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Found 10 results

  1. Hi all, New features for version 2.2: - improvements to video timing - Bennet tables implemented for DMA timing - mid-scanline timing fix (e.g. Fast Eddie, Silly Things demo, Master of the Lamps) - 6502 store timing fix - VSCROL fixed - VDELAY fixed - player & missile colours fixed for GTIA modes - "Share Joystick fpr Player 2" menu item added (share a single joystick for 2 players, playing alternately) - PIA memory repeat added - PIA fixes for DCRs and data registers - menu option to turn on/off console speaker - SIO disk fixes - sound restored when window gets focus - more trace info for CPU, SIO, PIA and display options - scanline ruler added - CONSOL read fixed for 5200 (Xari Arena ok now) - 20% faster than v2.1 http://www.chrislam.co.uk/rainbow-atari-8bit-emulator.htm Regards, Chris.
  2. Hello, 2600 fans! I am developing a new programming language, that I am now targeting at the 2600. The first target was the Atari 400/800/XL/XE, my old machine. Here is a rainbow demo that I ported from the Atari 8-bit version: https://language.meta.frl/examples/platforms/Atari/2600/rainbow.rom It shows that the new language is small and fast enough to race the beam. It generates 286 scanlines, achieving a display frequency of 55Hz. This is inbetween PAL/SECAM and NTSC, so it will work on all of them, if you have a tolerant television set. The original is here:
  3. Previous program here My new programming language now has an extra backend that generates 6502 machine code directly, without generating C and going through CC65. One of the benefits is that I have been able to implement the special, relocatable program format of SpartaDOS X. Here is the Rainbow demo that I posted earlier, now compiled for SDX: https://language.meta.frl/examples/platforms/Atari/8-bit/SpartaDOS-X/RAINBOW.COM The program file is only 29 bytes. SpartaDOS X loads it wherever MEMLO happens to be and runs it from there. The program code is here: The new backend produces simple listings of the generated code, which are mostly its internal data structures: https://language.meta.frl/examples/platforms/Atari/8-bit/SpartaDOS-X/rainbow.list The backend doesn't support as much of the language yet as the CC65 backend. This is a lot of work and will happen over time. I believe this is the first compiled programming language that supports SpartaDOS X, beyond assembler and the interpreted SDX batch language. I am very happy how it is turning out. It's the fulfilment of everything I wanted to do three decades ago. 😊
  4. Hi all, New features for version 2.2: - improvements to video timing - Bennet tables implemented for DMA timing - mid-scanline timing fix (e.g. Fast Eddie, Silly Things demo, Master of the Lamps) - 6502 store timing fix - VSCROL fixed - VDELAY fixed - player & missile colours fixed for GTIA modes - "Share Joystick fpr Player 2" menu item added (share a single joystick for 2 players, playing alternately) - PIA memory repeat added - PIA fixes for DCRs and data registers - menu option to turn on/off console speaker - SIO disk fixes - sound restored when window gets focus - more trace info for CPU, SIO, PIA and display options - scanline ruler added - CONSOL read fixed for 5200 (Xari Arena ok now) - 20% faster than v2.1 http://www.chrislam.co.uk/rainbow-atari-8bit-emulator.htm Regards, Chris.
  5. Hi all, New version features: - improvements to video timing - corrected calculations for DMA cycle stealing - ATR header written for disk images with extensions .ATR or .atr - joypad buttons added for OPTION, SELECT, PAUSE and START - improvements to 5200 joystick - 5200 keys 0..9 now also at numeric keypad - 6502 fixes - PRIOR bit5 fixed for overlapping players - NMI fixes - Trace output better formatted and more accurate info - Tools menu added (disable PMGs, DLIs, etc.) http://www.chrislam.co.uk/rainbow-atari-8bit-emulator.htm Thanks, Chris.
  6. Hi all, Bug fix so Rainbow can cope with different keyboard layouts around the world. http://www.chrislam.co.uk/rainbow-atari-8bit-emulator.htm Any further keyboard issues please let me know. Thanks, Chris.
  7. Hi all, Rainbow 2.0 is now available. This is a major rewrite of the old version 1.x. It features better emulation, real joystick support and full screen display. Trace tools are also included. http://www.chrislam....it-emulator.htm Thanks, Chris.
  8. I thought I would post this here, for those who do not have a rainbow demo yet. https://language.meta.frl/examples/platforms/Atari/8-bit/RAINBOW.XEX It is written in a new programming language that I am developing, which I am introducing here:
  9. I have a bunch of The Rainbow magazines for the Color Computer for sale. See... https://www.ebay.com/sch/colorcomputerstore/m.html?_nkw=&_armrs=1&_ipg=&_from=
  10. Hi all, Rainbow 2.0 is now available. This is a major rewrite of the old version 1.x. It features better emulation, real joystick support and full screen display. Trace tools are also included. http://www.chrislam....it-emulator.htm Thanks, Chris.
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