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Blogs

  • BinaryGoddess' Blog
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  • Random Terrain's Tetraternarium
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  • Being Of The Importance Of Shallow Musing.
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  • Liveinabin's scribbles
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  • Ransom's Random Posts
  • www.toyratt.com's Blog
  • RonPrice's Blog
  • s0c7's Blog
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  • EG's code blog
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  • Iwan´s Irrational!
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  • Noelio's Blog
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  • For Next
  • Take 'Em To The Woodshed
  • bankockor Blog
  • Kelp Entertainment
  • 2600 Fun Blogs
  • PinBlog
  • IHATETHEBEARS' BLOG
  • Atari Fan made Documentary
  • Flashjazzcat's Blog
  • THE 1 2 P's Demo/Import/Gaming Blog
  • STGuy1040's Blog
  • enyalives' Blog
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  • The Word Of Ogma
  • GC's blog
  • nanobug's monument of geekiness
  • dogcorn's Blog
  • I Can't Think of a Catchy Title
  • please help and share story
  • ivop's Blog
  • what is the chicago basment
  • Cheat Blog
  • zeropolis79's Blog
  • My video game library
  • the.golden.ax's "Oh my Blog"
  • ValuGamer
  • wolfpackmommy's Blog
  • Z80GUY's Blog
  • jwierer's Blog
  • kroogur's Korner
  • Verbal Compost
  • Frizo's Collecting Adventure!
  • Old School Gamer Review
  • ...
  • Rybags' Blog
  • BDW's Blog
  • tweetmemory's Blog
  • toptenmaterial's Blog
  • grafix's Bit Mouse Playhouse
  • S1500's Blog
  • hackerb9's blog
  • EricBall's Tech Projects (PRIVATE)
  • MagitekAngel's Blog
  • I created this second blog on accident and now I can't figure out how to delete it.
  • keilbaca's Blog
  • TestBot4's Blog
  • Old School Gamer Review
  • The Mario Blog
  • GideonsDad's Blog
  • GideonsDad's Blog
  • GideonsDad's Blog
  • Horst's Blog
  • JIMPACK's Blog
  • Blogpocalypse
  • simonl's Blog
  • creeping insanity
  • Sonic R's Blog
  • CebusCapucinis' Blog
  • Syntax Terror Games
  • NCN's Blog
  • A Wandering Shadow's Travels
  • Arjak's Blog
  • 2600Lives' Blog
  • 2600Lives' Blog
  • Kiwi's Blog
  • Stephen's A8 Blog
  • Zero One
  • Troglodyte's Blog
  • Austin's Blog
  • Robert Hurst
  • This Is Reality Control
  • Animan's Blog Of Unusual Objectionalities
  • Devbinks' Blog
  • a1t3r3g0's Blog
  • The 7800 blog
  • 4Ks' Blog
  • carmel_andrews' Blog
  • iratanam's Blog
  • junkmail's RDE&P Blog
  • Lynxman's FlashCard Blog
  • JagMX's Blog
  • The Wreckening
  • roberto's Blog
  • Incagold's Blog
  • lost blog
  • kurtzzzz's Blog
  • Guitarman's Blog
  • Robert @ AtariAge
  • otaku's Blog
  • otaku's Blog
  • revolutionika's Blog
  • thund3r's Blog
  • edweird13's Blog
  • edweird13's Blog
  • That's what she said.
  • Hitachi's Blog
  • The (hopefully) weekly rant
  • Goochman's Marketplace Blog
  • Marc Oberhäuser's Blog
  • Masquane's AtariAge Blog
  • satan165's Dusty Video Game Museum
  • lazyhoboguy's Blog
  • Retail hell (The EB years)
  • Vectrexer's Blog
  • Game Maker to Game Dev
  • Retro Gaming Corporation
  • Hulsie's Blog
  • Tr3vor's Blog
  • Dryfter's Blog
  • Why Are You Even Reading This?
  • Xuel's Blog
  • GamingMagz
  • travelvietnam's Blog
  • pacmanplayer's Blog
  • TheLunarFox's Blog
  • caver's Blog
  • Atari 2600 for sale with 7 games 2 controllers
  • A Ramblin' Man
  • toiletunes' Blog
  • Justin Payne's Blog
  • ebot
  • Markvergeer's Blog
  • GEOMETRY WARS ATARI 2600
  • LEW2600's Blog
  • Pac-Man Vs Puck-Man's Blog
  • Bri's House
  • Les Frères Baudrand's Blog
  • Secure Your E-Commerce Business With ClickSSL.com
  • raskar42
  • The P3 Studio
  • Bydo's Blog
  • defender666's Blog
  • TheSSLstore - SSL certificates Validity
  • Chuplayer's Blog
  • pacman100000's Blog
  • POKEY experiments
  • JPjuice23's Blog
  • Gary Mc's Blog
  • arkade kid's Blog
  • MaXStaR's Blog
  • SUB HUNTER in A8
  • ScumSoft's Blog
  • The Social Gamer
  • Ping. Pong. Ping. Pong.
  • kgenthe's Blog
  • mapleleaves' Blog
  • Dallas' Blog
  • bfg.gamepassion's Blog
  • Esplonky's Blog
  • Fashion Jewellery's Blog
  • Gabriel's Blog
  • CJ's Ramblings
  • Dastari Creel's Blog
  • dobidy's Blog
  • dragging through the retro streets at dawn
  • Please Delete - Created by Accident
  • Nerdbloggers
  • Algus' Blog
  • Jadedrakerider
  • Appliciousblog.com
  • frederick's Blog
  • longleg's Blog
  • Brain droppings...
  • Sandra's blog
  • Bastelbutze
  • polo
  • VectorGamer's Blog
  • Maybe its a Terrible Tragedy
  • Guru Meditation
  • - - - - - -
  • The 12 Turn Program: Board Game Addiction and You
  • Tezz's projects blog
  • chonglily's Blog
  • masseo1's Blog
  • DCUltrapro's Blog
  • Disjaukifa's Blog
  • Vic George 2K3's Blog
  • Whoopdeedoo
  • ge.twik's Blog
  • DJT's High Score Blog [Test]
  • Disjaukifa's Assembly Blog
  • GonzoGamer's Blog
  • MartinP's Blog
  • marshaz's Blog
  • Pandora Jewelry's Blog
  • Blues76's Blog
  • Adam24's AtariAge Blog!
  • w1k's Blog
  • 8-bit-dreams' Blog
  • Computer Help
  • Chris++'s Blog
  • an atari story
  • JDRose
  • raz0red's Blog
  • The Forth Files
  • The Forth Files
  • A.L.L.'s Blog
  • Frankodragon's Blog Stuffs
  • Partyhaus
  • kankan313rd's Blog
  • n8littlefield's Blog
  • joshuawins99's Blog
  • ¡Viva Atari!
  • FujiSkunk's Blog
  • The hunt for the PAL Heavy Sixer
  • Liduario's Blog
  • kakpu's Blog
  • HSC Experience
  • people to fix atari Blog
  • Gronka's Blog
  • Joey Z's Atari Projects
  • cncfreak's Blog
  • Ariana585's Blog
  • 8BitBites.com
  • BrutallyHonestGamer's Blog
  • falcon_'s Blog
  • lushgirl_80's Blog
  • Lynx Links
  • bomberpunk's Blog
  • CorBlog
  • My Ideas/Rants
  • quetch's Blog
  • jamvans game hunting blog
  • CannibalCat's Blog
  • jakeLearns' Blog
  • DSC927's Blog
  • jetset's Blog
  • wibblebibble's Basic Blog
  • retrovideogamecollector's Blog
  • Sonny Rae's Blog
  • The Golden Age Arcade Historian
  • dianefox's Blog
  • DOMnation's Blog
  • segagamer99's Blog
  • RickR's Blog
  • craftsmanMIKE's Blog
  • gorf68's Blog
  • Gnuberubs Sojourn Dev Journal
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  • iesposta's Blog
  • Cool 'n' Crispy: The Blog of Iceberg_Lettuce
  • ahuffman's Blog
  • Bergum's Thoughts Blog
  • marminer's Blog
  • BubsyFan101 n CO's Pile Of Game Picks
  • I like to rant.
  • Cleaning up my 2600
  • AnimaInCorpore's Blog
  • Space Centurion's Blog
  • Coleco Pacman Simulator (CPMS)
  • ianoid's Blog
  • HLO projects
  • Retro Junky Garage
  • Sega Genesis/Mega Drive High Score Club
  • Prixel Derp
  • HuckleCat's Blog
  • AtariVCS101's Blog
  • Tales from the Game Room's Blog
  • VVHQ
  • Antichambre's Blog
  • REMOVED BY LAW AUTHORITY
  • Synthpop Universe
  • Atari 5200 Joystick Controllers
  • Top 10 Atari 2600 Games
  • Is Atari Still Cool?
  • Buying Atari on Ebay
  • matosimi's Blog
  • GadgetUK's Blog
  • The StarrLab
  • Scooter83 aka Atari 8 Bit Game Hunters' Blog
  • Buddpaul's Blog
  • TheGameCollector's Blog
  • Gamming
  • Centurion's Blog
  • GunsRs7's Blog
  • DPYushira's Entertainment Blog
  • JHL's Blog
  • Intellivision Pierce's Blog
  • Manoau2002 Game and Vinyl Blog
  • Diamond in the Rough
  • Linky's Blog
  • flashno1's Blog
  • Atari 2600 Lab
  • jennyjames' Blog
  • scrottie's Blog
  • Draven1087's Blog
  • Omegamatrix's Blog
  • MegaData Manifesto
  • Selling Atari on Ebay.
  • Unfinished Bitness
  • TI-99/4A Stuff
  • eshu's blog
  • LaXDragon's Blog
  • GozAtari8
  • Bio's Blog of Randomness
  • Out of the Pack
  • Paul Lay's Blog
  • Make Atari 2600 games w/o programming!
  • Rudy's Blog
  • kenjennings' Blog
  • The Game Pit
  • PShunny's Blog
  • Ezeray's Blog
  • Atari 2600 game maps
  • Crazy Climber Metal
  • Keith Makes Games
  • A virtual waste of virtual space
  • TheHoboInYourRoom's Blog
  • Msp Cheats Tips And Techniques To Create You A Better Gamer
  • Tursi's Blog
  • F#READY's Blog
  • bow830
  • Gernots A500 game reviews
  • Byte's Blog
  • The Atari Strikes Back
  • no code, only games now
  • wongojack's Blog
  • Lost Dragon's Blog
  • Musings of the White Lion
  • The Usotsuki Crunch
  • Gunstar's Blogs
  • Lesles12's Blog
  • Atari Randomness
  • OLD CS1's Blog
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  • Flickertail's Blog
  • Dexter's Laboratory Blog
  • ATASCI's Blog
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  • --- Ω ---'s Blog
  • mourifay's Blog
  • Zsuttle's gaming adventures
  • Doctor Clu's Space Shows
  • TWO PRINTERS ONE ADAM
  • Atari Jaguar Game Mascots
  • Learning fbForth 2.0
  • splendidnut's Blog
  • The Atari Jaguar Game by Game Podcast
  • Syzygy's Story Blog
  • Atarian Video Game Reviews
  • Caféman's Blog
  • IainGrimm's Blog
  • player1"NOT"ready's Blog
  • Alexandru George's Blog
  • BraggProductions' Blog
  • XDK.development present Microsoft Xbox One Development
  • Song I Wake Up To
  • Jeffrey.Shamblin's Blog
  • Important people who shaped the TI 99/4A World
  • My blog of stuff and things
  • David Vella's Blog
  • Osgeld's Blog
  • CyranoJ's ST Ports
  • InnovaX5's Blog
  • Star_Wars_Collector
  • Alp's Art Blog
  • Excali-blog
  • STGraves' Blog
  • Retro VGS Coleco Chameleon Timeline
  • Geoff Retro Gamer
  • Geoff1980's Blog
  • Coleco Mini
  • Coleco Mini
  • 7399MGM's Blog
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  • Ballblogɀer
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  • Fultonbot's Atari Blog
  • Dmitry's Blog
  • Kaug Neatos Crash Bandicoot Bandwagon
  • lexmar482's Blog
  • vegathechosen's Blog
  • Atari 2600JS
  • Doctor Clu's Dissertations
  • schmitzi's Blog
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  • Atarimuseum.nl
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  • bow830's Blog
  • Arcade Attack - Retro Gaming Blog
  • MrRetroGamer's Blog
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Found 5 results

  1. Usually tables are used when the code needs to calculate sine or cosine values. But DASM cannot create such tables, so I wondered if some macro magic could change that. That attached include file is what I came up with. It is quite easy to use, e.g. this code creates sine and (mostly overlapping) cosine tables with 120 values per 360° and a maximum of 127 (= range -127..127). include trig.h SIN_COS_TBL 120, 127 Or if you only need the sinus value for 45° in a range of -64..64: include trig.h SINE 45, 64 lda #TRIG_RESULT Currently it only supports sine and cosine functions and only creates tables for these, but it could be extend by other functions. And maybe not only by trigonometric functions, so that it could become a math library. Or does something like that exist somewhere? Edit: Fixed some bugs, new file attached. trig.h
  2. While programing dMetronome I had to learn a few things. How to divide the number of DLIs in a minute by the number of DLIs to get beats per min. I finally got to the point where I could use the Diamond Macro Divide to handle the division and as long as I kept the answer to one byte I was fine but there were many tribulations along the way. My first revelation was that the macro needed the numbers to be passed to them. Many of the d-macros pass the address pointer to W0 to W7 but not the divide and multiply macros. They require that the numbers be passed to the macro. The answer is much different when dividing two numbers or two address . The macros were changed to accept 2 addresses as pointers and then the macro moves the numbers at those addresses into W4 and W5. The answer of the division will be located at W6 and W7. Original DIVIDE Macro 8630 ; 8640 .MACRO DIVIDE 8650 LDA # <%1 ;NUMBER 8660 STA W4 8670 LDA # >%1 8680 STA W4+1 8690 LDA # <%2 ;DIVISOR 8700 STA W5 8710 LDA # >%2 8720 STA W5+1 8730 LDA #DIVIDE 8740 JSR DIAMOND 8750 .ENDM 8760 ; Modified Macro 8630 ; 8635 ;MODIFIED TO LOAD NUM FROM ADDR. 8636 ;KPACK - 5/16/2018 8640 .MACRO DIVIDE 8650 LDA %1 ;NUMBER 8660 STA W4 8670 LDA %1+1 8680 STA W4+1 8690 LDA %2 ;DIVISOR 8700 STA W5 8710 LDA %2+1 8720 STA W5+1 8730 LDA #DIVIDE 8740 JSR DIAMOND 8750 .ENDM 8760 ; This would seem to make more sense but luckily on the first try I used 2 numbers that yielded erroneous results. The following program was used to test the modified macro. Change the values for NUM01 and NUM02, compile to evaluate the result. Test Program 10 ;THIS PROGRAM IS TO TEST CHANGES 20 ;MADE TO THE DIAMOND MACRO LIBRARY 30 ; 40 ;MACRO NOW LOADS NUMBERS AT ADDR. 50 ;NOT NUMBERS 60 ; DOUBLE BYTE MATH ON TWO NUMBERS. 70 ; RESULTS PRINTED IN HEX. 80 ; 90 ; 0100 .OPT NO LIST 0110 .OPT OBJ 0120 *= $2200 0130 .INCLUDE #D2:DMACRO01.M65 0140 ; 0150 NUM01 .WORD 1211 0160 NUM02 .WORD 37 0180 DIVRST .WORD 0 ; DIV RESULTS 0190 DIVREM .WORD 0 ; DIV REMAINDER 0200 DVAR .WORD 0 ;Used to hold print variable 0210 HEXSTG .BYTE "$ ",255 ; 4 spaces for double byte 0220 HEXCHR .BYTE $30,$31,$32,$33,$34 0230 .BYTE $35,$36,$37,$38,$39 0240 .BYTE $41,$42,$43,$44,$45 0250 .BYTE $46 0260 ; 0270 START INIT 0 0280 DIVIDE NUM01,NUM02 0290 LDA W6 ;STORE RESULTS 0300 STA DIVRST 0310 LDA W6+1 0320 STA DIVRST+1 0330 LDA W7 0340 STA DIVREM 0350 LDA W7+1 0360 STA DIVREM+1 0370 LDA NUM01 ;LOAD NUM TO CONVERT 0380 STA DVAR 0390 LDA NUM01+1 0400 STA DVAR+1 0410 JSR DB2HEX 0420 SYSDRAW HEXSTG,10,20,0 0430 LDA NUM02 ;LOAD NUM TO CONVERT 0440 STA DVAR 0450 LDA NUM02+1 0460 STA DVAR+1 0470 JSR DB2HEX 0480 SYSDRAW HEXSTG,10,30,0 0490 LDA DIVRST ;LOAD NUM TO CONVERT 0500 STA DVAR 0510 LDA DIVRST+1 0520 STA DVAR+1 0530 JSR DB2HEX 0540 SYSDRAW HEXSTG,10,50,0 0550 LDA DIVREM ;LOAD NUM TO CONVERT 0560 STA DVAR 0570 LDA DIVREM+1 0580 STA DVAR+1 0590 JSR DB2HEX 0600 SYSDRAW HEXSTG,10,60,0 0610 LOOP EVENT 0620 LDA EVENTTYPE 0630 BEQ LOOP 0640 EXIT ;DIAMOND 0650 EXECDESKTOP 0660 ; 0670 ; 0680 ;CONVERT HEX TO STRING 0690 DB2HEX LDA DVAR 0700 AND #$0F 0710 TAX 0720 LDA HEXCHR,X 0730 STA HEXSTG+4 0740 LSR DVAR 0750 LSR DVAR 0760 LSR DVAR 0770 LSR DVAR 0780 LDX DVAR 0790 LDA HEXCHR,X 0800 STA HEXSTG+3 0810 LDA DVAR+1 0820 AND #$0F 0830 TAX 0840 LDA HEXCHR,X 0850 STA HEXSTG+2 0860 LSR DVAR+1 0870 LSR DVAR+1 0880 LSR DVAR+1 0890 LSR DVAR+1 0900 LDX DVAR+1 0910 LDA HEXCHR,X 0920 STA HEXSTG+1 0930 RTS 0940 ; 0950 *= $02E0 0960 .WORD START This is a list of the numbers used for the tests and the results as printed to the screen. Test NUM01 / NUM02 = Result Remainder (W4) (W5) (W6) (W7) 1 $04BB $0025 $0020 $001B 2 $FFFF $0001 crash 3 $FFFF $FFFF crash 4 $B478 $C3B2 crash 5 $0000 $F2F7 $0000 $0000 6 $F2F7 $0AB4 crash - 7 $FFFE $0002 crash 8 $0FFF $0002 $07FF $0001 - 9 $7FFF $0002 $3FFF $0001 10 $8000 $0002 crash - 11 $0002 $7FFF $0000 $0002 12 $0002 $8000 $0000 $0002 13 $0002 $FFFF $0000 $0002 14 $7FFF $7FFF $0001 $0000 15 $75D1 $72A5 $0001 $032C After test 6 it was noted that any number that had bit 15 set might crash Diamond 3.0. Test 7 and 8 proved that it is within the upper 4 bits of the double byte number that a problem occurred. Test 9 and 10 proved that it was bit 15 that was the problem. Tests 11 - 15 were tried to verify the crash point. In conclusion I believe (at this moment in time) that the DIVIDE macro, as modified, will accept the addr-s for 2 numbers and give the proper results if: The numerator (NUM01) is between 0 - 32767 ($0000 - $7FFF). The denominator(NUM02) is a double byte number but not 0. Disclaimer: I have only tested the Divide Diamond function on my Diamond 3.0 cartridge. I have included the ATR with the source files so you can generate test results on your system. You'll need the MAC/65 cart. div macro test.zip I'm not up to delving into the Diamond Source code and will simply try to stay within the restrictions defined above. Of course, if these assumptions are incorrect I won't find out until after I click "Publish". When the tests on the multiply function have been finalized a report will be issued.
  3. Hi Guys, I have created a little macro to pad my graphics with zero bytes and I would like to use it in the following way. Here is the macro: MAC ZERO_PAD .COUNT SET {1} ECHO "### ZERO_PAD ", [.COUNT]d REPEAT .COUNT .byte #0 REPEND ENDM And here is a example of how I would like to use it: ZERO_PAD PLAYER_HEIGHT - 5 PlayerStopped .byte #%00000000 .byte #%00000000 .byte #%00100100 .byte #%01111110 .byte #%00101100 .byte #%00101000 .byte #%00101000 ;-- .byte #%00111000 .byte #%00110000 .byte #%10110010 .byte #%01111100 .byte #%00110000 ;-- .byte #%00111000 .byte #%01111000 .byte #%00111000 .byte #%00111000 PLAYER_HEIGHT = (* - PlayerStopped) echo "PLAYER_HEIGHT = ", [PLAYER_HEIGHT]d I know the issue is with the fact I am using PLAYER_HEIGHT before it is defined but I though the assembler might be cleaver enough to work this out via multiple passes. Is this something that should work? I know if I use the ZERO_PAD macro after PLAYER_HEIGHT is defined it then works. Thanks, Mike
  4. Hi Guys, I was wondering if it possible to declare a global variable that can be used/set in multiple macros? I haven't found a way to do this myself. Thanks, Mike
  5. Hi Guys, I have started creating a few macros to tidy up some of my code and wrap up common routines. I have created a macro that copy a table of ROM addresses to RAM and for some reason its not assembling correctly in DASM. MAC COPY_TO_RAM_BUFFER .ADDRESS SET {1} .INDEX SET {2} .RAM_BUF SET {3} ldy .INDEX .copyLoop lda .ADDRESS+1,y sta .RAM_BUF+1,y lda .ADDRESS,y sta .RAM_BUF,y dey dey bpl .copyLoop ENDM Example usage: COPY_TO_RAM_BUFFER PointZeroLogoTable, 12, spriteBuf Can anyone see an obvious error looking at this? Thanks, Mike
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