Search the Community
Showing results for tags 'preorder thread'.
-
WHAT IS ZOMBIE OUTBREAK and what makes it special? Zombie Outbreak is my 3rd homebrew game for the original 1972 Magnavox Odyssey system, the world’s first video game console. This is the SECOND homebrew game for the 1972 Odyssey that uses the Rifle Accessory (My Hunting Adventure was the first). This game will also feature a NEVER BEFORE RELEASED CUSTOM GAME CARD that makes this game possible. The FIRST custom game card for the Rifle accessory! This is also a SINGLE PLAYER game which is rare for this system however there is a multiplayer game option. GAME DESCRIPTION: STORY: Deep in an underground lab at an undisclosed location, a virus was created while doing research on a biological warfare program. Routine experiments were performed on live human captives. Their bodies piled up outside as they perished from the virus. They thought that the virus would die along with the dead but something else happened. The virus started to mutate and survive inside their flesh. The Zombie Virus was created! The bodies became re-animated and attacked the lab workers, feeding on their flesh. The virus spread through their bites which started the “Zombie Outbreak” that soon spread over the world. A small group of survivors decided to fight back and formed the Z.D.F. - Zombie Destruction Force. This group is dedicated to the cause of eliminating the Zombie population. Your best chance at survival is to join this team. You must prove yourself worthy by passing a series of tests and missions. GAME PLAY: I don’t want to give too much away about these Top Secret Missions that you will find inside each Secret Mission file folders included in the package but I will say that the game starts out in a “Training Phase” where zombie heads are launched DIAGONALLY across the screen after being fired out of a modified war cannon. You must be able to shoot 5 in a row with only one round per head in order to move on to your next mission. This is like Skeet Shooting in the Apocalypse. There is 3 different game overlays and 4 different missions each with a unique style of game play so that it does not get repetitive. To WIN at this game in a single player game mode you must complete each challenge back to back. If you fail one mission you DIE and must start from the beginning. This adds a nice challenge to the game and it’s really fun to try and make it all the way through. CUSTOM GAME CARD DESCRIPTION: This custom game card I designed has multiple advantages and will be used in different ways throughout this game. This brings a new level of excitement and challenge to the Rifle that was not possible before such as the DIAGONAL flying target used in the Zombie Head Cannon. Another NEW feature with this game card is the ability to launch the target with only the push of 1 button which makes setting up each game mission a lot easier than ever before. Game card 9 required a second person to move the target and game card 10 was a pain to get the target set up with both player controllers and both English controllers. All you have to do with this card is set ONE target with ONE controller in a certain position as described in each mission file and press a button, that’s it! This feature makes it possible for a single player to be able to launch his own target without the need for a second player. Another NEW feature with this game card is that it had different effects with different reset buttons and different set up procedures. This really adds another level of unique game play to the Rifle that was not possible before adding new challenges. GAME CONTENTS: 1. A FULL SIZE professional hand built Limited Collector’s Edition box numbered 1-25 of 25 (You can reserve your number if available, AA members that bought my H.A. will have first opportunity to get a matching number) See picture for size comparison to original game box. 2. A matching certificate of authentication. 3. NEW designed Custom game card. This is a unique game card that has NOT been released before! It is required to play and this game would not have been possible without it. This game card will look totally different than the original Magnavox cards. Picture coming soon. 4. (3) Large size game overlays. These overlays are larger than the original “small” overlays but slightly smaller than the original “large” size overlays. They look and work great! 5. A standard size and formatted instruction sheet 6. 4 TOP SECRET mission file folders. Each one of these when open up, contain a description of the mission and game play instructions. 7. Zombie Outbreak First Aid Kit 8. Plastic box protector case to keep your game safe during shipping, storage and looks great for your display. Thanks, Stupus for the tip! I decided to buy a bunch of these and include them as part of the game release to help protect them during shipping. I worked so hard to make these I want them to reach you safe and sound. What is NOT included in this game that is needed to play? · Original 1972 Magnavox Odyssey system · Electronic Rifle (Unless it is the Deluxe kit) How much does it cost? This game will be slightly more expensive then the last release due to the following additional costs: Custom game card, Clear box protector included, purchased key board boxes for shipping (It was too much work making custom shipping boxes so I purchased keyboard shipping boxes that are slightly larger) $85 Plus shipping OFFICIAL RESERVATION LIST: * LIST KEY: [(P) = PAID] [(S) = SHIPPED] [(D+R)= DELUXE PACKAGE + RIFLE] [(D-R)= DELUXE PACKAGE - RIFLE] [(NUMBER BY NAME) = L.C.E. NUMBER ON THE MAIN GAME BOX] 0. ManCaveArcade Ianoid (P) (S) RESERVED (P) (S) STUPUS (D-R) (P) (S) Captain J (P) (S) Dastari Creel (P) (S) EEbuckeye (p) (s) STILL AVAILABLE TPR (P) (S) zodiacprime (D-R) (P) (S) Retrogmr (P) (S) PsychedelicShaman (D-R) (P) (S) Blazing lazers (D+R) (P) (S) Captain Combat (P) (S) ZHorton (P) (S) Atari2008 (D+R) (P) (S) STILL AVAILABLE SOLD (P) (S) BuckeyeFan_4eva (D-R) (P) (S) WalkingCarp (D-R) (P) (S) SOLD thejers (P) (S) SOLD SOLD STILL AVAILABLE SLYDC (P) (S) DELUXE SETS ARE ALL SOLD OUT AS OF 5/8/2020 DELUXE SETS + RIFLE $250 + shipping BOTH RESERVED: This includes the entire game kit above + Rifle + Additional overlay + Bonus material + Large Custom box that will hold all of these items. (D+R) Beside your name. DELUXE SETS - RIFLE ($TBD) + shipping: This includes the entire game kit + Additional overlay + Bonus material + Large Custom box that will hold all of these items. (D-R) Beside your name. I WILL NOT ACCEPT ANY MONEY UNTIL ALL OF THESE GAMES ARE BUILT AND READY TO SHIP! The first prototype game is mostly complete and the rest are still in the production process. I am doing this pre-order based on your integrity to pay in full at the time of project completion which is estimated sometime in MAY or JUNE at the latest. So to reserve your copy, you must make a post here AND send me a PM with your FIRST AND LAST NAME, FULL SHIPPING ADDRESS (This is required to determine shipping, identify you when you make a Paypal payment and for actual shipping), and I will add you to the list. Please do not get on the list if you are not 100% certain that you want one and are willing to pay. I am only making 25 copies of this game because it is such a time consuming (and expensive) project so I don’t want to turn away any serious members who want one and then end up with extras due to non-payment. Be assured that this is a ManCaveArcade quality project and I WILL DELIVER IN A TIMELY MANNER. If there is any delay at all for any reason, you will receive weekly updates. My last games got great reviews so feel free to check out my old pre-order threads for feedback. MORE PICTURES COMING SOON!
- 54 replies
-
- 2
-
KC Munchkin - The $130,000 Game preorder thread! KC Muchkin Monster Maze is an innovative and unique homebrew with tremendous gameplay that cost $130,000 to develop: Written in 100% optimised Assembly and featuring such goodies as a dozen tile mapped sprite characters on screen at once (or off interating elsewhere in the virtual world) on a constantly changing four way scrolling board, this game clocked in at 2,000 hours of professional development for a total development cost of $130,000. Follow the link here to read some reviews from gamers at AtariAge and to watch the video review by Metal Jesus and the Immortal John Hancock - it's at 12:15 in their SuperCharger anthology PREORDER: If you'd like a copy to play with your Harmony or SuperCharger flashcart, KCMM is available for preorder here for $60 and will begin shipping again in November! The game ships with a four page colour manual and a genuine retro flyer/advertisement from my 80's Video Game Company, Saint John Gallery Software A deluxe edition/upgrade with an incredible reproduction box is also available for an additional $20/14 Euro from Marc Oberhäuser. AWESOME OPPORTUNITY TO OWN THE PRODUCTION RIGHTS: Like that awesome game you see in the video and reviews and want the chance to control all aspects of production? No problem! - a unique opportunity can be had own the full rights to KCMM for one lucky individual at cost with no extra charges or fees - I am willing to sell all rights to the game for just the development costs with no extra fees or profit - just the $130,000 it cost to develop. Purchasing the rights will enable you to: Sell the game on Tape or Cart Set any price you think is fair Make piles of cash, like this: Do the Math!!! (Jaguar, Jagual Jaguar!!!) All you'll need to do to break even is sell 2,000 copies at $65 each, and then some more to cover your production costs - after that it's all gravy and you can just rake in the profits like it was 1982; that's the beauty of owning the IP! Alternately you can just make the ROM and the media (Tape, Cart, CD) available free for everyone to enjoy and include a Robot with each order! You can even make the game unavailable to watch the ebay copies go through the roof and then surprise everyone with another production run!
- 42 replies
-
- 10
-
- KC Monster Maze
- Atari VCS
-
(and 3 more)
Tagged with: