Jump to content

Search the Community

Showing results for tags 'sega'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Atari Systems
    • Atari General
    • Atari 2600
    • Atari 5200
    • Atari 7800
    • Atari Lynx
    • Atari Jaguar
    • Atari VCS
    • Dedicated Systems
    • Atari 8-Bit Computers
    • Atari ST/TT/Falcon Computers
  • Classic Consoles
  • Classic Computing
  • Modern Consoles
  • Gaming General
  • Marketplace
  • Community
  • Community
  • Game Programming
  • Site
  • PC Gaming
  • The Club of Clubs's Discussion
  • I Hate Sauron's Topics
  • 1088 XEL/XLD Owners and Builders's Topics
  • Atari BBS Gurus's Community Chat
  • Atari BBS Gurus's BBS Callers
  • Atari BBS Gurus's BBS SysOps
  • Atari BBS Gurus's Resources
  • Atari Lynx Programmer Club's CC65
  • Atari Lynx Programmer Club's ASM
  • Atari Lynx Programmer Club's Lynx Programming
  • Atari Lynx Programmer Club's Music/Sound
  • Atari Lynx Programmer Club's Graphics
  • The Official AtariAge Shitpost Club's Shitty meme repository
  • The Official AtariAge Shitpost Club's Read this before you enter too deep
  • Arcade Gaming's Discussion
  • Tesla's Vehicles
  • Tesla's Solar
  • Tesla's PowerWall
  • Tesla's General
  • Harmony/Melody's CDFJ
  • Harmony/Melody's DPC+
  • Harmony/Melody's BUS
  • Harmony/Melody's CDFJ+
  • Harmony/Melody's General
  • ZeroPage Homebrew's Discussion
  • Furry Club's Chat/RP
  • PSPMinis.com's General PSP Minis Discussion and Questions
  • PSPMinis.com's Reviews
  • Atari Lynx 30th Birthday's 30th Birthday Programming Competition Games
  • 3D Printing Club's Chat
  • Drivers' Club's Members' Vehicles
  • Drivers' Club's Drives & Events
  • Drivers' Club's Wrenching
  • Drivers' Club's Found in the Wild
  • Drivers' Club's General Discussion
  • Dirtarians's General Discussion
  • Dirtarians's Members' Rigs
  • Dirtarians's Trail Runs & Reports
  • Dirtarians's Wrenching
  • The Green Herb's Discussions
  • Robin Gravel's new blog's My blog
  • Robin Gravel's new blog's Games released
  • Robin Gravel's new blog's The Flintstones Comic Strip
  • Atari Video Club's Harmony Games
  • Atari Video Club's The Atari Gamer
  • Atari Video Club's Video Game Summit
  • Atari Video Club's Discsuuions
  • Star Wars - The Original Trilogy's Star Wars Talk
  • PlusCart User's Bug reports
  • PlusCart User's Discussion
  • DMGD Club's Incoming!
  • DASM's General
  • AtariVox's Topics
  • Gran Turismo's Gran Turismo
  • Gran Turismo's Misc.
  • Gran Turismo's Announcements
  • The Food Club's Food
  • The Food Club's Drinks
  • The Food Club's Read me first!
  • The (Not So) Official Arcade Archives Club's Rules (READ FIRST)
  • The (Not So) Official Arcade Archives Club's Feedback
  • The (Not So) Official Arcade Archives Club's Rumor Mill
  • The (Not So) Official Arcade Archives Club's Coming Soon
  • The (Not So) Official Arcade Archives Club's General Talk
  • The (Not So) Official Arcade Archives Club's High Score Arena
  • Adelaide South Australia Atari Chat's General Chat & Welcome
  • Adelaide South Australia Atari Chat's Meets
  • Adelaide South Australia Atari Chat's Trades & Swaps
  • KC-ACE Reboot's KC-ACE Reboot Forum
  • The Official Lost Gaming Club's Lost Gaming
  • The Official Lost Gaming Club's Undumped Games
  • The Official Lost Gaming Club's Tip Of My Tounge
  • The Official Lost Gaming Club's Lost Gaming Vault
  • The Official Lost Gaming Club's Club Info
  • GIMP Users's Discussion
  • The Homebrew Discussion's Topics
  • Hair Club for Men's Bald? BEGONE!

Blogs

There are no results to display.

There are no results to display.

Calendars

  • AtariAge Calendar
  • The Club of Clubs's Events
  • Atari BBS Gurus's Calendar

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website


Facebook


Twitter


Instagram


YouTube


eBay


GitHub


Custom Status


Location


Interests


Currently Playing


Playing Next

Found 173 results

  1. Though I've posted about my channel and videos before, I figured keeping a central place in one thread would make more since. While I have done more videos than I will likely ever post in here, I thought it would be good to start off with my 40th official video for my channel and to start off April right. I present my unboxing and game play review for the Neo Games home-brew release of the limited boxed edition of Spies in the Night for the Atari 2600! Enjoy and thank you for watching!
  2. Someone in the TRS-80 MC-10 camp found a bunch of new games for that computer, and as it turns out the developer Inufuto has made available versions for a long range of mainly Japanese home computers, but also some others: MSX, NEC PC-6001, PC-8001, PC-8801, PC-8001mkII, PC-8001mkIISR, Sharp MZ-80B, MZ-2200, MZ-1500, Sharp X1, Toshiba Pasopia 7, Fujitsu FM-7, Hitachi MB-6890, MB-6885 Jr, National/Panasonic JR-100, JR-200, Bandai RX-78, Sony SMC-777, Casio PV-1000, PV-2000, Casio FP-1100, Mitsubishi MULTI8, Sega SC-3000, Sega Master System, Sord M5, ZX Spectrum, Apple II, C64 Japan, VIC-1001, TRS-80 MC-10, TRS-80 CoCo Many of these models may be almost unheard of in the west, but at least some like MSX, Apple II, C64 (though Japanese version), VIC-20 (VIC-1001), the MC-10 and CoCo should be accessible natively. Aerial: http://inufuto.web.fc2.com/8bit/aerial/ Battlot: http://inufuto.web.fc2.com/8bit/battlot/ Bootskell: http://inufuto.web.fc2.com/8bit/bootskell/ Cavit: http://inufuto.web.fc2.com/8bit/cavit/ Impetus: http://inufuto.web.fc2.com/8bit/impetus/ Mazy: http://inufuto.web.fc2.com/8bit/mazy/ Neuras: http://inufuto.web.fc2.com/8bit/neuras/ Ruptus: http://inufuto.web.fc2.com/8bit/ruptus/ He may have made additional games, but those were the ones I found out. Given the wide range of formats, most likely those are made with a cross compiler, perhaps CROSS-LIB or something similar?
  3. Looking for modern console carry case options. [2600, 5200, 7800, Colecovision, Intellivision, SEGA Master System 1/2 etc...] Also, console carry cases for the mini systems. I have hard shell console cases Genesis, Dreamcast, Jaguar and a couple soft shell cases. But looking at the absurd prices that some of the cases are going for (and don't get me started on shipping costs). I'm looking for more modern less expensive options like Naki G-pak cases. The older larger systems like the Colecovision are hard to find carry case options that fit the system & accessories. What do you use? Thanks
  4. Hi! I have this Sega Genesis Mini for sale. It's in really great condition. I've only played this a handful of time. I'm asking: $75 + shipping. Feel free to PM me with any questions or concerns. Thanks! SOLD
  5. Have a multicard for the Magnavox Odyssey from @Boojakascha and @Mikebloke and got a handle for it from Laserbear. Took measurements and with the new handle, it's about 11cm x 9cm, and about 1.5 cm thick. I'm looking for a hard case or possibly a shock box to store it, ideally with a little bit of extra space, so I can line the case with antistatic plastic to protect the PCB Does anyone have any ideas on what the most similar cartridge would be in terms of size? (NES, SNES, Megadrive...?) Or if repurposing one of those wouldn't work, does anyone make custom cases that would fit it? Thanks!
  6. My collection. 30+ years in the making. Yes, these are dust proof, moisture proof tubs. Most systems are not new, but I like to keep them dust free. 82 systems counting the vintage original systems and the modern minis / classics. Not including the 20+ Plug and Play systems. You could get technical and say an Atari 1040 STE and a Mega STE are essentially the same thing, but for the system count's sake, I did not group them. I have not focused on handheld systems, but they have crept into the collection through awesome finds and trades. And, yes, my chair is lame. My father made the large toybox for my children when the first one was born, and I had it re-upolstered with Arcade Logo fabric when they got too old for a toybox. It houses all kinds of extra cables and connectivity items required to get various systems working with various monitors or TVs. For the monitors / TVs, I have a PS3 3D TV, a Dell MutiSync Monitor (for the Atari STs and Amiga), an Atari ST monochrome and an Atari ST color monitor, a 4K TV, a 215 pound Sony Trinitron WEGA TV and finally a Sharp curved CRT good for the light guns. I have a broken Emerson Arcadia 2001 and Microvision, so they are counted in the total. Next items that I'm still working to get: Playstation 5 Xbox Series X Philips CDi Emerson Arcadia 2001Gameboy Color Amstrad 6128 Sinclair ZX Spectrum I started my collection with unique vintage controllers and then modded controllers for various systems, then adapters or adapted controllers that allow just about any system to use any controller, then finally modded systems. Not all systems are modded, but the vast majority of them have something that has modernized them in a user and game-library friendly way. Most Unique is probably the Amiga 1200 in a PC case with modern cooling, USB ports, CD32 capabilty, and Flash Drives. Favorites: The 800XL was my first computer and bought earning $3.10 an hour in a Target warehouse, so I am attached to it. I still love the Super Nintendo's hand drawn sprite games. Thanks for letting me share!
  7. Instead of working on the dozen or so projects that I have started, I decided the other day to delve into SecondBASIC programming for the Genesis. For those that don't know SecondBASIC http://www.sbasic.net/ is a BASIC language developed by Second Dimension. It is in active development and appears to be fairly robust. My biggest gripe is that there are virtually no programming examples for it. Commands are documented and a few code snippets come with the development environment but that's about it. I decided to help rectify this situation by writing a simple Snake game and commenting the hell out of it. The game uses the text functions only (i.e. no shape tiles) and has two very simple sounds. I've tested it with the Fusion 3.64 emulator and everything appears to work as intended. I can't seem to find my flash cart so if someone could test it on real hardware that would be much appreciated. While coding the game I did run into a couple of things. First, I did not see any mention of multi-dimensional arrays on the SecondBASIC site although they are supported. I did only test with 2 dimensional arrays, however. Second, I had to use another program to fix the checksum on the binary. Otherwise, fusion would throw up a checksum error whenever I tested the binary. I ended up using Fix Checksum https://www.romhacking.net/utilities/342/ to correct it. Third, at one point during coding I tried to do an animated spinner using the string: "\|/-" to no avail. Older guys will recognize this as a cursor used by many on the Apple II and C64. Not that big of a deal that it didn't work but I did find it a little odd. I believe the "\" is used by SecondBASIC to denote something, possibly "\n" for newline, etc. Even when I tried to build the string using chr$, it failed to work. Fourth, the ASCII codes don't quite lineup with the text screen that I'm using. I tried using codes: 016,017,030,031 (4 arrows) to do the spinner and one of them kept displaying as a heart. At that point I decided the hell with it and didn't look any further into it. Lastly, the binary generated by SecondBASIC is always named sbasic.bin no matter what your project file is named. You have to manually go to the work folder and rename it if you want to keep a copy. Otherwise, it will be overwritten at the next compile. Attached is the rom file and the basic listing. I'm sure there are things that can be improved along with using actual shape tiles for the visuals. This is just a simple example to hopefully encourage others to take a look at this programming option for the Sega Genesis. Feel free to tinker around with it and see what you can do. Controls are simple (up, down, left, right). Skill level can be chosen at the title screen by pressing left or right. It's a basic Snake game, eat the dot and avoid hitting the walls or yourself. Once you reach 100 points, obstacles will appear in the playfield to make things tougher. Have fun. Snake.bas snake.bin
  8. I borrowed an Atari/Sega adapter for my Intellivision 2 and Telegames Super Video Arcade consoles from a friend last month, and got some interestimg results. This particular adapter was made by Grips03 back about 3 1/2 years ago, and it really is opening opening up new possibilities for controlling games on the Intellivision- with even some very cool mice and trackballs. Check it out:
  9. That's all it is. Just a look at my collection!
  10. My Retro/Vintage Gaming Hobby I Am a Child from the Dawn of the Video Game Age Taking a side trip here away from my adventures here. Anyone who knows me personally, can attest that I am somewhat of a geek and so it’s no surprise that I became an mechanical/aerospace engineer by trade. With that stated, I always had an interest in building things and tinkering with electronics, etc.. As I was growing up in the 70's I was fortunate to experience and be able to participate in the dawn of a new era. It all started simple enough with my father coming back from a business trip in Texas one year with one of the first ever digital calculators. I was hooked. I loved the display, the tactile feel of the buttons and the ease of use. I was further inspired when I saw advanced calculators becoming available and even into my high school and college years where I always had to have the latest programmable calculators for my science, math and eventually engineering courses. Now this seems pretty minor in this day and age, but back then, looong before cell phones, home computers, high level object oriented programming languages, etc.. this was an exciting era for me. Read more here... http://rubikonadventures.blogspot.com... A long time friend of mine came by for a visit one day and asked if it was OK to shoot video of my old video game collection and my "man cave" where I hibernate during the winter months when I am not out exploring. Enjoy another facet of my persona here: https://youtu.be/818OZog0Y4I Me Meeting Nolan Bushnell, Founder of Atari and founder of the industry.
  11. Does anyone have or know where I can get a scan of a US or European manual for the 3D Glasses pheripherial for the Sega Master System?
  12. As I blogged about earlier, Panzer Dragoon Remake made me want to hook up the Saturn again to play though the original. Now I'm mostly working on Panzer Dragoon Zwei, which is one of my favorite Saturn titles. I am up to level 6 which is the assault on the huge flying imperial ship. I died at the boss fight, so I'll try it again next time - this game allows a Save End option to continue later. It has been so long since I had played Zwei, that I keep getting killed off. I don't remember the strategies or patterns, and that makes the game a lot of fun all over again. In fact almost all the levels killed me off at least once. Level 5 (I think) where you battle in the high-up snowy skies killed me the most so far. I finally remembered the secret to beating the boss - have enough health of course, but also don't lock-on at all because his rotating shield blocks all missiles. Just keep following him and button-mash fire at him until he's gone. I also popped in my Williams' arcade classics disc and enjoyed a round of Bubbles, Defender, and Robotron. For Robotron I have to angle my controller a bit because the firing buttons aren't laid out in a perfect diamond. for Up/Down/Left/Right shooting, but I adjust pretty quickly. Love using the Saturn japanese pad for gaming. I didn't even have to take a carpal-tunnel-syndrome break like I often have to with other controllers (my hands go numb). Maybe next time I fire up the Saturn, I'll finally beat all of Zwei and open Pandora's Box.
  13. I started this round of the swap box and it came back fully loaded to the gills!!
  14. Having an affinity for and owning Sega Genesis and Genesis 2 consoles, I found myself intrigued by AtGames' new Sega Genesis Flashback. I have experience with AtGames' Sega Genesis Classic and Portable which I found lacking to some degree though usable, but the promises of an updated emulation engine and built-in HDMI were a draw which I could not resist. I have spent some time since the November 10 release to give it a whirl and I am far more satisfied than most early reviewers. Leading up to the official launch I watched videos and read articles by a number of reviewers who had been graced with review models. I cannot recall one overly positive review. I am not a professional reviewer and I am not a marketer so I shall jump right in to the meat. First, all of the AtGames Genesis devices are built on an emulator called "FireCore." From my own experiences and what others have posted around the webs I find FireCore has some limitations which seem unnecessary given how well other emulators play Genesis titles, including the free "MD.emu" which I run on my HP TouchPad†. I am left to wonder what the quality would be if Sega rolled its own emulation core the way Nintendo did for its NES and SNES Classic Edition products. The built-in HDMI makes the device a welcome addition now my entertainment system is digital at its core, though anyone familiar with using emulation on a high resolution screen should be able to relate to its one woe. I really do not mind the large pixels and blocky graphics resulting from scaling a "240p" screen to 720p. Many emulators have some kind of filter which provides output which roughly approximates the output on a TV, CRT, or other low-tech display. The Sega Genesis Flashback has only a scanline filter which puts faded lines between what would be the scan lines in an attempt to achieve the look of TV scanlines, and it really does not look good at all. Clean and crisp audio is also carried on the HDMI. While I lack the abilities to test, I suspect this configuration will not suffer the "240p problem." In fact, the only issue I have with the HDMI port is a problem playing nice with my ioGear Wireless HDMI kit, but a power-cycle of the ioGear transmitter resolves the issue. Speaking of power, while the Sega Genesis Flashback is rated to run on 5V DC at 2A, AtGames elected to use a barrel power connector instead of a micro-USB port like its recently-released Nintendo competition. I was able to power mine using a USB-A to 3mm/1mm barrel on an appropriate USB power supply, and the system under normal use pulls under 500mA. This made providing power to both the Flashback device and the ioGear HDMI transmitter much easier and makes the system more portable: both run just fine on my Anker PowerCore 26800. Getting back to the audio, playing some of the games I am certain I hear something different about the FM synthesized instruments, almost like the FireCore emulation uses different but similar instrument set (like a MIDI sound font.) To test this I whipped out my trusty Sega Nomad and ran games on both systems but I was not able to punch down any specific differences. So far on everything I tried the sound was near perfect. Video was another complaint on just about every pre-release review list. Glitchy graphics and sprites, and lagged screen scrolling being chief among the criticisms. Indeed, my prior experience with FireCore in the previous Sega Genesis Classic edition as well as the portable was not entirely perfect. Several of my cartridge games are not recognized by the Classic, and on both units my favorite game, Skitchin', suffered from missing graphics and sprites making it unplayable. I was very pleased to find Skitchin' works almost perfectly on the Flashback. I noticed on several games scrolling would suffer a short freeze which does not appear to be a frame-skipping problem as suspected in one of the early reviews. In fact, it appears the problem generally does not affect the entire screen but rather only a portion. For instance, in the original Sonic the Hedgehog one of the background planes stutters while animation on the rest of the screen continues. Realistically, I do not think most people will even notice, and if this is indeed a problem with the emulator or the horsepower of the machine I would further speculate AtGames counts on that presumption, as well. In this regard I noticed a couple of times when Skitchin' will completely freeze for a few jiffies, more of a short and quick stutter, but ultimately the game is still playable. Cool Spot is another great game which plays very well, though this is one of the games in which the FM music seems a little off-instrument but still perfectly acceptable. Shadow of the Beast will not play past the Electronic Arts logo, Flashback is not recognized at all while Out of this World plays beautifully, Frogger plays perfectly, and while the system comes with Mortal Kombat 3, my Mortal Kombat 3 Ultimate results in just a red screen. The last game I tried was Primal Rage, which suffered from strange graphics glitches which did not stop game play, such as a black line separating the vital stats area at the top of the screen from the battle area, and green borders around all screens except the title screen. This does not show on the Nomad, but I have not yet tried the game on a full Genesis console connected via standard video output so I cannot say for certain whether the green borders are normal. I would test with the Nomad but I seem to have misplaced the video output cable. Ah, well. I will repeat what prior reviews have said about the menu system. It is awkward, non-intuitive, and just weird. I have not found myself using the saved game nor rewind features, but I can see the value of both and imagine I will use them at some point in the future. Let us now focus for a few seconds on the hardware itself. The included controllers suck out of the box, with a capital "suck." The range is bad enough to prevent sitting across my living room and maintaining control, noting that my home environment is completely devoid of internally-generated 2.4GHz signals under normal circumstances: my phones are DECT, my wireless is 5GHz, Bluetooth devices are disabled unless in-use, and all 2.4GHz-only devices are turned off. Demonstrably, I have no locally-generated 2.4GHz signal interference. Initially it appeared they did not work even close-up, but the rebuild I describe shortly fixed this problem. The controllers just suck. When I originally un-boxed my Flashback I did not stop when I got to its rather touching rendition of the original console's gloss and textured black body and red "cylon eye" in front of the cartridge port. Inside I found three chips on a small circuit board, and what looks like one of those Arduino add-on modules, reminiscent of a "Bluetooth Shield" module. Soldered onto the antenna of this module is a red wire about six inches long, which is identical in both module and attached wire in each of the controllers. It looks like AtGames was aware of the poor range of the controllers and tried to engineer a quick-fix. As implied, I did take apart one of the controllers in the hopes of a rebuild improving its functionality. I found the standard complement of button, rubber nipples with contact pads, and exposed circuit pads one would find in regular controllers of the era. I grabbed my contact cleaning pen with harsh fiberglass bristles and gave the metal pads a few rubs each. Upon reassembling the controller I found to my relief it worked far more reliably and I could actually play games and even enter Mortal Kombat's "blood code." Thankfully the Flashback does support real Genesis controllers even if it only supports six-button units -- this remains untested for me, including the six-button arcade controller, as all my Genesis console hardware is stashed away for the moment. There is a USB port on the Flashback main board. It is a shame AtGames did not expose this out the back as a power port, though I suppose the reason is to prevent easy access to what I suspect is a hackable interface to the heart of the machine, probably in the near future -- not by me as I lack time for that kind of adventure. My assessment over-all is this is not a bad machine to have and use. If you do not have a Sega Genesis you should consider this as a possibility, weighing the benefits and caveats which are, as I see them: Pros: AtGames Sega Genesis Flashback Currently available for under $100 Built-in games (both Sega and classic Master System games) HDMI output (720p) Capable of using real cartridges Capable of using real six-button controllers Real Sega Genesis Not difficult to find Not too expensive depending upon source, most under $100 Some sellers will include a few common games Compatible with all Sega Genesis hardware Possible to expand with a Sega CD Cons: AtGames Sega Genesis Flashback Alternate source pricing will double or more if and when stock runs out Included controllers SUCK Emulation is not quite 100% Not all cartridges work Does not recognize three-button controllers (not verified, and who really cares?) No guarantee homebrews or demos will work Real Sega Genesis Analog-only output requires up-scaling for digital home systems (on the up-side, the Genesis 2 has YPrPb component RGB output) No games built-in Upscaling will suffer the "240p problem" Old hardware is, well, old and subject to fail If you already have a Genesis, I believe the Flashback makes a viable surrogate for a digital entertainment system provided any lost compatibility is acceptable. † "MD.emu" is excellent on the TouchPad, including support for the iCade Core Bluetooth arcade joystick. It is available and actively developed for Android in both free and paid editions. I highly recommend this emulator.
  15. Hi Guys, New here but long time stalker! I have recently been recapping and modding a couple of game gears with the genuine McWill LCD kit from retrosix.co.uk. Really happy with the results but one thing I cant work out is if it is possible somehow to control the backlight brightness level using the original wheel or some other method? I have seen it in action on a YouTube video I stumbled across using the original wheel and I would really like to implement it if possible because I find the default brightness to be a bit hard on the eyes (especially if laying in bed at night) and because it is on max brightness all the time I find it still runs the batteries down fairly fast. From what I can tell it would appear that maybe some clone units now have the ability to have adjustable brightness but not the genuine real McCoy McWill ? Does this sound correct? Does anyone know of a a clever way to add this in potentially? Pics of my install below. I currently have 5v connected to pin 1 of the brightness pot and ground to pin 3 as per the instructions on console5 but do not have the backlight or cysnc points connected as per the instructions as I am not using the VGA output. I assume the 5v and Ground to the pot are still necessary though? Currently the brightness wheel doesn't have any effect at all.
  16. Received my copy from Orion in the mail yesterday. I will see about doing one of my video reviews of it, but a few things I want people to be aware of and my initial impressions: First the cart itself is using one of the generic genesis like snap together shells similar to what Piko uses. Additionally it uses the new flash boards that Krikzz designed so the PCB connector edge is a bit on the thick side since they aren't tapered. Be careful inserting them into your console as I've heard reports of these PCBs putting too much pressure on some pins and bending them down into the console. Game came in a universal game case with insert and small typed out manual that explains the basics of the story and game play in several languages. Unfortunately due to the snap together design of these carts, mine arrived mostly intact but soon came separated when I pulled it out of my genesis after my first play session. Found out later one of the snap tabs apparently had broken off internally but I didn't find any loose plastic anywhere so not sure when it happened. I took care of this by finding some small slightly larger diameter machine screws and tapping the posts on the inside to match. Then drilled out new holes through the back case through the centers of the molded mock up security screw heads on the case. That is the bad out of the way... thankfully the game itself...is honestly? Excellent, and I was very pleasantly surprised by that! The videos shown of the game pretty much display the game play in full. But the game plays out similar to the game Flashback in that you control a character and have inventory of items collected and move platform style from screen to screen. However, the actual mechanics of the game play out more like N+ released a few years back on several platforms. No wall jumping, but the character control is very tight and impressive for such a little sprite! Also, all the music is PCM recorded! It does suffer from some static in music that I notice especially on the title screen and during the in game music, but it could be my modded va2 model 1 Genesis to blame for some of that. But the music itself is really well done and I found to be very catchy! I don't know exactly how many different tracks there are, but so far I've heard two different in game tracks between levels 1 - 6 that I've managed to get through so far. Title screen and Credits. And I'm going to guess that the in-game music changes after each third level? At least that is what happened on my playing of the game last night. The graphics are exactly as you've seen in the videos. That is, it is very much pixel art that I would call refined 8-bit style with 16-bit accents. It is hard to explain, but again if you seen the videos you've seen the graphics. I personally really like this art style and find that is suits this game excellently. It is also cool to see how much animation was actually applied to the main character sprite when he is pretty much the least detailed thing on the screen. And I honestly don't mean that in a bad way at all. It is impressive I think. The game provides a very fair challenge in that it is tough in places, but if you're patient, you can eventually figure out the pattern needed to get past a certain enemy. Because of this and the other game play mechanic of hacking the terminals, the game is also similar to that wonderful classic game...Impossible Mission. So yeah...game play style similar to Flashback and Impossible Mission with enemy patterns, with the game character movements similar to N+. I've found the game to be quite addicting so far with that "Just one more time and I know I can get a bit further..." hook to it. I have seen at least one graphic glitch and another small bug when I picked up the 3rd pass key on the first area of the game. But nothing game breaking. Additionally, only the 3rd pass key bit has been reproducible each time. But yeah! I'm really digging this game and very glad I decided to pull the trigger on it. I do think that for the asking price of basically $60 USD including the shipping, that the cart should be in an actual Genesis/Megadrive shell and I wish these new PCBs has tapered edges on them. Luckily my 32x doesn't seem to have any issues with this cart edge, but yeah..just keep it in mind. I also hope that future versions of the game come with a more detailed manual with screen shots and illustrated cover. And while I'm not a huge fan of the universal game cases, I do think it would be cool to have the insert include additional graphics and art on the backside so it can be seen through the case since the uni cases are semi transparent. So that is my initial thoughts on the game and again I'm glad to have picked it up! If you haven't read up or heard about the game...here is Orion's video here advertising the game. The music you hear in the video is the same you hear on the Genesis but again at lower quality, mono, and at least on mine a bit staticcy. For more information or to purchase a copy for yourself, visit Orion's website below: http://orionsoft.free.fr/
  17. Hey everyone! I have the following for sale: Saturn (model 1) Alien Trilogy (disc only) 2 controllers,(one has the cable repaired) Saturn Action Replay 4M Plus, black S-video/composite cable A/V to SCART RF TV box $110 plus shipping. Please feel free to PM me with questions or comments. Thanks for looking!
  18. Hello, I just expanded my console collection. I am looking for some reasonable loose games. Perhaps your doubles, or the ugly one with torn labels. I now have SNES,NES, and their import counterparts. I also have a Genesis, and a Jaguar (90% working needs a REG1). I would like to spend no more than $50, lots are welcome. Thank you for reading.
  19. I am giving atariage first crack at some stuff I am selling. here is 167 sega genesis lot. Most are loose, but about a dozen have boxes. I need to sell so I can get LASIK. If interested, email me at [email protected] I do have other stuff I am selling here as well so check out those threads. Included are price checks. I usually only deal in bulk and we can work out price later. Box or Shrinkwrapped ATP tour championship tennis shrinkwrapped batman box only/no cart clue box only/no cart lethal enforcers II gun fighters box ms. Pac-man box saint sword box shadow dancer box sonic the hedgehog 2 box sonic the hedgehog pinball box/instructions super vollyball box only/no cart the lost vikings box LOOSE CARTS air buster alisir dragoon arcade classics centipede/missile command arnold palmer tournament golf ballz barkley shut up and jam! battle squadron bill walsh college football bill walsh college football95 blades of vengence blockout brett hull hockey 95 bubsy bubsy II buck rogers bulls verse blazers and the NBA playoffs bulls vs lakers and the NBS playoffs centurions: defenders of rome chiki chiki boys cliffhanger coach k college basketball college football usa 96 college football usa 97 combat cars crue ball cutthroat island dark castle david robinson's supreme court death duel desert stike: return to the gulf ecco: the tides of time f-117 night storm f-22 interceptor ATF fifa international soccer fifa soccer 95 fifa soccer 95 fifa soccer 97 fifa soccer 97 frank thomas big hurt baseball generations lost hardball 3 hardball 94 hardball 95 hockey img international tour tennis insector x izzy's quet for th olympic rings jack nicklaus power challenge golf james pond james pond 3 james pond 2: codename robocod john madden football john madden football 92 john madden football 93 john madden football championship edition jordan vs bird jungle strike: th sequel to desert strike justice league task foce king's bounty la russa baseball la russa baseball 95 lakers verses celtics and the NBA playoffs lhx attack xhopper lotus II RECS lotus turbo challenge madden 96 madden 94 madden 95 madden 97 madden 98 mario andretti racing menacer 6 micro machines mike dika power football mlbpa baseball mutant league football nba live 95 nba live 96 nba live 97 nba live 98 nba showdown 94 nhl 94 nhl 95 nhl 96 nhl 97 nhl 98 nhlpa hockey 93 normy's beach babe-o-rama outrun 2019 pele pga european tour pga tour golf PGA tour golf II pga tour golf iii phantasy star III pigskin footbrawl populous power monger bad label pto: pacific thetre of operations WWF RAW richard scarry's busy town road rash road rash ii rolling thunder 3 rugby world cup 95 seaquest DSV shadow of the beast shaq-fu shinobi III; return of the ninja master skitchin sonic and knuckles sonic the hedgehog 2 sonic the hedgehog 3 sword of sodan sports talk baseball star control starflight strider summer challenge super battleship super volly ball superbaseball 2020 task force harrier taz in escape from mars team usa basketball techno clash technocop terminator bad label the aquatic games the duel: test drive II TMNT Tournament Fighters tnn bass tournament 96 todd's advetures in slime world toejam and eark in panic on funkotron toughman contest triple play 96 triple play gold edition trouble shooter turrican unnessary roughness 95 urban strike: the sequel to jungle strike virtua racing virtual pinball VR troopers where in time is carmen sandiego? winter challenge winter olympics world championship soccer II world class leaderboard golf world cup Usa 94 world heroes world series baseball world series baseball 95 world trophy soccer zero tolerance zoop
  20. Back again for our 12th annual event and at yet another new venue, Ivory Tower Collections and Osage Event Center at Osage Casino are proud to present to you: Oklahoma Video Game Exhibition 2015! FOR IMMEDIATE RELEASE Oklahoma's Original Retro Video Game Exhibition Returns TULSA, OK (May 30, 2015) – Classic video games will return from history, as mid-America's one and only OVGE returns for the twelfth annual Oklahoma Video Game Exhibition! On September 12, 2015 video game collectors and enthusiasts from Oklahoma, Arkansas, Kansas, Missouri, and even further will travel and converge on the Osage Event Center at Osage Casino in Tulsa, OK to celebrate the history, hobby, collecting, and entertainment of the video gaming industry. “Before the OVGE, people from the surrounding states had to travel across the country for events such as this,” said Jesse Hardesty, founder and organizer of the OVGE. "And since the OVGE first began back in September of 2003, we have inspired many other retro conventions in the surrounding areas." Come and celebrate a day of family friendly competition, discussion, buying, selling, and showing off of our beloved hobby on September 12th during the 12th annual OVGE! This new venue offers us more space than ever before for our largest OVGE yet! There will be Numerous video game systems, computers, and arcade machines, will be set up for the public to play plus tournaments and door prizes! Vendors and exhibitors will have memorabilia on display with most items for purchase. Doors will open to the public at 9:00 a.m. and close at 5:00 p.m. Cost of admission for ages eight and above is $5 dollars at the door. More than half the space is already claimed! So please, visit the website generously hosted by Earl Green (Phospher Dot Fossils) at TheLogBook and send in those table requests! The website has all the details for table pricing, and registration forms. September 12th will be here before we know it! We thank each and every one of you who have supported us and look forward to seeing you all at the Osage Event Center at Osage Casino on September 12th! http://www.ovge.com
  21. I have been buying and selling on eBay for about 8 years now. Lately I have been looking at purchasing various old games, but the other bidders are either scammers, have money to waste, or don't understand how much something is really worth.... The past few days various auctions have been high as hell, and crap like this is starting to piss me off because it is setting a higher standard for other sellers. Am I the only one that feels like eBay is starting to get a bit worthless? I feel craigslist is the only place inline that has decent deals nowadays.
  22. I want this stuff gone so make an offer if you see something you like everything works fine unless noted I'll be getting pictures posted as the day goes on prices do not include shipping atari 2600 6 switch av mod, 2 atari nice atari controllers, paddles, 2 keyboard controllers, atari ac, 28 games 90 (pictured system and games (krull and galaxian aren't included) power led added 4 switch, 2 nice atari controllers, 10 games 25 (the games are commons, dk, combat, space invader etc) Private eye 10 Adventure 7 crazy climiber (rough label, no end label ) 25 7800 dark chamber 6 xevoious 4 karateka 4 robotron 5 atari 800 super cobra no label 6 cassette drive with some thorn emi software (one game) the drive works but doesn't rewind 7 colecovision system with 2 good controllers, ac adapter and the following games dk, dkjr, pitstop, baseball, q bert, defender, , miner 2049er sewer sam and a repro flipper slipper 80 adam keyboard, works, escape key and a function key are broken off, but included so the can be repaired 10 printer, supplies power, doesn't type 10 cassette vision games cart only yosaku 10 battlevader 10 galaxian 10 big sports 12 10 monster mansion 10 monster block 40 cib astro command 25 galaxian 15 pak pak monster 15 gakken tv boy games mr bomb 70 super cobra 110 memorex vis with controller and 4 games(if they can be called that), missing outer part of power switch works fine though 225 intellivision thunder castle in box 45 (on hold) commando cart only 18 shark shark cib 12 studio 2 lot pictured games plus extra black jack 15 tec toy master system games all cib rambo 20 shooting gallery x2 15 afterburner 20 4 switch 2600 console shells 1 dollar apeice 3rd party atari compatible controllers 1 missing boot atari controllers 2 nice 2600 controllers 3 sega genesis menacers all are tested and working (no games included) complete unit (damage to one eye piece rail) 15 gun, stock, sensor 10 gun only 5 remember, I will be quick to take offers on this stuff, I want to clear it out
  23. I'm trying to restore a Sega Champion Baseball arcade machine, but I'm having some problems. Today's problem is the Sega Champion Baseball board, which arrived today, does not fit the connector inside the cabinet. I'm sure there are more technical terms, but I am a novice when it comes to this stuff and therefore, I do not know how to solve this. At some point someone turned this cabinet into a Ms. Pac-Man machine. In the photo you can see the Ms. Pac-Man board on the right and the Sega Champion Baseball on the left. Notice the big difference in the pinout size. The Sega board does not fit. Any idea what I do from here?
×
×
  • Create New...