Jump to content

Search the Community

Showing results for tags 'Prototype'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • Atari Systems
    • Atari General
    • Atari 2600
    • Atari 5200
    • Atari 7800
    • Atari Lynx
    • Atari Jaguar
    • Atari VCS
    • Dedicated Systems
    • Atari 8-Bit Computers
    • Atari ST/TT/Falcon Computers
  • Classic Consoles
  • Classic Computing
  • Modern Consoles
  • Gaming General
  • Marketplace
  • Community
  • Community
  • Game Programming
  • Site
  • PC Gaming
  • The Club of Clubs's Discussion
  • I Hate Sauron's Topics
  • 1088 XEL/XLD Owners and Builders's Topics
  • Atari BBS Gurus's Community Chat
  • Atari BBS Gurus's BBS Callers
  • Atari BBS Gurus's BBS SysOps
  • Atari BBS Gurus's Resources
  • Atari Lynx Programmer Club's CC65
  • Atari Lynx Programmer Club's ASM
  • Atari Lynx Programmer Club's Lynx Programming
  • Atari Lynx Programmer Club's Music/Sound
  • Atari Lynx Programmer Club's Graphics
  • The Official AtariAge Shitpost Club's Shitty meme repository
  • The Official AtariAge Shitpost Club's Read this before you enter too deep
  • Arcade Gaming's Discussion
  • Tesla's Vehicles
  • Tesla's Solar
  • Tesla's PowerWall
  • Tesla's General
  • Harmony/Melody's CDFJ
  • Harmony/Melody's DPC+
  • Harmony/Melody's BUS
  • Harmony/Melody's CDFJ+
  • Harmony/Melody's General
  • ZeroPage Homebrew's Discussion
  • Furry Club's Chat/RP
  • PSPMinis.com's General PSP Minis Discussion and Questions
  • PSPMinis.com's Reviews
  • Atari Lynx 30th Birthday's 30th Birthday Programming Competition Games
  • 3D Printing Club's Chat
  • Drivers' Club's Members' Vehicles
  • Drivers' Club's Drives & Events
  • Drivers' Club's Wrenching
  • Drivers' Club's Found in the Wild
  • Drivers' Club's General Discussion
  • Dirtarians's General Discussion
  • Dirtarians's Members' Rigs
  • Dirtarians's Trail Runs & Reports
  • Dirtarians's Wrenching
  • The Green Herb's Discussions
  • Robin Gravel's new blog's My blog
  • Robin Gravel's new blog's Games released
  • Robin Gravel's new blog's The Flintstones Comic Strip
  • Atari Video Club's Harmony Games
  • Atari Video Club's The Atari Gamer
  • Atari Video Club's Video Game Summit
  • Atari Video Club's Discsuuions
  • Star Wars - The Original Trilogy's Star Wars Talk
  • PlusCart User's Bug reports
  • PlusCart User's Discussion
  • DMGD Club's Incoming!
  • DASM's General
  • AtariVox's Topics
  • Gran Turismo's Gran Turismo
  • Gran Turismo's Misc.
  • Gran Turismo's Announcements
  • The Food Club's Food
  • The Food Club's Drinks
  • The Food Club's Read me first!
  • The (Not So) Official Arcade Archives Club's Rules (READ FIRST)
  • The (Not So) Official Arcade Archives Club's Feedback
  • The (Not So) Official Arcade Archives Club's Rumor Mill
  • The (Not So) Official Arcade Archives Club's Coming Soon
  • The (Not So) Official Arcade Archives Club's General Talk
  • The (Not So) Official Arcade Archives Club's High Score Arena
  • Adelaide South Australia Atari Chat's General Chat & Welcome
  • Adelaide South Australia Atari Chat's Meets
  • Adelaide South Australia Atari Chat's Trades & Swaps
  • KC-ACE Reboot's KC-ACE Reboot Forum
  • The Official Lost Gaming Club's Lost Gaming
  • The Official Lost Gaming Club's Undumped Games
  • The Official Lost Gaming Club's Tip Of My Tounge
  • The Official Lost Gaming Club's Lost Gaming Vault
  • The Official Lost Gaming Club's Club Info
  • GIMP Users's Discussion
  • The Homebrew Discussion's Topics
  • Hair Club for Men's Bald? BEGONE!


There are no results to display.

There are no results to display.


  • AtariAge Calendar
  • The Club of Clubs's Events
  • Atari BBS Gurus's Calendar

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start










Custom Status



Currently Playing

Playing Next

Found 33 results

  1. Looking for any info I can get about this prototype. I bought it here recently. It's my first prototype in my collection.
  2. This is the thread I'm going to use to release any ColecoVision Unreleased/Prototype/Vaporware games (or rom files, if you will) The ColecoVision Brotherhood is composed of a few members here who put their money together (sometimes alone) to buy ColecoVision prototypes to release them to the public, so anyone can finally enjoy them! If you have any unreleased prototypes, please contact me We're offering very good $$$$ reward for any unreleased games! PS: Feel free to contribute to this thread!
  3. For anyone interested, I have on eBay - a set of 1982 prototype lab cartridges & a Sunnyvale 6 switch 2600 believed to be Laura Scholl's - a one time Atari Graphics Designer. https://www.ebay.com/itm/382555569108?_trksid=p2471758.m4704
  4. I didn't realize the original thread was in the prototypes forum, so I'm posting here where it seems more relevant. I played around with this a bit. I used the Moon Patrol idea from Daniel, the enemies from Jess, replaced SELMA with ATARISOFT, and changed the title font a bit. This zip has 4 variations: * A combination of Daniel's and Jess' hacks with tweaked title font * Atarisoft with straight Moon Patrol text * Atarisoft with tilted Moon Patrol text * Atarisoft with tilted Moon Patrol text in Cyan - not pictured (I was wanting to change the background to black, but haven't found it yet) This is the first time I've tried any hacking with a Coleco rom, so it's been interesting. I do everything with a hex editor which is a pain, but I'm sure there are easier ways. I'm not yet sure how all colors are handled. It seems pretty simple for sprites, but I've not been able to locate the gray background yet. I'd like to see the gray background changed to black and the status display changed to blue like the arcade. I thought about changing the round hills to be a bit more pointed, but I don't really mind them the way they are. Moon Patrol.zip
  5. I just ordered Jr. Pac-Man from AtariMax before I read an article which said one of the roms had a fatal flaw. Is this the rom that's contained on AtariMax's cartridge?
  6. I was at the Oakland Flee Market about 3 months ago and picked up a bag of loose 2600, nintendo and some 8 bit carts. Not really looking at the 8 bit, they were part of the package. I normally do not collect them. I just started to sort them an notices one did not have a name, but it did say Moon Patrol EPROM Cartridge 11-30-83 on the back of it. I'm guessing it's a prototype. Let me know what you think. Thanks -houston
  7. This started as an attempt to fix the major problems of the game before converting it to Trak-Ball controls. But it turned out, that those problems are not easy to fix (maybe one reason why this got abandoned?), so I decided to publish my results here and continue with something else. Maybe someone else eventually wants to pick up where I left... Millipede_GCC_004.zip
  8. Saw this thing on Pong Picture Page. Looks homemade, you can see the 2600 right there. Anyone have any info?
  9. Hey guys! So I was digging through my garage for some Atari games and found a wooden box full of carts. Two of which were very interesting. The first being an Activision Red Labeled Prototype of River Raid (prototype number is 163) and a sweet double ender cart with Chuck Norris' Superkicks and Ghost Manor: Just curious if anyone here has any more information about these Atari games. If anyone can share some info or educated guesses on what they think the worth of these carts may be I'd greatly appreciate it. I did some google searches and found a post about the prototype but that post is a little old. Not sure if much has changed in the atari collecting game. And I couldn't find anything on the Superkicks/Ghost Manor carts. There's another Superkicks/Artillery Duel on ebay but not a Ghost Manor cart. Thanks! - Hugo
  10. I wanted to show everyone a test box and cart that I made with the help of some fellow AA members! I made this prototype to see how close I could get to making it look like a official Micro Fun release and I think it turned out great! I have always loved Boulder Dash for the Colecovision and I have always hated Telegames. Boulder Dash is one of those games that is really good and extremely rare. Do to that combination, the price for the game is around $500+ That's a lot of money for a "in my opinion" ugly Telegames box & cart. I have been wanting to make a near perfect copy of Boulder Dash that looks just like Micro Fun would have made it back in the day. I have talked to Collectorvision and if there is enough interest Collectorvision would be willing to make a official homebrew release of "The Micro Fun Boulder Dash" that will look just like my Prototype. This is not a preorder as Collectorvision will take care of that. This is just to gauge interest to get the green light on the project. My question to you is "would you want one?" I'm not sure of the price of the homebrew release as it depends on how many people would want one. The more people interested the lower the price will be. I don't think it should cost much more then a normal homebrew release but that would be up to Collectorvision to make that call. Here is my video showing off the game: http://youtu.be/-NQCfD_ZJXc As a bonus to all my Canadian Colecovision fans I also incuded in the video a special Beer Review of the best Canadian Beer I have ever had!!!! Let me know what you guys think!
  11. I had the good fortune recently to get back in touch with a former Coleco employee and old friend from the Users Group days. In our talks he informed/reminded me that he is still in possession of 1 of the only 2 prototype ADAM Serial/Parallel Interfaces ever made. Suffice it to say, I asked if he was thinking of selling the unit and just like 25 years ago the response was "NO"... maybe in another 25 years I'll have better luck. Thankfully, however, he was willing to take a large number of pictures of the unit as well as provide a little description of how it works and attaches to the ADAM. So here you are: The Interface is installed between the ADAM Printer and Memory Console (either the Stand-Alone or Exp. Mod. #3) and is powered by the power supply in the ADAM Printer. The ADAM Printer power/data cable that usually plugs into the Memory Console now plugs into one of the 9-Pin connectors on the Interface and then a new cable plugs into the second 9-Pin connector on the Interface and then plugs into the Memory Console. There is a 3-way switch on the front of the Interface that allows the user to select which of up to three printers (ADAM Printer, Serial Printer or Parallel Printer) will be used for output (he states, "one way for the ADAM Printer, one way for a Parallel Printer and the other way for another printer... not sure what type of connector it is"). The final two connectors you will notice in the pictures are a 25-Pin Serial and a Parallel connector. As far as using the Interface, again the toggle switch selects which printer output will be sent to, but the unique part of this Interface is that Parallel or Serial driver software is not required like all 3rd-Party/Homebrew Interface cards required that installed internally in Slot#1 or Slot #2 or externally in the Expansion Bus. Now that would have been very convenient to have back in the day instead of always having to load driver software/patches to the Operating System to gain access to alternative printers. I hope I got that all right. Again, there are only two of these units known to exist. Thanks to P.K. for providing the pictures and information.
  12. I got a email from a AA member that gave me a wonderful idea that I'm super excited about! In fact I was so excited that I couldn't sleep last night just thinking of how I wanted to make this work. As everyone knows I have been helping JF raise money for his Cartridge Mold which is super important! Just in the last year Colecovision common games have really shot up in price to a average of about $5 per game (now I know there is always exceptions to that price, but that's not the point) so it is unrealistic to keep trying to recycle existing Colecovision Cartridges for homebrew games. So without this mold homebrews would go away as far as CollectorVision goes. So in a effort to raise some money so he can pay for this mold which costs a ton of money. I have a super rare prototype and I wanted to do something special for the AA Colecovision members. I'm setting up a raffle for Mario Bros #4 Prototype CIB. Every Atari Age member is welcome! The random winner will have this super rare game mailed to them for FREE no matter where they are in the world! Canada, USA, Europe, Japan, I mean anywhere I will ship this to you for FREE! This is the way the raffle will go. I will be selling numbers 1 though 105 for $10 each. You can buy as many numbers as you would like! In this thread if you would like to buy a number PM me and put PM sent in the thread. You can pick any number you would like from 1 to 105. The time and date of the PM will tell me who will get the number first. I will then send you the paypal info to gift the payment. Once the payment is made I will put your name next to the number that you picked. I will update the list as much as possible so everyone knows what numbers are available if a name is next to it that means the number is taken. As far as the payment goes I can only use Paypal, please when sending the money use the personal tab and pick gift in the paypal send option. I'm trying to raise money for Collectorvision and not paypal ok, paypal will take a cut if you do not do it like this. Also just so everyone knows I am taking a 0% cut on this! 100% of the money raised with this raffle is going straight to the Cart Mold fund! So For example: if John Sena sends me a PM for number 5 at 9:11am but then Zack Ryder sends me a PM asking for number 5 at 9:12am John Sena would get the number and Zack Ryder would need to pick a different number unless John Sena never pays for his number. I hope that makes since and if not feel free to ask. Now once all 105 numbers are sold I will give a 48 hour warning and during that time you can buy bonus numbers still at $10 a number, you can not pick these numbers as they will be assigned to you in the order they are bought. After the 48 hours is up I will post that the numbers are now closed and a winner will be picked at _____ day and at _____ time. I will use RANDOM.ORG to pick the winner. You can read about how the number is picked if you go to Random.org website, it's pretty cool and works perfect for this! It's truly random no matter if you are number 1 or 105 or anything in the middle. If you play around with it you will see. I will buy a paper for that day of the drawing to prove the date this raffle is ran on and video tape the picking of the winner and post it here on AA so everyone can see who the lucky person is. You must be a Atari Age member to be able to buy a number. JF and myself are excluded from this of course. Everyone else here on AA feel free to participated. This is a wonderful opportunity for everyone to give back to the homebrew community that gives us so much and also you have a chance of getting this Holy Grail game in your Collection for only $10! Thanks so much for everything that you guys and this Community has given me and it feels wonderful to help give back! Also if members like 65Gamerguy or anyone else that has a Youtube following, if they could help advertise this on your Youtube channel that would be great! Just make sure people understand that they must be a Atari Age member or become a Atari Age member to buy a raffle number. Maybe will also have a chance to grow your Community a bit though this great opportunity. I wish everyone Good Luck and I hope everyone enjoys this, I think it will be fun. I Forgot to mention and I'm sorry about that if someone else is wanting the same number as you but you don't pay within 48 hours the person wanting that number then has the option to take that number. I hope nothing like that comes up, but again I'm really trying to make this fair so if everyone can please make sure they pay within 48 hours of when I send them the return PM with the payment info that would be wonderful. When someone has paid they will have a dollar sign next to there name. I hope everyone will be ok with that and I'm going to try to use discretion as far as this goes, but its also not fair if some wants a number but the person who has it never pays so I do need to have a time limit on it. I really hope that will be ok. Thanks again Please go to http://www.atariage....bros-prototype/ to buy numbers as I can only keep one thread up to date.
  13. I was a bit bored today, so I downloaded some original source code from the Atari 2600 Connection website. The Joust code was from July 5th, 1983 and I couldn't find the ROM anywhere (though it is mentioned at AtariProtos.com. So I decided to convert the code into DASM format and create the missing ROM from it. Attached you find the converted source code and the resulting ROM. BTW: There is a little piece of extra "slowdown/freeze" code in it, which obviously was used for debugging. Also the original code didn't do real bankswitching. Joust (07-05-1983) (Atari - GCC, Mike Feinstein, Kevin Osborn) (CX2691) (Prototype).zip
  14. It's not my auction and I'll probably not be bidding as I have one already, although still considering if the price doesn't get out of hand. eBay Auction -- Item Number: 162065689489
  15. DoctorSpuds

    Choplifter prototype

    From the album: My Collection

    The cartridge has no warning sticker on the back and the screws are a different size and color than the ones found on normal SMS carts.
  16. I was browsing Atari Protos and found information about a game that Warren Robbinett was planning as a sequel to Adventure called "Elf Adventure." Has anyone ever heard of this? http://www.atariprotos.com/2600/software/elfadventure/elfadventure.htm I found a rom on the Atari Mania site. Does anyone on here know if someone picked this up to try and finish it?
  17. I have a Atari 2600 Combat 2 Prototype.This is not the version that was reproduced and sold Illegally in 2004(i think, cant recall the year)this is the one of the games that were planned to be released by Atari but didnt. the game is also 100% complete and not half done and is in new condition.how much would this game be worth?after all this is the only one found.(i think)i also might have the box but i have to check!
  18. Hi, I got a TI-99/2 machine donated by Mike Wright. This is the Website Information I have setup so far Rom Dumping: http://www.ti99.eu/?page_id=3376&lang=en General Overview (see below for 99/2 subpages) http://www.ti99.eu/?page_id=3091&lang=en The Rom Dumping Page links to 3 youtube videos from yesterday/today. As soon as I get home again, I can transfer the disk over to my laptop to release the Rom. I would be happy on any 99/2 related talk
  19. Hi everyone! I need help from the experts here! A little history behind these carts... I bought a bag of 2600 carts back in the mid-90s at a Goodwill in San Jose, CA, and in the bag were these two carts. I didn't think too much of them, but tried them out and saw they were Eggomania and Name This Game. Then they sat for 20 years in my collection, not thinking too much about them. In the last year, I've really started back in full collecting mode and thought about these two carts again. I thought, could they be prototypes? I looked up US Games, and they were in Santa Clara, CA (San Jose's neighbor for those not familiar with the SF Bay Area), so maybe they are prototypes that someone had and gave to Goodwill with a lot of other carts, not thinking anything about it. But, I'm not an expert, so here I am. Please help me, let me know if these are prototypes for the two games! I'll include pictures next...
  20. Who owns the 10 known surviving 2600 copies the unreleased NTSC North American VCS version of Klax?? How much do you think one would demand if one of them ended up on ebay or craigslist? :?
  21. Several weeks back, a quiet little eBay auction went largely unnoticed by the collector-public. Whereas on the surface, it seemed just a slightly overpriced collection of boxed albeit rag-tag commons, included in the assemblage were two Coleco in-house prototypes of a game that would eventually be published and sold on the open market. Those two prototypes were works-in-progress of "Dr Suess Fix-Up The Mix-Up Puzzler". While not the most thrilling prototype works, there is excitement in that these are the first ever protos that I have acquired! The first cart is simply a still screen of the to-be-released puzzle, and a long "frozen" tone plays when booted up. I will have to clean the contact to see if there is other audio. The second cart is an early revision of the game with a few minor changes, including "Puzzle" rather than "Puzzler" in the title. The music's tempo is a beat faster, which tells me that marketing or someone probably advised that they slow it down for small children in the final release. I think the faster is better! The sound effects are slightly different too. Attached are pictures of the protos. When time permits, I'll get some game-play footage up for comparison. Thanks for looking! FUTMU Graphics Demo in-house label. FUTMU Graphics Demo EEPROMs and PCB. FUTMU Rev "R". FUTMU Rev "R" EEPROMs and PCB.
  22. Hey Guys, I have a prototype of Earl Weaver Baseball for Sega Genesis. I think the most interesting thing about it is the date stamped on the proto cart. Here's some background: Back in the early 90's I used to go to this local thrift store with my mom and occasionally buy Sega games when they had them. All of the games were relatively cheap maybe a few bucks at the time. I came across this weird looking thing pictured below. As a kid I'd never seen anything like it, played it a few times, didn't really pique my interest because at that age I was much more interested in fighting games. So it sat in my closet and collected dust. Fast forward 20 years later: Last week I cleaned out my storage unit and started feeling nostalgic looking through all of my neglected Sega Genesis games. I saw this one and noticed that it said "Preliminary Version". Then came the next stage RESEARCH. I've spent the past few weeks trying to learn as much as I could about Earl Weaver and Electronic Arts to try and shed some light on why this game was never released on any console. During that research I realized that the ROM for this game was never dumped, and no known prototypes existed. Could it be? Could I have the only one in the world? Hard to prove and even harder to find any written proof anywhere that this game should have existed. I went as far as contacted a former game designer for EA sports. He started working for EA in the Spring of 1992 assigned the task of developing the software of another baseball game that never made it to retail shelves "Baseball '93" based on the same engine as Earl Weaver. The interesting part: Eddie Dombrower one of the original creators of the game, stopped working for EA in 1992; he got tired of making baseball games. They hired on some new staff to work on Baseball 93, in 1992. Why were they still testing a game in early 1992 when they were already planning on starting a new series, the port to Genesis from home computer's must have been a lot more difficult than they anticipated. By this time Earl Weaver Baseball II was already released on DOS. In my communication with the designer from EA, he had no clue that this prototype ever existed, which I thought was strange since he started working there only a few months after this was burned to the cart. A lot of unanswered questions, but a great piece of Video Game and Baseball history. Earl Weaver Baseball was a revolutionary baseball game for its time and it was a shame that it officially made it to consoles. But here it is, the "missing link", ultra rare prototype of one of the best Baseball Games in gaming history. Never released, and never found until now. TLDR; I found a rare baseball game from 1992, and researched a lot to figure out how rare it was. Still cant find another copy anywhere. One of one?
  23. Indeed. So which version do you prefer and why? And how would an optimal, "best of both worlds" version look like? The linked AtariProtos website already shows a nice comparison and list of difference details. And I can add more: The mushrooms in the GCC protos require only 3 shots to be eliminated. Atari's version and the arcade require 4. The controls in the GCC proto suck, because they are not responsive enough. While the GCC player looks nicer, its movement is much coarser than the Atari version ...what else...? BTW: Please ignore are technical flaws of the GCC prototypes, I am pretty sure those can be fixed.
  • Create New...