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So what is in store for us in 2019: 1) We are about to ship Gunfright and Raid on Bungeling Bay as part of the Color line 2) Grazi will ship two more Color line games soon 3) I am working to complete DKA and release it in the 1st half of 2019 4) We may have some scattered Color line releases in the second half of the year, as well as Pac-Man DX 5) But in addition to DKA, the big deal for me this year is the OMNI module for the ColecoVision. That is right! We will (hopefully) release a SGM2 that is backward compatible with the SGM1 and offers all the same features as OMNI, before OMNI is here. It will even use the same physical cartridges as OMNI, so when OMNI is finally released, the game library will be already there. And talking about library, it will be a mix of Atari era classics with much enhanced content, graphics, sound, and gameplay, as well as enhanced arcade classics. All inside a cartridge smaller than a CV cartridge rotated sideways. Videos, demos etc around April. 6) There is possibly more, one more OMNI component we should be able to leverage for the CV... 7) Grazi may have a surprise or two in store as well soon
This is technically the ColecoVision forum, but since this is where the Opcode sub forum is, I will post it here regardless. OMNI is our new 8-bit console under development. We have a clear mission, to celebrate the Atari era of gaming. So why a new console then? Well, because I believe the Atari era was one of the most, if not the most, fun period in video gaming history, and many of games produced during that time are true classics. However the technological limitations of the era, while charming to many of us, isn't as appealing to later generations, and truth is, Atari era gaming hasn't been enjoying the the same following and status as the subsequent eras, like the NES era. Perhaps part of the reason is because none of the old companies survived (at least not in any share that remotely resembles their former selves), unlike Nintendo and Sega that are still around, riding on the retro gaming fever. But perhaps another reason is because younger people think that you can't possibly have any fun games with such primitive graphics. So our goal is to produce something that could be enjoyed by not just old timers like us but NES and SNES fans alike. We started assembling a team of notables: Ted Mayer, the designer responsible for the Intellivision II and III looks, is designing OMNI console, controller and cartridge. Ed Averett has licensed us many of his original Odyssey2 games (and is supervising our work). Ilija Melentijevic, a well known pixel artist, is taking care of our graphic assets. And we have the very talented team in Brazil taking care of the hardware. So what is the current status of the hardware and games. Hardware: After the great response we got during RWX, it became clear we were on something big. So we rediscussed our original plans to use off-the-shelf components produced during the 80s. While they certainly make the console look and sound truly 80ish, they would be a big problem down the road in case the available stock gets depleted. So we came to the hard decision of replacing those old chips with custom ASIC parts we are now creating. Those new ASIC will offer custom tailored graphic and sound, can be produced at hundreds of thousands if necessary, and offer digital audio and video right out the chip. We have hired an expert guy with years of experience in designing custom ASICs and he is now creating OMNI's video/audio chip based on our specs. Ted is now hard in the work designing our custom controller. We will hopefully have something to show about that soon. Software: I am personally working on a couple of OMNI games, with help from Thomas and Ilija. Ilija is doing an outstanding job with graphics as expected, and we hope to show something soon. We plan to offer 6 games when OMNI is finally released. More details about specs and games will be discussed as the project progress.