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Arcadia HSC Season 1: Final Standings Season 1 of the Arcadia 2001/MPT-03 High Score Club ended on December 21, 2017. Here are the final total points (including bonus points) for the Rounds 1-6 and the additional round 7 catch-up points: 1st James Jacobs 60 2nd Tempest 33 + 24 = 57 3rd BallyAlley 56 4th Darrin9999 14 + 23 = 37 4th Mark Canon 37 5th Skylar Canon 22 6th Christopher Tompkins 12 7th Milo Canon 14 8th Chris++ 10 Congratulations to James for winning the first season of the Arcadia High Score Club! Special notice to Tempest who worked his way up from fourth place to second place from points awarded in the catch-up round. He pushed me from second place down to third place. That's cool; it's all about the fun of playing the game! Catch-up round points were awards in a way that did not disrupt the other player's previous scores. This was done to make it easier on me, so that I would not have to recalculate all people's scores. Darrin9999 got an additional 23 points in the catch-up round. Tempest got an additional 24 points in the catch-up round. It's possible that I'm confused with some people's AtariAge handles and their names. If I've got you on the above list more than once (under a different names, handle or alias), then let me know. I'm doing all of this adding by hand. For season 2, I need to work out a system to use a spreadsheet to do these totals semi-automatically. Highest Scores (Rounds 1-6) Round 1: Cat Trax - Mark Canon - 60,000 Round 2: Space Attack - James Jacobs - 12,460 Round 3: Escape - Darrin9999 - 17,440 Round 4: Funky Fish - Tempest - 112,275 Round 5: Space Raiders - James Jacobs - 4,160 Round 6: Brain Quiz - Ballyalley and Tempest - 10 Note: Round 6 was a participation-only round. Maximum points were earned for playing all three games (and Hangman with two players). Top Scores for Rounds 1-6 Here are the final high scores for each of the six rounds. This doesn't include bonus points, which are included in the final tables. Round 1: Cat Trax Scores Mark Canon 60,000 (NTSC) James Jacobs 37,960 (PAL) Milo Canon 27,940 (NTSC) Darrin9999 25,580 -- Catch-Up Round Adam Trionfo 22,400 (NTSC) Christopher Tompkins 21,400 (NTSC) Tempest 19,060 -- Catch-Up Round Skylar Canon 17,700 (NTSC) Round 2: Space Attack Scores James Jacobs 12,460 (PAL) Tempest 12,010 * Catch-Up Round Adam Trionfo 9,120 (NTSC) Mark Canon 8,960 (NTSC) Skylar Canon 8,560 (NTSC) Darrin9999 6,110 * Catch-Up Round Milo Canon 4,800 (NTSC) Round 3: Escape Scores Darrin9999 17,440 * Catch-Up Round Tempest 15,140 * Catch-Up Round Chris++ 12,170 Mark Canon 10,640 James Jacobs 9,750 BallyAlley 7,110 Christopher 3,870 Round 4: Funky Fish Scores Tempest 112,275 Skylar 91,225 James Jacobs 90,125 Darrin9999 61,800 Mark Cannon 64,825 BallyAlley 44,925 Round 5: Space Raiders Scores James Jacobs 4,160 Tempest 2,885 Ballyalley 2,195 Darrin9999 1,615 Round 6: Brain Quiz Scores This was a participation round; there were no "proper" scores. Playing the three games earned points like this: Mindbreaker = 3 Points, Maxit = 3 Points, Hangman ("One-player") = 2 Points and Hangman (Two-player) = 4 Points Ballyalley 3 + 3 + 4 = 10 Tempest 3 + 3 + 4 = 10 James Jacobs 3 + 3 + 2 = 8 Final Rounds (Including bonus points) Round 1: Cat Trax (Final Table) 1st Mark Canon 60,000 (NTSC) 10 points 2nd James Jacobs 37,960 (PAL) 9 points 3rd Milo Canon 27,940 (NTSC) 8 points * Darrin9999 25,580 7 points -- Catch-Up Round 4th Adam Trionfo 22,400 (NTSC) 7 points 5th Christopher Tompkins 21,400 (NTSC) 6 points * Tempest 19,060 5 points -- Catch-Up Round 6th Skylar Canon 17,700 (NTSC) 5 points Round 2: Space Attack (Final Table) 1st Adam Trionfo 9 + 1 + 1 + 1 = 12 points [email protected]# 2nd James Jacobs 10 + 0 + 1 + 0 = 11 points @ * Tempest 9 = 9 points -- Catch-Up Round 3rd Mark Canon 8 + 0 + 1 + 0 = 9 points @ 4th Skylar Canon 7 + 0 + 0 + 0 = 7 points * Darrin9999 6 = 6 points -- Catch-Up Round 5th Milo Canon 6 + 0 + 0 + 0 = 6 points Round 3: Escape (Final Table) 1st Mark Canon 9 + 1 + 0 + 0 + 1 = 11 points !$ * Darrin9999 10 = 10 points -- Catch-Up Round * Tempest 10 = 10 points -- Catch-Up Round 2nd Chris++ 10 + 0 + 0 + 0 + 0 = 10 points 2nd BallyAlley 7 + 0 + 0 + 1 + 0 = 8 points # 3rd James Jacobs 8 + 0 + 0 + 0 + 0 = 8 points 4th Christopher 6 + 0 + 0 + 0 + 0 = 6 points Round 4: Funky Fish (Final Table) 1st - Tempest 10 + 0 + 1 + 1 + 1 + 0 = 13 points [email protected]$%- 2nd - Skylar 9 + 0 + 1 + 0 + 0 + 0 = 10 points [email protected] 3rd - James Jacobs 8 + 0 + 1 + 0 + 0 + 0 = 9 points [email protected] 4th - BallyAlley 5 + 0 + 1 + 0 + 1 + 1 = 8 points [email protected]$% 5th - Darrin9999 7 + 0 + 0 + 0 + 0 + 0 = 7 points ----- 5th - Mark Cannon 6 + 0 + 1 + 0 + 0 + 0 = 7 points [email protected] Round 5: Space Raiders (Final Table) 1st - James Jacobs 10 + 0 + 1 + 0 = 11 Points [email protected] 2nd - Tempest 9 + 0 + 1 + 0 = 10 Points [email protected] 3rd - Ballyalley 8 + 0 + 1 + 0 = 9 Points [email protected] 4th - Darrin9999 7 + 0 + 0 + 0 = 7 Points --- Round 6: Brain Quiz (Final Table) Ballyalley 3 + 3 + 4 + 0 + 0 + 0 + 1 + 1 + 0 = 12 Points [email protected]$---*(- James Jacobs 3 + 3 + 2 + 1 + 0 + 1 + 0 + 1 + 1 = 12 Points [email protected]#-%-&-() Tempest 3 + 3 + 4 + 0 + 0 + 0 + 0 + 0 + 0 = 10 Points [email protected]$------ Everyone, this was a really fun first season. I wasn't sure who would play the mostly-unknown Arcadia 2001 console. Thanks to those special classic console lovers who participated. I'll see you all in season 2, round 1 soon, where we'll be playing Space Vultures, a clone of the arcade game Phoenix. Adam
Season 1, Round 7 of the Arcadia 2001/MPT-03 High Score Club will last about two weeks. This round ends on Sunday, December 31, 2017 at 10pm MST (aka Monday, 2am GMT). The next game was going to be Space Vultures, but then I remembered that we still have not had a catch-up round. In this catch-up round, you can play any game that was played during rounds 1-6 and post your scores in this thread. Note, although rounds one and two of this HSC were only posted about on the Arcadia Yahoo group, those two games are fair to play here in the AtariAge foums. If you've never visited to Arcadia Yahoo group, you can find it here (note that you must be a member in order to read messages there): https://groups.yahoo.com/neo/groups/arcadia2001consoles/info There are no chances to score bonus points in this round; simply play for high scores. Here are the games we've played so far: S1, R1: Cat Trax - Cat Trax, a maze game similar to Pac-Man. Read more about this Cat Trax on the Arcadia group here: https://groups.yahoo.com/neo/groups/arcadia2001consoles/conversations/messages/2556 S1, R2: Space Attack - Space Attack, a "slide and shoot" game, similar to Galaxian. Read more about this Space Attack on the Arcadia group: https://groups.yahoo.com/neo/groups/arcadia2001consoles/conversations/messages/2586 S1, R3: Escape - You have to play this game a few times in order to "get" its design, which is similar looking to Berzerk, but rather different once you get into the nitty-gritty of the game. Read more about this Escape here: http://atariage.com/forums/topic/271509-arcadia-2001mpt-03-high-score-club-round-3-escape/ S1, R4: Funky Fish - Funky Fish is an unreleased game (in the United States) for the Emerson Arcadia 2001. It is a home port of a hard-to-find arcade game released in 1981 by Sun Electronics. Read more about this Funky Fish here: http://atariage.com/forums/topic/271841-arcadia-2001mpt-03-high-score-club-round-4-funky-fish/ S1, R5: Space Raiders - Space Raiders is a side-scrolling game, a bit like Defender… except there is no one to defend except yourself. Although Space Raiders has a generic title and also has semi-generic gameplay, the game itself is fun. Read more about this Space Raiders here: http://atariage.com/forums/topic/272260-space-raiders-for-arcadia-2001-high-score-club-season-1-round-5/ S1, R6: Brain Quiz - Brain Quiz contains three educational/math-type games: Mindbreaker (Mastermind), Maxit (pretty fun!), and Hangman. Read more about this Brain Quiz here: http://www.atariage.com/forums/topic/272810-brain-quiz-for-arcadia-2001-high-score-club-season-1-round-6 If you haven't played in the Arcadia High Score club, then now is the perfect chance to jump in and have fun! Adam
Season 1, Round 5 of the Arcadia 2001/MPT-03 High Score Club will last about two weeks. This round ends on Sunday, December 3, 2017 at 10pm MST (aka Monday, 2am GMT). The game being played this round is Space Raiders, a game released in 1982 for the Emerson Arcadia 2001. Space Raiders is a side-scrolling game, a bit like Defender … except there is no one to defend except yourself. Here is a screenshot of Space Raiders being played on an NTSC Emerson Arcadia console: Here is a two minute YouTube video of Space Raiders being played by "Rickstilwell1 - TheGameCollector." The quality isn't great (the screen is completely crooked), but this is the only video of Space Raiders that I could find that is being played on real hardware. He published this on Dec 22, 2008: Here is the box for Space Raiders: Here is the cartridge for Space Raiders: Here are the overlays for Space Raiders: Here is the manual's cover: Space Raiders - Quick-Play Rules Play Space Raiders for high score on real hardware (PAL, NTSC, and any Arcadia family systems) or use the WinArcadia or MAME emulator. Space Raiders has no gameplay options. Just shoot the baddies (mutants and flying saucers), bomb the missile-launching bases and make sure to refuel from time to time. Visit the Emerson Arcadia 2001 Central website for cartridge images and Arcadia emulators: https://amigan.yatho.com/ Here is a direct link to the Arcadia 2001 ROM images ("SpaceRaiders.bin " is the filename for Space Raiders): https://amigan.yatho.com/games.rar Post pictures of your high scores here. Use the left-hand controller to play the game. The fire button, or any of the middle-column buttons on the gamepad, shoots your laser gun. The right column buttons drops your bombs. You can "freeze" (pause) the game by pressing the left-hand column of keys. You can "un-freeze" the game by pressing the right-hand column. Space Raiders - General Overview I'm using Ward Shrake's "Director's Cut" of his Arcadia 2001 section of the Digital Press Collector's Guide 7 (published in August 2002) for most of the information that is in this section. Space Raiders - Emerson Confirmed. 4k cart. 1982. #1016 (5). This is the legalized version of a "Defender" clone. One player game. Left side controller. Long cartridge. Game by "UA Limited". Emerson family label art shows a small triangular space ship and a helicopter… both are flying in outer space. They were apparently attacking some sort of space ship or station. These crafts were veiled hints to consumers that the game included game play elements from the arcade games "Defender" and "Scramble"… which was how they legalized it. Space Raiders - Hanimex Confirmed. 4k. #MC1029 (26). See the FAQ for a U.K.-based magazine article which talked about early plans to make a version of the arcade game "Defender". ("Computer and Video Games," June 1982). The ROM code includes about 16 bytes of what appears to be the original assembly code at the tail end of the memory map. (See "American Football".) LANDMARK: This is the legalized version of "Space Squadron," which was a more obvious clone of "Defender". When game makers began to fear lawsuits for copyright infringement, they watered the similarities down by adding some features of "Scramble" into the game play. High quality scans of Space Raiders box, manual, and cartridge are here: https://archive.org/details/SpaceRaidersEmersonArcadia2001 Since I'm short on time this week, I'm not going to include the manual. The game does play very simply: just shoot everything! Maybe I'll include the manual in another post in a week or so. Scoring Each Mutant Destroyed - 5 points Each flying saucer destroyed - 20 points Each Missile Launching base paralyzed - 10 points Space Raiders Gameplay Options This game has no gameplay options for this game. Space Raiders (Scoring) We are playing for the highest score. 10 points are awarded for first place, 9 for second, 8 for third, etc. Space Raiders (Bonus Points): There are quite a few ways to earn bonus points this round: Space Raiders - Video Review - (1 Point) - I didn't find any proper reviews of this game. I tried to get some video of it, but as was the case with Funky Fish, because the background screen is black, my camera kept going in and out of focus. I'd really like to see some quality video of this game being played on actual hardware. Space Raiders - Documenting Bugs - (1 Point) - As we've been discovering for ourselves, Arcadia games can be flaky. If anyone find any problems, and documents them, then you'll earn one bonus point. Just in case there are dozens of bugs, you can only earn one bonus point no matter how matter bugs are found. Space Raiders - Backstory - (1 Point) - Funky Fish had a backstory, but Space Raiders gives us nothing. Write a background that may have been included with the game in 1982 and you'll get a bonus point. Summary Space Raiders is a scrolling game. The Arcadia hardware doesn't seem to designed to scroll very well, so it's neat to see a game like this place on this platform. The premise seems simple: shoot and refuel. I think that this game may be fun; we'll all find out together. As always, as you play Space Raiders, please post pictures of your scores as the round progresses. Not only does this help you not forget to play the game, but it gives other player's a challenge to try to beat your score. If you've not played in a round before now, then now's the time to join in! Have a fun fifth round, everyone! (Don't forget, I'll be posting the final scores for round 4, Funky Fish, in about a week.) Adam