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Found 5 results

  1. From the album: Apple ][ DHGR

    DHGR Test on Enhanced //e with 512K RAMWORKS III and Apple Color Monitor ][e.
  2. From the album: MarkO's 001

    My First Apple ][e, with my best friend Randy.. We each contributed $600.00 ( in Nov-1983 ) to buy a Used Apple ][e Computer.

    © 1983

  3. MarkO

    DHGR Test, AppleWin

    From the album: Apple ][ DHGR

    DHGR Test on AppleWin, with Enhanced //e.
  4. From the album: Apple ][ DHGR

    DHGR Test on Enhanced //e with 512K RAMWORKS III and Apple Color Monitor ][e.
  5. MarkO

    IMG 0004

    From the album: Videos

    This is a Video of one of my Apple ][e's with an Echo+ Speech Card with a pair of General Instruments, AY-3-8913 Sound Chips. The Sound is in Stereo, but the iPad only records Mono. The Train Sound is in the Left Channel, and the GunShot is in the Right Channel. This is from the Advanced Programming section of the Disk.. =============================================================== 1 REM THIS PROGRAM IS AN 2 REM EXAMPLE OF DOING SOUND EFFECTS 3 REM WITHOUT THE ECHO PROGRAM 4 REM 5 SLOT = 5: REM CHANGE TO YOUR SLOT! 6 SLOT = SLOT * 256 + 49152 10 GN = 16384: REM LOAD GUNSHOT HERE 20 TR = GN + 14: REM LOAD TRAIN HERE 100 PRINT CHR$ (4)"BLOAD /ECHO/SOUND.EFFECTS/GUNSHOT.SND,A",GN 110 PRINT CHR$ (4)"BLOAD /ECHO/SOUND.EFFECTS/TRAIN.SND,A",TR 120 GOSUB 3100: REM INITIALIZE ECHO 130 SND = TR: GOSUB 1000: REM PLAY TRAIN ON LEFT SPEAKER 150 FOR I = 1 TO 3 160 FOR DLAY = 1 TO 500: NEXT DLAY 170 SND = GN: GOSUB 2000: REM PLAY GUNSHOT ON RIGHT SPEAKER 180 NEXT I 182 FOR DLAY = 1 TO 500: NEXT DLAY: REM 185 GOSUB 3000: REM TURN OF SOUND CHIPS 190 END 1000 REM PLAY A SOUND TO THE LEFT SPEAKER 1001 REM SND EQUALS ADDRESS OF SOUND TABLE 1005 FOR Y = 0 TO 13 1010 :: POKE SLOT + 1,Y: REM SET SOUND REGISTER 1020 :: POKE SLOT,15: POKE SLOT,12: REM LATCH 1030 :: POKE SLOT + 1, PEEK (SND + Y): REM GET DATA FROM TABLE 1040 :: POKE SLOT,14: POKE SLOT,12: POKE SLOT,28 1050 NEXT Y 1060 RETURN 1999 REM 2000 REM PLAY A SOUND TO THE RIGHT SPEAKER 2001 REM SND EQUALS ADDRESS OF SOUND TABLE 2005 FOR Y = 0 TO 13 2010 :: POKE SLOT + 1,Y: REM SET SOUND REGISTER 2020 :: POKE SLOT,23: POKE SLOT,20: REM LATCH 2030 :: POKE SLOT + 1, PEEK (SND + Y): REM GET DATA FROM TABLE 2040 :: POKE SLOT,22: POKE SLOT,20: POKE SLOT,28 2050 NEXT Y 2060 RETURN 2999 REM 3000 REM RESET SOUND CHIPS 3010 POKE SLOT,24: POKE SLOT,28: RETURN 3099 REM 3100 REM INITIALIZE ECHO 3105 POKE SLOT + 3,255: POKE SLOT + 2,31: POKE SLOT,28: RETURN ===============================================================
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