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Hello, I have scoured the web and even SoulSeek for these...I tried to buy on eBay but the seller is not responding (I guess he was in the hospital?). For whatever reason, I cannot find free labels ANYWHERE online...Would anyone be so gracious as to send me print quality PNGs or JPEGs of the HERO and BEAMRIDER labels for activision 2600 carts? I would really appreciate it. Would be nice to have them spec to size to be ready to print. If not, could someone kindly give me the correct print dimensions for these labels as well? truly grateful, thanks! Frank
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I just received a MicroPrint parallel printer interface made by Supra Corp. This was a new in package item. I've connected it to my Atari 1200XL and to my Epson MX-80 printer. When I issue LPRINT commands the Atari acts as if all went well, but nothing happens at the printer. The printer is online and does have paper. I am able to print without issues from my Apple IIgs and my C64. The 1200XL does have a U1MB installed, but disabling high speed I/O doesn't seem to make any difference. I own a FujiNet but it is not connected at the moment. I have also done the 5v SIO fix on my 1200XL. Does anyone have any ideas on how I could resolve this problem?
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- microprint
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Looking for high quality copies of Atari television commercials from 1977-1983, will pay to have them transferred from film to hd video.
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- Atari
- Television
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Open source 3d printed shell for Ultimate Cart
electrotrains posted a topic in Atari 8-Bit Computers
Hi all, The original shell for my Ultimate Cart was a hacked Atari grey cart shell, which I spray painted blue. Unfortunately the paint has rubbed off a bit, and its now looking rather tatty. So, now that I've got a 3d printer of my very own, I decided to design a shell for the Ultimate Cart. Like the rest of the project, this shell is open-source. I've uploaded both the STL files and the design files (OpenSCAD) to the github site: https://github.com/robinhedwards/UltimateCart/ The shell should fit any PCBs produced using the board files on github. This should be most of the boards out there, with the exception of the redesign by Panos that he used for his later runs (but I think these came with nice shells anyway). If you're not sure, compare your board to the pictures on github - if the connectors and screw holes are in the same places, it should fit. The cart has been tested for fit in my 65XE, and 800XL. Flashjazzcat has been kind enough to test it for me in a XEGS, 800 and 1200XL, and reports it fits well. If you don't have access to a 3d printer, I'm happy to make a few of these for others. This would be using the same printer and filament colours (bronze & red) as the pictures above. The price would be £22 + P&P (£1 to UK, £3 elsewhere). Send me a PM if interested. Robin- 30 replies
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Yay, my new TIPI case arrived in the mail today! I'll be putting this bad-boy together this weekend. Thank you Thomas, it looks GREAT! When I bought my TIPI and 32k board, I screwed up and bought a "shorty" thinking it was "shorty" because it's a small short board. Not that the connector was too short to support any upcoming cases. So, Thomas also took care of me by sending a board with all components except the chips (at a great price). A simple chip-swap and I'll be able to use the new Case! Here's a pic. of that board...
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Hey all. With the below program, can someone help me understand some stuff: 1. How to use the SPRITE command to overlay bitmap "yes" on top of bitmap "no", setting both in Double-Y MOB mode, so they look like a high resolution, two-color item, fitting into a single tile 8x8 space. 2. How to use the PRINT command to place bitmap "maybe" on any card on the screen? showing and placing ROM text is cleanly explained in the IntyBASIC manual, but I am not making the mental leap on how to do the same with an 8x8 graphic unit. The line "PRINT AT 200,$19D9" puts the bitmap in tile #200 but I don't understand how that relates to "DATA $007E,$007E,$003C,$0018". Thanks! REM Command: intycolor -b -o60 -s0000 -p yes.bmp yes.bas yes REM Command: intycolor -b -o62 -s0000 -p no.bmp no.bas no REM Command: intycolor -b -o59 -s0000 -p maybe.bmp maybe.bas maybe REM Command: intycolor -b -s0000 -p myback.bmp myback.bas myback REM stub for showing image MODE 0,0,0,0,0 WAIT DEFINE 0,16,myback_bitmaps_0 WAIT DEFINE 16,16,myback_bitmaps_1 WAIT DEFINE 32,3,myback_bitmaps_2 WAIT DEFINE 59,1,maybe_bitmaps_0 WAIT DEFINE 60,2,yes_bitmaps_0 WAIT DEFINE 62,2,no_bitmaps_0 WAIT PRINT AT 0,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000 PRINT AT 20,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000 PRINT AT 40,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000 PRINT AT 60,$0000,$0000,$0000,$0802,$080A,$0000,$0000,$0000,$0812,$081A,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000 PRINT AT 80,$0000,$0000,$0822,$082A,$0832,$0000,$0000,$083A,$0842,$084A,$0852,$0000,$0000,$0000,$0000,$085A,$0862,$0000,$0000,$0000 PRINT AT 100,$0000,$0000,$086A,$0000,$0872,$0000,$0000,$087A,$0000,$0000,$0882,$0000,$0000,$0000,$0000,$088A,$0892,$089A,$0000,$0000 PRINT AT 120,$0000,$0000,$08A2,$0000,$08AA,$08B2,$08BA,$08C2,$0000,$0000,$08CA,$0000,$0000,$0000,$08D2,$08DA,$0000,$08E2,$0000,$0000 PRINT AT 140,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$08EA,$08F2,$067A,$08FA,$0902,$0000,$0000,$090A,$0000,$0000 PRINT AT 160,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$084A,$0912,$0000 PRINT AT 180,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000 PRINT AT 200,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000 PRINT AT 220,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000,$0000 WAIT PRINT AT 0,$19E6 PRINT AT 20,$19EE PRINT AT 2,$19F7 PRINT AT 22,$19FF PRINT AT 200,$19D9 loop: GOTO loop ' 35 bitmaps myback_bitmaps_0: DATA $0100,$0C07,$1008,$4020 DATA $8000,$4040,$4040,$4040 DATA $0100,$0C06,$1010,$4020 DATA $18F0,$0808,$0404,$0202 DATA $0000,$0000,$0000,$0100 DATA $4040,$8040,$8080,$0080 DATA $4040,$4040,$2040,$2020 DATA $0000,$0000,$0100,$0201 DATA $4040,$8040,$0080,$0000 DATA $0101,$0101,$0000,$0000 DATA $0000,$0000,$8080,$4040 DATA $0000,$0000,$0000,$0300 DATA $0000,$0000,$0000,$C000 DATA $0101,$0201,$0402,$0404 DATA $2020,$1010,$1010,$1010 DATA $0404,$0808,$1010,$4030 myback_bitmaps_1: DATA $4040,$2020,$1020,$0810 DATA $0C04,$1010,$2020,$4040 DATA $1820,$0404,$0102,$0001 DATA $0000,$0000,$0000,$8000 DATA $0804,$0808,$1010,$0000 DATA $0408,$0202,$0101,$0000 DATA $0000,$0000,$0000,$3FC0 DATA $0000,$0301,$0C04,$E010 DATA $8040,$0000,$0000,$0000 DATA $0408,$0404,$0202,$0202 DATA $0000,$0101,$0201,$0402 DATA $8080,$0000,$0000,$0000 DATA $6040,$2020,$1010,$1010 DATA $0101,$0000,$0000,$0000 DATA $0000,$4080,$2040,$0718 DATA $0000,$0300,$300C,$00C0 myback_bitmaps_2: DATA $3008,$00C0,$0000,$0000 DATA $0808,$0404,$0202,$0302 DATA $0000,$8000,$4080,$0000 yes_bitmaps_0: DATA $FFFF,$0101,$7D7D,$4545 DATA $5D5D,$4141,$7F7F,$0000 no_bitmaps_0: DATA $0000,$FEFE,$8282,$BABA DATA $A2A2,$BEBE,$8080,$FFFF maybe_bitmaps_0: DATA $007E,$007E,$003C,$0018