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Found 32 results

  1. Link to pictures below Need help identifying this stuff, I own a small retro store in Dracut, Ma called Bazaar Game Trading (Facebook.com/bazaargametrading) and being the only retro gaming store in the area that takes anything pre nes, I am seeming to run into a lot of really really cool stuff. I got an atari 400/800/xl/xe lot in recently, most CIB, most including ALL inserts, most having pristine beautiful labels, and I'm seeming to only find loose cart copies circulating for a lot of these. so, 1. anyone know what these are worth? These are here because it's hard to find reliable salse data on them within the past 90 days from ebay, amazon, half.com etc. So, I've already done all that =] 2. How rare are these titles in this condition exactly? I am at heart a collector, I love what I work with so I am tempted to keep stuff all the time ; ;. 3. I have people who are wanting them but I need to find a price for them that's fair for me, and them. So I told them I had to do research here to find out what's fair. Thanks everyone! Message me by reply, private message, email- [email protected], or facebook message at facebook.com/bazaargametrading My pictures are uploaded on flickr. https://www.flickr.com/photos/[email protected]/with/15471969531/
  2. So I am working on bootstrapping ADP Pro on my Apple 2e. I am trying to use the serial method of bootstrapping. When I attempt to set the baud rate through AppleSoft Basic, I get a syntax error. Because of this, I decided to look at what the current DIP switch settings were on the card (I got the system recently). To my surprise, I found that the jumper block for the card was missing. Instead, a bunch of the pins are just soldered together (picture attached). I have found a couple diagrams of how the jumper block is wired, however I don't know how those diagrams correspond to either "Modem" or "Terminal" mode (they usually just describe how the numbered pins on the jumper block connect to one another). Could someone let me know what mode this card is currently hard wired to? Also, if there is a reasonable way to get a replacement jumper block that would be helpful. Thanks for your time
  3. I have a very nice collection of hardware and software for Commodore, Amiga, Atari, and Apple for sale. You can see a list of the highlights at: http://1drv.ms/1Ef5TRn A list of things you may be interested in: Flat 128 w/JiffyDOS and 64K Video Upgrade 1541 Ultimate Gen 1 w/Ethernet 2x EasyFlash 3 1764 w/512K MSSIAH RA Thunderdrive 4GB CMD RamLink (needs love) Apple IIgs w/2MB Focus IDE+CF 3.5 Unidisk 5.25 Drive for IIgs Apple //c+ Apple //c w/Power Supply A2000 w/80GB SSD (SCSI to SATA adapter) 68030/30 w/16MB of RAM SCSI CD-ROM Commodore 2002 Monitor Parallel IP Link Hundreds of disks Many originals I WILL NOT part up the collection. It's all or nothing. Bring a U-Haul, you're gonna need it. $2000 or best offer.
  4. SoftDisk 1987 Rare No.68 - NEW - $10 Looks like it's brand new. The stickers haven't even been applied on the disks. Some slight yellowing of the plastic cover (see picture). Great overall shape. Copy II Plus 7.4 Disk for Apple II Plus, Apple IIe, IIC, IIGS plus an older disk - $10 Great overall shape. I have no Apple II to test them. Plus Media Mail shipping from 80138. Thank you!
  5. Nox Archaist is a new role playing game in development by 6502 Workshop exclusively for the Apple II platform and emulators, with floppy and hard disk support. We are excited to announce the first in a series of mini stories using the Nox Archaist engine to demo the newest features in the game. The Nox Archaist story line is still under development. Any names or characters used in these mini stories are not intended to depict real or imagined NPCs, events, or bovines in the actual game. Any similarities are coincidental. ----Nox Archaist S1E1: Shattered Sword---- In this episode our hero travels to town and faces an epic struggle to get his sword repaired after breaking it over an ogre's head. http://www.6502workshop.com/2016/11/nox-archaist-s1e1-shattered-sword.html New game play elements to look for in this video include: *Conversation with NPCs *NPCs moving between locations on the map based on their daily schedule *New interactive tiles ----About Nox Archaist---- Nox Archaist, by 6502 Workshop, is a 2D tile based fantasy RPG with a classic Apple II look and feel. Our mission is to develop a modern evolution of the Apple II RPG genre, while exploring how gameplay might have advanced in tile-based RPGs if large scale development had continued on the Apple II platform after the 1980s. http://www.noxarchaist.com
  6. I've been sort of skimming through some of the other computer sub-forums on here and always notice all the talk about modding computers, game systems, and whatnot.. Questions that always comes into my head is: "At what point do these old systems cease to be what they are with all these modifications? Where does the personality of these systems disappear?" I tend to enjoy systems for what they were capable of and how they originally looked rather than trying to make them into something they aren't. This got me thinking about the Apple II series and I realized Woz's true genius with these computers. All those expansion slots, the controller connector, and video connector make it a very flexible system. Any mods, expansions, or enhancements can be all 'plug and play', no soldering or major modding of the basic computer at all. You can plug in sound boards, graphic boards, controllers, heck even whole other 8-bit computers on a card, and yet it is STILL an Apple II. The Apple II's personality always survives because it was designed for expansion and even the hobby market right from the beginning. I'm on vacation and it's turning into a rainy one, so I am getting time for stuff like this to sort of pop up in my bored mind.
  7. Your personal Whiz-Bang moments in Apple II computing, what were they? What made you stand up and go ohhh wowwww! What totally amazed you about the Apple II in its day & age? One of my moments was plugging in setting up my a Sider HDD. A whopping 10Meg jobber too! I was quite taken with how fast all my single-file "brun" games loaded. And I didn't have to swap floppies to do it either! I could put millions of these games on it and have room to spare!! I swear I was entering into the realm of mainframe computing back then. After the gaming stint, and less "oh wow" but equally impressive was transferring BBS operations to a fixed disk. This opened up enormous speed improvements in log processing and program editing. I'm one to make 20 changes to program then save it. And repeat. So the savings in load/save times were great. Another magic moment in Apple II computing was adding in a clock card. After hours and hours (no pun intended) of fussing and mussing I decided on the Applied Engineering TimeMaster II H.O. I felt (however stupid it might seem) that I increased the intelligence factor of my rig. It was now aware of the passage of time. And incorporating it into BBS activities was a real hoot! I had time and date stamps everywhere it seemed. And a user could now only spend X amount of time in this or that section unless they upload to gain more time. Great stuff! But I mostly let that slide when I tallied up the logs. I always wondered where the H.O. (high-output) designation came from. I understand it was a generic marketing term used by General Motors to trump up anemic V6 or V8 engines in the Camaro lineup. The Ford Taurus IIRC went beyond that with S.H.O. So what were your magic moments?
  8. Now that I am getting some Apple //e computers together, are there effective ways to transfer files between them and regular, modern PCs? Methods that are easy to use and obtain? Also the same goes for game files aka, images like the ones I have loaded for Applewin. There are definitely times where I would like to use one of these units, especially my //c for typing up documents and such as I like thier keyboards better than the one on my Acer netbook here. Also, would love to load some of the games I have on the Applewin emulator on here to the actual system so I can use the correct joysticks and keyboard layouts.
  9. MarkO


    From the album: MarkO's 001

    My Book shelf, next to my Computer. Top Shelf, on the Left is Commodore 64, 128, in the Middle is Apple II, on the Right is Steve Jobs biography, K&R Second Edition, and Gary Larson's The Far Side and Rich Tennant's The Fifth Wave, and a TRS-80 Model I and II BASIC Tutorial ( I don't own either computer, but Computer Books are Computer Book ) Middle Shelf, Various Subject Matter, including Watcom SQL, D-COM, DirectX, UML, SQL, RedHat Linux, OS/2, CORBA, DB2, and Visual Studio 6. The "hidden" bottom shelf has some 1950's Hard Cover Robert Heinlein Books, a Danny Dunn and the Homework Machine, Ben Bova's The Dueling Machine, and a Story Collection edited by Robert Silverburg, all Discarded from a School Library, a Paper Back of Steven Levy's Hackers, C Programmer's Guide for Serial Communication ( covers CP/M and MS-DOS ), Embedded Multitasking ( with a focus on PIC Microcontrollers ) and some Catalogs..
  10. MarkO


    From the album: My Apple ][ Systems

    So these Two Apple II's have Exchanged Parts.. I had an Un-Enhanced Apple ][e with a Damaged Case, and Keyboard attached to the Lower Pan, and an Enhanced Apple //e, with a Damaged AUX Slot and the Keyboard attached to the Upper Case. I couldn't take the Case off the Enhanced //e, and place it on the Un-Enhanced ][e, because there was no way to attach a Keyboard to the Enhanced //e. I also figured I didn't need to have an Enhanced //e for simple Card Testing, so I would move the Enhanced ROMs and 65C02 over to another Apple ][e and swap its chips into the Enhanced //e. So I did Multiple Swaps. The Apple Factory Enhanced //e was downgraded to an Un-Enhanced ][e, and its Enhanced Chips were placed into the Un-Enhanced ][e. Then the Two Motherboards were Swapped, so the Enhanced //e Motherboard was placed into the Un-Enhanced Apple ][e's case, with the Un-Enhanced ROMs and CPU and the Un-Enhanced ][e Motherboard was placed into the Enhanced Apple //e's case, with the the Enhanced ROM's and CPU. I have the Apple ][e Color monitor on both of them.
  11. MarkO


    From the album: My Apple ][ Systems

    This is the same machine I though I would use for a "Smoke" Test Machine. This is how it normally operates. The Acer Aspire One, Netbook with the 11.5" screen is running Windows XP Home, and is used for ADTpro.
  12. MarkO


    From the album: My Apple ][ Systems

    This is one of my two Apple //e's I have set up on a permanent basis. It is one of the late 1984, early 1985 Apple ][e's with the Darker Key Color and Black Letters, and Non-Enhanced. It suffered shipping damage being delivered to me. So I thought I would use it for a "Smoke" Test Machine, open without the case, especially since the Keyboard is connected to the Lower Pan, rather than the Upper Case.. But I came up with a better Idea, when another Enhanced Apple //e came my way, that had its own problems.
  13. Hey Guys, For a new retro blast from the desperately late 80's early 90's The Lower Planes BBS is back in business.(Read play) at tlp.zapto.org Either telnet or ssh login as bbs with the password bbs, and it will forward you to the first available node, of which there are 5. If cli is no good to you, you can also get there by http just have a look about and head to the login page. This thing actually runs on x86 hardware, when I first fired it up, I didn't have the cash to buy a second IIgs to turn into a BBS, so I got a 286 with a massive 40Mb HD. Best peripheral for your Apple II We have Online Games, Message Areas with QWK support and 600year Warez dude. And its the only SuperBBS in the world. I have pong what've you got to trade for it? ftp is also available.... Have a better one, Aunty
  14. We are excited to introduce Nox Archaist, a new role playing game we are developing exclusively for the Apple II platform and emulators. Currently we are targeting a release date late this year. Nox Archaist will be available 100% free and the complete assembly source code will be posted on our blog. One area that we have been kind of winging is tile graphics art. We would like to offer a chance for members of the retro gaming community to participate in the design of Nox Archaist while hopefully improving the final result and getting the game into your hands more quickly. We are running a tile graphics contest! The top three submitted tiles will be determined on 7-31-2016 and the winners will receive the benefits below: *One custom in-game NPC named and based on input from the winner *Copy of the initial release of Nox Archaist on 5.25” floppy disks *Pre-release digital copy of Nox Archaist *Printed manual *Name mentioned in Nox Archaist game credits *Announcement of winners on our blog and in this forum *Any other goodies we can come up with To participate, just send us one or more tile designs using the criteria provided at the link below. Submissions can be sent via email to [email protected] Here is a link with contest details: http://www.6502workshop.com/p/graphics-contest-rules.html =====ABOUT NOX ARCHAIST===== Nox Archaist is a 2D tile based fantasy RPG with a classic Apple II look and feel. We are taking advantage of the full 128k available on the IIe and later models which will help us create features and effects that may not have been seen in vintage 1980s Apple games. Our goal is to explore how gameplay might have advanced in tile-based RPGs if substantial development had continued on the Apple II platform past the late 1980s. Game play videos and screenshots showing the current evolution of the Nox Archaist game engine are available below. http://www.6502workshop.com- Nox Archaist website with our blog, current gameplay videos, screenshots, and gifs. - Demo gameplay video featuring the current game engine. - Demo gameplay video featuring sunrise/sunset and in-game clock features
  15. MarkO


    From the album: Apple ][ Peripherals

    This is a John Bell Engineering 16 Channel A to D Converter ( 81-132 ). I have not tested it yet, but I should be able to get another ADC0817CCN if needed.
  16. Some time ago, I found out about a simple card for an Apple ][ with a TMS9918 and an AY8910. Yes - the video and sound chips from the MSX. I'm making an attempt to figure out how to emulate it knowing its I/O addresses (they're documented on the support disk) and VRAM capacity (16K). If I can get it going, I'm thinking of trying to do some Z80 to 6502 translations from ColecoVision, MSX and SG-1000, and maybe see if the card could be cloned like the Mockingboard. If this could be done...I'm gonna try my damndest.
  17. I was perusing the Youtube today and I noticed there's a Dual YM Stereo Board for the Spectrum computers. How on earth did the Spectrum scene beat the ST scene to such an accomplishment? And considering how well the Tweety Board sold back in the day, how come no major commercial vendor offered a Dual YM expansion sound board for the ST? In hindsight, it seems like a no-brainer. And even in the modern Apple II enthusiast scene, they now have Mockingboard clone boards, some of which can support 4 YM/AY sound chips. They're even adapting MODs created for the ST to run on their boards. So, anyone enterprising up to creating a Dual YM Stereo Board for our STs?
  18. So, anyone remember that old Apple II game, Space Rogue? Ever wanted to play around with it's internals a bit? (Maybe even cheat?) Grab your favorite hex editor and a copy of the .dsk files from Asimov, and here's the data you need! (PS: Feel free to spread this around, as far as I know of, no one else has ever done this for the Apple II version before.) Space Rogue Save Game Editing Guide.txt
  19. MarkO


    From the album: My Apple ][ Systems

    This is my "Smoke" Test Machine. It sits just to the left of my Main Apple //e. Right now it has a Mockingboard in Slot #4, I just won it in an eBay Auction ( Sorry in Advance if I bid against you ). The Mockingboard works great, but had no Speaker Cable or Speakers ( I am using the Two 8 Ohm speakers from my Two Echo ][ Boards ), and the Left Chanel Volume resister is broken, so it has to be Taped On to work.. This machine had a Damaged 64K 80 Column board, Alkaline Battery Acid dripped down on the the Board and Slot. So the Aux Slot won't work any more.. I might be able to clean it up at some point... But for now it is "stuck" at 64K. It was built Later than 1985, so it has the Darker Key Color and Black Letters, and was Factory Enhanced. So I thought I would use it for a "Smoke" Test Machine, instead of the Broken Case Apple ][e, but the Keyboard is connected to the Upper Case..
  20. gautry


    From the album: HAL LABS

    This is "The Gizmo" a rare piece of hardware that allowed comparable software (Taxman and few others) to use a 9PIN Atari Compatible Joystick on an Apple.

    © Greg Autry

  21. Hello... I am 14, and am looking to buy an Apple II. Any suggestions on where to buy? I <3 retro gaming and tech, and am an Apple fanguy. I want one for MSDOS gaming, and programming in basic. I only have $100. Thank you.
  22. I am in the process of cleaning up my play/work area and am finding out I have more Apple II stuff than I thought I did. I have at least four Apple IIe owners manuals with one still in the shrink wrap and some other manuals with a few still in the shrink wrap. Those I found when buying a TRS-80 4P off a guy. Sadly, he hauled off 2 (!) loads of Apple IIs to the scrap in his s-10 pickup before I got there! That was about 3 years ago. I also dug out my Apple IIc and the four complete IIe's I rescued about 2 years ago. All have serial and 80 column cards in them except the non-enhanced IIe, which is missing the Super Serial card. The working Apple IIe extended even has the mouse card in it! The earlier IIe I have set up to use the working Disk II drives I have and the lone working Monitor II I have. (I have three monitor IIs with vertical issues and a Monitor III needing recapped.) The others are set up to use the 8 later disk drives I got with them. I think they are called unidrives, but still Apple. Need to test them again. Still digging up stuff and will be trying to get this and my other collections in order to enjoy. (Also still trying to save 'unloved' Apple II's when I can!)
  23. I've been giving a lot of thought to the early 8-bit home computers lately. Although our family bought the original 1977 Atari Heavy Sixer video-game console; for computers, I found myself drawn to the TRS-80. Its monochrome text display (...okay, I didn't know it was simply a black-and-white RCA television) seemed to make it more of a "real" computer than something you "hooked up to your television". But then again, the video-display terminal was at that time, still a relatively new development. I haven't been able to track down the price of a DEC VT52 computer terminal when it was introduced in 1975, but the 1980 price was still over $1,300. So in 1977, when Radio Shack and Commodore offered complete computer systems for under $1,000 including video monitors, it was quite remarkable. I wandered into a computer store in early 1981 and the sales associate demonstrated how the Atari 800 could start a program instantly, like "Star Raiders" on cartridge, instead of having to wait for a slow floppy-drive or even slower cassette. Still, it made me wonder if an Atari computer wasn't so much a computer that used cartridges, as much as it was a cartridge-based video-game system that had a computer keyboard. Later that year, I visited that same store when the IBM 5150 "PC" came out, and noted that to put together a whole PC "system" - with floppy drives, monitor, keyboard, RAM, and power-supply (...yes, sold separately), you were looking at more like $4,000 (To be fair, Radio Shack's 1981 Model II "business computer" had a price tag close to that, and they offered a letter-quality daisy-wheel printer that cost almost $2,000 all by itself; pages 172-173). I've been fooling around with the VICE Commodore emulator, as well as the C64 Forever free-version (...which appears to be an enhanced setup/front-end to VICE, with some bundled software titles). Again - it "feels" more like a game machine than an actual computer. That seems to be echoed in the decision to market the C64 Direct-to-TV as a joystick plug-and-play device for games, instead of something with a keyboard. I feel a little bit sad that Commodore's 80-column 8-bit business machines never gained traction; I think they could have offered small-businesses computing power at half the price of what IBM and even the early PC clones provided, if they could have gotten the marketing right. But I can't feel too sad for the company that had the best-selling computer of all time in the C-64. Jack Tramiel is such a polarizing figure; I can't say whether he saved Atari or ruined it - or perhaps he was just trying to run it as best he could, while the world was moving on. Radio Shack computers suffered a similar fate and now the Radio Shack brand itself is on its last legs. The irony is that I think the Coleco Adam could have been the most useful home computer of that era, if they hadn't failed in the execution. Having a letter-quality printer at the center of their strategy was actually brilliant in the argument for "this machine can help your kids with their homework". This was happening near the end of an era where there were girls at college supplementing their income by typing term papers for the guys, because typing "wasn't something that men did". Being a typist was a specialized skill. The typewriter wasn't nearly as forgiving as the word-processor and noticing a mistake in the middle of a typed-page meant doing the whole thing all over again. I've been thinking about and working on this post over the course of hours and I've gone back and made revisions repeatedly - this would have been much more difficult if I had to resort to typing on a typewriter or writing it out long-hand. And without the Internet, and the AtariAge website, how would I share it? Another curiosity - or maybe an irony; the computer I'm using is hooked up to a TV... ...a 22" 1080p HDTV that I'm using for a monitor. And my primary use for this machine is entertainment; playing classic games via emulation, watching video content and social networking. So it seems that I've come full-circle; I have a computer, in my home - a "home computer", that's hooked up to my TV. Through the magic of emulation, I can experience owning an entire collection of technology from the past; home computers, game consoles, coin-op arcade machines, and libraries of software that if tallied up at their original selling prices, would be worth tens of thousands of dollars. It's a nice escape from a world filled with violence, injustice, strife and unrest. I'd enjoy reading your thoughts on the matter...
  24. I stuck out a couple tentacles elsewhere to try to get a bit of a hand because I'm not good at getting projects off the ground (though, once they get airborne, they usually stay there). I was asked to try sticking out a tentacle here too, though I felt it was a bit premature. I got to thinking, of all the games I'd like to see on the Apple and haven't seen yet, what is the one that would be easiest to port?, and decided it would be Galaga. I might need a hand getting started, though if it gets to a certain point, the work to that point, plus the sources for the arcade or 7800 version, may be enough to get it the rest of the way.
  25. Greetings everyone. I have to pare down my collection for a move, so here it is. Everything is tested and in good condition, and I've included links to pictures. Prices are before shipping, I'll figure out actual shipping costs when we make a deal. I figure I'll leave these up for about a month, and then they go to eBay. Cash offers are welcome. The only thing I'd really consider in trade is a Roland MT/32. I'll be shipping from 68108, and I can take paypal or money orders. Apple IIe: SOLD 2 disk drives Monitor III-slight damage to glare screen, see pics Super Serial Card Kensington System Saver Mattel Aquarius, boxed: SOLD ARC 8086 XT clone: $60 640K 5.25" and 3.5" floppy 20MB hard disk Amber display IBM Model F keyboard: SOLD 83 key Tandy Coco 16K: $20 Tandy Coco ?K: $20 These are bare computers One has no badge indicating memory size. There is more to come. Also check out my consoles in another thread.
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