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Found 2 results

  1. AtariMania has a number of incomplete pages up for SoftSide software, so here's a little start at remedying that. I'll add to the thread over time. Barricade / Super Barricade by Paul Johnson from September 1980 http://www.atarimania.com/game-atari-400-800-xl-xe-super-barricade_5151.html http://www.atarimania.com/game-atari-400-800-xl-xe-barricade_20031.html superbar.bas Both these entries are for the same game, the name is abbreviated in the table of contents probably in error. Two-player snake game using joysticks. State and Capitals by David Bohlke from December 1980 http://www.atarimania.com/game-atari-400-800-xl-xe-states-and-capitals_20034.html states.bas One player game using paddles, later sold commercially modified for joystick usage. Space Dodge by Rich Bouchand from December 1980 http://www.atarimania.com/game-atari-400-800-xl-xe-space-dodge_20033.html spdodge.bas One player avoid crashing game with joysticks.
  2. Just wondering - the technology used for Adventure was simple enough that just about any 8-bit home computer or newer should be capable of emulating it. I'm wondering if anyone has done it in BASIC (maybe compiled, or with some minor ML routines, or using some BASIC expansion library, for more speed etc.) ? It would be cool to have such a code base to work with, making it easy to modify and create custom adventures...
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