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Found 12 results

  1. From the album: My Collection

    Unfortunately I don't have the Sears manual, and I'm in no hurry to get one.
  2. Hello all, My first post, so thank you in advance for a warm welcome to the community and I hope that this is a suitable location for my post As a personal project I challenged myself to recreate Space Invaders from the Atari 800, it was one of the first games I played as a kid and it has fond memories. I managed to find a couple of game play videos online and subsequently the game's manual which was really helpful. One of the forthcoming features is to add the audio, and this is where I find myself a little challenged. I've tried to recreate the game as accurately as possible, but my only avenue for obtaining the audio at this time would be to try to extract it from the YouTube game play videos. This would be less than ideal as a) the quality will be reduced and b) a lot of the sound effects overlap, for example, the space invaders marching whilst the command ship flies across the top of the screen. There are alternatives that I could use but mostly from other versions of Space Invaders and they are just a bit too, well, jazzy compared to this game. I did take a look at the emulators but I was unable to find anything that was just "straight forward", e.g. download, install, run. Even if I had made progress with this, the overlapping sound effects would still be an issue. I was hoping that maybe someone here may be able to help me with this. I've only had a quick scan through the requirements so far, but from what I can see I need the follow effects; Player shooting Player explosion Invader shooting Invader explosion Invader movement Command ship flying Command ship player abduction Any suggestions or help with this would be really appreciated. Thank you in advance for any help and your time in reading.
  3. There are a bunch of early arcade games that tried to ape the success of Space Invaders. Some were fun, many were forgettable. I've been playing Cosmic Guerilla on MAME and I think it's one of the very best of these early arcade shooters. In the game the enemies are goatmen (according to the cabinet artwork) arranged in columns on the left and right hand side of the screen, where you cannot shoot them. The center of the screen is dominated by temples (laser guns? pyramids?), which represent your lives, and maidens (according to the cabinet artwork) that are guarding the temples. The goatmen begin advancing towards the center of the screen, and when they reach one of the maidens, they drag them off to the side of the screen, removing them from the game, then begin the trek back to the center to abduct more. If eventually a goatman reaches one of your temples, he will try to drag the temple to the edge of the screen, and if he succeeds you lose a life. As the levels increase the goatmen move faster and fire more projectiles. You have to juggle shooting goatmen on either side of the screen. Sometimes one goatman will get turbo charged and race in and abduct a maiden/temple at a high speed, and will keep stealing maidens until you manage to shoot him. Occasionally flying saucers will zoom in and try to shoot you, shooting it gives bonus points. A mothership sometimes flies across the upper screen and shooting it gives lots of bonus points. One aspect of the game I wasn't prepared for is that each "level" brings new goatmen, but you never get more maidens or temples (you can win an extra temple/life as a points reward). As your maidens/temples get stolen, that's it, they don't ever come back. This makes it imperative that you shoot those marauding goatmen that are running off with your maidens. Every time they succeed defeat looms closer. This game does the "frantic and hectic" thing very well. I have to say, this is one of the most addictive fixed shooters I've ever played, and I've tried to play all of them. I discovered it last night and woke up excited to play more. My highest score so far is 4910, and while not much in almost any other game, for an hour or two of playing I'm pretty happy with it. I do look forward to getting better. The ROM file does seem to be damaged. I get a warning in MAME stating that "There are known problems with this machine", and true enough, the game crashes on me sometimes. It will freeze and my score will start blinking and I can't seem to do anything about it. I'm using an older version of MAME so that might be the issue. I will note that the name of the game is nonsensical and ridiculous. Take the promotional flyer for the game. "Dodge the Guerilla!" What guerilla? "Protect your laser guns!" What laser guns? Is the player icon supposed to represent a temple, a laser gun, or an archer on a dragon? Because of the name I thought this game would be garbage, but it's apparently simply the victim of nonsensical marketing.
  4. Please enjoy a nice interview with the Atari legend Rob Fulop. Here he discusses his work on Missile Command, Demon Attack, Space Invaders and much more: http://www.arcadeattack.co.uk/rob-fulop/ Kind Regards @Arcade_Adriano
  5. Hello everybody, I had the unique change to buy 2 Space Invaders cocktail tables. At first both doesn't work, one was fallen and had no window. The second is almost working! The screen is working, i hear a sound when i put the power on so almost gaming. But the problem i have is that it is a machine for coins. And that part doesn't work well. The counter of the machine is working when i 'click' the black part but the machine is still saying that i have no credits. I have really no idea what this could be and how to solve it. Is there anybody ho knows to free play or to fix the coin counter? Thanks a lot and i attached some pictures so you can see my beautiful machine
  6. Can someone help me do a very simple hack of Space Invaders where the aliens are blue instead of green. It would also be cool if there was a title screen that said "WUW", but if this is not possible or too complicated to pull of then I understand, and it's not completely necessary for what I'm trying to pull off. Mostly I would just like for the aliens to be blue. Can someone help me out?
  7. Some very nice artworks made from old cartridges, seen on deviantART. I searched but didn't find these in the forums. Did I miss them? Perhaps the creator of these is a member here? Click through to embiggen: http://fav.me/d7k9qgb http://fav.me/d7k9mwx http://redekerplan.deviantart.com/
  8. Hey folks, Thought this might be a good audience for an article I recently had published where I try and investigate the supposed coin "shortage" caused by the release of Space Invaders in 1978. If there's any folks heading to Ottawa Comiccon 2014, I'll actually be presenting a panel on it. Hoping to run into some fellow classic gamers! Enjoy, and let me know what you think. Thanks, https://www.academia.edu/3672374/Insert_Coin_to_Play_Space_Invaders_and_the_100_Yen_Myth
  9. The Eyeball Mural

    Invaders

    From the album: ZZ Alpha

    Invading sprite cousins from a few different games.

    © Illustration by The Eyeball Mural, all rights reserved. These intellectual properties belong variously to Taito, Intellivision Productions, Activision Blizzard and Atari.

  10. I thought this was kind of ironic: Space Invaders embeds a tiny SNES game within the GB ROM. If you run the PAL release on an NTSC system or visa versa, "arcade mode" will not work properly. I demonstrate this with my GB Everdrive on real hardware.
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