Search the Community
Showing results for tags 'debugger improvements'.
Found 1 result
-
So, it's time for another release of Stella. This one was a long time coming, and was actually supposed to be released for Xmas. But real life got in the way, and we're pushed until now. Anyway, this one has several huge features, including finally implementing a request that's been on the TODO list for about 10 years; rewind outside the debugger! We call it 'Time Machine', and it basically allows one to unwind/rewind the emulation state both inside and outside the debugger. One obvious use-case for this is when you're trying to track down a bug during development. You can now play the ROM, experience the bug, go into the debugger and rewind (and unwind!) until you find the issue. So it will be much easier to track down and fix a bug!! Or course, another use-case would be playing a game and getting killed, then rewinding and trying again. But we all know you wouldn't cheat like that, right? There are also quite a few debugger improvements, TIA fixes, and really changes all over the map. I want to single out Thomas J. and Christian Speckner for this release. Quite a lot of crap happened in my life over the past few months, and I didn't get to work on Stella as much as I'd have liked. But these two guys kept at it, and are in fact responsible for most of the stuff in the changelog. Thanks for the help! Anyway, without further ado, here's the (huge) changelog: As usual, bugs can be reported here, but adding them as an issue on the github page is preferred. Donations are also welcome. Enjoy ...
- 72 replies
-
- stella
- new release
-
(and 2 more)
Tagged with: