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Found 83 results

  1. This could also be titled "How I've been spending my time during a pandemic."
  2. People were having trouble scanning their Amiibos into Mega Man Legacy Collection so I looked into why.
  3. So, I posted on this elsewhere, but my wife gave me Mega Man (the original cart) for Valentine's Day. I'd never had it as a kid, or really even played it -- 2 and 3 were always more inviting to a kid without an NES who had to make due with limited playtime. Anyway, I had a good run later in the afternoon, and I ended up beating the game and (as a self-described "casual gamer") feeling pretty chuffed about it. I appreciated her gift, having put off buying it myself because of the high price tag it carries, so it was extra-satisfying to conquer. Also, to sorta "get my use out of" the actual cart, as I'm primarily an Everdrive user. So then I got to wondering... why is it such a pricey cart? I know the story. That it was initially a commercial dud in the US, but due to rentals and word-of-mouth it turned into a "sleeper hit" good enough to warrant a sequel in the developers' spare time at work. But surely if there were enough copies to rent, pass around, and generally talk about, why does it average $75 online (right now in February 2016, future historians) as opposed to Contra's $35 or even cult hits like River City Ransom's $25 or Clash At Demonhead's $15 price tags? Those must surely have had smaller print runs right? Most sources say that Mega Man sold "enough" for Capcom to validate a sequel, so if it was good enough to be "on the fence", it couldn't have been a total disaster, or a super-low-pressing one-off rarity like Little Samson (or even some of the later Mega Man sequels), right? OR... am I just misjudging how many there really are? Wouldn't they have pressed up another few batches after the sequels took off? Wikipedia mentions a September 1991 re-release (though I don't have the 9/91 issue of GamePro to verify!). How would one distinguish these from a "first pressing"? Online searches are turning up nothing for me. Are those cited "good enough" sales that justified the sequel really the Japanese numbers bumping up the average and there *really was* a super-limited supply in the US? Or is it just one of those weird market quirks -- a perfect storm of "good story", "beloved franchise", and a dash of rarity? I suppose it DID spawn the whole Mega Man universe. Oooooh, and that cover art. These are the things that keep me up at night, sorry. It's 5AM here now. This is just really food for discussion on the first Mega Man game. Though, does anyone have any other thoughts on the "classic 6" NES games? I've tried some of the spin-off series and they weren't my thing - no real interest. Haven't gotten around to getting MM9 or MM10 yet though... I suppose those should be next on my list.
  4. Video game Compilation and Anthology sets are a great value and often reveal hidden gems for collectors. I really enjoy collecting these types sets and here are some of my favorites. Which collections would you like to see in Part 2?
  5. More hunting from the Dallas area airs tonight at 8 PM ET!
  6. And just in time for my birthday too!
  7. Found while cleaning my basement.
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