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Showing results for tags 'super action controller'.
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Hello. 1 time of taking the super extra controller parts I kind of fixed it but I couldn't get it back together right without it being ergonomically weird. I know that Best Electronics California sells the gold set for the 5200 joystick buttons and keypads. I was wondering if there was a similar mod thatcould be done to Super Action Controllers?; I predict every couple years I have to re mail it, and I read that deep cleaning requires taking apart almost to the skeleton (the circuit board level), and read it has something to do with sandpapering off some foreign substance. Instead of mailing it every few years I wonder if there's a final solution for super extra controllers but he's just being unresponsive? Also one of the directions have fell off one of the four super extra controllers, because I could do 7 directions all except Northwest. I've opened one before and seen it has an 8 separate actuator pins, one for each Cardinal and diagonal. Does that mean that there are games that specifically support super action controls with tertiary directions, as in 16 way, where North plus Northeast equals NorthNorthEast? If that's not true or if it was meant to support 16 ways but no game actually took advantage of it, then that opens a couple of doors. what if the top joystick could be replaced by a more current arcade self stick either American or Japanese and be ambidextrous on the joystick housing. If all you need is 8 way and way to turn 8 way via 4 actuators to 8 separate actuators, and if the buttons can be replaced with "finger grip" buttons, then these suckers could go a lot longer without repair. Also eight separate actuators might give away to make a 16 way Intellivision joystick and turn eight ways plus the in-betweens into 16 ways of Intellivision, then the suprep should controller might be a combo stick Intellivision / ColecoVision / retro ambidextrous Fight Stick. I'm just spitballing night some ideas. Maybe someone can make something out of it.
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- super action controller
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Hey everyone - unfortunately I have to part ways with this colecovision. Its a Canadian version (NTSC). Comes with two working controllers that Ive taken apart and cleaned. Theyre fine. Also comes with a Super Action Controller. Its working in an acceptable manner. The white rocker panel that is supposed to go above the metal contacts was cracked when I bought it. I removed the cracked rocker panel and bent the metal pins up, so it works ok but needs a new rocker panel (which can be 3D printed) or it can be used for parts. Finally, the console is in working condition. The case is pretty clean and labels are in tact. I was getting some rf video noise, so I took it apart and thought the rf port had a cold solder joint, which it turns out, it did. However, there ended up being other issues and now Im getting significant noise and poor picture quality. A composite mod should do the trick, but since I have no coleco experience, Im going to leave that to the experts. Either way, the sum is greater than its parts, for sure. I just honestly dont have time to learn the workings of a new console. I would also entertain trades for another clean ColecoVision- dont need controllers or power supply. Would prefer it modded - could add cash to deal. MSG me with any questions. Thanks!
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- Colecovision
- super action controller
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I know that this may cultivate a divisive discussion around here--the old ColecoVision was meant to be played with its native controllers argument. I've paid attention to that argument, and I've seen the truth in it! Especially with the ball-knob enhancement. But now, finally having a drop-in PCB for the Famicom NTT Data controller, there is at long last a compete solution in using a fantastic D-Pad type controller for the ColecoVision!! This was a quiet little release by atariguy1021, but I hope to keep the torch burning in support of this killer homebrew product. Thanks goes to him for his fantastic work! I'd like to add that I was a fortunate kid, in that I grew up in the 70s and 80s, loving video games throughout the decades. After the U.S. market went bust and 2 years of home computing went by, the NES came on the scene and the rest is history. With that, I'm skilled and fluent in both traditional controllers ("Joysticks") as well as D-Pads. For certain game programming the pad just feels right! ...So here is a short list of some games and gameplay that I've tested with my new ColecoVision Super +Control Pad™ Please feel free to add opinions, write-ups, and reviews of your experiences, likes, and dislikes to this list. Games that Play Better with the Control Pad: A. ) Classic games: Lady Bug - can move around corners much easier, but the game mechanics put in place by the programmers are still prohibitive. Buck Rogers - maneuver your ship with ease. Can blast saucers with less effort and far better gliding skill. Gyruss - this game was designed to use the D pad. Gameplay is now utterly phenomenal, fully playable, and you'll go much farther if you're an experienced "pad professional". Looping - Another game where the D-pad breathes new life into it. Maneuver your airplane with ease. Was able to get to the "End" for the first time! Omega Race - I could go either way on this one, but the pad does help with fluidity in the movement of your ship. Spy Hunter: much more fluidity and the super action controls are much easier to use on the pad. Root Beer Tapper: so much easier, it makes for championship game play. Must play on skill level four! Montezuma's Revenge - A great example of what the pad can do with rigid game mechanics. At the risk of overemphasizing, plays far more like Super Mario Bros. (without the jumping mechanics of course) Star Wars - plays better, but this would do well with a game hack. Ultimately this game needs smoother controls, and up and down directionals could be (re-) reversed. [Also a hack of the music to be louder and multi-tonal would be awesome!] Burgertime: much better gameplay--just like with Lady Bug--eliminates the rigidity of turning corners, etc. B.) Modern games: Wonder Boy: allows the game to be actually playable. I'm pretty sure this game was meant for a pad because it was designed for the Sega SG series of gaming consoles. Much better control over your character and better maneuverability. Twin Bee - Along with Star Force, these vertical scrolling shooters were meant for the pad. Much better maneuverability and control over your ship, and much more fluidity when it comes to fire power. Mario Bros. - another game where you could truly go either way with the controllers, but the pad gives it that classic Nintendo feel. More like playing it on the GameBoy. Star Force - Very similar to TwinBee in its ship's control improvement. Road Fighter - Level mastering freedom! Way easier to maneuver your vehicle and pass levels. Ms. Pac-Man - Again, this one could go either way. Depends on your preference, I think. With your thumb on the pad, you'll have to lift it a bit (rather than rock the pad with your thumb), in order to precisely press each direction. Joust (Team Pixelboy release) - Amazing improvement! Excellent fluidity and control. I could play this one for hours vice using the standard controller. These are just a few games that I've had the chance to experience since I got my Super +Control Pad put together last night. I know there are many more experiences out there, so again, let's hear yours!
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So, I was trying to find a list of games that require or use the Roller Controller or the Super Action Controller. I couldn't find one, so I decided to make my own and turn to the experts here. So here is what I know, please comment and add to the list. Roller Controller Games: Centipede Omega Race Slither (required) Victory (required) Wargames Super Action Controller: Front Line (required) Rocky Super Action Boxing (required) Super Action Baseball (required) Super Action Football (required) Super Action Football/Soccer (PAL) (required) Help me flesh this list out Also, do PAL games work on NTSC systems?