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BREAKANOID pong tribute - monochrome dreams EXTREME PONG WARNING: this game is rated pong champions only! This exclusive version of BREAKANOID features black and white, sepia and monochrome colour themes against some of the toughest pong scenes you will ever play; don't think you'll need the magnetic paddle? Think again BREAKANOID pong tribute - monochrome dreams is available for free to anyone who's purchased BREAKANOID, just post your interest on this thread or pm me and I will send you the binaries ASAP! (There are two versions of this game which are identical except that one starts on level 5, so you have a better chance of seeing all the screens ) Play it everywhere: Play BREAKANOID pong tribute - monochrome dreams everywhere! Play it on your phone, your pc, your wii, your PSP, your XBOX or on any hardware you can run Stella on! Play it on a real Atari 2600: For ROM collectors it's possible to get BREAKANOID pong tribute - monochrome dreams on cart (see order thread for details), but the Harmony cart is the easiest way to enjoy all the versions of BREAKANOID for nonstop fun! SuperCharger all your retro parties: Invite the champions of pong to your next retro party and turn up the action with BREAKANOID pong tribute - monochrome dreams!!!
I added an in-progress Z80 disassembly of Gorf to BallyAlley.com. You can download it here: http://www.ballyalley.com/ml/ml_source/ml_source.html#GorfArcadeDisassembly Here are some additional details about the game: Gorf, is a fixed space shooter arcade game with five different screens. Jay Fenton designed and programmed Gorf for DNA (Dave Nutting Associates). It was published by Midway in 1981. Like Wizard of War, The Adventures of Robby Roto! (and others), Gorf uses what has been dubbed the "astrocade chipset". In 2018, Jamie Fenton (formally Jay Fenton) donated documentation and hardware items to the Computer History Museum in Mountain View, CA. This included Gorf source code and other documentation related to the game. Gorf was not written in machine language, it was written in a Forth-like language called TERSE (Terse Efficient Recursive Stack Engine) that was developed at DNA. After the TERSE source code for Gorf became available, David Turner, an avid fan of the game, began to use the game's source code to disassemble Gorf and comment it. Details of his work, as well as his in-progress Z80 disassembly for Gorf is in this archive. In Dave's notes, he refers to TERSE and Gorf related documents which are available at the BitSavers archive, here: http://bitsavers.org/pdf/nuttingAssoc/ In July of 2017, I reviewed the Gorf arcade game: It's great that the recent archiving of the TERSE source code for Gorf is already bearing fruit. Adam