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Blogs

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  • Cheat Blog
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  • Rybags' Blog
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  • EricBall's Tech Projects (PRIVATE)
  • MagitekAngel's Blog
  • I created this second blog on accident and now I can't figure out how to delete it.
  • keilbaca's Blog
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  • Old School Gamer Review
  • The Mario Blog
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  • Horst's Blog
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  • Blogpocalypse
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  • creeping insanity
  • Sonic R's Blog
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  • Syntax Terror Games
  • NCN's Blog
  • A Wandering Shadow's Travels
  • Arjak's Blog
  • 2600Lives' Blog
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  • Kiwi's Blog
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  • Zero One
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  • Austin's Blog
  • Robert Hurst
  • This Is Reality Control
  • Animan's Blog Of Unusual Objectionalities
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  • The 7800 blog
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  • Robert @ AtariAge
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  • edweird13's Blog
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  • That's what she said.
  • Hitachi's Blog
  • The (hopefully) weekly rant
  • Goochman's Marketplace Blog
  • Marc Oberhäuser's Blog
  • Masquane's AtariAge Blog
  • satan165's Dusty Video Game Museum
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  • Retail hell (The EB years)
  • Vectrexer's Blog
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  • Retro Gaming Corporation
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  • Xuel's Blog
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  • caver's Blog
  • Atari 2600 for sale with 7 games 2 controllers
  • A Ramblin' Man
  • toiletunes' Blog
  • Justin Payne's Blog
  • ebot
  • Markvergeer's Blog
  • GEOMETRY WARS ATARI 2600
  • LEW2600's Blog
  • Pac-Man Vs Puck-Man's Blog
  • Bri's House
  • Les Frères Baudrand's Blog
  • Secure Your E-Commerce Business With ClickSSL.com
  • raskar42
  • The P3 Studio
  • Bydo's Blog
  • defender666's Blog
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  • Chuplayer's Blog
  • pacman100000's Blog
  • POKEY experiments
  • JPjuice23's Blog
  • Gary Mc's Blog
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  • SUB HUNTER in A8
  • ScumSoft's Blog
  • The Social Gamer
  • Ping. Pong. Ping. Pong.
  • kgenthe's Blog
  • mapleleaves' Blog
  • Dallas' Blog
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  • Esplonky's Blog
  • Fashion Jewellery's Blog
  • Gabriel's Blog
  • CJ's Ramblings
  • Dastari Creel's Blog
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  • dragging through the retro streets at dawn
  • Please Delete - Created by Accident
  • Nerdbloggers
  • Algus' Blog
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  • Appliciousblog.com
  • frederick's Blog
  • longleg's Blog
  • Brain droppings...
  • Sandra's blog
  • Bastelbutze
  • polo
  • VectorGamer's Blog
  • Maybe its a Terrible Tragedy
  • Guru Meditation
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  • The 12 Turn Program: Board Game Addiction and You
  • Tezz's projects blog
  • chonglily's Blog
  • masseo1's Blog
  • DCUltrapro's Blog
  • Disjaukifa's Blog
  • Vic George 2K3's Blog
  • Whoopdeedoo
  • ge.twik's Blog
  • DJT's High Score Blog [Test]
  • Disjaukifa's Assembly Blog
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  • MartinP's Blog
  • marshaz's Blog
  • Pandora Jewelry's Blog
  • Blues76's Blog
  • Adam24's AtariAge Blog!
  • w1k's Blog
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  • Computer Help
  • Chris++'s Blog
  • an atari story
  • JDRose
  • raz0red's Blog
  • The Forth Files
  • The Forth Files
  • A.L.L.'s Blog
  • Frankodragon's Blog Stuffs
  • Partyhaus
  • kankan313rd's Blog
  • n8littlefield's Blog
  • joshuawins99's Blog
  • ¡Viva Atari!
  • FujiSkunk's Blog
  • The hunt for the PAL Heavy Sixer
  • Liduario's Blog
  • kakpu's Blog
  • HSC Experience
  • people to fix atari Blog
  • Gronka's Blog
  • Joey Z's Atari Projects
  • cncfreak's Blog
  • Ariana585's Blog
  • 8BitBites.com
  • BrutallyHonestGamer's Blog
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  • Lynx Links
  • bomberpunk's Blog
  • CorBlog
  • My Ideas/Rants
  • quetch's Blog
  • jamvans game hunting blog
  • CannibalCat's Blog
  • jakeLearns' Blog
  • DSC927's Blog
  • jetset's Blog
  • wibblebibble's Basic Blog
  • retrovideogamecollector's Blog
  • Sonny Rae's Blog
  • The Golden Age Arcade Historian
  • dianefox's Blog
  • DOMnation's Blog
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  • Gnuberubs Sojourn Dev Journal
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  • iesposta's Blog
  • Cool 'n' Crispy: The Blog of Iceberg_Lettuce
  • ahuffman's Blog
  • Bergum's Thoughts Blog
  • marminer's Blog
  • BubsyFan101 n CO's Pile Of Game Picks
  • I like to rant.
  • Cleaning up my 2600
  • AnimaInCorpore's Blog
  • Space Centurion's Blog
  • Coleco Pacman Simulator (CPMS)
  • ianoid's Blog
  • HLO projects
  • Retro Junky Garage
  • Sega Genesis/Mega Drive High Score Club
  • Prixel Derp
  • HuckleCat's Blog
  • AtariVCS101's Blog
  • Tales from the Game Room's Blog
  • VVHQ
  • Antichambre's Blog
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  • Synthpop Universe
  • Atari 5200 Joystick Controllers
  • Top 10 Atari 2600 Games
  • Is Atari Still Cool?
  • Buying Atari on Ebay
  • matosimi's Blog
  • GadgetUK's Blog
  • The StarrLab
  • Scooter83 aka Atari 8 Bit Game Hunters' Blog
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  • Gamming
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  • Manoau2002 Game and Vinyl Blog
  • Diamond in the Rough
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  • Atari 2600 Lab
  • jennyjames' Blog
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  • MegaData Manifesto
  • Selling Atari on Ebay.
  • Unfinished Bitness
  • TI-99/4A Stuff
  • eshu's blog
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  • GozAtari8
  • Bio's Blog of Randomness
  • Out of the Pack
  • Paul Lay's Blog
  • Make Atari 2600 games w/o programming!
  • Rudy's Blog
  • kenjennings' Blog
  • The Game Pit
  • PShunny's Blog
  • Ezeray's Blog
  • Atari 2600 game maps
  • Crazy Climber Metal
  • Keith Makes Games
  • A virtual waste of virtual space
  • TheHoboInYourRoom's Blog
  • Msp Cheats Tips And Techniques To Create You A Better Gamer
  • Tursi's Blog
  • F#READY's Blog
  • bow830
  • Gernots A500 game reviews
  • Byte's Blog
  • The Atari Strikes Back
  • no code, only games now
  • wongojack's Blog
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  • Musings of the White Lion
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  • Gunstar's Blogs
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  • Zsuttle's gaming adventures
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  • TWO PRINTERS ONE ADAM
  • Atari Jaguar Game Mascots
  • Learning fbForth 2.0
  • splendidnut's Blog
  • The Atari Jaguar Game by Game Podcast
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  • XDK.development present Microsoft Xbox One Development
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  • My blog of stuff and things
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Found 2 results

  1. Hello, I'm trying to get started writing some 2600 homebrew code, and I've written a very simple program to just set up a framework and get a good handle on the TIA timing. I'm using the current version of Stella to test my code. Right now, I just have it doing a simple loop where it counts down the 192 lines in the display region and stores the current value of the loop counter in PF1. When I run it in Stella, most of the time I get the predicted results, but sometimes I get the image scrunched in half. It looks like I'm inadvertently going into interlace mode, and that the resolution is cut in half, but I'm not certain that's the case or if so, why it's happening. Any insight you might offer would be greatly appreciated! Here's the code. I'm also attaching Stella screenshots of the expected and unexpected results. The unexpected results happen randomly, maybe 1 in 5 times. Thanks in advance! John init: lda #$00 ; Initialize some key registers. sta ENABL sta ENAM0 sta ENAM1 sta GRP0 sta GRP1 sta COLUBK sta PF0 sta PF1 sta PF2 sta COLUPF sta CTRLPF jmp main main: lda #$0 sta CTRLPF ; Zero out the PF control bits. lda #$2 sta VBLANK ; Turn vertical blanking on. sta WSYNC sta VSYNC ; Start VSYNC. ; The start of our main loop. .vsync: sta WSYNC sta WSYNC sta WSYNC ; There's our 3 scanlines of VSYNC. lda #$0 sta VSYNC ; Turn off VSYNC. lda #37 ; 37 scanlines in VBLANK for the upper border. clc .vblLoop: sta WSYNC sbc #1 bne .vblLoop .frame: lda #$0 sta VBLANK ; Stop vertical blanking. tya sta COLUPF ; Set a cycling Playfield color. dey lda #192 ; 192 scanlines in the visible region. clc .loop1: sta PF1 ; Store the current value of the loop counter in the PF1, to give us a pattern. sbc #1 sta WSYNC bne .loop1 lda #$2 sta VBLANK ; Start vertical blanking. lda #29 ; 29 lines of overscan (we'll do 30th line below, right before VSYNC.) clc .loop2: sta WSYNC sbc #1 bne .loop2 lda #2 sta WSYNC ; This is the 30th line of overscan. sta VSYNC ; Turn vsync on. jmp .vsync
  2. roland p suggested in another thread to use an interlaced display to achieve slow and smooth vertical scrolling. I remember that this had been proposed also for the Amiga back in the 80s, though I don't think I ever saw it in practice (it may be possible some PS2 titles do it implicitly when scrolling end credits, but I would have to check). So, I decided to give it a try on the 2600. I started with the sync routines from Billy Eno and Glenn Saunders' example. Unfortunately, I only have a PAL VCS/TV, and it turned out that while it in pricinple works, there are some problems with the colors. So I went doing it from scratch for PAL50 kernels after I found a description of how field synchronization works. For PAL this is similar to NTSC in that the sync for the second field starts half a line later, only that for PAL the sync is 2.5 lines long while for NTSC it's 3 lines (this is the interval m in the Field Synchronization diagrams). I used this timing to create a PAL50 demo showing smooth vertically scrolling text. Basically, the text graphics moves at 25Hz, but is smoothed by switching fields inbetween. I've tested this on several CRT TVs and it works even on a 40-something year old BW TV-set. It is, however, a very subtle effect. If you press the left trigger, interlace is turned off and you should be able to see the difference if you go close enough to the screen (if the VCS would have an RGB output and a less blurry image it would probably be more noticable). You can also try it in z26, but you may have to load the ROM a couple of times until the text moves slowly. There's also an NTSC version of this demo. I could not test it on an NTSC system. If someone with a Harmony can try it, please let me know if it still works there too. InterlaceScrollDemo_PAL50.bin InterlaceScrollDemo_NTSC.bin InterlaceScrollDemo.asm
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