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Found 6 results

  1. Hello everyone! I picked up this device at a surplus electronic store, and I wanted to know if you folks might have more information on what it is, how to use it, etc.? I believe it is an EPROM programmer but I cannot find any info on it when I look it up or the associated company (Timely Technology). I wondered if it could be used to write to EPROM chips for creating homebrew cartridges for the 2600 but I'm not sure what else I would need to get it hooked to a modern computer. I think one of the cables is a parallel port but I'm not 100%. I'm hoping someone can point me in the right direction with this!
  2. Hi all, I had played a bit with Action! more than a year ago, basically putting it to run and compiled a Hello World application. I remember that I read the very complete wiki about the language and being a little overwhelmed by the amount of versions and options. Today, I decided to start looking into it again with the objective to write some articles for my website about it and also finally learn something about Atari 8-bit programming in general. With that in mind, I'd like a little help from you guys answering (or pointing me to the right direction) these questions (all referring to information from the atariwiki.org page): 1. What version should I use? I see there is the ZIP file containing the recently compiled 3.7 version with some fixes and versions for cartridge and disk. Is this the right one to start with, or should I stick with 3.6? Or it really doesn't matter 2. In case I want to create standalone programs, what runtime should I be using? My guess is for the "unprotected copy of the original disk from a good soul from AtariAge" but I'd like to confirm. 3. What would be a nice development setup (using the Atari or an Emulator, no cross-compiling for now) if using disks? First disk for the editor/compiler? Second disk as work disk? What about many other modules/libraries listed on the wiki? 4. I want to try some graphic programming, so Player/Missile is something that I would like to try, etc. I see there is a PM link (https://atariwiki.org/wiki/Wiki.jsp?page=Player Missile) but there is also a PM module inside one of the disks (I just can't recall which one right now) I am also doing some research trying to answer the questions myself, but some input from here would be valuable. Thanks in advance!
  3. Mille Borne is a French card game of auto racing currently being sold by Parker Bros. The actual card game can be played with 2-6 players but the computer game is 2 player only; you vs. computer. The object of the game is accumulate enough mile cards to make it to the finish line. But there are hazards along the way that will keep you from that goal. If you haven't ever played the game refer to the manuals I have included with the game .zip file. in this computer version there are a few differences. a.) to start the game you can choose a long game (standard 1000 miles/5000 total) or short game (700 miles/3000 total). b.) when playing a safety or Coupe Fourre you don't get an extra turn. (it was too much trouble to implement). I think everything else is the same. some history on the program. This game is a translation of a game I have had on the Atari 8-bit forever. I have no idea where it came from on the Atari. I would love to credit the programmer but have no idea who he or she is. On programming the game. As I said, this is a translation from Atari 8-bit BASIC. At first I thought that it would be a direct translation but the differences in how the strings work on the Atari BASIC to convert to TI-XB turned out to be too time consuming. So, basically, I just rewrote the TI-XB with guidance from the original program. Some of the code looks a little, out of place. this is usually the code I pulled directly from the Atari BASIC. This probably makes the code a little slower than if I had programmed it in TI-XB from scratch but I didn't want to spend an additional week to just fine tune for a few seconds of speed. Anyway, enjoy the game. UPDATE: forgot to mention, I have a small simple routine that redefines the character set to true lower case. only takes about 3 seconds to load in XB. should even work in console BASIC. just cut a paste into your program. millborn.zip
  4. I was wondering if anyone knew of anyway to put an atari rom on to a cartridge. I'm not looking for a flashcart or any emulation systems or programs. I have heard about things that you can plug a cartridge into and load it from a computer, if anyone has information about anything like this or anything else that would work please let me know.
  5. I looks like I screwed up. A little while back I posted a blog about Harry's 40 column routine he created for the TI-99/4a. I also added a the game Civil War. After rechecking the blog I discovered the two files I posted were the wrong files. ACK! So, here are the right files and a little more. I have the T40XB utility on .DSK and my XBBOOT.DSK which included the T40XB on a menu along with TML & KXBII. And I have a directory with all the games I have posted so far. Here is the correct files. Downloads.zip
  6. Hi to all, I pulled out my Atari 2600 and cartridges on Friday for the first time in several years. I found the Harmony card online Saturday while doing a little reasearch game manual scans. I ordered it yesterday and I am really looking forward to receiving it. Has anyone found any problems or quirks that would be helpful for me to know about? It looks pretty straight forward and intuitive from what I have seen online. Are there any good resources for programming the Atari? I would like to try my hand at that. Do any of you guys program Atari? What editor assembler do you use? Do you know of any resources for EPROM's and cartridge parts? I really hope this forum is active and I hope to hear from some of you. This has potential to be a fun hobby. Thank you, Ed
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