAME forum] (Find information about the recent CPU security vulnerabilities on Wikipedia: https://en.wikipedia.org/wiki/Meltdown_(security_vulnerability) , https://en.wikipedia.org/wiki/Spectre_(security_vulnerability) ) It took me some weeks to finally find the reason for the drastic performance loss that I observed since mid-March. During my works on the Hexbus system and the HX5102 floppy drive for the TI-99/8 I found that for no obvious reason, the bench performance of MAME dropped significantly. The 99/8 emulation is pretty CPU-hungry, but since my last HW upgrade to a Skylake system (i7-6700K CPU @ 4.00GHz), these issues seemed gone. The naked 99/8 delivered a bench performance of 350%, which was enough reserve for screen output and the floppy drive. Just about end of March, close to the completion of the HX5102, I noticed that MAME did not achieve 100% emulation speed anymore, which I noticed from the chopped sound. I did another bench test, and got just about 150%. First I thought I accidentally build a debug version, then, a non-optimized version. This was not the case, the build was good. In fact, I found an old build of MAME from June 2017, a 0.186 release, untouched since then. I continued my tests with the 99/4A driver built into that one. Here again, I remembered that the reserve was pretty high, between 800% and 900%. Now, only 300% were reached. I am using openSUSE Linux (Tumbleweed rolling release) and suspected some issue in the kernel, so I started bisecting. The results were not clear; the bisect result on one PC did not match the one on my second PC. I now found the issue, as I believe. When I add the kernel boot parameter "spectre_v2=off", the higher emulation speed is back. Obviously, MAME is particularly affected by the Spectre issue, because it is a heavy CPU-load application. It is not only MAME, though. I am using a Bluray player on WINE, which turned unusable now. I know that I successfully watched a Bluray some time ago with the same system. A kernel developer explained to me that when you see this: $ cat /sys/devices/system/cpu/vulnerabilities/spectre_v2 Mitigation: Indirect Branch Restricted Speculation, IBPB, IBRS_FW it means that your system is heavily slowed down, since the much better performing retpolines do not work.For me this means that my two PC systems are hit back to pre-2011 performance. I have a laptop from 2012 (Core i5 3220M), which now runs MAME faster than my Skylake PC (i7-6700K CPU @ 4.00GHz) and my KabyLake PC (i7-7700K CPU @ 4.20GHz). There are some open points to consider: * Why is my dually installed Windows 10 still running fast? Maybe Microsoft did not yet deploy the mitigation. When this occurs, I am curious what will happen. * Is this a failure of the openSUSE people who are tailoring the vanilla kernel to their distribution? For the time being, I seem to be forced to turn off the Spectre mitigation and make my PC vulnerable. Here are some numbers, gained from the current MAME build: With mitigation (current situation) $ ./mame64 ti99_8 -bench 20 Average speed: 153.85% (19 seconds) $ ./mame64 ti99_4a -bench 20 Average speed: 298.34% (19 seconds) Without mitigation (previous situation, now adding "spectre_v2=off"): $./mame64 ti99_8 -bench 20 Average speed: 362.01% (19 seconds) $ ./mame64 ti99_4a -bench 20 Average speed: 895.49% (19 seconds) Note that you may possible be affected only if your system is a Skylake or newer system.
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We recently upgraded the computer, software, joystick controller and monitor plus other physical aspects of our standup MAME arcade emulator cabinet for the game room. Originally a Centipede/Capcom Bowling cabinet Computer Specs: Dell x8900-2506BLK Intel Quad Core i7-6700 3.4 GHz Processor 16 GB DDR4 RAM 1 TB HDD Storage Monitor: 19" ViewSonic VG930m Controller: X-Arcade Dual Joystick w/ USB Get Launchbox: https://www.launchbox-app.com The age old question: Do you prefer CRT...or LCD for your retro gaming goodness? Being this is posted on AtariAge, I think I know the answer
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Hi guys. I'm Orionsangel. I'm a life long gamer. I grew up with Atari and have had almost every console imaginable. I hung out in Arcades in the 80's. I still play games to this day even modern games. So last year I started making bezels for retro games on Mame. My idea was to bring the arcade experience at home without owning the arcade machines. Check them out. https://www.youtube.com/orionsangel Playlist - http://bit.ly/2u1Yl42 Here are some examples.
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I'm in the planning stages of building my own MAME cabinet. I have some parts picked out (controls, speakers, motherboard, etc.) and can manage putting together a lower to mid-range PC capable of emulating the games. But before I start buying stuff a few questions popped into my head: 1) What is the best OS and MAME frontend to use? I'd like the machine to turn on and not show the Windows startup screen or boot screens or anything like that. I'd like it to boot as seamlessly as possible into the frontend. I'm not sure what the best frontend is either. I know there is GameEX, Hyperspin, Maximus Arcade all of which are Windows only frontends. 2) What is the best monitor to use? With CRTs pretty difficult to come by, especially larger monitors, it seems an LCD or LED monitor is what I will end up with. Is there one that people favor over others or is there something specific to look for with an LCD/LED monitor? 3) Monitor orientation: portrait or landscape? Since the monitor will most likely be an LCD or LED monitor it will be 16:9 aspect ratio. How should the monitor be oriented? Are there more games that benefit from a portrait or landscape orientation? This also got me thinking about Punch Out for the arcade. It had 2 screens. How will that be handled with a single screen? Any help answering these questions would be appreciated. And if this is not an appropriate place for these questions please let me know where the best place would be. Thank you.
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Today I happened to stop into my local game store, and found among other fun new hardware a second dreamcast light gun. I was thinking about DC light gun games when it occurred to me that, thanks to my also having a Saturn racing wheel, and a saturn to dreamcast adapter which supports it, that I in fact had two light guns and a racing wheel. It also occurred to me that Dreamcast could run MAME, and had various ports to it through homebrew efforts. So my question is, can Lucky & Wild be played on a Dreamcast, using the system's own light guns and driving wheels? Given that the only machine I know for it is a 2 hour drive away from me (and needed repairs when I was last around), it would be swell to have it more easily played. I have a PC hooked up to my TV as well that should run it, but I figure I should ask here about the DC since I have all the requisite hardware (I would need to buy some PC light guns). I suppose I could also play on a Wii, but that's not quite the same as a real light gun for me. Thanks for reading, and I look forward to hearing back.
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Edited after figuring out answer: This game, Rain of Terror, is a PAL ATR game for atari 8-bit. In MAME, it works sort of with the keyboard set up (only all left, all right or straight up), but it is supposed to be used with paddles to shoot at ~9 positions of a semi-circle from ground. I am using a 2600-daptor II to plug an atari 2600 paddle pair into the PC for MAME. Couldn't figure out how fire properly but figured it out later in post below. BTW, this is a contest winner from Europe. Also, can anyone explain why there are five fields for the "paddle analog", "paddle analog dec" and "paddle analog inc" in MAME? Paddle only seems to move when I use the fifth "paddle analog" field. Rain Of Terror (p).atr
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INFO: Sorry, this tool is no more running on the newer Mame-Versions, there were many changes. Since then I am still working with version 166b, this is the old style, this works. So I will stay there. Maybe on this base, I will do some correction in future, fon´t know. So please do not use this tool on newer Mame or Mess versions (!) It won´t damage anything, but it won´t run, too. (I will use this thread here for a totally other topic next time, as I am able to edit post #1 here) ------------------------------------------------------------------------------------------------------------------------------------- ORIGINAL POST #1, so far: Hi, the MAME & MESS-STARTER-BATCH for Windows (32/64bit) will help you with starting the Emulator. Any suggestions and requests welcome. Just unpack the Small-Zip into the wanted Mame/Mess-folder, but reading the manual is mandatory. For the Big-Zip with full install please send pm. Good luck Schmitzi The Batch.... IS ABLE TO START: with PEB-Slots: [ 1 ] = GENEVE-9640 2:MEMEX 3:HRD4000 5:SPEECH 6:RS232 8:HFDC [ 2 ] = TI-99/4A AE 2:32KMEM 3:HRD4000 5:SPEECH 6:RS232 8:HFDC [ 3 ] = TI-99/EV 2: --- 3:SPEECH 4:SAMSMEM 6:RS232 8:HFDC [ 4 ] = GENEVE-9640-UDS 2:MYARCMM 3:SPEECH 4:RS232 5:HORIZON 8:HFDC [ 5 ] = TI-99/EV HSGPL 3:SPEECH 4:SAMSMEM 5:HSGPL 6:RS232 8:HFDC download the actual version here (Small-ZIP): MAME-MESS-STARTER-v124a_0166b-32-64bit_SMALL-ZIP-Batch-ONLY.zip download the small manual here: MAME-MESS-STARTER-TI99-1.24-MANUAL.pdf RMSAAED Find the older version here: MESS-STARTER-TI99-1.10J2.zip MESS-START-TI99-1.10d-MANUAL.pdf
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As I realize I have less and less space to house stuff i'm really keeping the best titles and moving more towards SD carts. I also may have to slim down a few systems but may want to play those games still and explore other retro systems I probably won't find in the wild. I have more or less narrowed down my choices to the original Xbox and Wii to use as an emulator box; and I was wondering which you all thought would be better to use as an emulation machine. Here is my reasoning for avoiding other options: -PC/Raspberry Pi: Probably better I realize but I want to use a console for convenience and aesthetics. -Gamecube/PS2-Could be done but seems to make more sense to do an xbox or a wii for various reasons -Dreamcast- Underpowered for emulation purposes of later systems -Xbox360/PS3- Have a PS3 fatty but don't want to void warranty/updates, online features, etc. just yet. I am at this time leaning towards the Xbox because of the MAME capabilities and the fact that the internal hard-drive can be upgraded whereas using a Wii i'd have to burn discs or have an external hard drive connected via a USB (the speed worries me for that option.) I know you can do the home brew channel on the Wii mode on your Wii U, but assume you couldn't access the external hard drive formatted for the Wii U via that channel, creating its own issues. Can anyone speak to that and/or if you are able to partition it? Let me know what you think and if I missed any consoles/options I should be considering! I definitely want to use a CONSOLE though. Thanks!
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About 10 years ago I was given a this old laptop. When I received it, it ALMOST kind of worked. It was unable to boot. It came up with a boot error, regardless of what drive, disk, or OS it was given. It also crashed every three minutes or so. The years have not been kind, and now it refuses to try. My original game plan was to rebuild it for DOS games, but now I’m looking to take a more MAME approach. The current display is a Sanyo lcm-5494. It’s a monochrome display. I can’t find a spec sheet, or ANY further information on. I’m looking to replace it with something newer and colored so I can update the machine. I’m thinking of rebuilding it to function like an HDMI PC stick dock, so it won’t outdate. Ideally, I need a 9.5” color LCD display with a controller and orientation of 4:3. I’d settle for a 9” display. Any new displays around these measurements are usually 16:9. Using a 16:9 display will either leave better than an inch gap in the display window, or force me to use a larger display and cut out the frame to accommodate. Insult to injury, a 16:9 display would break the vintage feel to the machine. The best lead I can find was Magnavox made small 4:3 TVs well in to the HD era, but I can’t find one under 15”. If anyone has any leads on a display, it would be greatly appreciated! This is a project a decade in the planning and I’d like to get it off the ground!
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In all versions of MAMEUI up to and including .172, every game that could use the mouse as paddle/trackball controls could do so. However ever since .173 (and still continuing into .175) the mouse is no longer "locked into" the game window when a game is running, and you can move it across the computer screen freely, forcing you to use keyboard controls for things like Centipede or Arkanoid instead of the superior analog controls provided by a mouse. I have tried everything to fix this but nothing seems to work.
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This is an informational post concerning MAMEdev's increasing community and social media presence. == FORUMS == For decade now (since June of 2007), MAME has not had an official forum dedicated to the project and its community. There are some boards moderated by MAME developers at bannister.org covering focusing on the former sister project MESS, and the former derivative build SDLMAME (both of which have since been integrated into MAME). Both boards are still active, as they have been for a very long time, but they were never really MAME's "project home". Of course, we cannot forget the MAMEWorld forums where the frequent MAMEdev presence has given some users the impression that it was MAMEdev's official forum, while in truth it never was. Long story short, we have been quietly running a forum which has been open to the public for a few of months now. You can now visit and sign up for an account at MAMEDEV Forums. Please note that all new accounts must be approved and activated by an administrator, which currently takes hours or days, so don't panic when you find you can't post immediately after registering. Secure your handle now! == IRC == In case you missed the the announcement we made alongside the release of MAME 0.173, MAMEdev now has official presence now on IRC. In the past, many MAME developers could be found on the EFnet channel inherited from the former sister project MESS. As we've switched to a completely Free and Open Source license, freenode is a natural home for the MAME community. The freenode network has been supporting Free and Open Source communities since the late 1990s, so we're in good company there. Freenode provides features like IPv6, SSL transport, nickname registration and SASL login, cloaking and channel services. Unlike EFnet, freenode isn't arbitrarily blocking large ranges of European IP addresses, and isn't as prone to netsplits. Most IRC clients come pre-configured for the freenode network. If you're manually configuring your IRC client, the server is chat.freenode.net on port 6667, or port 6697 with SSL. Freenode also provides a web-based interface to their IRC network if you want to chat without installing a dedicated IRC client application. We have two public IRC channels: #mame for general discussion with the MAME developers and community, and #mame-dev which focuses on discussion related directly to MAME development. Both channels are open to anyone interested, but #mame-dev requires you to register on freenode and authenticate with SASL or NickServ, help at this LINK. MAME developers frequent both channels, and with our global reach, you'll likely find at least one of us online at any time of day or night. == SOCIAL MEDIA == MAMEdev also has a few other official communication channels including: * Twitter * Facebook * Imgur * Instagram We encourage anyone who follows the project or would like to get more information to subscribe or follow us on one or more of these channels.
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From the album: Donkey Kong Arcade Sales Flyers
These are the original sales flyers used to promote the original DK & DK JR arcade games in the 1980s. As a huge ColecoVision fan I wanted to share these. And while they may not be specifically for the ColecoVision, Donkey Kong was a huge part of the legacy of that system. I'm also a huge Nintendo fanboy, so I bought them to frame behind my Donkey Kong arcade cabinet! Enjoy! =)-
- donkey kong
- donkey kong jr
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From the album: Donkey Kong Arcade Sales Flyers
These are the original sales flyers used to promote the original DK & DK JR arcade games in the 1980s. As a huge ColecoVision fan I wanted to share these. And while they may not be specifically for the ColecoVision, Donkey Kong was a huge part of the legacy of that system. I'm also a huge Nintendo fanboy, so I bought them to frame behind my Donkey Kong arcade cabinet! Enjoy! =)-
- donkey kong
- donkey kong jr
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From the album: Donkey Kong Arcade Sales Flyers
These are the original sales flyers used to promote the original DK & DK JR arcade games in the 1980s. As a huge ColecoVision fan I wanted to share these. And while they may not be specifically for the ColecoVision, Donkey Kong was a huge part of the legacy of that system. I'm also a huge Nintendo fanboy, so I bought them to frame behind my Donkey Kong arcade cabinet! Enjoy! =)-
- Donkey Kong
- arcadae
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From the album: Donkey Kong Arcade Sales Flyers
These are the original sales flyers used to promote the original DK & DK JR arcade games in the 1980s. As a huge ColecoVision fan I wanted to share these. And while they may not be specifically for the ColecoVision, Donkey Kong was a huge part of the legacy of that system. I'm also a huge Nintendo fanboy, so I bought them to frame behind my Donkey Kong arcade cabinet! Enjoy! =)-
- donkey kong
- arcade
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