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Showing results for tags 'BEEPER'.
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author: Galgox song: Warming up binary file: 5023 B compressed binary file: 1678 B - 33% of the original length warmingup.atr warmingup.mp3
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MusicStudio Engine for GTIA (source code) opt h+l+o+ gractl equ $d01d consol equ $d01f skctl equ $d20f dmactl equ $d400 nmien equ $d40e S_REG equ $f0 speed equ $f1 _channel equ $f2 ; 4 byte org $2000 run_adr sei lda #$00 sta nmien sta gractl sta dmactl music_studio_stack tsx stx S_REG ldx #$03 _lch lda _ch1,x sta _channel,x dex bpl _lch _loop lda skctl and #$04 bne _cont ldx S_REG txs rts _cont ldx #$00 _load lda (_channel,x) bpl _80_1 lda _ch1,x sta _channel,x lda _ch1+1,x sta _channel+1,x lda (_channel,x) _80_1 inc _channel,x bne _80_2 inc _channel+1,x _80_2 tay lda _nuty,y pha pha pha sec sbc #$01 pha beq _80_en1 lda #$08 _80_en1 pha lda #$00 pha txa eor #%10 tax bne _load tay ; =0 lda music_speed sta speed _iloop tsx _2kolej lda $0101,x sta consol dec $0105,x bne _2kl eor $0102,x sta $0101,x lda $0106,x sta $0105,x lda $0104,x cmp #$20 bcs _2kl inc $0106,x _2kl dec $0103,x bne _2kn lda $0101,x eor $0102,x sta $0101,x lda $0106,x sta $0103,x dec $0103,x _2kn txa ;clc ; too slow, replace with sbx ;adc #$06 ;tax sbx #$100-$06 ; +6 cpx S_REG bne _2kolej dey bne _iloop dec speed bne _iloop txs jmp _loop _nuty .byte $FF,$F0,$E3,$D7,$CB,$C0,$B4,$AB .byte $A1,$97,$90,$88,$80,$79,$72,$6C .byte $66,$60,$5B,$56,$51,$4C,$48,$44 .byte $40,$3D,$39,$36,$33,$30,$2D,$2B .byte $28,$26,$24,$22,$20,$1E,$1C,$1B .byte $19,$18,$17,$15,$14,$13,$12,$11 .byte $10,$01 music_speed .byte $0f _ch1 .word kanal1 _ch2 .word kanal2 kanal1 .byte $00,$0C,$00,$0C,$00,$0C,$00,$0C .byte $08,$14,$08,$14,$05,$11,$05,$11 .byte $00,$0C,$00,$0C,$00,$0C,$00,$0C .byte $08,$14,$08,$14,$05,$11,$05,$07 .byte $00,$0C,$00,$0C,$00,$0C,$00,$0C .byte $08,$14,$08,$14,$05,$11,$05,$07 .byte $00,$0C,$00,$0C,$00,$0C,$00,$0C .byte $08,$14,$08,$14,$05,$11,$05,$07 .byte $00,$0C,$25,$0C,$00,$0C,$25,$0C .byte $03,$0F,$25,$0F,$03,$0F,$25,$25 .byte $08,$14,$25,$14,$08,$14,$25,$14 .byte $05,$11,$25,$11,$05,$11,$25,$25 .byte $00,$0C,$25,$0C,$00,$0C,$00,$0C .byte $03,$0F,$25,$0F,$03,$0F,$25,$0F .byte $08,$14,$25,$14,$08,$14,$25,$14 .byte $05,$11,$25,$11,$07,$25,$25,$25 .byte $03,$0F,$25,$0F,$03,$0F,$25,$0F .byte $05,$11,$25,$11,$05,$11,$25,$25 .byte $00,$0C,$25,$0C,$00,$0C,$25,$0C .byte $0A,$16,$25,$16,$0A,$25,$0A,$25 .byte $03,$0F,$25,$0F,$03,$0F,$25,$25 .byte $05,$11,$25,$11,$05,$11,$25,$25 .byte $00,$0C,$25,$0C,$00,$0C,$25,$0C .byte $0A,$16,$25,$16,$0A,$25,$0A,$25 .byte $00,$0C,$25,$0C,$00,$0C,$25,$0C .byte $00,$0C,$25,$0C,$07,$05,$25,$25 .byte $00,$0C,$25,$0C,$00,$0C,$25,$0C .byte $00,$0C,$25,$0C,$07,$25,$03,$25 .byte $30,$30,$31,$30,$30,$31,$2D,$2D .byte $31,$2B,$2B,$31,$27,$31,$27,$31 .byte $30,$30,$30,$30,$30,$30,$2D,$2D .byte $2D,$2A,$2A,$2A,$27,$27,$27,$27 .byte $18,$1F,$18,$1D,$1F,$18,$22,$1F .byte $18,$1D,$1F,$18,$24,$1F,$22,$24 .byte $18,$1F,$22,$1D,$1F,$18,$22,$1F .byte $18,$1D,$1B,$1F,$1A,$1D,$16,$1A .byte $18,$1F,$18,$1D,$1F,$18,$22,$1F .byte $18,$1D,$1F,$18,$24,$1F,$22,$24 .byte $18,$1F,$22,$1D,$1F,$18,$22,$1F .byte $18,$1D,$1B,$18,$1A,$1B,$16,$1A .byte $ff kanal2 .byte $00,$0C,$00,$0C,$00,$0C,$00,$0C .byte $08,$14,$08,$14,$05,$11,$05,$11 .byte $00,$0C,$00,$0C,$00,$0C,$00,$0C .byte $08,$14,$08,$14,$05,$11,$05,$07 .byte $00,$0C,$25,$0C,$00,$0C,$25,$0C .byte $08,$14,$25,$14,$05,$11,$25,$25 .byte $00,$0C,$25,$0C,$00,$0C,$25,$0C .byte $08,$14,$25,$14,$05,$25,$05,$25 .byte $1F,$0C,$1F,$0C,$1D,$1F,$00,$18 .byte $03,$18,$1B,$18,$03,$18,$1B,$18 .byte $1F,$14,$1F,$14,$1D,$1F,$08,$18 .byte $05,$18,$1B,$18,$1F,$1D,$1B,$1D .byte $1F,$0C,$1F,$0C,$1D,$1B,$25,$18 .byte $03,$18,$1B,$18,$03,$18,$1F,$18 .byte $1F,$14,$1F,$14,$1D,$1B,$08,$18 .byte $05,$18,$1B,$1D,$1F,$1D,$1B,$1A .byte $18,$0F,$18,$0F,$16,$18,$03,$13 .byte $05,$18,$1B,$1D,$1F,$1D,$1B,$1D .byte $18,$0C,$1A,$0C,$1B,$18,$00,$1F .byte $0A,$1D,$1B,$1D,$1F,$1D,$1B,$1D .byte $18,$0F,$18,$0F,$16,$18,$03,$13 .byte $05,$1D,$1B,$1D,$1F,$1D,$1B,$1A .byte $18,$0C,$18,$1A,$1B,$18,$00,$1F .byte $0A,$1F,$1D,$1B,$1D,$1B,$1A,$16 .byte $00,$0C,$00,$0C,$00,$0C,$00,$0C .byte $00,$0C,$00,$0C,$07,$05,$03,$05 .byte $00,$0C,$00,$0C,$00,$0C,$00,$0C .byte $00,$0C,$00,$0C,$07,$05,$03,$02 .byte $30,$30,$30,$30,$30,$30,$2D,$2D .byte $2D,$2B,$2B,$2A,$27,$27,$27,$27 .byte $30,$30,$31,$30,$30,$31,$2D,$2D .byte $31,$2A,$2A,$31,$27,$31,$27,$31 .byte $18,$1F,$31,$1D,$1F,$31,$22,$1F .byte $31,$1D,$1F,$31,$24,$31,$22,$31 .byte $18,$1F,$31,$1D,$1F,$31,$22,$1F .byte $31,$1D,$1B,$31,$1A,$31,$16,$31 .byte $18,$1F,$31,$1D,$1F,$31,$22,$1F .byte $31,$1D,$1F,$31,$24,$31,$22,$31 .byte $18,$1F,$31,$1D,$1F,$31,$22,$1F .byte $31,$1D,$1B,$31,$1A,$31,$16,$31 .byte $ff org $2e0 .word a(run_adr) music_studio_stack.obx
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TRITONE (advanced beeper engine) is comming... played on GTIA: http://atari.pl/droid.mp3 http://atari.pl/ixerion.mp3 converter from .xm 2 GTIA soon
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test version: http://atari.pl/veeblefetzer.mp3 http://atari.pl/veeblefetzer.xex about Phaser1: http://battleofthebits.org/lyceum/View/Phaser1
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Hi, Let me present the new XXL's collection of tracks played by GTIA chip, called Beep'em All 5. It uses one of the newest 1-bit engines Phaser1 (in DIGI and SYNTH version). All the works from this collection were composed by Jredd with Beepola PC editor. Title screen was created by Odyn1ec, while the graphics of the "faces" synchronised with the music - by me There are 4096 different combinations of those “heads” and they were originally prepared for “Calamanis” game. The graphics had to be implemented in low-resolution mode (GR.3), otherwise sound quality would suffer. The controls (SPACE on the title screen - help): up / down - change of pace SPACE - DMA ON / OFF 1/2/3 - channels ON shift +1/2/3 - channels OFF ESC - return to the main screen “Beep'em All 5” can be downloaded from here code: Krzysztof "XXL" Dudek music: Trevin "Jredd" Hughes graphics: Odyn1ec, Adam Wachowski
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New 1-bit GTIA player. 3-channels, samples (3-4KB LZ4 packed). http://atari.pl/stellar.mp3 music by MisterBEEP
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GTIA music collectrion afterparty bugfix version: - Revised names of three tracks - LS type1 bugfix (two tracks) - add Rocky gfx http://xxl.atari.pl/download/beepemall4.atr
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first attempt to 5 channels QCHAN engine for GTIA. four channels of tone with independend volumes control, per-pattern tempo and decays.One channel of interrupting drums. edytor: milky tracker (.xm) http://atari.pl/qchan.obx music by MisterBEEP better use real atari for this and... turn up :-)
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http://www.youtube.com/watch?v=_SPIG-pi4Ro&feature=youtu.be Gtia 1-bit Music 0:00-2:20 - Atascii (FastTracker > LyndonSharp Engine) 2:20-4:05 - Atascii ii (FastTracker > LyndonSharp Engine) 4:05-5:00 - Hurry! (1Tracker > LyndonSharp Engine) stuff: http://www.un8bg.com/stuff/g2012p1.atr http://www.un8bg.com/stuff/g2012p2.atr