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Found 3 results

  1. Over the next few months I'm going to be uploading to YouTube video art programs created on the Astrocade. I'll post all of the links to them in this thread; this is the first of them. I have uploaded a ten minute video of the Viper Test Pattern by Alternative Engineering. This is a video art program for the Bally Arcade/Astrocade that was released in 1981. It requires a RAM Expansion and an extended BASIC, such as Vipersoft BASIC or Blue Ram BASIC. I captured this video using my Framemeister setup, which is quite extensive and complicated. I plan to document it sometime in the next few months. For now, just know that this video was captured from an Astrocade with RF out. This video is one of about 60 video art programs that I've recorded over the last few weeks. The other video art programs were all written in Bally BASIC or "AstroBASIC." The extra colors of this Viper Test Pattern are neat to those who know the limitations of the original Astrocade BASIC cartridges. That's why I chose to upload this one to YouTube first. According to The BASIC Express newsletter, "The program puts up a gorgeous ever-changing complex pattern on the screen. You would swear that 32 different colors are on screen at the same time." This is a neat program that uses some of the features of extended BASIC (such as the CIRCLE command) and the additional colors that are not available without using machine language from Bally BASIC or "AstroBASIC." This video art program was released on a cassette tape with Viper 1 RAM Expansion. It also appeared in July/August 1981 The BASIC Express newsletter (Vol. 3, Pages 26-27) and the December 1981 Arcadian newsletter (Vol. 4, Page 19). As I said, over the next few months I'll be uploading additional video art to YouTube. For now, enjoy one of the precious few videos that shows-off extended BASIC on the Astrocade. Adam
  2. I have added a 38-minute video of Ken Lill's Blue Ram Operating Guide to YouTube. The first eight minutes of the video are an overview of the "Guide," while the rest of the video is the tutorial that Ken wrote. You can watch it on YouTube here: If you're interested in downloading a higher-quality video (2.43GB, 720p, 10Mbs, MP4) to watch on your TV or computer, then you can get that at archive.org, here: https://archive.org/details/BlueRamOperatingGuidebyKenLill The Blue Ram Operating Guide by Ken Lill is a Blue Ram BASIC tutorial written for the Bally Arcade/ Astrocade in 1984. The Blue Ram Operating Guide loads using the Perkins Engineering Blue Ram RAM expansion for the Bally Arcade/Astrocade. The "Guide" is an interactive tutorial which starts out explaining the operation of the Blue Ram hardware-- how to connect it to the Astrocade, what the switches do, and more. This includes some images and animations. The later sections are mostly text explaining the new commands in Blue Ram BASIC. The Blue Ram Operating Guide requires 16K of expansion RAM and is used from four cassette tape loads (actually, each load is three separate loads). When the load is done, it tells the user to turn off the tape (i.e. stop playing the archived file). It also tells the user when to turn the tape back on again. Then the program automatically senses when the new load is started. It then asks the user to wait for the load and then goes through its explanation again. It took Ken Lill over three months to create the tape that shows almost all of the features of the Blue Ram BASIC 1.1 in "real time." The tutorial actually shows on the screen what each feature does and how to use it, rather than the user needing to go through the manual and look up how the new Blue Ram BASIC commands work. The video is split into three main parts: 0:00 - Narration and overview of Blue Ram Operating Guide 7:40 - Blue Ram Operating Guide (video of all four parts of the tutorial) 37:21 - End Credits If you're curious about the extra features of Blue Ram BASIC 1.1, then you will enjoy this tutorial for Astrocade users. This video makes a great follow-up to the overview that I made of the Blue Ram hardware last week. If you missed that video, then you can read about it in this post: http://atariage.com/forums/topic/278894-blue-ram-expansion-for-astrocade-hardware-overview/ The Blue Ram hardware is a mystery to many Astrocade fans. Hopefully this video helps to shed some light on this otherwise niche area of the Astrocade that few have seen before now. Adam
  3. I have created a video overview of the Blue Ram hardware expansion for the Bally Arcade/Astrocade. It includes video of the hardware, as well as video of ten examples programs. You can watch the overview on YouTube, here: You can watch or download the 3GB, 720p, 10Mbs video on Archive.org, here: https://archive.org/details/BlueRamHardwareExpansionbyPerkinsEngineeringVideoOverview The Blue Ram expansion was created by Perkins Engineering. It was first released in 1980 as a 4KB RAM expansion for the Bally Arcade/Astrocade. The Blue Ram was originally meant as a stop-gap upgrade until Bally released the add-under (AKA the ZGRASS) keyboard/upgrade. When the add-under was never released, the Blue Ram became one of three available RAM upgrades for the Astrocade. Here is some additional information about the Blue Ram from the "Bally/Astrocade Game Cartridge and Hardware FAQ:" "The Blue Ram plugs into the 50-pin connector on the back of the Astrocade and expands the programming capabilities of the Astrocade. Available either fully assembled or as a kit, it was originally released in June, 1980 as a 4K unit. Over the next couple of years the memory capacity increased, so several different versions exist (4K, 8K, 16K and a small handful of 32K versions). Several confirmed accessories for this unit were released, including: keyboard, printer interface, modem interface, EPROM burner and BSR controller. The Blue Ram could be switched into a mode that simulated a cartridge; several of the third-party game cartridges were programmed using this unit and either the Machine Language Manager cartridge or the Blue Ram Utility." This video covers the Blue Ram in detail, including explanations of how the extra hardware, such as the Blue Ram keyboard, plugs into the ZIF socket. Details of how the three toggle switches (Range, Mode and tape I/O) work are also provided. Without examples, it's hard to get a clear idea of what the Blue Ram can be used for by a user. Short videos of ten different pieces of software are shown that require a Blue Ram and are written in either Blue Ram BASIC or machine language (or a combination of both). The ten videos that are shown after the explanation of the Blue Ram hardware are: 1) Four Blue Ram BASIC (BRB) games by WaveMakers (Mike Peace): 1. Gate Escape 2. Monkey Jump 3. Outpost 19 4. Wack-A-Mole 2) Two other BRB games: 5. Astro Zap, by George Moses 6. Snake Snack, by Ken Lill. 3) Two Perkins Engineering products: 7. Blue Ram BASIC 8. Blue Ram Operating Guide (by Ken Lill) 9. Blue Ram Utility 4) Programs for External Hardware: 10. Plotter Drive Program with Space Shuttle and Robot - By Leroy Flamm Some of these programs, if used from the UltiMuli Multicart, are also compatible with the Lil' White Ram that was created by Ken Lill and Michael White. Enjoy the video! Adam
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