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  1. Ok so I have had this multiplayer arcade game around since I was a kid in the 1980 something. But I dont have a place for it and thought it might make some Atari fans out there happy. Its been standing inside all the time and because of this its in very good condition, not much rust, no damage. This was one of the first multiplayer arcade game ever made. I even heard stories that Steve (Woz) Wozniak (at apple) designed some of the games. Breakout. So its a classic. And its really fun to play 4 people all at ones. Everything works, but a bit glitchy as sometimes it starts up fine when connecting the power, other times only the buttons light up. It performs a self-test once in a while and after that it seems to work. A bit of maintance would probably make it work perfectly again. One controller is a bit glitchy, meaning the bar you play with on the screen sometime jumps up when using the contoller wheel but it works to play with anyway. As you see on the video the B&W TV monitor works fine when playing the games. I have started it up several times this year and played it with my son. Its also coin operated. And I will through in a bag of Swedish old Coins together. I am looking for a serious buyer. The game is in Jonkoping, Sweden. Contact me and place a bid. [email protected] MOV_0299.mp4 IMG_8237.MOV IMG_8236.MOV FullSizeRender.mov IMG_8253.MOV
  2. Announcement 09.13.2020 (revised on 10.04.2020 for clarity given questions received) The game has entered beta, but beta testing will NOT be public. Meaning: the beta version will not be posted here. Thanks for trying the alpha! The last alpha is below, no additional files will be posted. Gooninuff is now on the path to a physical release in the near future, stay tuned. Last alpha version 07.31.2020 -->Gooninuff_alpha07312020.rom Known issues: - The yellow guy may get stuck every now and then. - Punches will work against enemies regardless of your character's facing. This is intended to make the game more forgiving for now. - Flames (at advanced levels) may cause artifacts to appear every now and then. - Water drips may occasionally show glitches. YouTube / TV coverage of Gooninuff Thanks for your encouragement! TV Channel Vision 6 from Spain The New Retro Show (Love that moose hat!) Blog / Magazine coverage of Gooninuff Retrogaming Magazine - http://retrogamingmagazine.com/2020/08/03/goonies-inspired-gooninuff-for-intellivision-sees-new-alpha-release/ Indie Retro News - http://www.indieretronews.com/2020/10/gooninuff-upcoming-intellivision-game.html Mechanism - https://mechanism.fr/getRecord.php?id=574 N4G - https://n4g.com/news/2363262/goonies-inspired-gooninuff-for-intellivision-sees-new-alpha-release Retronagazie (Polish) - http://www.retronagazie.eu/retro-rozmaitosci-pazdziernik-2020/ ROMhacking.ru (Russian) - http://romhacking.ru/news/vsjo_eshhjo_v_razrabotke_gooninuff_na_intellivision/2020-10-03-6881 RetroMagazine World - https://www.facebook.com/permalink.php?story_fbid=2708368312770264&id=2005584959715273 Screenshots: Object of the game - Rescue your 7 buddies, who are locked in cells throughout the cave. - You will need to pick up keys to open those cells. The catch: you can only carry 1 key at a time. - The grey indicator on the upper right corner of the screen will tell you # of buddies rescued, and whether you are carrying a key at the moment. = Zero buddies rescued, 1 key on hand. = 1 buddy rescued, no keys on hand. - Once all buddies are rescued, look for a blue door somewhere to exit the stage. That door will only open when 7 buddies are rescued. - The game has 5 stages. Each one can be cleared by rescuing 7 buddies. Character leveling system: (Still being refined) Level Min XP Min Stage Required* Abilities ------- -------- --------------------- --------------------------------------------------- 0 Can't punch, standard jump, standard speed 1 300 1 More HP, Ability to punch 2 1000 2 More HP 3 2000 3 More HP, Jump longer 4 3200 4 More HP 5 5000 5 More HP, Super speed * For instance, you won't be able to upgrade your character all the way to level 4 while still playing Stage 1. Level 4 can only be reached once you reach stage 4 at a minimum. The leveling system is intended to reward players for taking risks and exploring each stage really well. On the other hand, one can still finish the game without a lot of exploration, but missing out on additional HP and abilities. If you are gaining a level at the beginning of each stage, you are probably doing it right. How to gain XP --------------- Doing certain things will let you accumulate XP and eventually level up. Picking up sacks = 100 points Killing Skulls = 5 Killing Bats = 10 Killing Skeletons = 10 Killing Ghosts = 30 Punching Yellow Guy = 0** Opening cells = 50*** ** yeah, that would be too easy! *** it does not matter what is inside. Controls - Keypad is not used. - Right/left: move around. - Lateral buttons: jump and punch -- PLEASE NOTE: at the beginning of the game you won't be able to punch. Need to level up first. - Up/Down: will climb vines. Also press up to go through the big skull teleporters, and the big blue door once it is open. Tips - The yellow guy can't be killed. Best to avoid him and his bullets, or just punch him. He will stand up after a while. - Skulls, bats, skeletons (including the bones they throw at you) and ghosts on the other hand can be destroyed with punches. (Ghosts take 3 punches and will go white -> yellow -> red -> dead.) - Green bottles found inside cells will replenish your energy. - Picking up sacks is very important for accumulating XP. Sacks show up when you pick up certain objects during the game. - Environmental hazards can hurt you: water, fire, falling stalactites, pipe leaks, etc. - Being smashed under a rock pendulum means instant death. Also, please note it is possible to ride pendulums like elevators, but pay attention as you can get smashed on the way up as well! - No damage from falling, however. Enjoy some long jumps! This is a video game after all. Expect to find bugs and glitches, this is an early development version. Remember it's also free! Feel free to share whatever issues you find, but please be kind and constructive Credits Main song and video on/off hack by Carlsson. Various GFX upgrades by Black_Tiger SFX and additional theme song by Nyuundere. Additional music by First Spear.
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