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Tapping into ADC . Audio studio to Atari2600. Onto it. https://forums.atariage.com/topic/352707-possible-supercharger-through-adc-on-pluscart-or-uno/
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Twin Snakes Run is an uncomplicated puzzle game reminiscent of the popular snake. It differs from other games of this type in that we control two twin snakes at once, which move in the same directions, creating the same route, but mastering mazes with different obstacles. We don't collect anything here, and the trick is to lead both snakes to the exit at once. Blocking one of them makes it impossible to continue the game and then the level must be restarted. The snake gets longer with each "step" and cannot go through itself. There are 32 levels, and the level of difficulty usually increases with each new one. For ease, we can also start the game from 10 or 20 level. The game was written in 6502 assembler and it is my first program in this language, because so far I have only tried coding in Atari Basic ("Tuneup", "Troll's Treasure" and "Moon Quest" games). The impulse to try to write something in assembler was the series of videos "Let's Make EdVenture" on the YouTube channel "Mission: Ed Possible", where the author presents the creation of a roguelike game for small Atari from scratch. During the development of "Twin Snakes Run" Marek "Xeen" Cora was a great support to me, he gave advice, explained many things, and also wrote some procedures that make the game work, look and sound much better. The title artwork was created by Piotr "Piesiu" Radecki. The rest of the work (game mechanics, level art, music) was done by me. There was an idea to make a few copies on a cassette tape for the creative team, but finally we decided with Jerzy "Duddie" Dudek to release it in his company Retronics, in the "Classic" version for those interested (limited to 50 copies). Jerzy "Mono" Kut also came with support, who prepared a loader for the cassette release, as well as Konrad "Gades" Leśniak, who lent one of his songs (more specifically "Nightride" from the album Runaway from 2017), which is played on the second channel when loading a game from a tape. The game should run on any configuration. It was tested on Atari 400/800 and XL/XE series. It supports both PAL and NTSC systems. A minimum of 32kB of RAM is required. The snakes are controlled with a joystick. Other control keys: FIRE - start or restart of the level START - start from level 01 or return to the title menu SELECT, OPTION - start from level 10 or 20 Game is avaliable to buy at https://retronics.eu/ please contact publisher directly. Twin Snakes Run.xex
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On the Altirra emulator for Atari 8-Bit, I can boot into it with roms, disks and other media types and they all boot in fullscreen, but when I try to boot a tape load, it opens in a window instead, even if I set the /f parameter for fullscreen. Is there a way of booting tapes in fullscreen? Some setting I can't see?
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I was given an Atari 1050 floppy drive at some point, and with it came some software. One of those items of software allowed me to take several Atari tape-based games, load them in, and then save and convert them into a version that was loadable from floppy. This was mostly a godsend, as I didn't need to load from tape those particular games anymore, and it would always load fast and reliably from floppy. The problem with the software was that it didn't work with custom tape loaders or multi-part tape loaders, I was stuck there. I cannot for the life of me remember what the software I used was named, or if there were others of its kind out there that could deal with all tape games. However, if anyone has experience of software like this, could they provide details and even screenshots if possible?
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Hello, I was wondering if their was anyway I could load a .cas file that was converted into a .wav file and play it through a mp3 player to my Atari XE system. I'm fairly new to the retro computer scene and I would like to try playing a few games on it instead of using an emulator. Any help would be much appreciated.
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A long, LONG, time ago, on a computer, now dead, and another, and another, and 2 laptops, and finally on a USB drive, also now dead, I put together an instructional guide to taking apart a 410 drive, with emphasis on simplicity, and allowing for a couple improvements and repairs. It has been months since then, but the effort to put the guide out never died, and now today, I can release the guide in a photographic step-by-step format, in numerical order, with sudo-progressive sections, featuring a new solution to drive mechanism stuttering, a comparison of an old, used model, and a new-in-box, old-stock model drive, an electronics repair and problem-analysis section with documentation, and a more condensed, re-assembly guide. I would like to do a complete analysis of the head alignment procedure, and electronics replacement\upgrade\repair with my new oscilloscope, as described in the official documentation, which is included in this guide, and I had intended on making a version of this guide as a video, so I will combine them, but free-time is short right now, so it will have to wait. IT SHOULD BE NOTED THAT NEW BELTS WORK BETTER THAN OLD ONES, SO IF YOU CAN AFFORD IT, YOU SHOULD GET THEM HERE: http://atariage.com/forums/topic/260645-atari-cassette-belts-now-available-1010-410-xc12/ You will also note that the older model drive in this guide is using a few elastics in place of belts, this is not a permanent solution, and should only be used in a pinch, or in a testing situation where the belts would be subject to considerable use, for the sake of your precious belts! I hope it helps at least 1 person, then my effort is worth it. You will need 7-Zip, or another archiving program to extract the files. There are no programs or viruses in these archives, only pictures, text, and pdf. I take no responsibility for what you do, or fail to do, with this guide. USE AT YOUR OWN RISK! And enjoy! http://www.4shared.com/archive/LlNW5P2uca/Final_Cut.html http://www.4shared.com/archive/UonUWLLsei/re-assembly.html http://www.mediafire.com/file/dzd8ks7j7o38boe/Final_Cut.7z http://www.mediafire.com/file/wpjqbzpa34qlj8x/re-assembly.7z
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Hi All. I finally decided to register with Atariage!! I'm glad i did (thank you Jay!). Some of you may be aware of my previous Aquarius game AQUARIWORM that was released last year on physical cassette tape via Cronosoft (the first commercial tape release for the Aquarius in over 35 years!)... Well, just yesterday my new Aquarius game BOMB CATCHER 2 was released! Again, as a physical cassette tape through Cronosoft!! Both Aquariworm and Bomb Catcher 2 are available to purchase from Cronosoft's main site for a very modest fee. I make no money for the sales, it all goes towards keeping the homebrew market alive, thanks to the awesome non-profit Cronosoft. I am a retro computer collector and restorer with over 100 machines (not inc dupes!) in my collection. The Aquarius was my first computer! and I still own it! I love writing games for the wee blue key underdog! Aquariworm is also available as a digital download (BC2 will follow suit) via itch.io and any donations go to the Centre for Computing History Museum in Cambridge. So if you want a couple of new games for your Mattel Aquarius.... then click the link! https://cronosoft.fwscart.com/MATTEL_AQUARIUS/cat5357733_4720275.aspx I'm hoping to code more games for the platform as time goes on, and I'm already working on a platform game.
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Hi everyone! I got a TRS-80 Color Computer 2 about a month ago, and I need software for it. It came with nothing other than the unit, so I ordered a tape interface cable and a floppy controller kit. I couldn't find any cheap software for tape/disk, and so I'm asking here to see if I can get a deal. If you have any cartridges, tapes or disks for the CoCo 1 or 2 (64k), contact me and we can negotiate a price. My email: lucasgreer2@gmail.com
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So there I was, trawling eBay (again) for an XC11 and trying all combinations of Atari tape, cassette etc., when up pops this in the results: https://www.ebay.co.uk/itm/Vintage-Atari-Walkman-Sealed-in-Blister-New-Old-Stock-Free-Fedex/254247543838?hash=item3b3255a41e:g:nE8AAOSwVKhc7p5Z I knew Atari did some occasional non-computer hardware (eg. the credit card style calculator that was advertised as a subscription freebie in Atari User all the time), but I had no idea they did audio electronics! Anyone seen one of these before?
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Of course, the problem could be a multitude of issues. Tape is original 16K Data East Zaxxon...from 1983. Man I'd really like that iron on T-Shirt offer but I digress... Says for 400/800 on box. SIO cable is new, power supply for 1010 drive is 1.0AMP, 9VAC output. Tpower deal off Ebay... 800XL Power supply is 12W USB cable from brewing academy. Tape will load sometimes but get incomplete 'Zaxxon' on loading screen, and then just dumps to built in hardware test. Tried holding both OPTION and/or START for load but no dice. Guesses? Suggestions?
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TI-99/4a Program Cassette Recorder with dual cable, box, manual, & power cord. Complete & tested in original box. More pictures on request. Asking $30 plus shipping & PP fees. (SOLD)
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I have 3 Atari 2600 Supercharger tape game manuals for sale. The titles are "Killer Satellites", "Dragonstomper", and "Suicide Mission". Condition varies, so please see photos. Killer Satellites has a tiny discoloration. Suicide Mission has some creasing and a tiny tear or two on the front cover. Shipping within the continental US is $3.66. I'm asking $13 for the lot including the shipping charge, but I'm open to reasonable offers. Hoping to get these to someone who will appreciate them.
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As a gift related to the stabilization of the product, I have decided to place all tape loaders used with Turgen System to a GitHub repository. I do not anticipate (but not dismiss) contributions. The source code is available for the study purpose (that is for you) and for the purpose of easier maintenance (that is for... me). Some of the loaders were created by disassembling, some were written from scratch, and some were created by mixing both approaches. The only loader that will be actively developed in short term is the standard_tscbl loader, an improved successor of the standard_stdbload2a that is, in turn, an open source replacement of the exclamation mark loader that lot of us know. Enjoy.
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STAC is a custom tape system I designed in the mid 80's. It was very popular in South America and spawned a myriad of clones, mostly at Chile, where Atari was very strong. Note that most clones just reused the main concept, and not copied the actual implementation. STAC stands for Super Turbo Auto Corrector in Spanish. Is has a software turbo. But I learned soon enough that the reliability of the turbo depends on many external factors. So STAC implements other features that I considered even more important. The key feature in STAC was error recovery. The Atari tape system is slow enough that it is almost unbearable to wait until some software finishes loading. But worse than this was being very close to complete the loading and suddenly getting a load error. You had to rewind and start all over from the beginning. At this point what you really wanted is to throw the tape, the recorder, and even the computer out of the window. To avoid this, STAC implements a simple error recovery. If the loader detects an error the user is prompted to rewind just a little bit. The loader then resyncs with the tape, hopefully this time the error is not repeated, and continues loading. Most errors are typically soft errors and the retry logic works very well. STAC also implements a simple zero cost RLE compression. The data is decompressed on the flight while loading. I was amazed how much this saved in some cases. Finally, although not strictly a STAC feature, I adapted for tape several titles that were available only on disk.
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Hi everyone I just got myself an Atari 800XL (PAL) in a trade and I'm so far enjoying it. I'm much more familiar with Sinclair and Commodore machines, so I'm really enjoying getting to know a new old computer. I've ordered an SIO2SD and plan on filling an SD card up with ATR images, but so far a lot of the PAL games I've found are on cassette or ROM cartridge. I know on the C64 you can extract the prg file from the tape image and put that on a disk image. Can this be done on the Ataris? I was thinking of making up a flash cart for the system to handle cartridge games, but it would be nice to do everything using disk images if possible. As I say, I'm new to the system, so assume I know next to nothing about it. I didn't know my SIO from my elbow this time last week.
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I have seen those tape/floppy drives that slot into the cartridge slot looking space on the side of the unit, but I have been having a hard time finding them on Ebay and when I do, they are always very expensive. Are there any other ways to do this?
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Hello Turgen System users, I would like to know your opinion on depreciating one of the least used features in Turgen System. In order to streamline the source code of Turgen System, the following feature becomes a candidate for depreciation. Tape Images with trXX blocksThis feature was originally added to extend .CAS file format to hold data stored with various turbo systems. This "standard" never became widespread and the only utilities that support these trXX blocks are Turgen System, CAS COM, and ATART 2.00. The trXX blocks are superseded by the pwmX blocks introduced by the A8CAS project. By removing this feature, the following will be lost: Writing tape images with trXX blocks Reading tape images with trXX blocks Extraction of data from tape images with trXX blocks Transfer of Turbo 2000 files through SIO2PC or ATART interface from PC to Atari. By removing the feature, the following will be gained: Complex code processing tape images with trXX blocks will be removed from various parts of Turgen System Code of the signal generator will be streamlined and slightly downsized The latest version of Turgen System that supports the trXX blocks will be archived and preserved. If you have any objections, now it is the right time to state them!
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A small collection of some CAS images in the STAC system (see http://atariage.com/forums/topic/267364-stac-software-tape-turbo-with-error-recovery-sources/for a description of the system) I'm not familiar how exactly Altirra, and the CAS format can handle custom tape formats. But I recorded these CAS images in Altirra. Loaded them with Altirra and they seem to work fine. You can even test the error recovery if you want. A handful of "big" titles are included, most of them never published on tape. They were all adapted for a single stage load: M.U.L.E Kennedy Approach Lode Runner Championship Strip Poker Zorro MULE is, of course, a special case. The gorgeous loading screen was completely omitted. The goal was to produce a "file" that would load with a single stage on a 48K machine, at (almost) all cost. The whole initial selection screen was replaced with a very simple text based selection with just a couple of options. Yeah, almost a crime, I know. But if you didn't have a disk drive at the time, you would die for playing MULE even with those limitations. Lode Runner Championship was based on the only version I had access then. IIRC it has one or two screen that I think they were corrupt. StacTapeImages1.zip
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I'm not sure if it's a new thing or not, but I would believe it is - tapes on 90% of our 8 bits systems are simple audio tapes, and "emulation" can be done by simply wiring the cassette interface with any sound source able to read audio files. Still, some computers can be tricky. At least the Thomson computers used a specific tape reader that converted the audio data into digital data - it mean that the input expect a TTL signal, and therefore the standard audio signal is too weak for the computer (TTL signals use 5 volts). Daniel Coulom, fan of Thomson computers, decided it was time to solve this issue. Most of the programs for the iconic (In France) MO5 and TO7-70 computers came on tape. Only a very few were on floppies, and no more than 5 or 6 programs came on cartridges, most of theim being BASIC and other languages. He created an extention that allow to read a SD card from the joystick controllers (!) - as useful as it is, most cassettes games need to be converted, and some games doesn't like to be converted to a floppy format, mostly the ones with copy protection (yep, it exist...). So he went back to his drawing board and came up with the SDLEP-Reader : http://dcmoto.free.fr/bricolage/sdlep-reader/index.html It is simply based on an Arduino, that read files from a SD card. Now, since TTL signals are square signals, and that it's what is needed in the audio format of most computers, it is pretty easy to add a resistor to drop the 5V from the TTL signals to levels acceptable by most computers : The SDLEP-Reader can be powered by 5V or 12V sources, usually from the computer as most have a power source for peripherals, but can be done with a power supply if needed. The files can be converted from wav to .lep, a file format created specifically to emulate the tape in a compact form (there is a similar format (in mind, not sure about the way it works) for ZX Spectrum) : http://dcmoto.free.fr/emulateur/index.html(scroll down to DCLEP). As the SDLEP-Reader emulate the tape player, loading from the SDLEP-Reader is going to take minutes. Some long tapes might get a shortened loading time if the tape was recorded with a slower bitrate, but you won't have SD2IEC result and load a tape game at the speed of a cart game. Also, as the name implies, the SDLEP-Reader doesn't include a record function. Daniel though that no one today would write programs on a real machine an record it on tape so be ignored that function. Note that the project is not open source - Daniel wish that no commercial use of his products is made - but you're free to do it yourself, to modify what he did, etc. Also, this project was published very recently, so, the module is tested and confirmed to work on Thomson computers (TTL signal) and on the Philips VG5000 (standard audio input) it hasn't been tested yet on other systems. Feedback for other computers should arrive when Daniel will receive new parts and send modules to some members of the system-CFG forums, but nothing stops you to make your own SDLEP-Reader and try it on any machine you want.
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I've never really known much about tape loaders on the Atari and am wondering a few things. 1) Has anyone ever produced one which will play sound so that it sounds like a ZX Spectrum whilst loading? (I love the Spectrum loads!) 2) What do they typically do? Are decompression routines routinely added to them? Do they typically amend I/O parameters to save tape length? Of course I've seen pictures, which are rather rare on the Atari (I guess due to annoying the user because of the already long load times) 3) Are there any standard open source / freeware / PD loaders for the Atari? I've also seen the ones which just blank out the screen or add "Load Error" messages. If you have any other information about them, please let me know.
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Hi, I just got an 800 system, with some accessories, but the tape drive doesn't work. Occasionally I'll get a vague noise when I press rewind, but even that is infrequent. It won't play when I type "CLOAD" in the prompt. I looked inside it, and the belts aren't broken. I'm thinking that I'll just cannibalize the SIO cable for a SIO2Arduino build--the drive isn't in particularly good shape, and looking on Ebay, SIO cables aren't that much less than a new 410 or even 1010. I also have a disk drive that sounds like it works (I haven't actually got any 5.25 disks yet), so I'd only use the tape drive to download programs from a PC, with the SIO2Arduino would solve. But I'd appreciate any opinions. Thanks.
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After long time of silence, new version of cassette-oriented utility named Turgen System is available. Download from: https://sourceforge.net/projects/turgen/ and try with your RAMBIT upgraded data recorder. Support for Rambit turbo system New Rambit plugin allows you to convert monolithic and segmented binary files to the Rambit system from UK. The new plugin comes with two sets of loaders - original and modern. The modern loaders were updated to increase probability of successful loading of segmented binary files with INIT segments while sacrificing the fancy screen effect of the original loaders. With modern loaders, you can load modern games like Ridiculous Reality. Rambit experience is not limited to data recorders with Rambit upgrade. Owners of data recorders with Czechoslovak Turbo 2000, Polish Turbo 2000F, Turbo ROM, Atari Super Turbo (and clones), or Lower Silesian Turbo can try RAMBIT too if they connect DATA IN and INTERRUPT pins in their SIO connector. Source code of the modernized loaders was released in the updated loaders package (now 1.12) This plugin is brand-new. Please report bugs using the Tickets section. Tape Image Extractor Selection of non-extractible chunks does not prevent extraction of a boot file. This increases convenience when extracting boot files
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I've seen a couple different tape decks on eBay and i'm not sure which is the proper one to use for the CoCo, but in any event, I was hoping to acquire a cheap deck with the audio cables, say the $20 range if possible. I have exactly one cassette game that it took me weeks to track down and I am hoping that my girlfriend will actually be able to play it on her CoCo on Xmas if she wants to open the package.
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Down! released Sinclair ZX-81 computer Revival Studios is proud to present their third game release for the Sinclair ZX-81, called Down! In Down, the player needs to escape a burning village by manouvering downwards into the caverns beneath the village. Fall down from platform to platform while picking up items to gain points. The game features, include: - Fast and addictive arcade gameplay - Running animated character in just a few tiny monochrome pixels - Internet Highscore uploading - Online rewards - Support for AY-sound boards - ZXpand joystick interface support Screenshots: The game runs on a standard ZX-81 with 16KB ram and is available on cassette tape, as well as digital download. For more information about this and other new zx81 games, visit: http://zx81.revival-studios.com/