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The official Android port of the Atari800 open source emulator has returned to Google play (Android market) with a new name: Colleen. https://play.google....e=search_result
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Hello, All! I've published ColEm 4.4, the ColecoVision emulator for Windows and Linux, as well as the source code for porting ColEm to other platforms: http://fms.komkon.org/ColEm/-- homepage http://fms.komkon.org/ColEm/ColEm44-Windows-bin.zip-- free Windows version http://fms.komkon.org/ColEm/ColEm44-Ubuntu-x86-bin.tgz -- free Linux version http://fms.komkon.org/ColEm/ColEm44-Source.zip -- sources This release adds support for more modern MegaCart cartridges, such as Buckrogers, Subroc, Zaxxon, and Dragon's Lair. The SGM emulation state is now saved to .STA files. I have also added support for 24c08 and 24c256 EEPROM chips, so both Black Onyx and Boxxle fully work now, saving EEPROM contents to .SAV files. ColEm will determine the need for EEPROM automatically, by ROM's CRC, or you can force EEPROM emulation with -24c08 and -24c256 options in Linux. The Windows version offers menu items for switching EEPROM type, as well as links to AtariAge ColecoVision forum, Coleco software publishers, and other sites. Finally, I have fixed a bug restoring background screen color from .STA files. See below for all the changes. ALL CHANGES: * Added ROM page switch specific for carts with EEPROM. * Added 24c08 EEPROM support (Black Onyx saves now). * Added 24c256 EEPROM support (Boxxle works). * Now saving EEPROM state into .SAV files. * Now saving SGM state into .STA files. * Now accepting both AA55h and 55AAh MegaCarts. * SGM games Buckrogers, Subroc, Zaxxon, Dragon's Lair work. * Fixed restoring background screen color from .STA files. * Added EEPROM menu selections to ColEm-Windows. * Added links to CV Addict and AtariAge forums to ColEm-Windows. * Added -24c08, -24c256, and -noeeprom command line options. * Compiled ColEm-Unix with -Wall and eliminated warnings. * Replaced -DNO_WAVE_INTERPOLATION with -DWAVE_INTERPOLATION, off by default. * Removed old LoadSTA() and SaveSTA() code. * Finally deprecated -DNEW_STATES. Have fun! PS: I will use this thread to post ColEm release news and answer questions about ColEm. If you have a question or suggestion, please, feel free to ask it here.
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Anyone running an Android OS on the VCS? I so far have Windows 10 (yuck), Batocera, and Ubuntu on my internal M.2 drive. I'd love to add an Android OS with the Google Play store. Basically what I'm looking to do is sideload and install apps and use a simple launcher that runs whatever is selected - much in the way the Atari dashboard is setup or like the interface on an Amazon FireTV. Things that would be needed... able to control with a bluetooth controller (launching and gaming) - so I'm thinking it may need some sort of keymapper like Octopus to use the gamepad and classic controller. Also, as mentioned, I'd want to be able to sideload apps, so will need debugging enabled to install apps outside of the store. Seems there are quite a few out there... I'm giving FydeOS a shot right now, but wondering what if any other distros I might want to take a look at. I know compatibility with AMD Ryzen can sometimes be an issue with some.
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Hello, All! Going to use this thread for news, support, and feature requests for iNES, my NES and Famicom emulator. The free Windows and Linux versions of iNES can be found here: http://fms.komkon.org/iNES/ The Android version is available from the Google Play Store: https://play.google.com/store/apps/details?id=com.fms.ines If you have any questions about NES hardware or the .NES file format, general information can be found here: http://fms.komkon.org/EMUL8/NES.html If you have not used iNES in the past, do give it a try. If you are an iNES user and have questions or suggestions, please, post them to this thread. Marat
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Does anyone know what happened to Pac-Man Pop? Link to Google Play Store - not found Was a fun game. Video attached in case it disappears off youtube https://play.google.com/store/apps/details?id=com.bandainamcoent.google.pacpop Pac-Man Pop - Bubble Shooter.mp4
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im looking for a good lynx emulator for android the only one that i found was retroarch but retroarch doesent run very good on my tablet do anybony know other lynx emulator?
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Hi guys. We have released a very big update do the web-based emulator Javatari. http://javatari.org It now has a new interface designed for mobile devices with touch-screen controls. Finally run Atari 2600 games on your iPhone/iPad! :-) Also, it can be installed on the device as a WebApp, then you can launch it directly through the app icon. In this mode it also works when offline! Several advancements were brought from the WebMSX project (http://webmsx.org). You can very easily put games on your own page, or show games running in the web with a single link to the Javatari page. Just pass the ROM URL address... Please refer to the project homepage for the docs and examples: https://github.com/ppeccin/javatari.js Some images on an iPhone6: Enjoy! Paulo
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Hi there. I know that there's been a lot about AspeQt recently on AAge, but as some of you know I've been having fun with my attempt to port AspeQt to Android and finally "the hugly *uck" as I call it is here: The repo is on github: https://github.com/greblus/aspeqt and the apk can be downloaded from this link: https://github.com/greblus/aspeqt/raw/android/android/apk/aspeqt.apk It's really a work in progress. Currently it supports 19200 bps only, booting atr files and xex files works. Cas loading is not working yet. What's necessary to use it: 1. Android device with USB host (OTG) support. 2. OTG cable. 3. Sio2PC-USB (I used the one made by Lotharek, it has DSR line connected). 4. Currently it works on Android 4.2.2 (maybe earlier versions too, but probably won't work on anything older than Android 4. 5. No root necessary. 6. No drivers necessary (d2xx java driver is in the package). 7. On first run, when it will ask you to open Aspeqt's settings, you can safely say no. The settings are currently hardcoded. IMPORTANT: There is a bug in ftd2xx driver due to which the device can't be opened on first try, so in order to start the emulation: start AspeQt connect Sio2USB answer Yes to the permissions request click on the connection icon to start the emulation (yes, I'm planning to make the original icon bigger in the future ). I'll find a good solution to this soon. For the brave ones, who would like to compile or experiment with the code: Use qt-opensource-$YOUR_PLATFORM-android-5.4.2, Qt5.5 has some JNI issues. I've yet to report them or ask the author to enlighten me of what's happening. It won't run on KitKat or above (SIGABRT, signal 6 due to some threading issues, hopefully to be solved soon). And the last word: don't shoot the pianist, he's doing the best he can . I'm not a professional Android programmer. I don't even like C++ and Java. Cheers, W.
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Hello, guys! I finished work on the Atari Lynx emulator for Android. aLynx - Atari Lynx emulator for Android OS 2.1 and higher. aLynx supports on-screen keyboard, sound output, OpenGL rendering, load/save games states. Link on a Google play: https://play.google.com/store/apps/details?id=com.blogspot.rock88dev.alynx_free https://play.google.com/store/apps/details?id=com.rock88dev.alynx Also, it will be interesting to hear do you think of emulator that could be improved, etc.
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Hello everybody, I'm new to this forum. I was born in Eastern Europe and lived there during the 80s: this is to say we hadn't much if at all 'electronic' games of any kind. Few of us had 'connections' and the chance to have one of those old Game & Watch handheld consoles - when that happened everybody would gather around for a quick game play. It was surely moments I will not forget. Anyhow, fast forward 'a few years', as many of you already know many these games are now available on various mobile platforms, Android, IOS, and also on the now forgotten Windows Mobile. These are emulations (is this term right?), I call them 'reproductions', many of them are surprisingly well done, some people have indeed spent time to reproduce sounds, graphics to the finest detail. On Android, many of these are free, while on Ios these cost a few dollars each. I enjoy playing these and I made a compilation of gameplaying, which can be found on my Retro game playlist on my channel - I hope it is ok to put the link here on the forum, please notice me if this goes against any of the forum rules. So here's the link, I should update and upload more games when I get time (or simply feel a little bored) https://www.youtube.com/playlist?list=PLl-l6yge4asvYiF6ZlVz59vf-Xf6mpo3B I hope this brings back old memories for you too people!
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Hi all. I am trying to figure out how to download and unzip a file from a URL to a local folder on an Android device. Source file: https://www.dropbox.com/s/yh89ju8nzy5fzu3/No_Limits_10.9_New.zip?dl=1 Destination folder: /sdcard/Android/data/org.xbmc.kodi/.files/ I can do it manually with a file manager, but I was hoping to find a 1 click solution. Any ideas? Thanks. -K
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I thought I would share this article that I found on Android Central. https://www.androidcentral.com/wonder-android-switch-competitor Obviously things are still in the development stage, but it does sound rather intriguing to me.
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- Nintendo Switch
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Anyone ever play Pac-Man 256 ? It's awesome! Alot of different power ups and mazes to unlock, good times.
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Hi. We @ Super Fighter Team did something unorthodox for us back in 2013: developed + published an Android game [!!]. Originally a commercial affair at 99¢ a pop, we recently released it as a free download. W0w. So what's the game? (Hint: It's mentioned in the subject title you clicked on.) It's Commander Keen in Keen Dreams, adapted from the original for PC (DOS). If you have an Android device and like classic games, mayhaps this is for you. http://play.google.com/store/apps/details?id=com.keendreams http://www.keendreams.com/ On another forum I took a moment to do a quick write-up on the game's development history, figured I'd copy & paste it here too in case people here also find it interesting. Hope y'all enjoy a little reading... We first agreed to develop the Android version as a favor to the previous IP holder. Super Fighter Team is a classic games firm, meaning we produce new games for classic consoles and computers. Doing mobile stuff -- aside from Super Fighter Block Battle for the Symbian OS that we'd done years before -- wasn't something we were interested in at the time. I didn't even own an Android device back then, I was using a Nokia N9 running MeeGo. When I finally decided to "give in" and produce the Android version, however, I admit I got a bit excited to have us embark on development for a new platform. Not wishing to jump ship on Nokia just yet -- even though just about everyone else in the world had already -- I refused to buy an Android device, instead opting to install the buggy and very unfinished NITdroid port as a dual-boot on my N9, to do my QC testing. (Our programmer had a full-fledged Android device.) And... surprise!! It turned out to be a fun project. We adapted the game from the original DOS source; there's no emulation involved anywhere. (As a purist, I'm not exactly big on emulation). The sound effects were recorded directly from the YM3812 chip of the Ad Lib sound card using special hardware called "adlib digisnap." The reason that some people seem to hear "things that aren't there" when playing the Android version is because the volume of the SFX had to be raised quite a bit. The original volume being fed to the YM3812 chip is very low. The card relies on the user to control the volume via the volume slider on the card or through powered speakers. If you play the original Keen Dreams on a DOS machine, and turn your volume WAAAAY UP, you'll hear those same "things" that some people pointed out. It's all in the original code/data, folks. It just isn't easy to notice. FM sound and music are quirky like that. I'm happy to boast that our version of Keen Dreams, unlike many many MANY apps floating around out there, has absolutely NO ADS, NO IN-APP PURCHASES nor any other GARBAGE that you don't want hindering your gaming enjoyment. We at Super Fighter Team don't believe in all that crap. We're not chislers. We just want to make good, high-quality, fun games and share them with people. The game was recently released for free after my push to make it so. I personally did not wish for it to be a commercial game in the first place, but since we didn't/don't own the IP, we didn't have final say in the matter. The game cost us a good chunk of change to develop and it never turned a profit... but see, we never cared about that. We were just happy to get a license to produce and publish the game. But as has been announced here already, the game is finally FREE now since we were finally able to convince the IP holder to let that happen. So please, visit Google Play or our website and download it to all your devices, share it with friends, enemies, strangers... heh, heh. If, in the future, we end up producing and publishing versions of Keen Dreams for classic machines, those will be physical products and thus we'll charge for them. But Keen Dreams for Android is a digital download. So... go download it with our compliments. Thanks! Keen_Dreams-Android.zip
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How do i get the last card 24 ? I beat the stage 13 boss on normal. Still can't find the card. Do i need more medals? All 4 on normal for stage 13
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Hi All, SIO2BT project consist of hardware and software related to the wireless Bluetooth communication between the 8-bit Atari computers and emulated SIO devices. The Android SIO2BT App can be downloaded at Google Play. And the link to the PC Software and documentation. SIO2BT project won the first price in the ABBUC competition 2014. This year I extended the scope of the project to support a new Networking Device (coming soon as an Android App software update). To learn more, the original thread is here. In this thread you may express your interest in the hardware (I will send you a PM with details). I recently got some SIO plugs, so I can offer you 2 variants: - SIO2BT as a KIT (can be easiliy installed inside the ATARI computer) for 20€ - SIO2BT in a SIO plug for 30€ Shipping costs (worldwide) are 6€. For convenience I uploaded the current version of the manual Sio2BT Manual.pdf. Please note: - you can't use SIO2BT with stock Atari 800/400 (Incognito board or any other OS switch is required) - you can use SIO2BT with stock ATARI XL/XE, but some games/programs may not work (OS patch is recommended for best compatibility) I will maintain an ordering list to keep you up to date.
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The listing is over. Thanks, StephenJ Hi everyone, Here's my listing... http://www.ebay.com/itm/382068104292?ssPageName=STRK:MESELX:IT&_trksid=p3984.m1558.l2649
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- Retro gaming
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Adding a Keyboard (and Screen Magnification in a low tech way)
doctorclu posted a blog entry in Atari Jaguar Game Mascots
Our story today starts with me using a phone without buttons. Yes, it drives me nuts. What happened was naturally I needed a phone with a good data plan and my phone carrier at the time was all like "no, we don't have a better data plan, sit down, keep using our outdated service and keep sending us money." So I moved networks. And many other people probably did too because they updated their networks after I left. Now you know how this works. I've been through three phone carriers since 2001 and honestly, they will be good for a while and just get complacent and someone else will come along, offer something better, and people will switch to that network will they become either overloaded or complacent. But competition in networks and people switching like the great herd keeps things from being stagnant forever. So I got the Samsung Galaxy Core Prime, a low end model phone which was the basic model of this network in 2015, they of course have moved on since. One thing I am enjoying about more modern Android phones over my Galaxy Pocket from 2011-2012 is the ability to more readily accept Bluetooth devices. The projection keyboard works. And I picked up a chicklet key keyboard that feels much like my MacBook Air keyboard, just a bit smaller. Bluetooth is basically the answer to phones with no buttons. There are also USB keyboards but all the apps I've seen required a hack at the root level, so this was not easily done. Now, if I had my druthers, I would get a keyboard the size of phone case. You just open up the case and there is a small Bluetooth keyboard. I tried to get the smallest Bluetooth keyboard I could find. Well, for cheap. So what I found before moving onto other projects was this keyboard that work work with a tablet. Speaking of tablets, I am impressed by what is available for the iPad like the keyboard attachment above. Even seen joystick attachments, things to make iPad part of a drum, part of a guitar, just amazing tactile stuff to give more feel to a tactile-less computer experience. But the only problem is when you go to put a protective case on a iPad and then it is too thick to slide in a dock like the one this keyboard stand has. Oh well. So what I was working with was not quite for the cell phone I had. So what I finally did was put some small metal plates in the back of the rubberized protective case. That way I was able to keep the phone in place with some strong, rare earth magnets from a old hard drive. [[For those that might remember the Red Green Show, Red had duct tape as the handy man's secret weapon. My secret weapon used for about everything? RARE EARTH MAGNETS! ]] So the screen is in place, and I have a Bluetooth keyboard so I have actual BUTTONS!!! And while the screen is view-able, I add another trick of magnifying the screen. Yes, I am playing with ChromeCast to project the screen onto a HDMI monitor. But a lower tech solution? A magnifying screen bought from Jo-Ann's Fabrics set just a little apart from the phone to magnify it by about ... I'd say 20%. Still an improvement though. So I hold the magnifying screen in place with a drinking straw and binder clips. So here is a comparison of how the magnification looks: Fun trick. So I've been playing with this a bit and it is getting more seamless. I turn the power on to the keyboard and that wakes up the phone when a Bluetooth device connects. At which point I can select on the main menu what app I want using the arrow keys. Most of the time I use terminal programs for getting on various Atari BBSs through telnet which has been fun. This blog is mostly about devices with buttons or adding buttons to devices so with that I'll end there. But I will be starting ANOTHER blog about my BBSing experience and part of which using my Android to make that happen. Thank you Atariage for the awesome opportunity to start many blogs for us to share many innovative ideas. And so I leave you with my phone, sitting next to a laptop, trying and mostly succeeding at mimicking a laptop. Phones... they are computers too, just stripped down and dumbed down for the average user.-
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Hello, everyone. I've found myself, more often than not, needing to pull a manual for a VCS game, to read it... After the 4,623,136,126,842nd time of doing so, I thought, "Gee, isn't there an EASIER way to deal with this?" Now, before I start sounding like a fucking Ronco commercial, I'll just get right to the point: I've created an Android App, which I am currently feeding every VCS game manual that I can get my hands on, for the purpose of being able to quickly find the game, flip through it, and read it. This first version of the app, has these features, and a small subset of the total # of games which will be available, when it's finished (I intend to go from A-Z, finding as many, as I can.). You can: * Select the manual from the list * flip through content * pinch-zoom and pan dirt simple. An upcoming release will add the ability to take photos of high-scores to attach to a game, for record-keeping. That'll be about it. There will be no full text search. Why? The manuals are on average 4 to 12 pages long...With an average of 350 words a page, lots of pictures. This isn't an index of law journals, nor is it an engineering cross reference of airplane engine block internals, nor is it even a historical text in the typical sense. I do not see the point, and it would drastically increase the complexity of the program, for no real benefit. What do you need? * An Android tablet. While it will work on phone, it was ultimately designed for a tablet. Feel free to share your experiences anyway, if you only have a phone. * Android 4.0 absolute minimum (Ice Cream Sammich) * 0.1GB of space. The final will need approximately 0.6GB of space. The manuals are stored on device, inside resources, so they do not clutter up your gallery. No on-line connection needed to use the app in its present state. You can get it here: https://drive.google.com/open?id=0BxBzWnEPRL2Hd1FMSWViZF84ZFk Please let me know what you think. This is for my own use, but I always try, even with things for my own use, to apply the same standards as for something I do for commercial work. Since this contains copyrighted material, it will NOT go into the Android Play store, ever. It will be available from a site. Will there be an iOS version? Yes, at some point, BUT, it will require UDID registration, as it will never go into the Apple App store. -Thom
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Here's Sydney Hunter & The Shrines of Peril FREE for you Android device! (Soon available for IOS) Try it! It's FREE!! https://play.google.com/store/apps/details?id=com.collectorvisiongames.sydneyhunter1
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Hey guys I'm a college student who just recently bought an Atari 2600 and I happened across a copy of Cosmic Ark by Imagic at a local game store. I was blown away by the game considering what it was doing at the time and was having enough fun with it that I decided to see if could try creating my own clone of the game for Android phones. The reason I'm posting this here is because I was wanting to get some feedback on features I could add and once this project gets a little further hopefully some testing. Currently I've been working on it in Unity 5 and have been using a bunch of placeholder for models (i.e. the ark is made of a bunch of cylinders) and I've got a basis for the asteroid attack part of the game working as seen in the gif. http://imgur.com/wkGdHwC I definitely plan on including an online leaderboard as well as two different controller schemes (HUD Joystick/no HUD touch controls). I may possibly add n remix version where you can purchase upgrades as well as a classic mode which will stay as true to the original game as possible. Since I don't have much money I do plan on putting ads in the game, whether its a little banner on the start screen or possibly that new system that asks if you want to watch video for a reward. I don't plan on putting overly invasive ads that appear after each round since I find that those completely break the flow of the game. So if you have any feedback on features you'd like to see, how to handle ads, or if this is even a good idea, I'd love to hear it!
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The only Ouya thread I could find was the unboxing one, which seems to mainly be pre-release info and some grumbling about yearly upgrades. I got my Ouya a few weeks ago and am actually liking it a lot so wanted to start a new point of discussion. I am intrigued by the possibilities. I know the opinion from some is that these are just oversized cell phone games, but I have an Android phone and I hate it for gaming. I am currently carrying a DS XL for Mario Kart action. The only game I play on the phone is that silly Dragonplay Poker which is stupid, but poker is a weakness and I want to get to 10 million fake chips. www.reddit.com/r/ouya is where I've been going for most of my Ouya info, but I am looking for some classic gamer perspective here. So far I have found the emulation to be great--the only thing missing right now that I would love is better 8-bit support. I've been using my Wii as an emulation machine, but the Ouya has so far been much easier and has easily passed the "wife test"--she can get on it and play some retro games without too much hassle. The default controller is also much better (on the Wii I am always having to dig out a classic controller). I've got XBMC installed, which is pretty great. Very good instructions. We've enjoyed playing many rounds of "You Don't Know Jack." The controllers are OK. Not great, but not horrible. It runs quietly. It does not take up a lot of space. When I have time for games, it's definitely in the mix. If they ever get friends lists and all of that sorted out (so far this is the most serious weakness in my view), my Ouya username is the same as here. Really interested in hearing the impressions of others!
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I present you my new pixel 2D platformer game: Alice's Mom's Rescue The story: The giant raven has captured Alice's mother. Help Alice save her mother through 3 worlds and 25 levels! Change Alice's height using the magic mushrooms to get through the tiny spaces. Beware of the evil cats, birds, bats and spikes! The game is available for Android phones and tablets and is compatible with the following gamepad controller: Xperia Play / iPega / Zeemote. It is also available for Windows PC. I will port the game on Dreamcast and Jaguar CD in the coming months. And maybe Playstation 1 and Sega CD if enough people are interested. https://vimeo.com/110898720