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Found 10 results

  1. Hello ColecoVision fans! After several months of work and preparations, I'm pleased to announce the official release of six new Team Pixelboy games, namely: - Circus Charlie - Star Force - Golgo 13 - Ninja Princess - Konami's Ping-Pong - Bank Panic The Team Pixelboy web site has been updated accordingly. By the way, you will notice that I removed the "Potential Projects" section in the sidebar, since I don't think I'll ever get around to programming such titles as Pick Axe Pete A.E., Arabian or Discs of Tron. I think I have more than enough on my plate with the games listed in the "Personal Projects" section. I also added Jewel Panic to the "Outsourced Projects" section. Anyhow, I will be contacting everyone on my customer list today, so do keep an eye on your e-mail inbox if you know you are on this list. I would like to use this opportunity to underline a couple of minor issues with Bank Panic and Star Force. I included some addendums in the manuals of those two games (just like I did for Pitfall II Arcade last year, as some of you may recall) to explain the problems, but I'm going to explain these issues below as well. In the case of Star Force, when you turn the CV console on, you may see some glitchy, garbled stuff on the TV screen for a second or two, then the title screen will be displayed and the game will behave normally afterwards. This happens with all Star Force cartridges, only during a cold boot (not after pressing the reset button) and after testing each and every Star Force cart on the same CV console, I can say without too much doubt that it doesn't cause any hardware problems. For Bank Panic, you may see some garbled graphics appear in the status bar during the game, especially in the top right quadrant of the screen. You may even see graphic glitches elsewhere on the screen as you play, but those glitches are much rarer. This happens totally at random, but thankfully, it's only a minor annoyance that doesn't really interfere with the gameplay. Again, all Bank Panic carts carry this issue, and it cannot really be fixed. Eduardo told me that Bank Panic was one of the most challenging SG-1000 ports he has ever done, so it should come at no surprise that the CV port has some lingering issues that were missed during beta-testing. LAYAWAY PLAN AND CONTEST REMINDER I'm offering a layaway plan this year for those who want to buy these new games, but don't have the funds to buy them immediately. This layaway plan offer expires on January 5th 2012, and is explained in full detail within the e-mails that I'm sending out today. The Telegames Custom Box contest also starts officially today. I have set up this web page to explain the details of this contest. CREDIT GIVEN WHERE CREDIT IS DUE On this special occasion, I would like to thank everyone who has helped me make these new releases possible, starting of course with Eduardo Mello, who ported all these games in record time earlier this year. Excellent job, Ed! Next I would like to thank retroillucid and Yurkie, who helped me beta-test these games, and also 5-11under, who purchased the electronics and programmed/soldered the cartridge PCBs together. I also need to thank Dale Crum of Doc4, who prepared the PDF templates of the boxes and manuals for all these new releases. Many thanks to Oliver Puschatzki for acting as middle-man between myself and the german printer company that printed the boxes. I think I should also thank the people at Magic-Copie, who printed the manuals and cart labels in such a professional fashion. A few more thanks are in order: Studio Cutepet for doing such wonderful work on the Ninja Princess box art, Stephen Seehorn for completing the software work on Ninja Princess and thus making its release possible, Omar Cornut for giving me a CIB copy of the SG-1000 version of Golgo 13 (I used the box art for the CV version), Fred Quimby for his work on the Activision PCB (which was used for all these new releases except for Konami's Ping-Pong), and last but not least, Albert Yarusso for holding onto my Activision cart casings. This round of thanks wouldn't be complete without a special "THANK YOU!" to everyone on the AtariAge forum who has supported me and my collaborators through this gigantic effort. It's hard to believe I've been spending most of my free time on getting these games ready since last April! BONUS GIFT! Here are some codes that you can try with last year's batch of Team Pixelboy titles: Gulkave: At the title screen, enter UP, UP, DOWN, DOWN, UP, RIGHT, DOWN, LEFT, DOWN, DOWN. You will enter the "test mode" menu, which features a sound test, and lets you select between normal and hard mode (as if the game isn't hard enough on "normal"!!!). Pitfall II Arcade: At the title screen, enter 54312 on the keypad to activate infinite lives, and/or enter 89999 which makes Pitfall Harry invulnerable to everything in the game except collisions with mine carts. Girl's Garden: At the title screen, press a button to start the game, and once the actual game starts, enter 867-5309 on the keypad (it's Jenny's phone number, google it...) to enable the cheat keys: While you play, press 1, 2 or 3 on the keypad to add lives, honey pots and flowers in the status bar at the bottom of the screen. Tune in next week (January 1st, to be exact) for the first Team Pixelboy News Bulletin of 2012, in which I will present my various projects for next year, including a special surprise! HAPPY HOLIDAYS TO ALL!
  2. Hello ColecoVision fans! Welcome to another edition of the Team Pixelboy News Bulletin. This edition certainly won't match the awesomeness of the previous one, but I do have some interesting tidbits to share today which you'll definately want to know about. NEW GAME ADDED TO 2012 LINEUP: ZAXXON SUPER GAME! After Quest for the Golden Chalice and Dragon's Lair, Mystery Man strikes again! He completed the conversion of the Coleco Adam version of Zaxxon to cartridge format, and mostly everything is in place to allow me to release it this year, along with the other games in the 2012 lineup. I added Zaxxon Super Game to the official Team Pixelboy web site (and I also updated a few details in other sections of the site). PURCHASE SURVEY UNDERWAY This week-end, I will be contacting everyone listed in my customer records, to ask them if they plan to purchase the SGM games which I will be releasing over the next couple of years, namely King's Valley, Thexder, Dragon's Lair, Zaxxon Super Game, Spelunker and The Stone of Wisdom. Getting a good idea of the demand for these games is important, because I need to know how many boxes I should have printed for each game, and how many cartridge casings I will be needing. So if and when you receive this survey e-mail, please reply to it. If you are not currently listed in my customer records, and plan to purchase the Super Game Module and some of the games I will be offering, send me a PM to let me know, so that your purchase intents may be noted in my survey response data. STILL LOOKING FOR A TRANSLATOR I'm still looking for a japanese-to-english translator for the in-game texts and manual texts of The Stone of Wisdom. If you know of anyone who may be able to help me out, please PM me. This concludes this Team Pixelboy News Bulletin. We now return you to your regular forum activities.
  3. I would like to start this News Bulletin by saying that this is my 4000th post on the AtariAge forums! Wow! What a milestone! And it's also the right time to share all the latest Team Pixelboy news with all of you ColecoVision fans! THE 2012 RELEASE LINEUP I would like to remind everyone that my next lineup of ColecoVision games will be released on December 25th 2012. I still don't know what the pricetag will be on each of these games, but I'm pretty sure this will be settled in early December. Anyhow, in terms of how I operate, this year will be no different than previous years: On Christmas morning, I will be sending an e-mail to everyone listed in my customer records, and from that moment on, I will operate on a first-come-first-served basis. So if you want your copies of these games, better not wait too long to reply to that Christmas e-mail once you receive it! (And please don't send me an e-mail 24 hours in advance to try to get ahead of everyone else, such e-mails will be ignored.) I won't have time to glue together a full supply of boxes between now and Christmas, so initial stocks available on release day will be limited: - Wonder Boy (40 copies out of a total of 75) - Mopiranger (40 copies out of a total of 75) - Princess Quest (40 copies out of a total of 75) - Quest for the Golden Chalice (40 copies out of a total of 100) - Dragon's Lair (SGM required) (80 copies out of a total of 100) - Zaxxon Super Game (SGM required) (60 copies out of a total of 100) - King's Valley (SGM required) (50 copies out of a total of 100) - Thexder (SGM required) (50 copies out of a total of 100) After the holiday sales rush is mostly behind me, I will glue together the remaining boxes and honor as many orders as I can with the "remainder" lot of copies. Considering that Opcode currently has close to 200 paid pre-orders for the SGM (I expect he will reach at least 220 pre-orders by next December) I can say with absolute certainty that 100 copies of Dragon's Lair and the other SGM games won't be enough to satisfy the immediate demand. You can rest assured that I will waste no time in January to order more transparent cartridge casings (and the electronics that go inside them) and prepare more copies of all the games as soon as possible, but I'm afraid a good number of you will have to be patient. I'm just a lone and humble CV homebrew publisher trying to keep his head above water, and I do have a day job. MORE COPIES OF PAST RELEASES Speaking of preparing more copies of my games, the e-mail I will send to my customers on Christmas morning will also include an offer to pre-order new copies of some of my old games which are currently sold out, namely: - Pitfall II Arcade - Track & Field - Destructor SCE - Circus Charlie - Star Force - Ninja Princess - Golgo 13 - Bank Panic - Konami's Ping-Pong I still have several copies of Gulkave in stock, and also 3 copies of Girl's Garden left, so that's why they are not listed above. I will not produce any more copies of Girl's Garden (after those last 3 copies have been sold) or Peek-a-boo because I don't have any light pink and dark pink cartridge casings left, and I have no plans to produce more. For the other games, I will produce only enough new copies to satisfy the immediate demand, so you should all consider this as a limited-time offer. If my total initial stocks of Wonder Boy, Mopiranger, Princess Quest and Quest for the Golden Chalice are not sufficient to satisfy the demand, I may produce more copies of those games as well, but it's not a sure thing yet. I'll make my decision about that in January or February, depending on demand. THE REMINDER SERVICE There is yet another item that will be included in the Christmas e-mail: I understand that I will be releasing a lot of games on the same day this year, and not everyone has pockets deep enough to buy them all on release day, especially not in this economy. Last year, I ran a layaway plan, which a lot of people used, but in the end, I had enough copies of my games for mostly everyone. This showed me that a layaway plan, with hard payment deadlines, is not really necessary. So this year, I'm going to offer a simple reminder service: I will send customers an e-mail at the end of each month, to remind them of the Team Pixelboy games that they want but haven't bought yet, and they can choose exactly when they want to buy them, even if it takes them months to come up with the money. This reminder service will NOT be a way to reserve copies of the games, however. I will still operate on a first-payed-first-served basis at all times, so if you wait too long, the games you want may be sold out by the time you're ready to pay for your order. A little discipline in your gaming budget next winter will go a long way, if you really want these games in your collection. The reminder service will be tied into the offer to buy new copies of my past games (Pitfall II Arcade, Track & Field, etc.), and also into the release of supplementary copies of the SGM-dependent games (Dragon's Lair, etc.) so the e-mail customers will receive at the end of each month will be more like a customized newsletter. LATEST NEWS CONCERNING THE SUPER ACTION SOCCER COLLECTOR MINI-CARTS I'm getting close to receiving the last couple of parts I need to complete the packaging for my Super Action Soccer Collector Mini-Carts! The overlays are printed and I attached a picture below to show you what they look like. Aside from that, I'm missing the filler piece that will be placed inside the clear plastic box, and this should be done by next Monday, if all goes well. It was supposed to be a wooden filler, but it will actually be a metal piece with a very cool feature! I'm not sure yet on exactly what date these Collector Mini-Carts will be put under auction on eBay, but I think it's safe to say that it's going to happen sometime in November. A GLIMPSE INTO NEXT YEAR If you've been keeping up with the threads devoted to the SGM in the Opcode sub-forum, you know that Eduardo and I recently reached a tentative agreement for Team Pixelboy to publish The Goonies, Knightmare, Yie Ar Kung-Fu II and Zanac for ColecoVision. All four games will require the SGM. While I'm very happy and glad to be publishing these games, it will however force me to change my plans drastically for 2013. I can't say for sure when these four new games will be released. What I wanted to do was to get all the boxes printed in mid-March, so that I could release games throughout the year instead of making people wait until Christmas 2013. I still intend to do this, but how I'm going to pull it off with these four new additions to my outsourced lineup (and the few other games that I have in the pipeline which will be announced on January 1st) is anyone's guess. I'll do my best to make it all come together. WHAT ABOUT BASICVISION? I don't even want to think about it until late next year. Besides, what would you rather have? A bunch of new games to play on your CV, or a programming language that only a select few among us will bother to use? The answer is pretty obvious, and I have to put my efforts where it counts. So I'm sending BasicVision back into its little cave and it will hibernate for another year at least. If I find the time in 2013, I'll try to do preliminary work on BV, but I expect that I'll have my hands full over the entire course of next year with the next lineup of Team Pixelboy releases. So 2013 will be a repeat of 2012, it seems... Oh joy... This concludes this Team Pixelboy News Bulletin. We now return you to your regular forum activities.
  4. Hello guys and gals of the ColecoVision universe, and welcome to another edition of the Team Pixelboy News Bulletin! EASTER AT THE MELLO'S I visited Eduardo Mello on Easter week-end, a week and a half ago. Played some games, watched some Star Trek stuff, had an overdose of Pocoyo (because his son Victor loves it to death), I had a great time. Eduardo and I also discussed our various ColecoVision projects currently in the works, and this led to a few changes in our game plans. Eduardo has a lot of work left to do on the Super Game Module, Donkey Kong Arcade and other projects, and so he isn't sure he will be able to have all his ports ready for Team Pixelboy by the end of October. Therefore, where the games dependent on the Super Game Module are concerned, we agreed to segment the releases into two waves: King's Valley and Thexder will be released in 2012, and Spelunker and The Stone of Wisdom will be released in spring 2013. I will still get the boxes for all those games printed in the fall of 2012, so I will be able to release the last two games (in 2013) as soon as the software is completed. With this change in the release schedule, I am hopeful that Eduardo will be able to complete the work on Champion Ice Hockey and The Black Onyx in time for a Christmas 2012 release. There's not that much to do on either games, but it's still several hours of tedious work. By the way, Daniel Vik added support in blueMSX for the bankswitching and EEPROM features of my Activision PCB, which means that Eduardo will be able to test the final alterations to The Black Onyx under emulation before the final tests on real hardware. Same goes for Jewel Panic, which is a game I'm working on myself, and which also requires the Activision PCB. That's really good news right there. JAPANESE TRANSLATOR WANTED! The Stone of Wisdom may be released next year, but there's a lot of preliminary work to do on this game right away. In particular, the game contains some texts in japanese which need to be properly translated. The manual of the game is also in japanese, and I would like to have certain pages of that manual translated, to make sure that there's nothing important missing from the manual of the ColecoVision version. So if you can help with this translation effort, please send me a PM. NEED SOME CARTRIDGE CASINGS? The main reason for my recent visit at Eduardo Mello's place was to pick up the mold for making new ColecoVision cartridge casings, and bring it back home with me. The mold is now in the custody of Moldex, which is the plastics company in Montreal that handled the casing production last time. So if you're a ColecoVision homebrewer in need of some cartridge casings, feel free to contact me. Most of those who have already expressed an interest in purchasing casings seem interested in "regular" black casings only, but I can also get some done in other colors, like green, red, and maybe blue. Transparent (colored or uncolored) casings are also a possibility. I'll post more info in this thread later, if the need arises. TEAM PIXELBOY GAMES ON EBAY I currently have a few copies of my games up on eBay right now. You can find them easely by searching for all items for sale by "darzilot", which is my eBay username. The eBay selling period ends on April 23rd. MORE TO COME... I have several other tantalizing tidbits of news to share with you, but now is not the appropriate time to reveal them. Expect another news bulletin in late July, right after I return from Adamcon 24! This concludes this news bulletin. We now return you to your regular forum activities.
  5. Good day, Colecovision fanatics! I'd like to begin this news bulletin by wishing you all a Happy New Year! May 2013 bring you all good furtune and good health for you and your loved ones. And also lots of new ColecoVision games, but that's an understatement. ORDER PROCESSING REPORT As I write this, no package has been shipped yet. The e-mail processing rush is now mostly behind me, although roughly 50 customers still haven't replied to the Christmas e-mail, so I may have more work ahead of me there. In any case, I will begin preparing packages today, and I will drop them off at the post office as quickly as I can. I have roughly 55 packages to prepare, and probably a few more will be added to that total over the next few days, so this is definately going to take a while. Thanks in advance for your patience. The first packages that will be shipped with be those where customers paid for XpressPost. Considering the price of that shipping option, I think giving those packages priority is the right thing to do. Fortunately, I only have about a dozen XpressPost packages to ship, and I'll ship the rest as quickly as I can afterwards. Quite a few people have taken advantage of my offer to produce more copies of my past releases. Some of you may recall that I only had 9 unglued Gulkave boxes left. Well, those are now all spoken for, so you can consider Gulkave to be permanently sold out, same as Girl's Garden and Peek-a-boo. I also have 15 pre-orders for Pitfall II Arcade recorded so far, and somewhere between 10 and 15 pre-orders for each of the other games. This is quite a bit more than I was expecting! WEB SITE UPDATES If you visit teampixelboy.com, you may notice a few updates. First of all, I added a section in the "completed projects" section for Super Action Soccer. It's an official Team Pixelboy product, after all, and I thought it would be nice to tell the project's story. Sadly, you may also notice that Champion Ice Hockey is no longer on my release schedule. The hockey players on the screen felt more like bumper cars than human skaters, and I just wasn't confortable releasing the SG-1000 port as-is. So I had asked Eduardo Mello to fix the skating physics of the game within the software, to make the action more crisp and exciting, but that turned out to be too complicated to do, so we both agreed to drop the game entirely. There are also three new games added to the "outsourced projects" section, and they are described in the other paragraphs below. MECHA-8 Yes my friends, our good friend nanochess strikes again! Following the awesome work he did with the recently-released Princess Quest, he's coming back in 2013 with a brand new shooter game called Mecha-8! Originally conceived and programmed for the MSX, the game came in fifth place in the MSXdev'11 homebrew contest. Since then, nanochess has improved the game tremendously while porting it to the ColecoVision. Everything from the smooth scrolling, great graphics and perfect difficulty curve make this an awesome entry in the ColecoVision's homebrew library. And here's the cherry on the sunday: While the game does NOT require the Super Game Module, if the SGM is detected, the game will automatically take advantage of the auxiliary sound chip inside the SGM to improve the background music! Mecha-8 will be a 128K MegaCart game. Check out the video below, prepared by nanochess himself and graciously posted on YouTube by opcode! http://www.youtube.com/watch?v=hsAUDZpJc0A BATTLE OF HOTH Okay, it's time to come clean! Many of you will recall this strange commercial that was "uncovered" on YouTube a couple of weeks ago: http://www.youtube.com/watch?v=6asEANQh3xc The culprit behind this fake commercial is none other than another high-profile resident ColecoVision homebrewer, youki! While the video commercial may be fake, the game it features definately is not! youki has been working on Battle of Hoth for the past year, and it's getting close to completion. The game features smooth parallax scrolling, cool background music curtesy of Mystery Man, and a few nice additions like the occasional attacking TIE Fighter, and also the Snowspeeder grappling hook that the player can use as a last resort against the AT-ATs! I'm planning an initial release of 75 copies, each of which will feature a white cartridge, and if there's any additional demand for the game (like I expect there will be) I will likely produce more copies. And before you ask, this game will NOT require the Super Game Module. GHOSTBUSTERS This one is the result of a recently "renewed" agreement between myself and Eduardo Mello. The MSX port of this classic game will require the Super Game Module, and will likely not be released this year. Eduardo has many other projects to finish in 2013 before he tackles this port. Ghostbusters is definately one game that should have been released on the ColecoVision back in the early eighties, and Team Pixelboy is proud to correct that unfortunate oversight, albeit over 30 years later! RELEASE SCHEDULE FOR 2013 AND 2014 Many of you have expressed dissatisfaction at the fact that I release all my games on Christmas Day every year. I agree it's a burden on the ol' wallet, so this year, I'm going to try something different. Here's my tentative release schedule for the next two years: May 2013: - Mecha-8 - Battle of Hoth September 2013: - The Goonies - Knightmare Christmas 2013: - Jewel Panic - The Stone of Wisdom May 2014: - The Black Onyx - Spelunker September 2014: - Yie Ar Kung-Fu 2 - Zanac Christmas 2014: - Ghostbusters - Module Man This schedule is of course subject to change along the way, especially considering there are several factors, over which I have no real control, which may induce delays. Module Man is also not a sure thing yet, so that's why I'm placing it at the very end of the schedule. I may shift games around the schedule as these various projects progress over time. Releasing a couple of games every few months implies totally different development and production logistics, compared to releasing all the games at the end of the year, so I'm keeping my fingers crossed that I'll be able to make it all work out as planned. ABOUT THE BLACK ONYX It's been sitting in a corner for a couple of years, without seing much progress, but now, thanks to my good friend Mystery Man, it seems the Black Onyx project is finally going to take off for real! Mystery Man has already done a lot of the work which I outlined in the original outsourced project contract (like replacing the password system with an EEPROM-based instant savegame feature) but some loose ends need to be tied up before we can go ahead with actual beta-testing. While these details are being resolved, I can tell you about my general beta-testing plan. Beta-testing will happen in two phases, both of which will hopefully be completed in 2013 so that the game may be released as soon as possible in 2014. The first phase will be done under emulation only. I will be needing at least three or four beta-testers to test The Black Onyx beta ROM using blueMSX, and unlike other beta-testing efforts of other past games where just a few weeks of testing was usually sufficient, this one will be much more demanding. Beta-testers will not be testing the software just to find bugs and problems, they will be required to explore every nook and cranny of the game, and offer a report of their gaming experience. This will allow us to discuss the key features of the software and determine if the game should be tweaked for the target audience. For example, does it take forever to earn enough money from battles to buy equipment at the shops? Since players will be full-grown adults with less free time to play the game, perhaps some kind of adjustment to speed up money-gathering would be a good idea. This is not the kind of question that can be answered after just a few minutes of play. So I'll be looking for beta-testers with lots of free time on their hands. Once the first phase of beta-testing is passed, the second phase of testing will be done on real hardware. This will be somewhat tricky, because neither the AtariMax 128-in-1 USB cart nor the AtariMax SD cartridge provide support for the EEPROM-based savegame feature of my Activision PCB. So I will be providing socketed Activision PCBs to selected beta-testers, who will be required to own an EPROM burner so that they can reprogram the main 32K EPROM with new revisions of the game ROM, whenever necessary. Testing on real hardware will continue until everyone involved (including me) is satisfied that the game functions properly. Once the first phase of beta-testing will be ready to commence, I will start a new thread on these forums to recruit beta-testers. This may take a couple of months to work out. Again, Happy New Year! This concludes this Team Pixelboy News Bulletin. We now return you to your regular forum activities.
  6. In the Team Pixelboy News Bulletin of February 1st 2012, I indicated that Eduardo Mello was willing to port four MSX games for Team Pixelboy to publish this year, games that require Opcode's Super Game Module to run on the ColecoVision. King's Valley and Thexder are the first two games, and I decided to let AtariAge members choose the other two, with Eduardo's accord. Hence the poll of this forum thread. Voting is limited to the games within the poll. If there's an MSX game you feel is missing from the poll, you can always voice your opinion, but such opinions will likely not be considered in the actual voting results. The poll choices are already pretty wide and diverse, so there must be at least one game among those choices that you'd like to see on the CV, right? Also, you'll notice that all the games in the poll are roughly 32K in ROM size. Eduardo doesn't want to port any MegaROM games this year, he wants to keep such fan favorites as Gradius, Penguin Adventure and Maze of Galious for later, and they will likely be published under the Opcode Games label. The publishing agreement I have with Eduardo is for first-generation MSX games that require more than 1K of RAM, so please don't bother asking for MSX games that are over 32K in ROM size. The poll results will be determined on March 1st 2012, and any further registered votes after that date with be ignored. If the voting ends in ties over several games, I'll let Eduardo decide which ones among the poll winners he's the most interested in porting. Here are some links to YouTube videos of the various games, to help you decide. In the case of Space Shuttle, I could only find actual screenshots of the MSX version on MobyGames, but you can easely find footage of the game on YouTube for other platforms (Atari systems, Apple II, etc.), the game plays the same in all versions. - Alien 8 : - Alpharoid : - Eggerland Mystery : - Ghostbusters : - Guardic : - Gun Fright : - Inspecteur Z : - Knight Lore : www.youtube.com/watch?v=e1s7kexSrHE - Monster House (Youkai Yashiki) : - Rollerball : - Space Shuttle - A Journey Into Space : www.mobygames.com/game/msx/space-shuttle-a-journey-into-space/screenshots - Spelunker : - Star Soldier : - Stone of Wisdom (Kenja no ishi) : - The Castle : - The Roving Planet Styllus : - Twinbee : www.youtube.com/watch?v=Lhn4YUM2a0Q - Zanac : Happy voting!
  7. Season's Greetings, ColecoVisionaries! It's that day of the year again, where the kids are playing with the new toys Santa gave them, while the grown-ups wait patiently for the traditional morning e-mail from Team Pixelboy! NEW GAMES FRESH OUT OF THE OVEN! This year's releases are: - Buck Rogers Super Game (SGM required, except if playing on ADAM computer) - Module Man - Battle of Hoth - Mecha-8 (SGM not required, but recommended for improved music and sound FX) - The Black Onyx The official Team Pixelboy web site has been updated, and as I write this, all my past customers have been notified by e-mail, but I haven't begun processing any orders yet. I will reply to as many e-mails as possible today before leaving for a Christmas party tonight, and then I will resume processing orders tomorrow morning. There are a few things I need to mention: 1) I currently have in stock 100 copies of Buck Rogers Super Game, 100 copies of Mecha-8, 75 copies of Battle of Hoth and 75 copies of Module Man. That should be enough to cover most of the initial demand, but I will not be able to produce more copies of those games for a while. 2) The Black Onyx will be limited to a single run of 75 copies. No more copies of that particular game will be produced afterwards. 3) I bought some 12x9x4-inch boxes earlier this month, so I will be able to ship the orders of customers who order all five games relatively quickly. For the rest, I will process orders in all deliberate speed, but it may take a while before I start dropping off packages at the post office. Whatever happens, you can be sure I'll work as quickly as I can, just like I do every year. GOOD BYE, REMINDER SERVICE I would like to inform everyone that the Team Pixelboy reminder service is no longer active. All remaining pre-orders registered under the reminder service are now cancelled, and as a result I currently have one copy of each of these games available: - Destructor SCE - Konami's Ping-Pong Furthermore, there will be no Team Pixelboy reminder service offered as we move forward into 2014. If I run out of stocks of a particular game, I will set up a waiting list, but nothing as elaborate as the reminder service that was offered in 2013. Allow me to be clear on this: I will NOT keep a list of people who want to buy games later if those games are available right now. If you want to buy one or more Team Pixelboy games later in 2014, just contact me once you are ready to order, and that is all. WHAT ABOUT PAST RELEASES? Wonder Boy and Mopiranger are now permanently sold out. I have 9 copies left of Princess Quest and 8 copies left of Quest for the Golden Chalice, and once they are gone, those two games will be permanently sold out as well. As for the SGM games, I have a few copies in stock of all four (namely Dragon's Lair, Zaxxon Super Game, King's Valley and Thexder) and I'm not sure when I will be able to make more copies. For the copies available now, I will work on a first-come-first-served basis. VIRTUAL GIFTS UNDER THE VIRTUAL CHRISTMAS TREE You will find attached to this news bulletin the ROMs of all my 2010 and 2011 releases, including a few which I previously released, but I thought it would be best to have all downloads in the same place. I'm also including Super Action Soccer just for kicks (it's just a very minor hack of the original ROM already available on the net). Happy Holidays to all! This concludes this Team Pixelboy News Bulletin. We now return you to your regular forum activities. gulkave_cv.zip girls_garden_cv.zip peekaboo_cv.zip track_and_field_cv.zip destructor_sce_cv.zip pitfall_2_arcade_cv.zip circus_charlie_cv.zip star_force_cv.zip golgo_13_cv.zip ninja_princess_cv.zip bank_panic_cv.zip konami_ping_pong_cv.zip super_action_soccer_tp_cv.zip
  8. Season's Greetings, people of the ColecoVision persuasion! As I write this, I just finished sending the notoriously anticipated Christmas e-mail to everyone listed in my customer records. Aside from a few people with e-mail problems, I haven't replied to anyone yet (or in other words, I haven't begun processing any orders), and I'm taking a break for a couple of hours. It took me over 2.5 hours to send over 150 personalized e-mails, which is nothing to sneeze at (which is ironic for me to say, since I happen to have a cold at the moment!). I sent the e-mails one by one as fast as I could, so of course, the customers at the bottom of my customer list were at a disadvantage compared to the ones nearer to the top. But hey, that's life. Although I haven't started processing orders yet, I have already received enough e-mail replies to say without a doubt that practically all of my initial stocks of games are already spoken for. Most people placed an order for all 8 games, which makes me doubt whether there's really a recession going on in the US! Just kidding of course, I know times are tough for many. Now I have two immediate concerns: 1) I'll be using 12x12x6-inch boxes to ship groups of 8 games, and I only have 7 of those boxes at home right now. Of course, I'll want to use those few boxes to ship games to the usual suspects (opcode, nanochess, this year's beta-testers, etc.) which means regular orders won't be shipped out until I get more of those boxes. Problem is, Staples seems to be low on stocks of these boxes (and many other sizes as well) so that may complicate things for me. The bottom line: Better put your "zen" hat on, because this is likely to take a while to get sorted out. 2) My funds are rather low at the moment, so I have to be careful not to overspend at the post office, to ship all those orders out. Fortunately, the funds I earned from the Super Action Soccer auctions will help, and those funds are currently being transfered to my bank account, but that transaction will likely be slowed down by "Holiday interference". So I'll probably get the money late next week. With this said, since I won't be able to ship games in all deliberate speed like I usually do, I'm going to take my time to manage orders, pre-orders and waiting lists carefully over the next few days. I'll be processing orders in the order they arrived in my e-mail inbox, so it doesn't matter how long I take to reply to all e-mails, because it won't matter in terms of game availability. So again, please put you "zen" hat on, relax, and enjoy the Holidays. I'll get around to each of your orders soon. On a final note, I invite you to visit teampixelboy.com to behold the sizeable update I uploaded this morning. The new 8 games were moved to the "completed" section of the sidebar, and I added Goonies, Knightmare, Yie Ar Kung-Fu 2 and Zanac to the "outsourced" section. Module Man has been moved back to the "personal" section because the programmer attached to the project has gone MIA. I should mention that, one week from now, on January 1st, I'll be posting another Team Pixelboy News Bulletin which will outline my plans for 2013, and also include a few surprises! Happy Holidays to you all! This concludes this Team Pixelboy News Bulletin. We now return you to your regular forum activities.
  9. Hello, individuals of the ColecoVision persuasion! I've returned from AdamCon 24, where I was able to showcase all my past and upcoming Team Pixelboy releases. It was quite a memorable three-day event, and I would like to take a moment to thank Daniel Bienvenu for organizing the convention this year. As I'm sure you can imagine, it was hard for him to keep his head above the proverbial water! So thanks, newcoleco! This is going to be quite a memorable news bulletin as well, my dear friends, as I am ready to announce publicly on this forum the two surprises that I showed last Saturday to the people who attended AdamCon! But just before that, I would like to give you a quick update on my Team Pixelboy release schedule. SEVERAL GAMES PUSHED BACK TO 2013 The following games are sure to be released this year: - Wonder Boy - Mopiranger - Princess Quest - King's Valley - Thexder And I've decided to release the following games in 2013: - Champion Ice Hockey - Jewel Panic - The Black Onyx - Spelunker - The Stone of Wisdom I don't know yet whether Module Man will be released this year or in 2013. The box template is done, but as I write this, the software is definately far from ready. So we'll see. The way I figure it, most ColecoVision fans will want to purchase a Super Game Module from Opcode, and will likely purchase King's Valley and Thexder to go with it (along with CollectorVision's Rollerball) and perhaps a few more ColecoVision games during the December holidays. So I believe Champion Ice Hockey will probably be low on everybody's wish list, and the same can be said of Jewel Panic, so I may as well push both games back to 2013, and give everyone a breather, financially-speaking. About The Black Onyx, I want to do extensive beta-testing on this game and I won't be able to do that this year, so it will be one more for 2013 as well. As I've stated in the previous news bulletin, Spelunker and The Stone of Wisdom will be released next year as well, to give Eduardo Mello the time he needs to port these two MSX games to the ColecoVision. But wait, I did mention something about a couple of surprises, didn't I? The two games presented below will be released on Christmas Day, along with my other 2012 releases. They have also been added to the official Team Pixelboy web site. QUEST FOR THE GOLDEN CHALICE Programmed by a newcomer to the CV homebrew scene who prefers to remain anonymous, Quest for the Golden Chalice is none other than the ColecoVision remake of Adventure on the Atari 2600! It features improved graphics and animation, some nice music and sound effects, and even extra features not found in the original Atari game! I have attached some screenshots below, which were taken from the final build of the game with blueMSX. As one who spent weeks privately beta-testing it, I can tell you that this game ROCKS! And the cherry on the sunday: This game will be offered in special gold cartridges! DRAGON'S LAIR Yes, my friends, this is no joke! The Adam DDP game has been converted into a 256K MegaCart cartridge, and contains all levels from the original game! The Super Game Module will be required to play this game on a ColecoVision console, but ADAM owners will be able to play it without the SGM plugged in! I've attached some screenshots below, which were also snapped using blueMSX. This conversion job was done by the same anonymous guy who did Quest for the Golden Chalice, just in case you're wondering. COLLECTOR MINI-CARTS : SUPER ACTION SOCCER! Here is a piece of news which I totally forgot to mention at AdamCon: To commemorate the 30th anniversary of the ColecoVision, I will be releasing a new type of Team Pixelboy product this fall: Collector Mini-Carts! The first of these releases will be Super Action Soccer. Only five copies of this re-release will be produced and they will all be put on auction on eBay, in a similar way to Opcode's prototypes from a few years ago, so it will definately be a product for serious collectors first and foremost! Each copy will include a red mini-cart (CV homebrew fans will recognize PkK's cart format), a high-quality manual, a professionally-printed Super Action Controller overlay, and will be stored in a special transparent hinged plastic box. So this will be a high-quality offering. I attached some pictures of the manual and plastic box below. I wish I could show you more, but I'm not able to at the moment. By the way, I'm considering doing another Collector Mini-Cart, namely Spy Hunter Arcade. If it becomes reality, this special hack of Spy Hunter will be played with the Expansion Module #2 (a.k.a. the Coleco steering wheel). As you may recall, the original Spy Hunter game for CV was designed to be played with a regular Coleco stock controller or a Super Action Controller, but since the arcade game itself uses a steering wheel, this proposed altered version seems appropriate. It's not a sure thing yet, but I do hope this proposed hack will become reality, and I'm hoping to release it in 2013. CLOSING WORDS It's been quite a while since I gave my order of Coleco cartridge casings to Moldex, and all I've gotten so far from my contact at the company are delays, excuses and empty promises. Honestly, with such bad customer service, I don't know how Moldex manages to stay in business. Anyway, for those who placed an order of casings with me, I just don't know when the casings will be manufactured. But I'll keep in touch with Moldex, just to make sure they don't casually forget about me... I would also like to mention that I brought a few copies of my Team Pixelboy games to AdamCon, and while Ninja Princess, Pitfall II Arcade and Golgo 13 are now sold out, my other games did not manage to find buyers. So if you're looking to purchase a copy of Circus Charlie, Bank Panic, Star Force, Konami's Ping-Pong, Gulkave or Girl's Garden, now's your chance! I only have a couple of copies left of most of these games, and once they're sold, they'll be permanently sold out! This concludes this Team Pixelboy News Bulletin. We now return you to your regular forum activities.
  10. Hello people! The winner of the Telegames Custom Box contest will be selected later today! There are 47 registered contestants, each of whom has been assigned a number between 1 and 47. The winning number will be picked in a short YouTube video, which will be posted later today, in this thread. The winner will be contacted by e-mail after the YouTube video has been posted.. Good luck to all participants!
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