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Just wondering if this is a common cartridge variant. I've only ever seen this one that I have. The Star "Raider" one originally belonged to my childhood friend. He got it with his 400 in 1980 (might have been 1981). The Star "Raiders" one is my copy that came from a big box one I got in the late '90s, and the one everyone knows. I'm just curious if this was the earliest version or something?
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Has anyone beat Star Raiders for the Atari 2600 on the skill level 40? I have been able to beat skill levels 10, 20, and 30. The reason I am trying to beat this is because it is the current challenge for the AtariQuest which I have been stuck on since February. It would be great to hear if any of you have beaten it and any tips/tricks you may have. Even better than that you can join in on the fun of the AtariQuest yourself and beat this challenge so we can unlock the next chapter! See link for the current chapter: https://atariquest.blogspot.com/2023/02/chapter-36-zylon-krylon-whatever.html
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3 Games Up For Sale. Buyer pays shipping. For sale: Star Raiders + Controller For 2600. No Manual. No Comic Book. $17 Choplifter! 7800 No Manual. $10 Q*bert 5200 No Manual. $13
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I am interested in purchasing Star Raiders for the Atari 5200. I want one with the overlays. Or if you just have the overlays, that would be fine, too. Drop me a line here or DM me.
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Selling a Tele-games Atari 2600 6 switch sold via Sears model 637.9943. System is in great condition and comes with AC adapter and RadioShack TV antenna switch. Two paddles and joysticks as well. Games included (some with very good condition instruction manuals - see pictures) basketball - manual bowling Breakaway IV - manual Centipede Circus Atari - manual Homerun (missing small label) Football Frogger - manual Outlaw (missing small label) - manual Pac-Man- manual Pitfall Pokerplus (4 Telegames yellow label) - manual Space Invaders - manual Super Breakout - manual Star Raiders - manual Target Fun - manual
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So a long while ago I had a bright idea on a "captain's chair" 'controller' for playing Star Raiders on the 8-bit / 5200. My thought is a joystick on one arm of the chair (e.g. on the right, for right-handed folks), with a thumb trigger on top, or index finger trigger on the front, so it can be controlled entirely with one hand. On the other side, there'd be a keypad controller (like used by the 2600 version of the game), offering the various toggle controls: front view (F) aft view (A) long range view (L) galactic map (G) attack computer (C) targeting computer (T) target selector (M) shields (S) hyperwarp (H) pause (P) That's 10 keys, so totally doable with a 12-button keyboard controller, connected to the second controller port. Finally, on that same side (e.g., left, for right-handed users) would be an analog throttle, like you see in a boat. Fully forward (towards the TV) would be "twin-ion engine" at full-speed (9), and fully back (toward the player) would be full-stop (0). This would be connected to the paddle input of controller port 1, alongside the main digital joystick input (if I'm reading things right, it looks like the POT stuff is used by keyboard controllers). Obviously, a hacked version of Star Raiders would be required for this to work (read paddle for engine control, read keyboard controller for other keyboard control). It'd be a pretty cool set-up, though, don't you think? Sadly, I don't have the skill to do either the hardware, or the ROM hacking. ?
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From the album: My Collection
One of the rarest Atari Corp. variants, only a handful were made. Its a good thing people don't know how rare these things are otherwise they'll go up in price something fierce.- 2 comments
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Numbers roll endlessly across the bottom of the screen and fighters swoop back and forth across your view. Lights flash intermittently as once-critical alerts become secondary concerns, and you don't even have time to wonder if you're going to live to see the next few minutes. Is the enemy behind you or in front? A blast that you're sure didn't come from your fingers goes comes shooting into view and you pull up, hard. The next few seconds are a blur, as you pull the trigger ten, maybe fifteen times, and a spray of particles fills the space around you. There's always that one brief moment... that moment when you're not sure if the particles came from your ship or theirs... Tell me about your experiences. It will help me to cope.
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From the album: My Collection
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I'm looking to purchase the kid's controller for the 2600 and some or all of the overlays for the games. I am also looking for the overlay for Star Raiders. Please let me know and we can negotiate.
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Hi folks! I am doing some research on Star Raiders, the famous game. It is widely believed to be released in 1979. But is there any proof? Some websites claim that he official release date is march of 1980 - but no proof for that again. What do you think? Are there any reliable documents or interviews stating the release date? Best regards, Knurri
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High Score Club Index: The current season's threads are prefixed by HSC20. Active threads are pinned at the top of the forum. https://forums.atariage.com/topic/346479-hsc20-new-season-2023-welcome-and-games-suggestion-list/ Add any games you would like to play - join in at any time (2023) https://forums.atariage.com/topic/331600-hsc19-final-standings/ Results from last season (2022) Beginners' Guide Tell's you all you need to know(?!) including information on setting up emulation and joysticks. All-time Games Ratings and Records Top scores from HSC plays plus my subjective ratings of the games! Scores Archive Spreadsheet Fantastic effort from Champions_2002, contains HSC Seasons 1-9 scores with screenshots of the games. Hall of Fame With links to the final standings for each season The following gaming threads are NOT part of the HSC season but you are welcome to post at any time... M.U.L.E. Somewhere to post scores for MULE as it's just so darn good. There may be additional MULE tourneys too! Adventure, Simulation & Strategy Games Post about any Atari 8-bit Adventure or Strategy or Simulation game not alredy covered by it's own pinned thread. Hawkquest Play this challenging multi-stage game, PAL systems only. New: NTSC cart version. Alternate Reality:The City & The Dungeon The purpose of this competition is to have fun, share your experiences with others and test your skill at surviving in one of the greatest, most challenging, ground-breaking RPG games of the 20th century, Alternate Reality: The City for Atari 800. All players will receive a rank and posting of their highest character, so post your screenshots and participate! Star Raiders For anyone wanting to play and post their rankings, progress, strategies etc. Ramp Rage For High Scores on my first assembler game! Other threads of moderate interest: Joystick Repairs Paddles Discussions about the eternal jittery paddles!
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I made a scan of Star Raiders because I saw they didn't have that one yet, and I used the Contact link at the bottom of the page, but never heard anything. I was wondering if they had some sort of official method for submitting manual scans. Anyone know? Thanks,
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Hi, I am an A8 user since 1987 but using emulators as my real Atari is packed far away. Have been playing Star Raiders under Atari 800win which does a good job of this classic. Years ago, I attempted a project to convert a CX-80 trackball I got of ebay to convert to USB. After butchering three different mice to make the optical sensors work, I put the bits away and haven't tried since. I still want to play Star Raiders with a better controller, as wanting to improve my game with some acurate controls. One the CX-80 there was a switch to make it mimic a joystick if I remember correctly. Now, I know Star Raiders doesn't support a trackball officially, is there way of using a mouse, trackpad or touch pad with any A8 emuator? I know a thread a while back people wanted to patch or change Star Raiders, the game is perfect apart from supporting some better controls.
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From the album: Corel 2600 Screenshots
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I'm trying to figure out how to use the Galactic Chart in Star Raiders. I press "G" to display the chart, use the joystick to select where I want to go, then press "H" to go there but I end up somewhere random. What am I doing wrong?
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Since I've been playing them all over the last few days, I thought I'd give my list of my favorite first-person space shooters. I should start by saying that Star Raiders on the Atari 800 is my all-time favorite video game on any system ever. And it has been since I first played it way back in the 1980's. No other game has pulled me in like Star Raiders on the 800 did, making me feel like I really was flying around in a space ship fighting evil aliens. So, for the 2600, a lot of what makes me like the space shooters there are how well they compare to the original Star Raiders. Does this mean that the 2600 version of Star Raiders is my favorite on that system? Not necessarily... This is not an all-inclusive list of space simulations on the 2600; I know there are others. But these are the ones that I tend to play the most and are my Top Five. Here they are in descending order: 5. Star Voyager (Imagic) Star Voyager is decent, but a bit plain. I love how you can select between lasers or photon torpedos, although having to use the right dificulty switch to do it means that you can't do it as quickly or as often as you might like. Besides which, I've never really figured out a good strategy for using one over the other. Like most of these games, you can warp from one sector to the next for your battles, however there is no "galactic map". Instead you simply warp by flying through the star portals which appear, and you can't choose to navigate to different sectors; you simply move to the next level. The worst part of this game are the colored borders around the screen. I really HATE them! They totally take you out of the simulation and remind you that you're playing a game and just really seem out of place to me. Generally speaking the graphics on this game are the worst of the bunch, simpler and more blocky. Star Voyager (and all Imagic games) does get bonus points for the coolest box and cartridge artwork. It also gets bonus points for having a couple of two-player modes, something none of the others have. 4. Space Attack (M-Network) The Atari version of Intellivision Space Battle is fun and a good port of the original. Unlike all of the other games in this list, in Space Attack you have more than one ship battling the bad guys. In fact, you have fleets of ships that you must send out to meet the alien fleets. When one of your fleets meets one of theirs, you do battle. Unfortunately, sending out your fleets is much more complicated on the Atari than it is on the Intellivision, as the Intelly version made good use of the keypad on the controllers. I wish the Atari version had shipped with a keypad controller like Star Raiders did! That said, it is very fun to have to manage the multiple fleets, especially with the "A" difficulty set which lets the computer manage some of the battles while you're fighting others. In battle mode, Space Attack is the least simulator-like of all of these games. The star field is colorful (love that!), but static. Instead of moving through space, you simply move your gunsight around the screen, avoiding the enemy fire when it turns red (if it touches your gunsight, you lose a ship from your fleet). Learning to "lead" the enemy ships with your fire takes some practice, but once you get the hang of it, it's pretty straightforward. If you really like Space Attack, you need to play the original Space Battle on the Intellivision. If you can handle the INTV's hand-cramping controllers, you'll enjoy that game quite a bit. 3. Star Raiders (Atari) Oh, I had such hopes for this game! Having loved the original version on the Atari 800, I knew that this one wouldn't be as good (how could it be on the more limited 2600 hardware?), but I figured it would come the closest. Plus, it shipped with the very cool Video Touch Pad (the old Atari keypad controller with an overlay), which would make accessing the various features much more easy than on the other games here, which all rely on the 2600's various console switches. So some of the features were changed or missing; the aft view (which I almost never used) and the slick little animation where the astronaut floats out to meet you at the starbase. I can live without those. And the galactic map is far smaller with many fewer sectors. But some other changes seemed less necessary but more glaring. Your targeting crosshairs are now a long horizontal line across the screen. And the flicker! Why so much flicker?? Far more than on any of the other games here. Perhaps because Star Raiders tends to have a lot more on the screen than the other games (except Phaser Patrol, but that's a different story...) Also, if you read the manual, the backstory has been changed as well. You're now fighting "Krylons" instead of "Zylons", for example. Weird. One of my big problems with Star Raiders is the movement of the aliens. They seem to fly only in loops, moving towards you and then back away, and hitting them is just a matter of timing your left-and-right shots to intercept them. And while the movement of the stars across the screen is very well done, overall everything seems just a bit too jerky and not smooth enough. Again, I wonder if that's because of all the stuff on the screen at once. Trying to emulate the original a little too closely may have been the problem here. In fact, that may really be my biggest issue with the game. It's too easy to compare it to the original and it suffers for it. Taken for what it is, it is very fun, it does a good job of simulating space battles and has most of the features I love on the original. You have to protect your space stations by attacking the aliens closest to them, you have to manage your energy reserves and dock to replenish them, and you can lose or damage systems like your shields or targetting computer and engines. 2. Phaser Patrol (Starpath) It seems almost unfair to include Phaser Patrol, since it requires the Starpath Supercharger, which gives the game more RAM and better graphics to use. It has as much detail on the screen as Star Raiders, however none of the flicker. It also uses the extra memory to good effect, with a much larger galactic map (including sectors where you have no knowledge of what's in them until you warp to them), and a gorgeous colorful starfield in the battle mode. Sadly, the stars don't fly past your cockpit in this game, but they do scroll left and right and up and down as you fly around. Of all of these games, Phaser Patrol is probably most similar to the original Star Raiders (as well as to the 2600 version) with a sector map, long range scanner, a targeting computer, and shields; and it has the coolest Atari 2600 animation I think I've ever seen as you activate or deactivate your shields! The shields slowly collapse from the top and bottom of the screen, making the black of space look dark grey instead. It's a really need effect. The targetting computer is also more advanced here, giving you the distance to the aliens as well as the ability to "lock on" to one of them. If you fire when the torpedo sight turns red, your torpedos will chase the aliens across the screen to hit them. Really the only negative about this game is the fact that the starfield doesn't whiz past your cockpit as you fly. Had they included that effect, I think this game would be number one on my list. 1. Starmaster (Activision) Now, I admit that Starmaster probably has the most sparse graphics of all of these games. Activision definitely kept it simple on this game, but it works very well. In fact, so well that this is my favorite of the bunch. Like the others, you have a galactic chart as well as your cockpit view. And you have aliens from which you must protect your starbases. You do have shields, but no way to turn them on or off manually, and there is no change in the graphics to indicate when they're off, except an "S" which appears on your damage computer. But, like the other games, you never really want to turn them off, so this is not an issue for me. The graphics are sparse, as I said, but very smooth and fast. There aren't many stars to see, but they whip past your cockpit as you fly. The aliens as well whip around the screen as they shoot at you and dodge your fire, occasionally coming close to you (making them much easier to hit). Much of Starmaster is a pure shoot-em-up with fast gameplay and graphics, but you do have to use some strategy, particularly managing your energy reserves and trying to kill of the enemies closest to your starbases. If you lose all your energy or all your starbases (or take a hit without shields), it's game over. In gameplay, I think Starmaster stands up best to the original Star Raiders, even if it doesn't match it feature-for-feature, and for this reason it is my favorite of the bunch.
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First off, sorry if this has been mentioned here before- I searched around the forum and couldn't find anything about it. I was shopping around on eBay for 8-bit carts, when I noticed that someone was selling a copy of "Star Raider". I was like "hmm... no, I think your selling a copy of Star Raiders", but I checked out the picture and sure enough: "Star Raider" listing eBay Auction -- Item Number: 140647645507 Has anyone ever seen this before? If so, how common is it? I realize this isn't the most amazing Atari discovery of all time, but just thought I'd bring it up for anyone who's interested in this kinda stuff.
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