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Found 3 results

  1. Other than TIP animation, has there even been any other serious attempts at a video decompression system for the Atari 8-bit? I've been thinking out (though not implementing) a lossy fractal method for compression (to do on the PC) and then decompressing on the 8-bit. One thing that I've considered is that on some frames, there may be too much to do in the 1 frame. But for such cases, I then considered that if you knew how many cycles each type of compressed item takes to decompress, you could get the compressor to prioritise what gets compressed in each frame. Then for the actual compression, you can encode whether an 8x8 or 4x8 square needs to be become more like some other square or not... (1 or 0 - with RLE). My inspiration came from this rotating video on the C64 at 28s on here:
  2. Does anyone know the right way to bring up the Diamond for the ColecoVision version of Mr. Do! which awards you with 10,000 points and a quick move to the next screen? As in, what would the proper algorithm be to get the Diamond to appear on the CV version? ~Ben
  3. Does anyone know how the RNG works on Bomb Squad? It would be interesting to know the RNG iteration algorithm, as well as how it generates 1-digit, 2-digit, and 3-digit codes for the game.
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