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Found 126 results

  1. Though I've posted about my channel and videos before, I figured keeping a central place in one thread would make more since. While I have done more videos than I will likely ever post in here, I thought it would be good to start off with my 40th official video for my channel and to start off April right. I present my unboxing and game play review for the Neo Games home-brew release of the limited boxed edition of Spies in the Night for the Atari 2600! Enjoy and thank you for watching!
  2. I want this stuff gone so make an offer if you see something you like everything works fine unless noted I'll be getting pictures posted as the day goes on prices do not include shipping atari 2600 6 switch av mod, 2 atari nice atari controllers, paddles, 2 keyboard controllers, atari ac, 28 games 90 (pictured system and games (krull and galaxian aren't included) power led added 4 switch, 2 nice atari controllers, 10 games 25 (the games are commons, dk, combat, space invader etc) Private eye 10 Adventure 7 crazy climiber (rough label, no end label ) 25 7800 dark chamber 6 xevoious 4 karateka 4 robotron 5 atari 800 super cobra no label 6 cassette drive with some thorn emi software (one game) the drive works but doesn't rewind 7 colecovision system with 2 good controllers, ac adapter and the following games dk, dkjr, pitstop, baseball, q bert, defender, , miner 2049er sewer sam and a repro flipper slipper 80 adam keyboard, works, escape key and a function key are broken off, but included so the can be repaired 10 printer, supplies power, doesn't type 10 cassette vision games cart only yosaku 10 battlevader 10 galaxian 10 big sports 12 10 monster mansion 10 monster block 40 cib astro command 25 galaxian 15 pak pak monster 15 gakken tv boy games mr bomb 70 super cobra 110 memorex vis with controller and 4 games(if they can be called that), missing outer part of power switch works fine though 225 intellivision thunder castle in box 45 (on hold) commando cart only 18 shark shark cib 12 studio 2 lot pictured games plus extra black jack 15 tec toy master system games all cib rambo 20 shooting gallery x2 15 afterburner 20 4 switch 2600 console shells 1 dollar apeice 3rd party atari compatible controllers 1 missing boot atari controllers 2 nice 2600 controllers 3 sega genesis menacers all are tested and working (no games included) complete unit (damage to one eye piece rail) 15 gun, stock, sensor 10 gun only 5 remember, I will be quick to take offers on this stuff, I want to clear it out
  3. In 1976, Sega released the game "Heavyweight Champ". It is called the first fighting game in gaming history. Like Computer Space, this historical game has not been dumped to MAME yet. The issue is that there is a lack of chips. Can we get this game archived and playable for everyone? If there is still some of these machines left.
  4. Hey all! I'll be getting my Sega Master System pretty soon. I'm so psyched about it! Does anyone here do modding for the system? ...HDMI, capacitor replacement, or the beloved FM synthesizer mod? I look forward to your posts! Thanks!
  5. guitarmas

    WTB: JVC X'Eye

    Hey All. Just looking for a good JVC X'Eye. I want to keep my Sega CD and my (future) Sega Model 2 in their original boxes. Thanks.
  6. Here are some pictures of my game room. Took about two years to complete from start to finish. I built it up from scratch, framing the walls, running electricity, etc. Hope you guys enjoy.
  7. When I was recording these games I was surprised by how well some translated to an 8 bit system such as Mortal Kombat & Road Rash, while others probably should not have been released like Altered Beast. What are some of your favorite ports between Sega cartridge consoles? Here is every game compared in 1 video: Here is each game individually:
  8. DoctorSpuds

    Sub Scan (Sega)

    From the album: My Collection

  9. Hi everyone, I have some money to spend on a system this month and I'm interested in getting some of the classic ones. I saw that someone nearby is selling a Sega Genesis Model 2 for little to next to nothing and apparently it's the real thing. I'm saying that because I live in a country where the Sega Genesis is one of the most pirated consoles ever (I live in Argentina), so I want to ask a couple of questions before actually buying it just to double check I don't have to return it. The person selling it only has the system, so that means: no power supply, no composite cable and no controllers. Are the power supply and composite generic? What I mean is, can I go to an electronic store and just buy those things or are they specific to the Sega Genesis. I do have a new controller someone gave to me years and years ago, so that's not a problem. And finally, no games. I have no real experience with the Genesis, so can you recommend at least one or two cheap games I can get to test the system? I only know the well-known games like Sonic, Phantasy Star and Contra: Hard Corps, but some of those can get extremely expensive. Do you think getting repro carts for some of those games is worth it? Because I can get those for pretty much nothing. Here are the pictures the seller posted. I want to say thanks in advance. It's always extremely exciting to get a new system, but I have to say I don't have that much experience with Sega systems and I really feel like I'm missing out. Really, thanks guys.
  10. Received my copy from Orion in the mail yesterday. I will see about doing one of my video reviews of it, but a few things I want people to be aware of and my initial impressions: First the cart itself is using one of the generic genesis like snap together shells similar to what Piko uses. Additionally it uses the new flash boards that Krikzz designed so the PCB connector edge is a bit on the thick side since they aren't tapered. Be careful inserting them into your console as I've heard reports of these PCBs putting too much pressure on some pins and bending them down into the console. Game came in a universal game case with insert and small typed out manual that explains the basics of the story and game play in several languages. Unfortunately due to the snap together design of these carts, mine arrived mostly intact but soon came separated when I pulled it out of my genesis after my first play session. Found out later one of the snap tabs apparently had broken off internally but I didn't find any loose plastic anywhere so not sure when it happened. I took care of this by finding some small slightly larger diameter machine screws and tapping the posts on the inside to match. Then drilled out new holes through the back case through the centers of the molded mock up security screw heads on the case. That is the bad out of the way... thankfully the game itself...is honestly? Excellent, and I was very pleasantly surprised by that! The videos shown of the game pretty much display the game play in full. But the game plays out similar to the game Flashback in that you control a character and have inventory of items collected and move platform style from screen to screen. However, the actual mechanics of the game play out more like N+ released a few years back on several platforms. No wall jumping, but the character control is very tight and impressive for such a little sprite! Also, all the music is PCM recorded! It does suffer from some static in music that I notice especially on the title screen and during the in game music, but it could be my modded va2 model 1 Genesis to blame for some of that. But the music itself is really well done and I found to be very catchy! I don't know exactly how many different tracks there are, but so far I've heard two different in game tracks between levels 1 - 6 that I've managed to get through so far. Title screen and Credits. And I'm going to guess that the in-game music changes after each third level? At least that is what happened on my playing of the game last night. The graphics are exactly as you've seen in the videos. That is, it is very much pixel art that I would call refined 8-bit style with 16-bit accents. It is hard to explain, but again if you seen the videos you've seen the graphics. I personally really like this art style and find that is suits this game excellently. It is also cool to see how much animation was actually applied to the main character sprite when he is pretty much the least detailed thing on the screen. And I honestly don't mean that in a bad way at all. It is impressive I think. The game provides a very fair challenge in that it is tough in places, but if you're patient, you can eventually figure out the pattern needed to get past a certain enemy. Because of this and the other game play mechanic of hacking the terminals, the game is also similar to that wonderful classic game...Impossible Mission. So yeah...game play style similar to Flashback and Impossible Mission with enemy patterns, with the game character movements similar to N+. I've found the game to be quite addicting so far with that "Just one more time and I know I can get a bit further..." hook to it. I have seen at least one graphic glitch and another small bug when I picked up the 3rd pass key on the first area of the game. But nothing game breaking. Additionally, only the 3rd pass key bit has been reproducible each time. But yeah! I'm really digging this game and very glad I decided to pull the trigger on it. I do think that for the asking price of basically $60 USD including the shipping, that the cart should be in an actual Genesis/Megadrive shell and I wish these new PCBs has tapered edges on them. Luckily my 32x doesn't seem to have any issues with this cart edge, but yeah..just keep it in mind. I also hope that future versions of the game come with a more detailed manual with screen shots and illustrated cover. And while I'm not a huge fan of the universal game cases, I do think it would be cool to have the insert include additional graphics and art on the backside so it can be seen through the case since the uni cases are semi transparent. So that is my initial thoughts on the game and again I'm glad to have picked it up! If you haven't read up or heard about the game...here is Orion's video here advertising the game. The music you hear in the video is the same you hear on the Genesis but again at lower quality, mono, and at least on mine a bit staticcy. For more information or to purchase a copy for yourself, visit Orion's website below: http://orionsoft.free.fr/
  11. From the album: My Collection

  12. DoctorSpuds

    Formula One (Domark)

    From the album: My Collection

  13. DoctorSpuds

    Sonic Chaos (Sega)

    From the album: My Collection

  14. DoctorSpuds

    Sonic 2 (Sega)

    From the album: My Collection

  15. Does anyone have or know where I can get a scan of a US or European manual for the 3D Glasses pheripherial for the Sega Master System?
  16. Can't find a replacement reset switch like the original from the genesis model 1 and 2? Hate the hard click of the switches you can find? Here you go! I figured a lot of people here could use one. Alps brand soft tact switch - New old stock - Works just like the old one, but little firmer. $6 total for one with shipping anywhere in the US. Two for $8, 3 for $ 9. Any additional switches after the first three are $1. So, 4 = $10, 5 = $11 etc. total with shipping. (Price increase due to USPS postage increase.) My eBay reviews: http://www.ebay.com/usr/h454 - Please do not contact me about non eBay business through eBay. This Is here for reference only! I Ignore and delete ANY messages about the post sent to me thru ebay. https://atariage.com/forums/topic/262843-h454/?hl=%2Bh454 Any questions, Please ask! Please PM me Thru Atari Age forum - It's free to sign up! If you can read this posting, then these switches are still for sale. I have at least 100. Thanks Pics:
  17. Papa

    Sonic the Hedgehog

    From the album: Custom Arcade

    This is the Sega cabinet with the 6-in-1 cartridge showing off Sonic the Hedgehog.

    © Jay "Papa" Caraway 2015

  18. From the album: Gaming Artwork

    While this pic contains Bubsy and Rayman, it also has Miles "Tails" Prower and Zero the Kamikaze Squirrel. Drawn WAY back in '05.

    © Ubisoft, Accolade, Atari, spongefox, DeviantArt, Sega, Nintendo

  19. Having an affinity for and owning Sega Genesis and Genesis 2 consoles, I found myself intrigued by AtGames' new Sega Genesis Flashback. I have experience with AtGames' Sega Genesis Classic and Portable which I found lacking to some degree though usable, but the promises of an updated emulation engine and built-in HDMI were a draw which I could not resist. I have spent some time since the November 10 release to give it a whirl and I am far more satisfied than most early reviewers. Leading up to the official launch I watched videos and read articles by a number of reviewers who had been graced with review models. I cannot recall one overly positive review. I am not a professional reviewer and I am not a marketer so I shall jump right in to the meat. First, all of the AtGames Genesis devices are built on an emulator called "FireCore." From my own experiences and what others have posted around the webs I find FireCore has some limitations which seem unnecessary given how well other emulators play Genesis titles, including the free "MD.emu" which I run on my HP TouchPad†. I am left to wonder what the quality would be if Sega rolled its own emulation core the way Nintendo did for its NES and SNES Classic Edition products. The built-in HDMI makes the device a welcome addition now my entertainment system is digital at its core, though anyone familiar with using emulation on a high resolution screen should be able to relate to its one woe. I really do not mind the large pixels and blocky graphics resulting from scaling a "240p" screen to 720p. Many emulators have some kind of filter which provides output which roughly approximates the output on a TV, CRT, or other low-tech display. The Sega Genesis Flashback has only a scanline filter which puts faded lines between what would be the scan lines in an attempt to achieve the look of TV scanlines, and it really does not look good at all. Clean and crisp audio is also carried on the HDMI. While I lack the abilities to test, I suspect this configuration will not suffer the "240p problem." In fact, the only issue I have with the HDMI port is a problem playing nice with my ioGear Wireless HDMI kit, but a power-cycle of the ioGear transmitter resolves the issue. Speaking of power, while the Sega Genesis Flashback is rated to run on 5V DC at 2A, AtGames elected to use a barrel power connector instead of a micro-USB port like its recently-released Nintendo competition. I was able to power mine using a USB-A to 3mm/1mm barrel on an appropriate USB power supply, and the system under normal use pulls under 500mA. This made providing power to both the Flashback device and the ioGear HDMI transmitter much easier and makes the system more portable: both run just fine on my Anker PowerCore 26800. Getting back to the audio, playing some of the games I am certain I hear something different about the FM synthesized instruments, almost like the FireCore emulation uses different but similar instrument set (like a MIDI sound font.) To test this I whipped out my trusty Sega Nomad and ran games on both systems but I was not able to punch down any specific differences. So far on everything I tried the sound was near perfect. Video was another complaint on just about every pre-release review list. Glitchy graphics and sprites, and lagged screen scrolling being chief among the criticisms. Indeed, my prior experience with FireCore in the previous Sega Genesis Classic edition as well as the portable was not entirely perfect. Several of my cartridge games are not recognized by the Classic, and on both units my favorite game, Skitchin', suffered from missing graphics and sprites making it unplayable. I was very pleased to find Skitchin' works almost perfectly on the Flashback. I noticed on several games scrolling would suffer a short freeze which does not appear to be a frame-skipping problem as suspected in one of the early reviews. In fact, it appears the problem generally does not affect the entire screen but rather only a portion. For instance, in the original Sonic the Hedgehog one of the background planes stutters while animation on the rest of the screen continues. Realistically, I do not think most people will even notice, and if this is indeed a problem with the emulator or the horsepower of the machine I would further speculate AtGames counts on that presumption, as well. In this regard I noticed a couple of times when Skitchin' will completely freeze for a few jiffies, more of a short and quick stutter, but ultimately the game is still playable. Cool Spot is another great game which plays very well, though this is one of the games in which the FM music seems a little off-instrument but still perfectly acceptable. Shadow of the Beast will not play past the Electronic Arts logo, Flashback is not recognized at all while Out of this World plays beautifully, Frogger plays perfectly, and while the system comes with Mortal Kombat 3, my Mortal Kombat 3 Ultimate results in just a red screen. The last game I tried was Primal Rage, which suffered from strange graphics glitches which did not stop game play, such as a black line separating the vital stats area at the top of the screen from the battle area, and green borders around all screens except the title screen. This does not show on the Nomad, but I have not yet tried the game on a full Genesis console connected via standard video output so I cannot say for certain whether the green borders are normal. I would test with the Nomad but I seem to have misplaced the video output cable. Ah, well. I will repeat what prior reviews have said about the menu system. It is awkward, non-intuitive, and just weird. I have not found myself using the saved game nor rewind features, but I can see the value of both and imagine I will use them at some point in the future. Let us now focus for a few seconds on the hardware itself. The included controllers suck out of the box, with a capital "suck." The range is bad enough to prevent sitting across my living room and maintaining control, noting that my home environment is completely devoid of internally-generated 2.4GHz signals under normal circumstances: my phones are DECT, my wireless is 5GHz, Bluetooth devices are disabled unless in-use, and all 2.4GHz-only devices are turned off. Demonstrably, I have no locally-generated 2.4GHz signal interference. Initially it appeared they did not work even close-up, but the rebuild I describe shortly fixed this problem. The controllers just suck. When I originally un-boxed my Flashback I did not stop when I got to its rather touching rendition of the original console's gloss and textured black body and red "cylon eye" in front of the cartridge port. Inside I found three chips on a small circuit board, and what looks like one of those Arduino add-on modules, reminiscent of a "Bluetooth Shield" module. Soldered onto the antenna of this module is a red wire about six inches long, which is identical in both module and attached wire in each of the controllers. It looks like AtGames was aware of the poor range of the controllers and tried to engineer a quick-fix. As implied, I did take apart one of the controllers in the hopes of a rebuild improving its functionality. I found the standard complement of button, rubber nipples with contact pads, and exposed circuit pads one would find in regular controllers of the era. I grabbed my contact cleaning pen with harsh fiberglass bristles and gave the metal pads a few rubs each. Upon reassembling the controller I found to my relief it worked far more reliably and I could actually play games and even enter Mortal Kombat's "blood code." Thankfully the Flashback does support real Genesis controllers even if it only supports six-button units -- this remains untested for me, including the six-button arcade controller, as all my Genesis console hardware is stashed away for the moment. There is a USB port on the Flashback main board. It is a shame AtGames did not expose this out the back as a power port, though I suppose the reason is to prevent easy access to what I suspect is a hackable interface to the heart of the machine, probably in the near future -- not by me as I lack time for that kind of adventure. My assessment over-all is this is not a bad machine to have and use. If you do not have a Sega Genesis you should consider this as a possibility, weighing the benefits and caveats which are, as I see them: Pros: AtGames Sega Genesis Flashback Currently available for under $100 Built-in games (both Sega and classic Master System games) HDMI output (720p) Capable of using real cartridges Capable of using real six-button controllers Real Sega Genesis Not difficult to find Not too expensive depending upon source, most under $100 Some sellers will include a few common games Compatible with all Sega Genesis hardware Possible to expand with a Sega CD Cons: AtGames Sega Genesis Flashback Alternate source pricing will double or more if and when stock runs out Included controllers SUCK Emulation is not quite 100% Not all cartridges work Does not recognize three-button controllers (not verified, and who really cares?) No guarantee homebrews or demos will work Real Sega Genesis Analog-only output requires up-scaling for digital home systems (on the up-side, the Genesis 2 has YPrPb component RGB output) No games built-in Upscaling will suffer the "240p problem" Old hardware is, well, old and subject to fail If you already have a Genesis, I believe the Flashback makes a viable surrogate for a digital entertainment system provided any lost compatibility is acceptable. † "MD.emu" is excellent on the TouchPad, including support for the iCade Core Bluetooth arcade joystick. It is available and actively developed for Android in both free and paid editions. I highly recommend this emulator.
  20. Sounds like a pretty good idea: http://www.sega.co.uk/news/sega-mega-drive-classics-hub 'The new-look system is based on a bedroom of an early nineties SEGA fan with dynamic time-of-day conditions, retro SEGA paraphernalia, a shelf full of MEGA Drive games (including the ones you own) and of course a CRT TV! That’s not all, every single MEGA Drive game will now feature Steam Workshop support allowing you share modified versions of your favourite retro SEGA titles!'
  21. I picked up this cart and I didn't recall seeing it before, and I'm betting it is on every cart, but it's neat anyway. Kinda makes me want to put paper over it and scribble out the pattern. ian
  22. eBay Item Number: 122928437208 Ebay seller: Prewarjunkie
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