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Found 135 results

  1. I started this round of the swap box and it came back fully loaded to the gills!!
  2. Hi. Does anyone know if the original Sega Genesis version of Revenge of Shinobi ROM 1.00 is available for download anywhere? Not the hack. The original dump file. Thanks.
  3. DoctorSpuds

    Tac-Scan (Sega)

    From the album: My Collection

  4. *SOLD* *SOLD* *SOLD* Hi everyone! This is my first post here, so I hope I’m doing this right. I have a bundle of goodies to sell. Everything is practically new except for the Ecco games. The games have some wear but still are probably better overall than most copies out there. They were the best I could find at the time, and I can send pictures if I need to. Everything else looks perfect and was bought within the last four months. I only used the HDMI switch on a 1080p TV, so I haven’t tried out the 4K and HDR functionality. 1x Analogue Mega Sg (Complete in box with all original accessories) 1x 8bitdo M30 2.4ghz Controller with Genesis Adapter 2x Retro-Bit 6 Button Controllers (Licensed by Sega) 1x Sandisk Ultra 16gb SD Card 1x 10ft Male to Female 3.5mm Audio Cable 1x 5 Port 4K 60hz HDR HDMI Switch with Remote 1x Ecco The Dolphin (Complete in box with manual) 1x Ecco: The Tides of Time (Complete in box with manual) For those that don’t know, the Mega Sg is a FPGA clone of the Sega Genesis. It’s a great way to play your Genesis games on a modern TV since it doesn’t add any input lag beyond the TV. It also has a previously unreleased game by DICE called “Ultracore” on the system. It also can play Master System games with the included cartridge adapter (still wrapped in plastic), and there are more adapters available to buy that allow you to play Game Gear, Sega My Card, SG-1000, SC-3000 games. Oh, and the system can easily be jailbroken to play games from a SD card. The system can also be customized by simulating scanlines and adjusting the sound. Since the Genesis had several models with different sound chips, it caused trouble with some games audio depending on the console model. The Mega Sg allows you to fix this by switching a setting on or off as needed. The Mega Sg is also region free and accepts cartridges from all regions without modification. There’s a couple of very good Mega Sg reviews by My Life in Gaming and Digital Foundry on YouTube if you want to know more. It also doesn’t have any sound lag like the Genesis Mini. I paid around $350 for everything listed here including tax and shipping. The Mega Sg alone was $190 plus $17 shipping. I’m asking $225 for everything including shipping within the lower 48 USA. If you are worried about me being new on here, I can point you to an amateur astronomy website where I have a lot of feedback from buying and selling things. I take very good care in packaging my items, and I will provide a tracking number. Thanks for looking!!!
  5. Though I've posted about my channel and videos before, I figured keeping a central place in one thread would make more since. While I have done more videos than I will likely ever post in here, I thought it would be good to start off with my 40th official video for my channel and to start off April right. I present my unboxing and game play review for the Neo Games home-brew release of the limited boxed edition of Spies in the Night for the Atari 2600! Enjoy and thank you for watching!
  6. https://www.nintendolife.com/news/2017/01/hyperkin_shows_off_retron_5_3-in-1_adapter_and_nintendo_switch_accessories_at_ces With all the discussion of RetroBit's Game Boy, and the soon-to-be-revealed switch, I missed this. It seems Hyperkin is trying to boost interest in the R5 by releasing an adaptor that lets you play Sega Games other than the Genesis. This is exceptionally cool, since it does something that retrogamers have wanted for a while: creates a set-top version of the Game Gear. I've been hearing people wishing for that for almost 20 years now. OTOH, I wonder if this is a sign that the R5 is getting a bit long in the tooth?
  7. Hello friends, I've got a new project that I'm going to be working on and I wanted to get the word out. I am a big fan of the arcade game Gauntlet: ...and who wouldn't be, its big, its beautiful, and its fun for up to 4 players! Hands down, the single best port of this arcade classic is Tengen's Gauntlet IV for the SEGA Genesis/MegaDrive: With a title like Gauntlet IV, one would assume that this is a sequel of some sort, which could never be as good as the original, but that's where you're wrong. Gauntlet IV has 4 modes of play, 1 being a pixel-perfect port of the arcade classic (including 4-player support), then a few other variants with some cool RPG and battle elements. As I recently picked up a MIB complete copy of this game (replacing my previous cartridge only version), I started playing it again, and realized that a Genesis control pad just doesn't do it justice. So with my new found skills at creating arcade-like controllers I had the idea of creating a proper joystick controller to further my enjoyment of this game. After a bit of research regarding the original controls hardware used in the arcade cabinets, I realized that the linchpin to this endeavor would be to source an original Atari logo'ed ball-knob, 8-way leafswitch joystick, like this one (most of these pics "borrowed" from the internet): So for a little while now I've been on the hunt for one of these little beauties on ebay and over at the Arcade Forums. There were a few variants of this general/similar style of stick by Atari, including analog/digital, leafswitch/microswitch, and 4-way/8-way, but I need a very specific model, only used in a handful of Atari arcade games. Most of those on ebay are of the the wrong type (in 1 way or another), beat up pretty bad, or just really high priced. But last night, I was finally able to strike a deal for exactly what I was looking for, the only caveat being, was that the seller was selling a set of (4) of these controllers, not the "single one" that I needed. But we worked out a "decent" per-stick price for the overall package, so now I am patiently waiting for my (4) slightly used Atari logo'ed ball-knob, 8-way leafswitch joysticks. I will basically have 3 options of what to do with the extra 3 joysticks: 1) resell the unneeded 3 joysticks as arcade replacement parts 2) create and keep 4 Gauntlet Edition - VVG Experience Controllers 3) create 4, and sell 2 or 3 Gauntlet Edition - VVG Experience Controllers If I had 3 local friends that played video games with any regularity/proficiency, I would consider option 2, but that's not the case for me unfortunately (my friends suck). If there is interest from anybody here for such a creation (besides me obviously), some combination of options 3 & 1 are possible. If no one has any interest, then option 1 is my best bet. With all that being said, this will basically end up being built as a SEGA Genesis/MegaDrive 3-button arcade stick, with the arcade-correct Gauntlet joystick and pushbuttons. So why would I ever post this here, for this reason: Team Pixelboy's published, MSX conversion of Gauntlet for the ColecoVision, so it technically falls into the ColecoVision realm! Fortunately this port doesn't require the keypad, and with a little bit of wiring trickery by me, I will be able to make what will be a 3-button SEGA Genesis/MegaDrive controller, also work as a 2-button ColecoVision controller for this fine port. And obviously while this controller will be able to be used for any system and/or game that can make use of a SEGA Genesis/MegaDrive 3-button controller, I'm touting that this will be the ultimate controller for the following Gauntlet-esque games: Dandy - the original that started it all as an Atari Program Exchange game, which inspired the Gauntlet arcade franchise: available on: Atari 8-Bit / Commodore 64 / Amstrad CPC Dark Chambers - Atari's "commercial" release of Dandy: available on: Atari 2600 / 8-Bit / 7800 Gauntlet - home port: available on: Amstrad CPC / Atari ST / Commodore 64 / SEGA Master System / ColecoVision Gauntlet II - home port: available on: Amstrad CPC / Atari ST / Commodore 64 Gauntlet III - home game: available on: Amstrad CPC / Atari ST / Commodore 64 Gauntlet IV - home port/game available on: SEGA Genesis/MegaDrive (as noted above) Additionally I believe that it may be possible to to allow this controller to also work with the Nintendo NES ports of Gauntlet and Gauntlet II as well (in addition to all NES games), more info on this to come. So while right now I have no fabulous pictures of a completed example to show off, I'm just looking to see if there is any interest, from anybody here for such a controller. No matter what anybody else thinks/feels regarding this project, I will be building 1 for myself. The main reason I bring this up here, is mainly due to the fact that I had to purchase 4 of the Atari joysticks, to get the 1 that I needed/wanted. As they are fairly expensive and hard to come by, I would hate to re-sell all 3 joysticks, then have one or more people speak up asking to buy this controller (that I wouldn't be able to build). On the other hand if there is no interest here at all for such a thing, I would probably list the joysticks for sale sooner-than-later to recoup their cost. At this point I don't have a firm selling price, or time-frame. I can only estimate that the finished Gauntlet Edition - VVG Experience Contollers would sell for somewhere in the $300-$400 range, and could be ready as soon as late January, or after. So again, I don't need any sort of "firm commitment" or "down-payment" money at this time (and obviously final decision to purchase would be after the 1st one is built so that you could see what it will be like), I'm just checking to see if knowing all of this info, if there is any interest. As I deal with ColecoVision hardware more than anything else, and there is a ColecoVision port of Gauntlet, I thought I would offer the "idea" of these here first before checking Sega/Atari collectors for their interest. Last note, due to the limited availability of the vintage Atari Joysticks, I can't say that any more than these potential 4 could/would ever be made. If a group of buyers "speak" up with interest in this project, and all agreed they would like to see these limited to only 4 total examples ever built, I'd be fine with that too. So just a little food for thought, and I look forward to any thought/comments/feedback. Thanks.
  8. I’m having a weird issue with my Genesis model 2 where only controller port two doesn’t work. On one game specifically “Thomas the tank engine and friends”,I don’t get any controller action from either side. I’ve desoldered and soldered them back on a couple times but to no avail. Here are some picks hopefully someone can help me bring this puppy back to life.
  9. MAME 0.217 What better way to celebrate Christmas than with a new MAME release? That’s right – MAME 0.217 is scheduled for release today. Just a reminder, this will be the last MAME release that we distribute a pre-built 32-bit Windows binary package for. Compiling for 32-bit targets will still be supported, but you’ll have to build MAME releases yourself starting from next month. This will also be the last release with source code distributed in the “zip in zip” archive format. We recommend getting source code by cloning a tagged revision from one of our version control mirrors (GitHub, GitLab or SourceForge), or you can use the P7ZIP tools to extract the self-extracting 7-Zip source archive. For MAME 0.217, we’ve switched the Windows tool chain to GCC 9.2.0, and uploaded an updated tools package (the minimum supported GCC version has not changed). With all the housekeeping announcements out of the way, we can get to those juicy updates. The most exciting thing this month is the recovery of the Sega Model 1 coprocessor TGP programs for Star Wars Arcade and Wing War, making these games fully playable. We’ve been working on Virtua Fighter as well, and while the graphics are greatly improved, there are still some gameplay issues as of this release. In other arcade emulation news, sasuke has been busy fixing long-standing graphical issues in Nichibutsu games, and AJR has made some nice improvements to the early SNK 6502-based games. On the home system side, there are some nice Sam Coupé improvements from TwistedTom, support for Apple II paddle controllers, a better Apple II colour palette, and significant improvements to Acorn RiscPC emulation. TV game emulation is progressing steadily, with two Lexibook systems, the Jungle Soft Zone 40, and the MiWi 16-in-1 now working. For front-end developers, we’ve added data to the XML list format allowing you to handle software lists enabled by slot card devices (there are a few of these for Acorn and Sinclair home computers). The minimaws sample script has been updated to demonstrate a number of tasks related to handling software lists. For MAME contributors, we’ve made save state registration a bit simpler, and more manageable in the debugger. You can get the source and Windows binary packages from the download page.
  10. Here are some pictures of my game room. Took about two years to complete from start to finish. I built it up from scratch, framing the walls, running electricity, etc. Hope you guys enjoy.
  11. A much needed distraction today.
  12. I want this stuff gone so make an offer if you see something you like everything works fine unless noted I'll be getting pictures posted as the day goes on prices do not include shipping atari 2600 6 switch av mod, 2 atari nice atari controllers, paddles, 2 keyboard controllers, atari ac, 28 games 90 (pictured system and games (krull and galaxian aren't included) power led added 4 switch, 2 nice atari controllers, 10 games 25 (the games are commons, dk, combat, space invader etc) Private eye 10 Adventure 7 crazy climiber (rough label, no end label ) 25 7800 dark chamber 6 xevoious 4 karateka 4 robotron 5 atari 800 super cobra no label 6 cassette drive with some thorn emi software (one game) the drive works but doesn't rewind 7 colecovision system with 2 good controllers, ac adapter and the following games dk, dkjr, pitstop, baseball, q bert, defender, , miner 2049er sewer sam and a repro flipper slipper 80 adam keyboard, works, escape key and a function key are broken off, but included so the can be repaired 10 printer, supplies power, doesn't type 10 cassette vision games cart only yosaku 10 battlevader 10 galaxian 10 big sports 12 10 monster mansion 10 monster block 40 cib astro command 25 galaxian 15 pak pak monster 15 gakken tv boy games mr bomb 70 super cobra 110 memorex vis with controller and 4 games(if they can be called that), missing outer part of power switch works fine though 225 intellivision thunder castle in box 45 (on hold) commando cart only 18 shark shark cib 12 studio 2 lot pictured games plus extra black jack 15 tec toy master system games all cib rambo 20 shooting gallery x2 15 afterburner 20 4 switch 2600 console shells 1 dollar apeice 3rd party atari compatible controllers 1 missing boot atari controllers 2 nice 2600 controllers 3 sega genesis menacers all are tested and working (no games included) complete unit (damage to one eye piece rail) 15 gun, stock, sensor 10 gun only 5 remember, I will be quick to take offers on this stuff, I want to clear it out
  13. In 1976, Sega released the game "Heavyweight Champ". It is called the first fighting game in gaming history. Like Computer Space, this historical game has not been dumped to MAME yet. The issue is that there is a lack of chips. Can we get this game archived and playable for everyone? If there is still some of these machines left.
  14. Hey all! I'll be getting my Sega Master System pretty soon. I'm so psyched about it! Does anyone here do modding for the system? ...HDMI, capacitor replacement, or the beloved FM synthesizer mod? I look forward to your posts! Thanks!
  15. I have searched and have not found a complete list of incompatible carts, I just assume Virtua Racing & maybe early titles like Star Control won't work... Does anyone have a full list? I know there is some variance with each of the Atgames sega releases, this is the 81 built in games 2017 model. I just picked this up last night cheap with my GF because we just moved and wanted some quick 2 player Mortal Kombat lolz... anyhow, ANY help would be most appreciated!
  16. guitarmas

    WTB: JVC X'Eye

    Hey All. Just looking for a good JVC X'Eye. I want to keep my Sega CD and my (future) Sega Model 2 in their original boxes. Thanks.
  17. When I was recording these games I was surprised by how well some translated to an 8 bit system such as Mortal Kombat & Road Rash, while others probably should not have been released like Altered Beast. What are some of your favorite ports between Sega cartridge consoles? Here is every game compared in 1 video: Here is each game individually:
  18. DoctorSpuds

    Sub Scan (Sega)

    From the album: My Collection

  19. Hi everyone, I have some money to spend on a system this month and I'm interested in getting some of the classic ones. I saw that someone nearby is selling a Sega Genesis Model 2 for little to next to nothing and apparently it's the real thing. I'm saying that because I live in a country where the Sega Genesis is one of the most pirated consoles ever (I live in Argentina), so I want to ask a couple of questions before actually buying it just to double check I don't have to return it. The person selling it only has the system, so that means: no power supply, no composite cable and no controllers. Are the power supply and composite generic? What I mean is, can I go to an electronic store and just buy those things or are they specific to the Sega Genesis. I do have a new controller someone gave to me years and years ago, so that's not a problem. And finally, no games. I have no real experience with the Genesis, so can you recommend at least one or two cheap games I can get to test the system? I only know the well-known games like Sonic, Phantasy Star and Contra: Hard Corps, but some of those can get extremely expensive. Do you think getting repro carts for some of those games is worth it? Because I can get those for pretty much nothing. Here are the pictures the seller posted. I want to say thanks in advance. It's always extremely exciting to get a new system, but I have to say I don't have that much experience with Sega systems and I really feel like I'm missing out. Really, thanks guys.
  20. Received my copy from Orion in the mail yesterday. I will see about doing one of my video reviews of it, but a few things I want people to be aware of and my initial impressions: First the cart itself is using one of the generic genesis like snap together shells similar to what Piko uses. Additionally it uses the new flash boards that Krikzz designed so the PCB connector edge is a bit on the thick side since they aren't tapered. Be careful inserting them into your console as I've heard reports of these PCBs putting too much pressure on some pins and bending them down into the console. Game came in a universal game case with insert and small typed out manual that explains the basics of the story and game play in several languages. Unfortunately due to the snap together design of these carts, mine arrived mostly intact but soon came separated when I pulled it out of my genesis after my first play session. Found out later one of the snap tabs apparently had broken off internally but I didn't find any loose plastic anywhere so not sure when it happened. I took care of this by finding some small slightly larger diameter machine screws and tapping the posts on the inside to match. Then drilled out new holes through the back case through the centers of the molded mock up security screw heads on the case. That is the bad out of the way... thankfully the game itself...is honestly? Excellent, and I was very pleasantly surprised by that! The videos shown of the game pretty much display the game play in full. But the game plays out similar to the game Flashback in that you control a character and have inventory of items collected and move platform style from screen to screen. However, the actual mechanics of the game play out more like N+ released a few years back on several platforms. No wall jumping, but the character control is very tight and impressive for such a little sprite! Also, all the music is PCM recorded! It does suffer from some static in music that I notice especially on the title screen and during the in game music, but it could be my modded va2 model 1 Genesis to blame for some of that. But the music itself is really well done and I found to be very catchy! I don't know exactly how many different tracks there are, but so far I've heard two different in game tracks between levels 1 - 6 that I've managed to get through so far. Title screen and Credits. And I'm going to guess that the in-game music changes after each third level? At least that is what happened on my playing of the game last night. The graphics are exactly as you've seen in the videos. That is, it is very much pixel art that I would call refined 8-bit style with 16-bit accents. It is hard to explain, but again if you seen the videos you've seen the graphics. I personally really like this art style and find that is suits this game excellently. It is also cool to see how much animation was actually applied to the main character sprite when he is pretty much the least detailed thing on the screen. And I honestly don't mean that in a bad way at all. It is impressive I think. The game provides a very fair challenge in that it is tough in places, but if you're patient, you can eventually figure out the pattern needed to get past a certain enemy. Because of this and the other game play mechanic of hacking the terminals, the game is also similar to that wonderful classic game...Impossible Mission. So yeah...game play style similar to Flashback and Impossible Mission with enemy patterns, with the game character movements similar to N+. I've found the game to be quite addicting so far with that "Just one more time and I know I can get a bit further..." hook to it. I have seen at least one graphic glitch and another small bug when I picked up the 3rd pass key on the first area of the game. But nothing game breaking. Additionally, only the 3rd pass key bit has been reproducible each time. But yeah! I'm really digging this game and very glad I decided to pull the trigger on it. I do think that for the asking price of basically $60 USD including the shipping, that the cart should be in an actual Genesis/Megadrive shell and I wish these new PCBs has tapered edges on them. Luckily my 32x doesn't seem to have any issues with this cart edge, but yeah..just keep it in mind. I also hope that future versions of the game come with a more detailed manual with screen shots and illustrated cover. And while I'm not a huge fan of the universal game cases, I do think it would be cool to have the insert include additional graphics and art on the backside so it can be seen through the case since the uni cases are semi transparent. So that is my initial thoughts on the game and again I'm glad to have picked it up! If you haven't read up or heard about the game...here is Orion's video here advertising the game. The music you hear in the video is the same you hear on the Genesis but again at lower quality, mono, and at least on mine a bit staticcy. For more information or to purchase a copy for yourself, visit Orion's website below: http://orionsoft.free.fr/
  21. I'm selling my CDX console with a couple disc only games. I have that "make offer" option there for a reason lol. Or if you want just the system and not the games or any variant of what I have listed, let me know on here and we can work something out. http://rover.ebay.com/rover/1/711-53200-19255-0/1?ff3=4&pub=5574883395&toolid=10001&campid=5336500554&customid=&mpre=http%3A%2F%2Fwww.ebay.com%2Fitm%2F251296465125%3FssPageName%3DSTRK%3AMESELX%3AIT%26_trksid%3Dp3984.m1555.l2649 I can't get the BBCode thing to work, it just takes you to a page that says "this item is no longer available". Sorry about that :/
  22. I picked up this cart and I didn't recall seeing it before, and I'm betting it is on every cart, but it's neat anyway. Kinda makes me want to put paper over it and scribble out the pattern. ian
  23. I'm trying to restore a Sega Champion Baseball arcade machine, but I'm having some problems. Today's problem is the Sega Champion Baseball board, which arrived today, does not fit the connector inside the cabinet. I'm sure there are more technical terms, but I am a novice when it comes to this stuff and therefore, I do not know how to solve this. At some point someone turned this cabinet into a Ms. Pac-Man machine. In the photo you can see the Ms. Pac-Man board on the right and the Sega Champion Baseball on the left. Notice the big difference in the pinout size. The Sega board does not fit. Any idea what I do from here?
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