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Found 65 results

  1. For those who don't know there is a Cabinet of Berzerk that was in Friar Tuck's Game Room in Calumet City outside of Chicago that has 2 Deaths associated with it. The first death was from heart problems while playing the game and getting a high score. The other was from a deadly knife attack after a fight over tokens left on the game being used by someone else. Friar Tuck's closed and I am assuming they sold off all the games to private collectors and or other arcades. Which brings me to the question did purchase the Berzerk and do they know it's deadly history? Anyone hear about any collectors bagging or talking about the cursed Berzerk? Would anybody want to play on that Berzerk?
  2. This may have been posted already but I didn't see it in our forum. I came across this 6 part article on the history of Atari's Night Driver that also has some interesting history on Dave Nutting and Jamie Fenton. Dave Nutting: https://allincolorforaquarter.blogspot.com/2014/07/the-pre-history-of-night-driver-part-4.html Jamie Fenton: https://allincolorforaquarter.blogspot.com/2014/07/the-pre-history-of-night-driver-part-5.html
  3. I'm so...SO happy right now. I've had this project on the backburner for over half a year, and tonight I finally got around to modding & wiring the components and mounting everything on a "test control panel". I'm happy to report: I've successfully modded an NES-04 controller into an arcade stick. Tested it with Contra, and it works perfectly. Sanwa joystick, Suzo-Happ buttons, Cherry microswitches, if anyone's curious. I'll update this thread from time to time with updates on the control panel/body design and build.
  4. So the Atari VCS has had a tone of Arcade ports to the system and has tones of games that could have been arcade games in their own right(Yars Revenge, Keystone Kapers). What I am wondering is are there any arcade rom hacks that can turn a 2600 into a home arcade and if someone wired up a coin mech would accept coin credits? I had the idea that home consoles can be arcades in their own right given arcade sticks a cabinet and monitor and given flash carts you can cycle between games without having to switch out any cartridges. Given flash carts can run hacks and modded games has anyone tried this? Is this a dumb idea to begin with? If you had a 2600 arcade cabinet what games would you think would you most like to see modded?
  5. After searching for over a year for someone to repair my Galaxian board or a replacement, I ended up with complete cocktail cheap that I was able to swap the board into my nice upright from. Even so, it has a slightly burnt edge connector, so I also ended up getting a box full of Galaxian boards at the auction during the Ohio Pinball Show. After having one board blowing the two 5 amp fuses for board power, I was able to finally cobble together one more working board to place back into the cocktail. During this whole ordeal, including a chat with the gentleman who sold me the cocktail, I have noticed very little love towards Galaxian compared to Pac-Man and such. No-one seems really willing to even bother with the Galaxian boards anymore, rather they just multicade them. (Though I admit only one working board out of a box of 10 is not good!). So, is Galaxian just not a popular game with the arcade collectors out there anymore? I mean, it was the first arcade game to have true multi-color sprites after all. I was pondering parting out the cocktail, but now might see if I can get the monitor recapped and clean it up to play as well.
  6. Since stunt car racer was ported to the Atari 8 bits, Ive been wondering if Hard Drivin would be possible. Of course, if this were going to convert any existing code, it should be based off of the ZX Spectrums, or the CPCs code, and obviously not from the C64. Now, should it use 1 color 2 luminance mode 8, or should it use 4 color graphics mode 15?
  7. Papa

    3DO cabinet

    From the album: Custom Arcade

    This cabinet houses a 3DO, Super Nintendo (region modded) with a Pro Fighter X disk system, a RetroPort (NES compatibility), and a RetroGen (Sega Genesis compatibility)!! It uses a 3DO to SNES controller adapter.

    © Jay "Papa" Caraway 2015

  8. I believe the saying that happiness is not always having what you want, but it is wanting what you have. With the Fall season taking hold, I find myself getting back into a nostalgic frame of mind. While I find it is not productive to live in the past, I find that some of the best memories actually help me appreciate what I have more. As I tossed the draw of nostalgia around in my head, I began to wonder if kids today will have the same opportunities. We live in the age of the microwave. We want things when we want them, and that is usually now. I guess one can argue that it has always been that way, but I it is truly a lot more attainable in today's age. Sometimes it makes me wonder if kids of today are missing out. Although I do not prefer them, the rough times in my life have been some of my best opportunities for growth. I am not going to go that deep. I am just talking about video games here, but I find it an interesting parallel, how many of times of want have become some of my most cherished memories. When I was writing this the first time (I accidentally tabbed out and pressed backspace.. gone), "I'll Wait", by Van Halen started playing in my headphones. In my mind, I was thrust back into the late 80's. I was inside the arcade/corner shop, which many would stop by, on the way to our Junior High School. As much as I didn't care for cigarette smoke, it was a small price to pay, because games were 2 credits for a quarter! in fact, I met my longest friend there. We used to play Mario Bros. Sometimes we would play as a team; other times, we would play competitively. We still talk about those times to this day. I was very fortunate to have my Atari 5200, because the Mario Bros version was better than other conversions of the time. In many ways, it even outshines the NES version in animation and competitive nuances. We would sit and play that game all night at times. As much fun as it was, it was still a treat to play the arcade version. Of course we wished we could have our own arcade machine, but that just wasn't realistic at the time. Those are some great memories. Who would have thought that wishing for arcade perfect (or even better than we had) would be just as great of a memory? Pac-Man is probably the game that changed my life. Just as there are memories of actually enjoying the 2600 Pac-Man, I have just as many fond memories drooling over the Sear's catalog, because the Atari 400/800 computers had a version with the same maze layout. The sounds were closer than I ever imagined a home version could be. When the 5200 was released, I was finally able to obtain that version. It was even better than the computer version, because the high score racked up during gameplay, and it had the intermission cut scenes. I was so enamored with it. However, I still longed for that crunchy "whacka", when I dropped a quarter into the actual arcade machine. It wasn't the same. Donkey Kong was another favorite. I had a friend with a ColecoVision. While I was very hung up on that version, it was very lacking. The graphics were very sharp, but it had very few on screen enemies, it was slow, and it was very glitchy. It was still fun. It was like an alternate. I couldn't afford to also own a ColecoVision, and I personally thought the 5200 conversions were more detail oriented. One day, I noticed Donkey Kong in an Atari Computer brochure. Could this be? The 5200 and A8s (Atari 8-bit computers) were just different arrangements of the same hardware. The version I saw had the missing "crazy barrels", "Springers", and the Conveyor level. I later found out that Atari had the computer rights, but they could not produce the video game system version. Now I had to pine after an Atari A8 if I wanted the best Donkey Kong home version. I can't count how much time I spent re-reading that catalog and looking at that still picture. It came to life in my imagination. One of the major retail catalogs later got another screen shot. It just all added to the image in my mind. Just when the 5200 was getting some unique games, such as Pengo and Space Dungeon, Atari announced the 7800. I was a little disappointed, because I felt the 5200 was just starting to see its potential. I had two articles on the 7800. The first was announcing the new system. It touted virtually unlimited sprites, with virtually unlimited colors. The pictures were crude drawing, as screenshots were not common back in the day. I wasn't sure how the game would actually look. I assumed they would be higher resolution, since the current A8/5200 fell a little short on detail at times. The extra colors sounded nice. I assumed the sound would be just as good, if not better. it was also backward compatible with the Atari 2600, which didn't seem like such a big deal in this generation. I was thankful that there would be a module to allow my 5200 to play 7800 games. I was hopeful that my deluxe 5200 TrakBall would be compatible. The second article I had stated that Atari had dropped the 7800. It was a sad article, stating what could have been. At that point, I figured I would never know what incredible capabilities this Atari system possessed. Even though, I can't even count the number of times I re-read those articles. I still fondly look back on how great I dreamed it would be. I still have the tattered magazines. When I look at them, I feel that same excitement, even though the actual system is in my current basement. I've seen how badly the 7800 missed the mark of my imagination, and I still enjoy the memory of wanting one. Around 1985/1986, Mom and Dad said I could get a new video game system. It was a gift for some achievement in school. I heard the 7800 was finally released. I was anxious to get to see how amazing this Maria chip is. I would finally get to see the system that would blow away my beloved 5200. They took me to Children's Palace. There were no systems in stock. I looked at the back of the game boxes. The games didn't really look much better than my 5200 versions. Ms Pac-Man looked almost the same. There weren't many games, and I began to wonder if it was as good as I had heard. They did have the Nintendo Entertainment System (NES) in stock. I took a look, and I saw graphics that were arcade realistic. Super Mario Bros looked incredible, and I couldn't tell the difference from the version at the local arcade. The pictures of my favorite classics, Donkey Kong and Mario Bros, looked spot on too. I took a chance and grabbed an NES. Man, did I dodge a bullet! I got the NES home, and I couldn't believe what I was seeing and hearing. The graphics were arcade perfect. The sound was incredible. It was unlike anything I ever thought would play on my television. I couldn't wait to get Donkey Kong and Mario Bros. I didn't see a 7800 in person until about a year later. The sprites were multi color, but the resolution was low, the colors were washed out, and the game play was choppy. I was so disappointed. Worse than any of that was the sound. Unlike some, I can't enjoy a game fully without sound. With the 7800, it's hard for me to enjoy the games because of the sound. I already had an almost arcade mirror of Galaga for my NES. Here was a 7800 version that looked like a colorful 2600 version. It sounded like it too. Apparently, Maria takes up so much processing time, it's hard for the system to draw smooth curves. Similar issues were seen in Mario Bros, where Mario leaps off the ground, ending in a crude arch. In fairness to the 7800, I have seen some redeeming homebrews. Although the 320 mode is limited, it exists. One of my favorite redeeming games is Donkey Kong Pokey. Even with the lower resolution, it would have blown me away back in the day and justified the 7800 as a successor to the A8. My point here is that I own a 7800 now, and I think I sometimes enjoy the memory of WANTING a 7800 more than I do the system itself. I think I enjoy homebrews, because they kind validate the expectations of my fond memories. As for the NES, I was blown away by Super Mario Bros, Ghost & Goblins, and Galaga. However, I was not impressed with Donkey Kong, Mario Bros, Pac-Man, or even DK Jr. While they looked better than previous versions, but they lacked the charm and challenge of the arcade counterparts. Pac-Man didn't fit in the maze, the whacka was off, and it was sluggish. Donkey Kong was missing game elements, a whole level, and it was too easy. As much as I felt the NES could have handled a perfect conversion, I am kind of thankful that I still had something to want. The 16-bit generation changed it up a little. I actually started to get into fighters. I wasn't a big fan of the 16-bit era. Sonic was fun. The only thing I cared about was that they could handle almost arcade-perfect versions of SF2, MK, MK2, SF2 Turbo, etc... This was a very fun period, because arcades were still chugging along. I have played games online with friends. It's fun, but it's not like meeting strangers at the arcade fun. It was great to be able to go to the arcade with a few close friends. They were in your corner, you played, and you went home with your close friends. At home, you practiced with your close friends. The home versions were not arcade perfect, but they were great. There's a great memory to still having that superior version to look forward to. I have great memories of wishing I had the arcade version at home. When PS1 came out, I saw the writing on the wall. Ridge Racer, Tekken, and Namco Classics were all about as close to the arcade as I could tell. Memory restrictions were an obstacle for games like MK3, as were loading times, but they were still pretty good. I think this was the crossing point. After this, games at home were pretty much arcade quality. The arcade was dying. Fast forward to today. I caught myself in a nostalgic mood. I now own about every system I have ever owned or wanted. Every system has some sort of SD card to play ROMs, except the 7800, for which I made my own EPROM carts. I can play most games on my PC, phone, PSP, GP2X, etc., via emulation. I even bought a few of my favorite arcade cabinets. When it comes to video games, there's not much that I badly want, but yet I still felt something was missing. That didn't make sense to me. One day, I realized that I think I enjoy wanting as much as having. Some of my fondest memories are wanting. They were looking at still magazine pictures and imagining what it would be like to have all of those games at my disposal. It was using my imagination to dream about the day that I would have arcade quality games at home. Back then, it was only reserved for the elite, like Rick Shroeder. Could some of my fondest memories be of reading video game magazines and "wishbooks"? I think they might be. That explains why it's sometimes fun to just turn the arcade machines on and watch the attract mode. It's almost as fun to think back to the times I wished I had a quarter, as it is to actually play the game. Is that why I enjoy classic game shows so much? One of my friends once made a point that classic game shows don't really change; if you've seen one, you've seen them all. Aside from the fact that "classic" is relative and does change, there's something great about going back and remembering what it was like to WANT those childhood gems. Sometimes, it's seeing something in person that we only saw in a magazine. I then got to wondering if today's generation is missing out. Sure, they want the latest video game, but they are going to have that game when it's released. They do not have to use their imagination to make it fit the arcade counterpart. They don't have to worry about making their quarter last. There's nothing to lose. Maybe that's why I still prefer retro games. I downloaded Rayman3 the other day. The first part of the game was flying through a 3D environment. I needed to steer my character into the gems. It really felt like a lame combination of Pole Position and Pac-Man. It was lame, because there was no challenge. If I missed, I looped back through. if I am going to collect dots on a screen, I am fine doing that on my Pac-Man machine. Don't get me wrong, I appreciate the modern games, even though they are just putting lipstick on a combination of our childhood pigs. It's just that I prefer the real thing! Strangely, my XBoxOne gets more Mortal Kombat X play than anything else. lol.
  9. From the album: Arcade

    I own Arcade Scramble boards

    © 2016

  10. http://cinemassacre.com/2015/03/04/wizard-of-wor-arcade-atari-2600-5200-review-by-mike/ Wizard of Wor Arcade review throws in 2600/5200 ports as well. There's also a list of Mike's Atari 2600 collection included in the link.
  11. I've been working on a new resource for Vectrex Collectors and Enthusiasts. I call it the Definitive Guide to Vectrex Collecting. It's a website which includes all Homebrew released games and hardware (eventually original equipment). There is comparisons of all versions and variations of each release as well as pictures and information that is not available anywhere else on the internet. I've tried to offer a good amount of info relating to collecting but for more in depth information of each item, I've provided links to the Vectrex Wikia. Also included is a filterable and searchable checklist which can be used as a rarity list or resource for determining value (how many produced, whether the rom has been released, whether its still available). http://tbone1892001.wix.com/vectrex-guide
  12. Hey fellow 2600 enthusiasts, On Saturday, June 14, 2014, the free-to-the-public Sunnyvale Atari Party will take place at the Sunnyvale Public Library from 10:00 am - 4:00 pm. Please come and join Bill Kendrick and the rest of us there. There will be Atari 2600s/Flashbacks, 5200s, 7800s, XE Game System, Lynxes, Jaguars, arcade machines, Atari 8-bit computers, Atari STs, and modern PCs emulating the classic consoles. In addition, we are fortunate enough to have two legendary ex-Atari employees who will be speaking. The first is Al Alcorn, Atari employee #3, builder of Pong, who worked on the Atari 2600, Atari's holographics, and countless other items. He later became an Apple Fellow*. And then there's Dan "The TrakBall Man" Kramer who is personally responsible for the 2600 and 5200 TrakBall Controllers, amongst many other projects during his time at Atari Inc. He is also promising to show off some prototype hardware as well. http://www.newbreeds...tariparty/2014/ Sunnyvale CA is, of course, Atari's old hometown. Please visit the website link above for more details. Volunteers are also welcome. This is a kid-friendly event so bring the whole family... *If you've watched the recent Steve Jobs film [Jobs], Mr. Alcorn is represented in the film. He's referred to as "Al" during the Atari scenes and "he" is the one who informs Jobs that he's "an a$$hole".
  13. I have an interesting joystick from Spain: Telemach 200. I'm looking to trade for other rare joysticks. The joystick has arcade components, Industria Lorenzo stick. It has a 9 pin connector. I use it on 2600. There is a switch on the back for other systems, (Amiga?). There are 4 suction cups on the bottom. I'm most interested in homebrew joysticks. But also various rare or quality that I don't already have. I mainly play 2600. Also Vectrex. I can use db15 gameport analog joysticks on Atari with an adapter that I have, which I like and which is another trade option. Possibly arcade or industrial joystick components. Old Pong console modded to work as VCS Paddle controllers!!!! ... Atari Game Brain, H.E.R.O., Montezuma's Revenge... VecMulti for Vectrex..
  14. We are looking for high quality pictures of a Star Castle cabinet. Is there anyone who can provide those to us? Or who knows someone we could try to contact? Any help is welcome. Thanks in advance!
  15. Hello to all, As a fellow collector of 20+ arcade machines, I wanted to share a PC game for those of us arcade collectors who actually also enjoy some console and PC gaming and collecting (gasp! They exist?) There is currently a game named Arcadecraft on Steam, which is a "Arcade Tycoon" type of indy sim game that allows you to run your own 80's arcade, The idea looks very entertaining to me, even if the arcade games in it are made up games. It is coming out for X-Box Live, but the developer, Firebase, is very interested in releasing it for PC. For the PC version they need to develop a replacement for X-Box avatars for the characters that play your arcade games, so the PC version will need a little more interest to get it released. This brings me to my point, I would like to ask anyone who would be interested in this game to go vote for it on Steam Greenlight. Without votes here, then we may never see a PC version. Anyway, check it out on it's Steam page and look at the preview, and I think you will agree that this looks pretty dang cool. http://steamcommunity.com/sharedfiles/filedetails/?id=101948773 Please help out Firebase by voting for Arcadecraft, and perhaps even their other game, Orbitron, If either or both games can get the green light to be on Steam, it will certainly help Firebase (It's just 2 guys) decide to release the game on PC. I have waited a long time for just such a game, and the fact that it's indy means it should be fairly inexpensive, Thanks for taking the time to look!
  16. I have a copy of this for my PS2 slim. I was wondering what other AA members thought of this arcade compilation. Do you think it's close to/spot on with the original arcade games? And what do you think of the more "modern" versions of some of them? Opinions wanted!
  17. Hi All, I am looking to acquire an old game token from the Funway Freeway arcades. the one I am looking for would have been issued for the Tulsa, Oklahoma locations. -V
  18. The Free Arcade Token promotion is back! Same rules as last year. Find the secret word on the web site, send in your mailing address, get a token in the mail. This year the coins have a brand new double sided design. On the front of the coin you have the "attack fighter" and on the back you have the "pixel invader." The coins are available in gold and silver and are limited to a run of 1,000 each. MORE PICS HERE http://digthatbox.co..._away_2013.html BONUS: This year there is a contest to go along with the give away. 5 randomly chosen people will receive one of the following prizes. Hyperkin Retro N3 Game Console with 3 Games and a Light Gun! Sega Genesis 80 Games Classic Console with Wireless Controllers! Ultimate Game Pack: One Game for Every System and PC! GameStop Gift Card or iTunes Gift Card! The Spam Prize: A Nice Collection of Spam Related Memorabilia and a REAL CAN OF SPAM! For people concerned about privacy or spam: Please be sure to post here if you win one of the big prizes. Best of luck! Special Thanks to Atari Age for allowing us to post this topic!
  19. iesposta

    Try

    From the album: DK 2600 Jumpman

  20. From the album: Arcade

    I own Arcade Scramble. One game I can legally emulate in MAME.

    © 2016

  21. I just wanted to share with you my current project. I modified a Donkey Kong 2600 rom to look more like the arcade version. I'm fond with how it's turning out, especially Mario's sprite. I hope you enjoy playing the rom! (Note: There is a glitch with Mario's hat if he jumps at the top of the first level. I hope someone can try to fix that). DK.bin
  22. So I was reading an issue of Electronic Games and a reviewer was going on about how much he loved the port of the 1981 arcade game Space Dungeon on the Atari 5200. He only wished he could tie two controllers together so that he could play it better. And he couldn't understand why the arcade game wasn't more successful than it was. In my mind, the answer is that the arcade game is too damn tough. So here's what I'd recommend if you want to get into this game: Throw MAME for XBOX onto a modded original XBOX. The game is already mapped as: Left analog stick = move Right analog stick = fire Then map the coin-op settings to the d-pad and set the arcade machine Location Programming to: Ships per game = 6 Bonus Increment (000) to 1 I originally tried setting ships per game higher, but it seems to ignore anything past 6. So I instead opted to set it as a bonus ship for every 1000 points. The game's laid out on a 6x6 grid. It's a bit like playing Robotron on a huge map. There's continuity, so monsters will follow you from room to room. There's also a timer, so the longer you wait around, the more waves of monsters will appear. Similar to Gauntlet, there's a thief on level 2. So if you can't find any treasure, he's the reason why. Once you nab him, he'll drop all the treasure. You'll drop all your treasure in the room you were killed in. The flashing square on the map marks the last room that you died in. The light yellow square is the room you're currently in. On each level, you collect treasure (crosses and asterisks). Bring those to the room marked in dark yellow and drop them off in the box that reads, "Collect Bonus". That'll take you to level 2. Similar to Xenophobe, you don't have to collect all of the treasure to qualify for moving on to the next level of the dungeon. Enjoy! https://en.wikipedia.org/wiki/Space_Dungeon https://www.arcade-museum.com/game_detail.php?game_id=9648 https://www.giantbomb.com/space-dungeon/3030-19413/
  23. Has anyone else found themselves stuck at this screen with no way to advance to the next sscreen or get to the next stage?
  24. Hey fellow Jaguar fans, On Saturday, June 14, 2014, the free-to-the-public Sunnyvale Atari Party will take place at the Sunnyvale Public Library from 10:00 am - 4:00 pm. Please come and join Bill Kendrick and the rest of us there. There will be Atari 2600s/Flashbacks, 5200s, 7800s, XE Game System, Lynxes, Jaguars, arcade machines, Atari 8-bit computers, Atari STs, and modern PCs emulating the classic consoles. In addition, we are fortunate enough to have two legendary ex-Atari employees who will be speaking. The first is Al Alcorn, Atari employee #3, builder of Pong, who worked on the Atari 2600, Atari's holographics, and countless other items. He later became an Apple Fellow*. And then there's Dan "The TrakBall Man" Kramer who is personally responsible for the 2600 and 5200 TrakBall Controllers, amongst many other projects during his time at Atari Inc. He is also promising to show off some prototype hardware as well. http://www.newbreeds...tariparty/2014/ Sunnyvale CA is, of course, Atari's old hometown. Please visit the website link above for more details. Volunteers are also welcome. And there may be present a custom Jaguar paddle controller for use with Tempest 2000. This is a kid-friendly event so bring the whole family... *If you've watched the recent Steve Jobs film [Jobs], Mr. Alcorn is represented in the film. He's referred to as "Al" during the Atari scenes and "he" is the one who tells Jobs that he's "an a$$hole".
  25. Hey fellow Lynx fans, On Saturday, June 14, 2014, the free-to-the-public Sunnyvale Atari Party will take place at the Sunnyvale Public Library from 10:00 am - 4:00 pm. Please come and join Bill Kendrick and the rest of us there. There will be Atari 2600s/Flashbacks, 5200s, 7800s, XE Game System, Lynxes, Jaguars, arcade machines, Atari 8-bit computers, Atari STs, and modern PCs emulating the classic consoles. In addition, we are fortunate enough to have two legendary ex-Atari employees who will be speaking. The first is Al Alcorn, Atari employee #3, builder of Pong, who worked on the Atari 2600, Atari's holographics, and countless other items. He later became an Apple Fellow*. And then there's Dan "The TrakBall Man" Kramer who is personally responsible for the 2600 and 5200 TrakBall Controllers, amongst many other projects during his time at Atari Inc. He is also promising to show off some prototype hardware as well. http://www.newbreeds...tariparty/2014/ Sunnyvale CA is, of course, Atari's old hometown. Please visit the website link above for more details. Volunteers are also welcome. And bring your Lynxes…maybe we can ComLynx a bunch of them together! This is a kid-friendly event so bring the whole family... *If you've watched the recent Steve Jobs film [Jobs], Mr. Alcorn is represented in the film. He's referred to as "Al" during the Atari scenes and "he" is the one who tells Jobs that he's "an a$$hole".
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