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here is my first attempt on creating Aquarius .rom files from Boriel's ZX-Basic Compiler - i think i'm struggling on the "scramble code" ( http://www.vdsteenov...s/romcheck.html ) or something else? the resulting .rom, the ZX-Basic sources i used, the .asm temporary file (for helping the debug process) and the .sh (bash script on Linux) for the compiling process are all there! the idea was, for now, to do a "cls" with the character 0x41 ("A") and the colour attribute 0x35 (i can't remember now which colours are), and the resulting behaviour looks weird... :S aquarius_borielszxbasiccompiler_experimentalsnippets_201306291704.zip
In the mean time that Jim Bagley developed his PacManicMinerMan ( ), i were collecting information at some Boriel's ZXBasic-Compiler wiki pages at http://www.boriel.com/wiki/en/index.php/ZX_BASIC:Other_architectures#arcade_systems: What i'm curious to know is if is someone else developing homebrew games for this kind of hardware, and where are people talking about this kind of development In the meanwhile, i were trying to do something for hardware like PacMan or Scramble, and i have a special curiousity about Darius hardware (because that triple display, but i'm struggling a lot on 68000 assembly, specially some snippets that could help to start something, or having cross-compilers commandline-based available on Linux)