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Merry Christmas & Happy New Year, everyone! I've been working on a little project for the past several months and it is finally ready to be shared. Introducing the new and improved Intellivision Music Tracker v1.5. Just what is an "Intellivision Music Tracker"? It's a software library that allows you to play specially crafted music files in your own Intellivision games. These files are similar in nature to the classic tracker module (MOD) format employed in many old school platforms. Originally written by Arnauld Chevallier and released to the public domain many years ago, this new version includes many changes, enhancements, bug fixes, and fully comprehensive documentation. This entire project started as part of the demo Voyage: An Intv Journey. The original idea was to take Arnauld's tracker and enhance it to support the additional sound processor in the ECS, and fix a few latent bugs. I then took it upon myself to reverse-engineer the entire tracker and document in exhaustive detail the data format in order to add new features to it. The result is not only a comprehensive user manual and technical guide, but an improved and highly-optimized version of the tracker. Plus it plays some of the best kick-ass drums you've ever heard on an 8-bit sound chip. Below is a list of the most important features of the Intellivision Music Tracker: Pattern-based song sequencing, with support for an unlimited number of patterns. Supports up to six independent sound channels, updated and playing simultaneously. Full 6-note polyphony; 5-note polyphony, with one drum channel; or 4-note polyphony, with two drum channels. 64-point user-defined software envelopes. 4-step pitch effects (e.g., arpeggios). Vibrato effects configurable with 3 levels of depth. Simple programmable drum sound synthesizer. Supports up to 85 individual instrument definitions with independent envelopes, and pitch and amplitude modulation effects. Supports over 40 individual drum instrument definitions per song. Global master volume control. Dynamic active channel selection. (New!) And if all of that wasn't enough, in a fantastic twist of fate, this new version includes support for IntyBASIC integration, making it dead-simple to incorporate the tracker in your own IntyBASIC games! The standard distribution includes everything you need: Tracker v1.5 User Manual & Technical Guide. Tracker library and dependency modules. Interface modules for both Assembly Language and IntyBASIC programs. A global music definition file with useful predefined envelopes, effects, and drum sounds. Eight sample songs, including a cool drums solo showcasing the new drum sounds. Along with the standard distribution, I include below an "IntyBASIC SDK" project with an example program illustrating how to use the tracker from IntyBASIC. Current Revision #4 (2021-03-07) Tracker v1.5 User Manual & Technical Guide.pdf - User Manual trk-distro-rev4.zip - Standard Distribution trk-demo (IntyBASIC).zip - IntyBASIC SDK Project And for those who do not want to build or compile the project to check it out, below are some MP3s exported from the emulator playing the sample songs: butterfly-remix.mp3 - Flight Of The Butterfly - By @carlsson demo-remix.mp3 - Demo Song (Remix) - By @Arnauld drums-demo-808.mp3 - Drums Demo (Funk My Drum Machine) - By @DZ-Jay space-music.mp3 - Journey Through The Stars (Space Music) - By @carlsson voyage-remix.mp3 - Voyage Theme - By @carlsson beatit-remix.mp3 - Beat It (Remix) - By Michael Jackson (originally tracked by @Nyuundere, remixed by @DZ-Jay) One of my goals in documenting the data format so thoroughly was to enable the creation of MOD-to-Inty or MIDI-to-Inty programs to convert standard music files to the Intellivision Music Tracker format. I hope others will take inspiration of this project and contribute to this effort. Let us enrich the musical library of the Intellivision and expand the pool of musicians working on it. Many thanks to Arnauld Chevallier for the original software and for his many contributions to this community. Now, go make some cool music! Cheers! -dZ. Latest Version Release Notes: NEW: Instrument envelopes now recycle indefinitely, by backtracking a number of sample points from the end. The backtracking offset is configurable with a global constant. FIXED: Optimized the code for size and speed to compensate for additional code brought in by recent enhancements. FIXED: Changed the behaviour of "NULL" events that include instrument changes, to reset the channel counter. The old behaviour is believed to be a bug. FIXED: Included the latest version of IBN-to-IMT conversion tool. UPDATES: 2021-01-10: Updated attachments of library distribution to revision #1. 2021-01-22: Updated attachments of library distribution to revision #2. 2021-02-03: Updated attachments of library distribution to revision #3. 2021-03-07: Updated attachments of library distribution to revision #4.
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All games are CIB and in excellent shape. PM me with an offer if you are interested in any of them. Battlestar Galactica Space Battle Defender of the Crown Infiltrator Fantasy Puzzle Intellivania Jungle Hunt Maria Land Battle Pandora Incident Poker Risqué Rick Dynamite Robot Attack The Secret Government Waffle Project The Sorrow of Gadhlan' Thur Space C*nt A Tale of Dragons and Swords Thanks, -Chris
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Over 10 years ago, I posted an Assembly Language code module for drawing circles. I used it in Christmas Carol for screen transitions and other effects. I believe it also made its way to some of @catsfolly's games, where he extended the routine to use Colored Squares mode. Fast forward to the present day, and I found myself in need of something similar for one of my projects. Because I was trying to develop my new project entirely in IntyBASIC (as a personal challenge and to force myself to learn the language), I decided to port it. However, rather than just port it from Assembly to IntyBASIC, I decided to go back to the original C source I found on the Internet and re-implement it from scratch. The result is the "Draw Circle" library, a software library for IntyBASIC programs for drawing circles. I added a bunch of new features and options to make it not only easy to use, but more versatile. Among these are: Support for all Intellivision color modes. Supports a number of input parameters that control the drawing behaviour. It can draw with using either a regular background card (from GRAM or GROM) or Colored Squares. It can also draw using data from a screen buffer (in an array variable or ROM data). Automatically clips when drawing outside screen boundaries. Supports limiting the boundaries to a smaller screen region (with automatic clipping). And as if all that wasn't enough, I wrote a user's manual that describes in excrutiating detail what it is, how to use it, and how it works -- and even a demo program that not only allows you to test the drawing routine, but showcases its utility and versatility with some fancy visual effects! I thought the whole circle drawing project was so cool that I decided to share it with everyone. At this point you may be asking yourself, why would I want to draw a circle? Well, just take a look at the videos below for some examples made entirely with the "Draw Circle" library. I intend to use variations of these effects in my own programs, for scene transitions, etc. I invite you all to use the library in your own programs. I can't wait to see what cool stuff you come up with! Here are some screenshots: Title screen: Test menu and parameter entry: "Card" and "Bloxel" circle tests: Visual effects menu: Visual effects "Color Bubbles" and "Ring Burst": Visual effect "Slide Show," slides illustrating mix of Color Stack, Colored Squares, GRAM and GROM pictures: Visual Effect #1: Color Bubbles Fills the screen with colorful bubbles that grow to random sizes. Circle - VFX 1.mp4 Visual Effect #2: Ring Burst Fills the screen with colorful rings that grow to random sizes and consume each other. Circle - VFX 2.mp4 Visual Effect #3: Sonar Pulse Simulates a sonar or radar pulse that appears to "ping" on top of the menu screen. Circle - VFX 3.mp4 Visual Effect #4: Color Transition Simulates a "closing circle" color transition that covers a scene completely. Circle - VFX 4.mp4 Visual Effect #5: Scene Reveal Simulates an "opening circle" transition that reveals one scene on top of another. Circle - VFX 5.mp4 Visual Effect #6: Slide Show By far the most complex of all effects, it simulates a slide show that cycles through various scenes taken from classic games, using a variety of circle transition effects and techniques. Circle - VFX 6.mp4 The above videos were recorded from the emulator. They seem to have dropped some frames, but I can assure you that the demos looks a lot better in person. The full source code for the effects is included with the demo program. Everything is meticulously (some would say, obsessively) commented and should be easy to follow. The vast majority of the complexity is encapsulated by the "DrawCircle" procedure, so making the effects is just a matter of plugging in some parameters in the input variables, and calling the procedure in a loop. Below is the code for the "Color Bubbles" effect, just to show how simple it all is, encapsulated in the "DoVfxColorBubbles" procedure: All code is similarly commented -- even the support routines and functions. If you find any of it useful, by all means, use it in your own programs. I have prepared two distribution packages: one for the IntyBASIC SDK, and the other for just the compiler and assembler. Download the Draw Circle Library: circle-sdk-1.2.2.zip - For use with the latest version of the IntyBASIC SDK (1.2.2). circle-IntyBASIC - 1.4.2.zip - For use without the SDK. circle.rom - ROM file of the demo program. Draw Circle Library - User's Guide.txt - Manual and User's Guide. For those using the IntyBASIC SDK, just drop the "circle" folder contained in the package above, into the "Projects" folder of your SDK installation, then use "intybuild" and "intyrun" to build and run. Many thanks to Alois Zingl, who wrote the algorithm (a variant of Bresenham's Line Algorithm applied to circles) and original C implementation from which my code is made; and who so graciously gave me permission to share it and re-distribute it. You can find information about Herr Zingl's circle drawing algorithm on his web site: http://members.chello.at/easyfilter/bresenham.html If you have any questions, comments, or suggestions, just let me know. Also, if you encounter any problems or bugs, you can post them below. Enjoy! -dZ.
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I realized I still had this game even though I sold my Intellivision a while back, so it's up for auction. Check it out here https://www.ebay.com/itm/275913500387
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Hello friends, I just picked up these carts from an Estate of a Principal Engineer that worked for Mattel in 82-84. I was wondering if you can help me identify these cartridges. All these were in a Intellivision II lot with a console that had an incredible low serial number of 00661. Thank you in advance
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I need a favor from the Intellivison Brotherhood. I sometimes get frustrated because I see other YouTube channels get more subscribers faster than mine. Can you guys help me to get the word out and get more subscribers? I'd appreciate it. Thank you.
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Hi everyone, I am new here just was going through my vintage collection collecting price data for the first time in a few years. I came across this wood finished drawer filled with intellivision games and was confused when I couldn't find any price info on the demo cart. Just to find out its extremely rare! I was wondering if anyone here had any of the demonstration boxes I could purchase or any reproduction boxes so I can spruce up my display!! I saw a post earlier about an Alex hace making one for someone which I am very interested in purchasing for my collections.
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I'm looking for the game White Water for the Intellivision. I want the cart and the overlays, if that's all you have. Or complete. I'm getting it to play, not collect. Please let me know. thank you!
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I am trying to hunt down the following games for the intellivision: Message me here or at walena@hotmail.com if you have any for sale. Thanks! FRENCH-CANADIAN TITLE Advanced D & D [Box Upgrade] B-17 Bomber / Le Bombardier Boxing [Maroon Manual Upgrade] Las Vegas Roulette / La Roulette Space Spartans / Les Spartiates Super Cobra Turbo FRENCH-CANADIAN WITH SLEEVE ABPA Backgammon / Le Backgammom Auto Racing / La Course Automobile Electric Company: Math Fun / Jouons Las Vegas Roulette / La Roulette Major League Baseball / Le Baseball NASL Soccer / Le Soccer de la NASL NHL Hockey / Le Hockey NHL PGA Golf Space Battle / Combat de L'Espace CBS - ENGLISH WRITTEN Carnival WHITE-LABEL-DOUBLE LABEL Armor Battle Basketball Football Math Fun Mission X Poker Royal Dealer Sharp Shot Skiing Soccer Triple Action Vectron INTV INC. TITLES - WHITE LABELS Backgammon Super Series Baseball Locomotion 125 GAME TITLE Buzz Bombers [Gatefold] Congo Bongo [Manual & Box] Learning Fun I [Manual & Box] Learning Fun II Melody Blaster (Gatefold Version) Spiker Volleyball [Box] Stadium Mud Buggies FOR COLOR TV VIEWING Electric Company - Math Fun Las Vegas Poker & Blackjack NBA Basketball (Cartridge Upgrade)
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Using my LTO Flash! cart to play a Burgertime hack on my Super Video Arcade.
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In this video I go over the LTO FLASH! cart that arrived yesterday. And I ask the question, where's an HD Intellivision clone console already?
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Yes, with the right tracker software. I just released an updated version of the Intellivision Music Tracker, which allows Intellivision programmers to play specially-crafted music files in their games. The song format is similar to the classic "XM" module from Fast Tracker II, but with all instruments synthesized in software. It also includes facilities to synthesize drum sounds to accompany your tracks. I included in this new distribution some very cool sample songs and a library of useful envelopes, effects, and drum sounds to use in your own songs. The software also comes with full documentation. If you are interested, check out the main topic thread in the Intellivision Programming forum: So ... want to hear the Intellivision play drums? Check out this kick-ass drum track I created to showcase the new drum sounds I created for the tracker: drums-demo-808.mp3 The drums are based on the sounds of the classic Roland TR-808 drum machine. I call the track, "Funk My Drum Machine." Not too bad for a sound chip with only square wave tones and no filters whatsoever. Enjoy! -dZ.
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Happy Thanksgiving to you and your families. In a year that seemed like everything went "south", let's all find the time to be thankful and enjoy the time we can with family and friends. Best wishes to you all. Enjoy! A little "FD humor" to set the tone.. lol.
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I am deciding to sell my collection(s). I have a couple of large collections that I want to sell. ( most of the Atari library, half of the Nintendo library, several other systems and games (sega genesis, super Nintendo, odyssey2, intellivision, action max, many standalone pong systems CIB, etc, etc.) ) looking to see if anyone would be interested in buying one of more of these collections, or is anyone has any information on the best place to sell these collections. thank you for all your help.
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Here's a quick video of this very cool add on package for Shark Shark 2!
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I put my Shark Shark 2 board in an original cart and it's playing great! I really like this updated version.
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This is a really cool cartridge with four mini games designed for players over 4 years old. I'm 45 and like it!
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Get ready to play FOUR completely different games for 1 or 2 younger children or anyone who's "trigger happy"! See how sharp you are: fire a football to a receiver in the end zone... blast flying saucers in deep space... torpedo fleets of warships... zap bizarre monsters running through a maze! Each game is a race against the clock to get your best score - just try to make every shot hit a target! The computer keeps score and time countdown for 1 or 2 sharpshooters. Specially designed game for children over 4 and FOR COLOR TV VIEWING ONLY. I WILL POST A VIDEO... why am I shouting? I'll post a video of this soon.
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I bought an intellivision 1 on ebay about two years ago and when i tested it it didn't work. i attempted to repair it and couldn't do it. I even removed the shielding and checked the board. I have no clue what im really doing do I decided to send some pictures. I cleaned it and couldn't figure out what was wrong. it has black screen with interference when i tried booting it up. I originally got nothing and thought the rf switchbox was broken but the cable was so i used and yellow double ended composite wire and tested it then i got the black screen. I know the box and cable works because i tested it on my model 1 genesis. anyway, let me know if you guys see the problem. Thanks!
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In this 8 minute video I talk about how well this game plays and the first time I saw the arcade machine in a movie theater. The Atari logo in the beginning is amazing and I could watch that for 8 minutes. I would love to see Pac-Man on the Amico. I see so many Namco games on different consoles and plug and play's so I'm wondering if getting that license isn't too difficult. I would love a classic and re-imagined version!
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Happy Friday and happy 40th to Pac-Man, the first video game I ever saw. I watched my brother play the arcade machine at a movie theater when I was five years old. In the first pic is a t-shirt from Five Below by Rubik's that I got for $5. In the second pic is the best 2nd generation console port which happens to be on Intellivision. ???
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I've been trying to mod my intellivion 2 to output composite video. I almost have the thing working, but the video signal is still having problems. text characters will start to shake after about 3 seconds of running, and there is a white line going down the screen lined up with the characters. I tried putting a 2000uf cap across the 5v line, but that didn't do anything. Ive checked the mod board multiple time times, but haven't found any problems with it that fixed the signal. also the rf modulator never output any video signal so i don't have any way to see if its a problem with the console. also don't have any extra rf modulators or consoles to test with.
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I noticed that when my mod board is connected the 12v connection for the rf modulator drops to like 4v. also noticed that when its disconnected it's still only like 11.4v. And one of the chips on the board gets very hot. I'm wondering if this is why after a few seconds of use the picture becomes less stable (text characters basically shake) Also i took the cage off the rf modulator to make room so not sure if that has anything to do with my problem. been trying to get this thing to work for so long its kind of annoying.
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