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Found 23 results

  1. Link to pictures below Need help identifying this stuff, I own a small retro store in Dracut, Ma called Bazaar Game Trading (Facebook.com/bazaargametrading) and being the only retro gaming store in the area that takes anything pre nes, I am seeming to run into a lot of really really cool stuff. I got an atari 400/800/xl/xe lot in recently, most CIB, most including ALL inserts, most having pristine beautiful labels, and I'm seeming to only find loose cart copies circulating for a lot of these. so, 1. anyone know what these are worth? These are here because it's hard to find reliable salse data on them within the past 90 days from ebay, amazon, half.com etc. So, I've already done all that =] 2. How rare are these titles in this condition exactly? I am at heart a collector, I love what I work with so I am tempted to keep stuff all the time ; ;. 3. I have people who are wanting them but I need to find a price for them that's fair for me, and them. So I told them I had to do research here to find out what's fair. Thanks everyone! Message me by reply, private message, email- [email protected], or facebook message at facebook.com/bazaargametrading My pictures are uploaded on flickr. https://www.flickr.com/photos/[email protected]/with/15471969531/
  2. Going through all of my TI-99 items that I have duplicates of or no longer use. I am also willing to entertain Trades I only have 1 of each except for some of the games in which I have multiples. Shipping is generally around $3.50 US except for the Editor/Assembler which will be around $9 due to it's weight and size. Each additional item is only $.99 more for shipping APPS & UTILITIES Editor/Assembler in Original Binder with Cartridge, Floppies and Documentation - $22 Disk Manager 2 - $7 (X2) Mini Memory - $15 (X3) TI Extended Basic - $15 (X3) Terminal Emulator II - $6 (X2) Personal Record Keeping - $4 Tax Investment Record Keeping - $4 Household Budget Management - $4 Personal Real Estate - $4 GAMES - $4 each Blasto Tunnels of Doom (X2) Super Demon Attack Burgertime (X2) Star Trek (X3) Football Alpiner Tombstone City (X2) Munch Man (X3) Hunt The Wumpus (X2) Video Chess Adventure Parsec (X4) Indoor Soccer Miner 2049'er Ti Invaders (X3) EDUCATION - $4 each Demolition Division Alien Addition with Manual Number Magic Early Reading with Manual Minus Mission Meteor Multiplication Beginning Grammar with Manual
  3. TI-99, works great. The ends of the RF adapters are a little rough but work. Make an offer. I want it gone quick!
  4. I just started watching this site, and man they are ridiculous with shipping, for example... Vintage Texas Instruments home computer TI-99/4A. Model: PHC 004A. circa 1981. just the base unit, power brick and box, starting bid is 9.99$ ok I shall look, shipping weight 35lbs! no software no accessories just the base computer, before I even think about bidding its 43$ worth of shipping + whatever the price goes up to. just ignoring the description of Unknown. Software is not included. 2048MB RAM memory iMac Core 2Duo 2.8GHz CPU. Sorry, WiFi is not included. just placing a bid makes this a > 50$ computer, crap for another 15 bucks I can buy one just like it on the bay and have it in my hands the same time this bidding war ends (from what I have seen this will go for 40 ish bucks + 43 bucks shipping) Its honestly not worth even looking at this site as every object on it has a seriously stupid shipping weight. Thoughts?
  5. All prices are before shipping - Updated and lowered prices for what's left 7/20 TI-99 4/A games with manuals - All in great shape - not tested but I have sold some on eBay and have not heard they did not work from the buyers $2 each Weight Control and Nutrition Blasto Tombstone City Early Learning Fun Video Chess Chisholm Trail SNES $1 each Super Play Action Football Super Bases Loaded Super Tecmo NBA Basketball NCAA Basketball Bill Laimbeer's Combat Basketball Gameboy Bo Jackson's Two Games in one $1 Dreamcast $1 each NBA2K1 CIB (Broken Jewel Case) World Series Baseball 2K1 (Broken Jewel Case) NHK2K NFL2K1 Gamecube Avatar: The Last Airbender (disc only) $3 Will ship in smaller jewel case
  6. Here's an Extended Basic version of the classic board game Stratego where your opponent is the computer. The theme is the battle of Waterloo pitting Napoleon Bonaparte (you, with the blue units), Emperor of France, against the coalition forces led by the Duke of Wellington (the computer, with the red units). While the AI will put up a stiff defense, its success, or yours, will depend heavily on the initial setup of the forces on the field. The computer will vary its setup from game to game in order to avoid predictability. Designing the AI was pretty challenging because this is a game of incomplete information, and actually zero information at the start, and so the usual tree searches fail spectacularly. It turns out that programming common sense and strategic acumen is ridiculously difficult, particularly when memory is limited. There is definitely room for improvement, but with under 30 bytes of RAM left I had to make some tough choices, although I think the overall AI strength is pretty decent. At the very least it will not make idiotic mistakes Being an XB game fitted into 2 separate but linked programs, one for the initial setup and another for the main gameplay, it is pretty slow, so joystick jockeys need not apply. Average response time during the early and late game is about 55 seconds but can take several minutes during the middle game, and a complete game can easily take a couple of hours. UPDATE 4/7/19 With the help of Senior Falcon and his outstanding XB compiler, we were able to get Stratego to compile! Along the way, both the game and the compiler were enhanced, so make sure you check out the latest version of the latter, ISABELLA 2.0, under the XB development thread. Now, Stratego runs over 6x faster, with an average response time of 10 seconds only, and it gets shorter as the number of units dwindles! The AI has been beefed up as well since compilation freed up more memory, and I even managed to uncover a couple of deep bugs within the depth of that complex code. The game is now far more playable from a time-requirement standpoint, and I'm very pleased with the end-product. UPDATE 4/13/19 This last update does not make any enhancements to the gameplay. It combines the 2 parts of Stratego into one large program that is compiled using Senior Falcon's XB32K utility, thus eliminating the need to save/load data from disk when transitioning between the 2 parts, and in the process reducing the loading delay by a couple of minutes. This is mostly apparent for real hardware users however. Oh and the program now autoloads from XB. The manual has also been updated with the addition of a back cover as well. I think I'm going to officially sign off on this project at this point and call it done. Splash screen Setting up the forces Ready for battle! Combat resolution Napoleon ravaging Wellington's deep lines Wellington attempting a desperate right flank counter-attack Can you guess where the flag is? Napoleon wins the day! Enjoy! Here's the disk label courtesy of Omega. I do plan on creating a printed manual and disk package in very limited quantities hopefully in the next month or so. Stratego Manual.pdf STRATEGO.dsk
  7. From the album: Repairing TI 99/4A

    An image of my TI 99/4A motherboard soon after I pulled the 8 VDP RAM chips (TMS4116).

    © David Vella

  8. It's finally time for me to get this out of my house! I have a large lot of TI-99/4A items that I'm looking to sell or trade. Much of it has been tested to the best of my abilities. Here's what's included with any notes concerning my testing: TI-99/4A computer in original box - Computer in good condition with some superficial scratches/marks. Comes with the original power supply and video cable. I did not test with this video cable, I tested with a C64 AV video cable. Box is in good to VG condition. Expansion Peripheral - Tested to the best of my knowledge with the disk drive. Ran a disk catalog and it read the disk properly. I don't know enough about this to know if other things could be wrong. If someone wants me to conduct further testing, I'd be happy to do so (w/ guidance!). Cards inside include Flex Cable Interface, RS-232 Interface, 32K X 8 Memory Expansion and Disk Controller. All come with manuals. Speech Synthesizer - Untested but looks almost new. Comes in original box. Many other items including - TI-99 joysticks, over fifteen cartridges (a couple boxed), a couple of magazines (Enthusiast '99), Manuals, a boxed GE cassette player (untested), MAYBE a couple of disks and a bunch of miscellaneous paperwork. I'm asking $250 OBO + Shipping. Shipping will be EXPENSIVE as the Expansion weighs a ton and this will be shipped in multiple boxes. If you live near NE Ohio, I'd love to work out a deal and not have to ship this . Starting out trying to sell ALL together but if I don't have takers, I'd be happy to piece some things out. I'm also open to trades. If you have any rarer Intellivision items, that's the main system that I collect for and also looking for just about any NES CIB RPG games. Cue the pics:
  9. As some of you know, I am constantly experimenting with interfacing the TI 99/A computer to the real world, and I am very fond of using the parallel port for that purpose because it is very easy to interface and program. That said, that kind of use of the parallel port does require low level programming, generally using assembly language, although one could achieve the same thing using either TurboForth or FbForth. This means that you are essentially out of luck unless you know how to program in assembly or Forth. But not anymore! I have written a set of assembly language routines accessible directly from Extended Basic which allow you to communicate at the low level with the parallel port, thus allowing you to focus on the interfacing part. In this blog entry, I will detail the hardware as well as the software required to achieve successful interfacing. First off, before we start discussing the software side of things, we need to have some sort of physical experimentation set up connected to the parallel port. The parallel connector on the RS232 card is a 16 pin proprietary connector primarily meant to connect to a Centronics parallel printer. The easiest way to go about this is to get hold of a TI printer cable which you can purchase here: http://www.connectworld.net/cgi-bin/cabled/L0810?. However, it is pricey, and you might check Ebay or AtariAge as an alternative. You can of course make your own as well if you are so inclined. Next cut off the Centronics end, strip the ends of the wires, and solder them to a DB25 connector (either male or female) just so: You can also use crimp type DB25 connectors if you don't want to solder, but I find that the latter provides a more sturdy connection. Pin 1 is the wire with the red stripe, and pin 16 is the last wire on the other side. The DB25 connector pins are numbered from 1 to 25, so you will only use 16 of them. Match the pin numbers with the proper wire on the cable. It is fiddly work, but well worth the effort. Once completed, you can get a parallel port breakout connector off of Amazon or Ebay, making sure that it mates with the sex of the connector on the cable: Now you should have easy access to all the parallel port pins. Just connect jumper cables from the breakout connector to a breadboard and off you go. Let's briefly describe the pinouts of the parallel port: Pin I/O Function Access1 O HANDSHAKEOUT CRU bit 22 I/O D7 (lsb) Byte >50003 I/O D64 I/O D55 I/O D46 I/O D37 I/O D28 I/O D19 I/O D0 (msb)10 I HANDSHAKEIN CRU bit 211 - Ground -12 O +5V via 10 Ohm -13 I SPAREIN CRU bit 314 O SPAREOUT CRU bit 315 O +5V via 1 KOhm -16 - Ground - The parallel port is bidirectional, meaning that it can be used for input or for output. It has 8 data lines D7-D0 corresponding to pins 2-9 which will be the main pins you will use for your projects. There are 2 input only lines (HANDSHAKEIN AND SPAREIN - pins 10 and 13) and 2 output only lines (HANDSHAKEOUT AND SPAREOUT - pins 1 and 14). There are also 2 +5V sources (pins 12 and 15), but I usually prefer to use an external power source for my projects. The remaining pins (11 and 16) are ground. As you can see, it is quite a versatile port with plenty of possibilities. I have used it to control a robotic arm, to drive a slot car and to connect to a raspberry Pi camera for vision experiments to name a few. A little further down, I will give you a practical example on how to use that set up and demonstrate how easy it is to experiment with it. But for now, I'll discuss the use of Extended Basic to control the parallel port. What you will need is the Extended Basic cartridge, 32K RAM, RS232 card and a disk drive. Download the attached disk image and transfer it to a real floppy disk or a Lotharek drive. It contains the assembly language routines required by Extended Basic for low-level parallel port access. You can peek at the code here if you want. The first thing your program should include are these 2 lines: CALL INIT CALL LOAD("DSKx.PIOLIB") Replace the x with the drive number where the file resides. These statements load up the utilities needed to control the parallel port. The following is a description of the actual control statements you will have available: CALL LINK("DATOUT",n) n is an integer between 0 and 255 and can be an explicit number or a numeric variable. The number is converted to binary and put out on the 8 data lines of the parallel port. This will allow you to control any or all of the data lines just by selecting the appropriate number. A discussion of the conversion between decimal and binary is beyond the scope of this blog, but the information is easy to obtain online and to understand. CALL LINK("DATIN",var) var is a numeric variable. This call will read the data lines of the parallel port, convert them to a decimal number, and place it in the variable. Based on the number returned, you will be able to tell which data lines were active. CALL LINK("SPROUT",n) n can be either 0 or 1, thus making the SPROUT line either low or high respectively. CALL LINK("SPRIN",var) var is a numeric variable. This call returns the logic state of the SPRIN line, 1 for high, 0 for low. CALL LINK("HSKOUT",n) n can be either 0 or 1, thus making the HSKOUT line either low or high respectively. CALL LINK("HSKIN",var) var is a numeric variable. This call returns the logic state of the HSKIN line, 1 for high, 0 for low. That's it! With these calls, you will be able to take complete control of the parallel port at the low level. Now for the fun part I'm going to demonstrate all these routines in action. I created a setup using LED's connected to the parallel port which will provide a visual demonstration of the XB commands. Here's the basic circuit: There is no need for an external power supply in this case because the circuit draws very little current. However, for more advanced interfacing, an external power supply will likely be needed. Note that the LED labeled D9 in the picture above should actually be D7. For starters, here's a simple XB program that asks you to input a number between 0 and 255, and outputs it to the parallel port, lighting up the appropriate LED. It's a good way to brush up on your decimal to binary conversion knowlege 10 CALL CLEAR20 CALL INIT30 CALL LOAD("DSK5.PIOLIB")40 CALL LINK("DATOUT",0) :: CALL LINK("HSKOUT",0) :: CALL LINK("SPROUT",0)50 INPUT "ENTER NUMBER: ":N :: IF N<0 OR N>255 THEN 5060 CALL LINK("DATOUT",N) :: GOTO 50 Line 40 clears all the data and signal lines. This is important because the initial state of the lines when you start the computer up is unpredictable. This next program exercises all the output lines by playing a game of ping pong between the HANDSHAKEOUT and SPAREOUT lines. First the HSKOUT LED lights up and throws the "ball" which travels along the data LED's. When it reaches the end, the SPROUT line lights up in turn to throw it back to the SPROUT LED. And so on and so forth. 10 CALL CLEAR20 CALL INIT30 CALL LOAD("DSK5.PIOLIB")40 CALL LINK("DATOUT",0) :: CALL LINK("HSKOUT",0) :: CALL LINK("SPROUT",0)50 CALL LINK("SPROUT",0) :: CALL LINK("HSKOUT",1)60 FOR I=0 TO 770 CALL LINK("HSKOUT",0)80 N=2^I :: CALL LINK("DATOUT",N)90 FOR DELAY=1 TO 10 :: NEXT DELAY100 NEXT I110 CALL LINK("SPROUT",1)120 FOR I=7 TO 0 STEP-1130 CALL LINK("SPROUT",0)140 N=2^I :: CALL LINK("DATOUT",N)150 FOR DELAY=1 TO 10 :: NEXT DELAY160 NEXT I170 GOTO 50 The main thing to understand here is that each data LED, from the LSB to the MSB, is represented by the value 2x, with x going from 0 to 7 for an 8 bit data bus. So 20 is 1, and the LSB LED lights up. Next, 21 is 2, and the second LED lights up, etc... Again this is basic binary notation. So in the program, line 50 lights up the HSKOUT LED and shuts off the SPROUT LED. Then it turns off the HSKOUT LED and starts a sequential lighting of the data LED's from 20 to 27. Once it gets to the end, the SPROUT LED lights up, then it turns off and the data LED's are sequentially lit in reverse from 27 to 20, then the cycle starts over. This last program demonstrates the HANDSHAKEIN AND SPAREIN lines: 10 CALL CLEAR20 CALL INIT30 CALL LOAD("DSK5.PIOLIB")40 CALL LINK("HSKIN",HSK) :: CALL LINK("SPRIN",SPR)50 PRINT "HSK: ";HSK;" SPR: ";SPR60 GOTO 40 All it does is poll the HSKIN and SPRIN lines and display their status. For this test, you need to supply a 5V power source to the setup in order to provide a logic state to the input lines. The same process is applicable to the data lines when used for input. These XB demo programs are included on the attached disk as well. Here's a video demonstrating all 3 programs in action on real hardware: https://youtu.be/NNFkgXqQR7A You should now have all the needed information and tools to go ahead and start experimenting with connecting your TI to the real world. You are only bound by your imagination! Feel free to ask for help if you run into any snags.
  10. Deal pending... The bad: writing and tape on the box and no sponge on the mic I don't have any of the MB games to test it.
  11. Texas instruments TI-99 Hardware and Software... (I have more and I am still going through it and will list those items as i come across them) If you are buying multiple items, feel free to make an offer. FYI... I will only ship to the address listed on your PayPal account to protect both you and I. Thank You **HARDWARE** TI Speech Synthesizer - $15 Pair of TI Joysticks - $10 SignalMan II Modem with Manual - $10 Dot Matrix Printers formerly used on the TI - Panasonic 1123 and 1124 and Epson ActionTec **UPDATE** The Epson has SOLD PEB Box PEB peripheral expansion system with Cards and some documentation!!! - Includes the Flex Cable and Card, Disk Controller Card, 32k Memory Card - $175 plus shipping (Its heavy) TI Modem /Coupler Like New in the Box (SOLD) TI-99/4A Computer - $20 All Cartridges are only $3 each plus shipping unless otherwise noted... **GAMES** A-Maze-Ing Car Wars Zero Zap Star Trek - $5 Jawbreaker Super Demon Attack Blasto Tombstone City Parsec Video Chess Hunt the Wumpus (Works Great but label has some spotting) Munch Man Alpiner Football **Education** Division 1 Addition and Subtraction 2 (Scott Foresman) Early Learning Fun (With Manual) Scholastic Spelling Level 3 Integers Multiplication 1 Decimals 1 (Scott Foresman) Numeration 1 (Scott Foresman) Fractions 1 (Scott Foresman) Demolition Division Beginning Grammar Alien Addition Number Magic Early Reading (With Manual) Minus Mission Meteor Multiplication PAINT -n- PRINT with manual - $10 (RARE Cartridge by Navarone) **Utilities** Terminal Emulator II **Finance** Tax Investment Record Keeping Personal Record Keeping Household Budget Management Personal Real Estate
  12. Everything is only $3 each plus shipping unless otherwise noted... **GAMES** A-Maze-Ing Car Wars Zero Zap Star Trek - $5 Jawbreaker Super Demon Attack Blasto Tombstone City Parsec Video Chess Hunt the Wumpus (Works Great but label has some spotting) Munch Man Alpiner Football **Education** Division 1 Addition and Subtraction 2 (Scott Foresman) Early Learning Fun (With Manual) Scholastic Spelling Level 3 Integers Multiplication 1 Decimals 1 (Scott Foresman) Numeration 1 (Scott Foresman) Fractions 1 (Scott Foresman) Demolition Division Beginning Grammar Alien Addition Number Magic Early Reading (With Manual) Minus Mission Meteor Multiplication **Utilities** Terminal Emulator II **Finance** Tax Investment Record Keeping Personal Record Keeping Household Budget Management Personal Real Estate Prefer PayPal Thank You
  13. Hi. New game can be found in the Development section: http://atariage.com/forums/topic/288039-new-game-stratego/
  14. Slot car racing sets have always fascinated me, and I have owned a few over the years. Unfortunately, it was always difficult to find opponents to race against beyond just a few runs. I have dabbled many times with the idea of a computer controlled opponent over the years, and finally decided to tackle it as a demo project for the 2016 Chicago International TI Faire in October 2016. I have a lot of experience under my belt interfacing the TI computer to the real world, using the PIO, joystick and cassette port as interfaces, and therefore it was only natural for me to attempt doing this using my good old TI 99/4A computer. The first idea I came up with was outfitting one of the slot cars with a centrifugal force sensor that could send a wireless signal to the TI equipped with a compatible wireless receiver, and thus allow the computer to adjust the speed of the car in order to keep the centrifugal force under a certain limit that would keep the car on the track. The obvious advantage here is that this would be track independent regardless of how tough and twisted the track was. I may still do that at some point, but it required a fairly large scale car and track in order to be able to accommodate the needed electronics and power supply, and I did not want to invest in a large slot car race track at this time. The alternative idea required a different approach, with 2 problems to solve: How to sense the location of the car on the track How to control the speed of the car The sensing part was solved by strategically positioning photoresistors on the track which will sense when the car is over them and thus report back a location to the computer. One only needs to know where a particular type of track starts, whether a curve or a straight, and adjust the speed of the car accordingly. These track sections will be labeled as sectors with a fixed car speed for each optimized by trial and error. Here's the basic circuit diagram: When the photoresistor is fully lit, i.e. there is no overlying car, then its resistance is very low and the PIO line is connected to the positive pole of the battery, and so is in a high state or 1. When the car is on top of the photoresistor, then the latter's resistance becomes very high, therefore the PIO line goes to ground or 0. From there, it's just a matter of masking in software the appropriate bit in the PIO data lines (there are 8 of them) to find out whether it is high or low and thus figure out which photoresistor got triggered. Since there are 8 available PIO lines, it's possible to detect up to 8 sectors on the track. As for speed control, I decided to use the cassette port motor control plug for the purpose. Earlier on, I had experimented with that method to ignite a rocket motor igniter at the request of a fellow TIer (Omega) as seen in the video below: https://youtu.be/4FHgEjmP8C4 Here, I replace the igniter with the connection to the track hand controller which is nothing but a variable resistor. The problem here is that when the relay is activated, then the slot car will get full power and will very likely fly off the track in an instant. One way I came up with to mitigate that problem was to use what I call Pulse Frequency Modulation, where full power is applied for a very brief amount of time, but then repeated frequently. The frequency of the on/off cycles will then determine the speed of the car. The frequency can be easily controlled in software and again I relied on a previous project where I control a robotic arm with the TI as detailed below (skip to 14:11 for the relevant part): https://youtu.be/HrDUJUfcD2k And here's the basic control circuit. I will be using a solid state relay instead of a mechanical one for durability, speed of actuation and lack of bounce. So now we have solved both problems, and it's just a matter of experimentation and putting it all together. I created a small PCB which incorporates both the sensing and motor components as discussed above. The slot car racing set I'm using is a cheap small one which only requires 5 photoresistors. The PCB layout was designed using Circuit Wizard and the PCB was produced using a homebrew process. And the finished product. It won't win any design awards, but hey it's functional Here's the source code for the control program: Below is the video of the experimentation and the completed project: https://youtu.be/TNhTnfGklIg That was a fun one
  15. In 2009, I for some reason changed my YouTube user name, and in the process a couple of hardware videos I had under the old name were no longer linked to my newer projects. This bugged me, so I decided to included them here for posterity 1- Light pen for the TI 99/4A computer This was a crude attempt at creating a light pen for the TI given that this machine lacked the necessary circuitry to create an effective one. The solution I came up with is actually pretty simple as detailed in the video... Programmed in TI Extended Basic. https://youtu.be/Acn0IbHpPho 2- Magnetic strip card reader This project was a bit more involved from a preparation standpoint in trying to understand how magnetic strip readers on credit cards worked and the kind of encoding used, then figuring out how to connect one to the TI. The quality of the video is poor, but it's still watchable. https://youtu.be/U4t0Zg-_lVw
  16. Link to pictures below Here's a link to my inventory https://docs.google.com/spreadsheets/d/1dCJT3pHeUUF9dzB3BwMCbtYloNuqf7tgph6k8Reglvk/edit?usp=sharing Hey guys! I own a small retro store in Dracut, Ma called Bazaar Game Trading (Facebook.com/bazaargametrading) and being the only retro gaming store in the area that takes anything pre nes, I am seeming to run into a lot of really really cool stuff. I got an atari 400/800/xl/xe lot in recently, most CIB, most including ALL inserts, most having pristine beautiful labels, and I'm seeming to only find loose cart copies circulating for a lot of these. I have a variety of stuff though, please message me if you're interested in anything =D so, Message me by reply, private message, email- [email protected], or facebook message at facebook.com/bazaargametrading Thanks everyone! My pictures are uploaded on flickr at this address https://www.flickr.com/photos/[email protected]/
  17. Hey guys, I just got on atari age, but I own a store in Massachusetts, have a ton of different stuff, but I got in a lot of Atari 400/800 etc CIB real nice condition stuff in recently, most of it is still available =D Here's the Flickr link https://www.flickr.com/photos/[email protected]/ And here's a link to my inventory =] https://docs.google.com/spreadsheets/d/1dCJT3pHeUUF9dzB3BwMCbtYloNuqf7tgph6k8Reglvk/edit?usp=sharing
  18. http://s950.photobucket.com/user/JaxGrimwulf/library/atari%2... Atari 2600 Shipping 4.00 includes bubble wrapper envelope Robot Tank blue label Air-Sea Battle $1.00 Air Raiders $4.00 Asteroids x2 $1.00 Atlantis $8.00 Battlezone $2.00 Berzerk $1.00 Bowling $1.00 Boxing $2.00 Breakout$1.00 Chopper command $1 Combat x 2 $1 Commando $5 Crackpots $5 Defender x 3 $1 Demon attack $1 Dolphin $2 Frogs and Flies $2 Home run $2 Indy 500 $1 Joust $2 Laser blast $1 Millipede $3 Missile command x 2 $2 Mouse trap $3 Night Driver $1 Oink! x2 $2 outlaw $1 Pacman x 3 $2 Plaque Attack $7 Pole Position $1 Real sports Tennis $1 Solaris $2 Spider fighter x 2 $2 Space invaders x 2 $1 Space war $1 Spider-Droid Starmaster $1 Super Baseball $10 Super Breakout $2 Video Pinball $1 Colecovision Centipede No label on top small hole in middle of cover art $4 Ladybug Label on top barely there front cover half there $3 Sega Genesis Controller Shipping $4.00 3 generic $5.00 each Sega Megafire $10.00 Ascii Pad SG-6 $5.00 Champs Power Pad Plus $5.00 Generic Turbo with blockbuster sticker on the back. $5.00 System Shipping Negotiable Sega Genesis 1601 w/power adapter/rf adapter $30.00 2 X Sega Genesis MK - 1631 w/power adapter/rf adapter $25.00 each Genesis MK-1631 w/power adapter $20.00 http://s950.photobucket.com/user/JaxGrimwulf/library/Se... Sega Game Gear Lemmings Boxed Sealed $40 price negotiable http://s950.photobucket.com/user/JaxGrimwulf/library/Lemming...
  19. Vorticon

    Why a blog?

    I am by nature a tinkerer with a wide range of interests, and every year I come up with a variety of projects, whether in hardware or software, most of which nowadays end up on YouTube. Unfortunately, I have rarely documented my thought processes with each project, nor any mistakes I made along the way to completion. So I figured going forward I would start keeping such a blog, if nothing else for my own records, although I suspect that some readers might be interested in some aspects of it. So here it goes...
  20. I'm going to be at PRGE this weekend, and inquired about putting my TI-99/4 (the original, not 4A) in the auction but was told it's worth about the same as a 4A, and could only be auctioned with a start price of $20 with no reserve. That didn't sound right to me. Anyway, if someone is interested in this, and will pay fair market (not sure if one has been on Ebay recently, I couldn't find one), I can bring it and sell it there. I have powered it up, and it seems to work fine, played some TI Invaders on it for a bit.
  21. Link to pictures below Here's a link to my inventory https://docs.google.com/spreadsheets/d/1dCJT3pHeUUF9dzB3BwMCbtYloNuqf7tgph6k8Reglvk/edit?usp=sharing Hey guys! I own a small retro store in Dracut, Ma called Bazaar Game Trading (Facebook.com/bazaargametrading) and being the only retro gaming store in the area that takes anything pre nes, I am seeming to run into a lot of really really cool stuff. I got an atari 400/800/xl/xe lot in recently, most CIB, most including ALL inserts, most having pristine beautiful labels, and I'm seeming to only find loose cart copies circulating for a lot of these. I have a variety of stuff though, please message me if you're interested in anything =D so, Message me by reply, private message, email- [email protected], or facebook message at facebook.com/bazaargametrading Thanks everyone! My pictures are uploaded on flickr at this address https://www.flickr.com/photos/[email protected]/
  22. This contest is now closed for new submissions. We only had 2 entries which you can find here http://atariage.com/forums/topic/224499-interactive-fiction-context-entries-submissions/?hl=%2Binteractive+%2Bfiction&do=findComment&comment=3020110 . Voting is open to all AtariAge members, and will be open till August 9th. If you plan on voting, please download the programs and give them a try. Any questions about the programs can be posted in this topic. The winner will be announced on August 10th and the prize will be an original copy of "Get Lamp: The Text Adventure Documentary" DVD by Jason Scott UPDATE: At the request of Sometimes99er, his entry was removed from the contest. Therefore, with only one entry left, there is little to vote on. I still hope you get to download the games and give them a try.
  23. I have a CorComp RS232 Serial & Parallel card for the PHP1200 Peripheral Expansion Box (PEB) for sale. I bought it over 6 months ago so I could connect it to a parallel printer and to a UDS10 serial to Ethernet adapter. While I could get the parallel interface working with the printer, I could not get it communicating with the UDS10, even trying different serial and null modem cables. This maybe due to me accidently shorting out the power regulator of the card which took out the PEBs PSU or to an incompatibility between the card and UDS10 . However, on repairing the PEB, the card appeared to function correctly as I the LED came on and the PIO worked as before. So, it's being sold as-is, may be faulty. No refunds. I am looking for offers of around $20 plus $10 shipping by USPS 2 day priority tracked.
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