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Found 5 results

  1. A few years ago I was playing around with the Infocom Interpreter, trying to make it compatible with the F18A 80 column mode. In the original 80 column interpreter, the pattern descriptor table was relocated to VRAM bank #1, something that only exists with a V9938 configuration. The attached disk contains a version of the interpreter (ZORKF18A) modified to work within the constraints of the original 16K of VRAM. I have tested the program with both Classic99 and js99er. I do not currently have my F18A system up and running, so it would be helpful if someone would give this a whirl on the real hardware. Thanks to Shift838 for his help gathering the missing details to make this possible. If successful, I will update the other interpreter(s) that are needed for the ported games. (The game files have been validated using the $VERIFY command) ZORK1.dsk
  2. I've acquired some Atari 8-bit diskette sets. I thought since I collect mainly cartridges I'd see who might be interested in some of these. The prize of the collection is the Infocom Suspended "Masked" version. These have been untouched for 25 years. This is the one of the best copies I have seen. I don't think it was used. Please PM me if you're interested in it. I would love to trade for A8 cartridges if possible.
  3. The Zork trilogy already exists as a playable Portfolio DOS file. Does anyone know of any other Infocom games that have been ported to work with the Portfolio? I have 384K to play with, but am obviously limited to DOS 2.11 and understand that the display limitations may cause gameplay glitches.
  4. Hey all, we'll go ahead and post this a little early... presenting... the interview with Michael Berlyn the creator of Bubsy Bobcat!!! SpongeFox and I had a blast talking to Michael as he talked about a few of his projects from OO Topos his earliest game, projects at Infocom (Infidel, Cutthroats, Fooblitzky, and Suspended) as well as his musical experience "Hot Mustard", and his latest addictive iOS game, Ogg. And naturally lots and lots of behind the scenes on the creation of Bubsy Bobcat, the mascot that Accolade banked on to save their company and succeeded! Mike (as he asked to be called, not Mr. Berlyn) really enjoyed the illustrations of SpongeFox as you can see in the interview, so this would be a great time to share some illiustrations that have piled up while I was editing interviews in the last month. Here is what SpongeFox doodled during the interview: Ironically Mike mentioned that Bubsy was based in character on a dog they had at the time. These were actually drawn by SpongeFox a week before the interview. Only other news is that I am working with Shinto as he wraps up his Bubsy episode for the Atari Jaguar Game by Game podcast. I'm thankful to Shinto for having that episode as a motivation to reach out and interview Faran Thomason and Michael Berlyn in research for the podcast. Been a Tea-riffic experience!
  5. Hello there, I have a few Infocom text adventure games complete in box that I will be testing this weekend before i put up for sale. I've had these for a while and wasn't really planning on selling them but have to pay bills. The games are MoonMist, The Witness and Deadline. Any idea of how much they might be worth would be greatly appreciated. Thanks.
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