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  1. Again it's been a long while since I wrote anything here... I thought to write a short update about my work on my new FPGA version of the TI-99/4A. This is work in progress. In short, I'm in the process of creating a version for the Blackice-II FPGA board. This is an affordable board (I hope it is still available) with a fairly small ICE40HX4K FPGA chip, 512K RAM and a fairly powerful microcontroller. The board is supported by the open source Icestorm toolchain, and I have used that for development work. This has been an interesting adventure so far. Icestorm very nice and compact toolchain compared to the bloated Xilinx and Altera tools. However, Icestorm only supports the Verilog hardware description language, so I had to learn Verilog and port my existing VHDL code base to Verilog. Most of the work so far (and I have but a fair amount of hours into this already) has gone to porting and modifying the code to work on this fairly limited platform, changing the language to Verilog and designing around the limitations. In the context of recreating the TI-99/4A the biggest drawback is that the small FPGA only has 16K of internal RAM (compared to 64K on the chip I used for the VHDL version). Also, the internal RAM is a lot less sophisticated. The result has been that I have had to redesign the system architecture quite a bit, so that the external 512K RAM chip is now used for code, data and video memory - as opposed to using on-chip RAM for video memory in the past. This may seem like a small change, and in a way it is, but in practice I had to design a much more involved memory controller which can arbitrate between CPU, VDP, and the bootloader accesses in real time. Although I have converted my whole code base to Verilog, currently only a portion of this has been fully ported and works. Namely I have a system now that has the TMS9900 CPU, TMS9918 VDP with VGA output, memory controller driving the external RAM, EVM-BUG debugger in a 8K ROM block, and finally pnr's TMS9902 UART. The ICE40HX4K chip is only supposed to have 4K LUTs (look up tables), but in practice the silicon is the same as ICE40HX8K with 7680 LUTs and the Icestorm toolchain enables access to all of them. Which is good, since the design already uses 4421 LUTs. The design runs at 25MHz, which is the VGA pixel clock. I am hoping I can fit in the whole thing into this FPGA. As the chip's resources gets close to full utilization the routing probably becomes impossible, so I cannot add too much more. I don't know yet where the limit is. One of the consequences of having the VDP use external RAM is that it now is possible to map video RAM to CPU's address space directly, and that is what I have done during debugging (I'm not yet using TI-99/4A ROMs, just EVMBUG). There are now two ways to access VRAM: using the standard indirect registers - this is obviously necessary for compatibility, and alternatively by just directly mapping it to CPU address space. Direct access to VRAM vastly increases the bandwidth and makes it very easy to use, but of course no existing software supports this... Next I need to add GROM support, which should be easy. When that is in place I should be able to boot this thing with the TI-99/4A ROMs. I still need to figure out how to split the 512K RAM between different functions, probably something like this: 8K system ROM (0000..1FFF) 8K disk support (4000..5FFF) 256K paged cartridge space (6000..7FFF) 64K GROM space (24K used by console GROM [actually 18K but multiplies of 2 are easier]) 64K VRAM space 32K normal RAM expansion That leaves 80K still to be allocated to something. If I can fit in my memory paging unit, it probably would make sense to have the ability to configure either 256K AMS memory space or 256K cartridge space.
  2. Starting a thread to centralize FPGA discussion; let's see whether it catches on. At time of writing there are the following major systems built around FPGA and dedicated cores. Capacity of FPGAs is measured in LEs which allows cramming more or less logic inside. about 9K LE: - RetroUSB AVS, NES/Famicom only, commercial core - ZxUno, Spectrum + about 10 cores, open source cores about 25K LE: - Analogue NT mini, NES/FC + more with jailbroken firmware, commercial cores - MiST FPGA, 40+ cores, open source - Turbo Chameleon 64, open source except c64 core - FPGA Arcade Replay, open source (note: some open cores are the same project ported over to different hardware) Only commerical offerings provide HDMI. The rest has VGA out which can also be configured to run at 15khz RGB (240p). Theae need an upscaler to run on modern LCDs. FPGA Arcade Replay has DVI. FPGAs are good at solving latency/lag issues of software emulation, and use much less power than CPU solutions. But they are not problem free, many cores are not yet 100% perfect (although some seem to be e.g. Atari800 by foft). Also they retain some constraints of original hardware (e.g. save states are hard or impossible to do)
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