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I've been giving a lot of thought to the early 8-bit home computers lately. Although our family bought the original 1977 Atari Heavy Sixer video-game console; for computers, I found myself drawn to the TRS-80. Its monochrome text display (...okay, I didn't know it was simply a black-and-white RCA television) seemed to make it more of a "real" computer than something you "hooked up to your television". But then again, the video-display terminal was at that time, still a relatively new development. I haven't been able to track down the price of a DEC VT52 computer terminal when it was introduced in 1975, but the 1980 price was still over $1,300. So in 1977, when Radio Shack and Commodore offered complete computer systems for under $1,000 including video monitors, it was quite remarkable. I wandered into a computer store in early 1981 and the sales associate demonstrated how the Atari 800 could start a program instantly, like "Star Raiders" on cartridge, instead of having to wait for a slow floppy-drive or even slower cassette. Still, it made me wonder if an Atari computer wasn't so much a computer that used cartridges, as much as it was a cartridge-based video-game system that had a computer keyboard. Later that year, I visited that same store when the IBM 5150 "PC" came out, and noted that to put together a whole PC "system" - with floppy drives, monitor, keyboard, RAM, and power-supply (...yes, sold separately), you were looking at more like $4,000 (To be fair, Radio Shack's 1981 Model II "business computer" had a price tag close to that, and they offered a letter-quality daisy-wheel printer that cost almost $2,000 all by itself; pages 172-173). I've been fooling around with the VICE Commodore emulator, as well as the C64 Forever free-version (...which appears to be an enhanced setup/front-end to VICE, with some bundled software titles). Again - it "feels" more like a game machine than an actual computer. That seems to be echoed in the decision to market the C64 Direct-to-TV as a joystick plug-and-play device for games, instead of something with a keyboard. I feel a little bit sad that Commodore's 80-column 8-bit business machines never gained traction; I think they could have offered small-businesses computing power at half the price of what IBM and even the early PC clones provided, if they could have gotten the marketing right. But I can't feel too sad for the company that had the best-selling computer of all time in the C-64. Jack Tramiel is such a polarizing figure; I can't say whether he saved Atari or ruined it - or perhaps he was just trying to run it as best he could, while the world was moving on. Radio Shack computers suffered a similar fate and now the Radio Shack brand itself is on its last legs. The irony is that I think the Coleco Adam could have been the most useful home computer of that era, if they hadn't failed in the execution. Having a letter-quality printer at the center of their strategy was actually brilliant in the argument for "this machine can help your kids with their homework". This was happening near the end of an era where there were girls at college supplementing their income by typing term papers for the guys, because typing "wasn't something that men did". Being a typist was a specialized skill. The typewriter wasn't nearly as forgiving as the word-processor and noticing a mistake in the middle of a typed-page meant doing the whole thing all over again. I've been thinking about and working on this post over the course of hours and I've gone back and made revisions repeatedly - this would have been much more difficult if I had to resort to typing on a typewriter or writing it out long-hand. And without the Internet, and the AtariAge website, how would I share it? Another curiosity - or maybe an irony; the computer I'm using is hooked up to a TV... ...a 22" 1080p HDTV that I'm using for a monitor. And my primary use for this machine is entertainment; playing classic games via emulation, watching video content and social networking. So it seems that I've come full-circle; I have a computer, in my home - a "home computer", that's hooked up to my TV. Through the magic of emulation, I can experience owning an entire collection of technology from the past; home computers, game consoles, coin-op arcade machines, and libraries of software that if tallied up at their original selling prices, would be worth tens of thousands of dollars. It's a nice escape from a world filled with violence, injustice, strife and unrest. I'd enjoy reading your thoughts on the matter...
Greetings! I will start by saying that I am new to the C64, and to GEOS - so please excuse my ignorance . That said I will jump right in: As far as I can tell from about 50 internet searches, it appears that .d64 images are not writeable while mounted in an emulator. Running GEOS on MESS (v0.151), I get the following error whenever I try to launch an application: Is there a way to work around this? I noticed that I get the same error with .g64 images as well. It is unfortunate that these .d64 images are not writeable in emulation - it seems like they should be. Have I missed something? Sorry again about my ignorance - TI-99/4A was my first computer, and though I did have a little bit of experience with the Commodore 'back in the day', I'm still pretty green with the system. Thanks for reading .