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I'm not a video expert so the info I'm finding online to fix this is only making me more confused, so I'm hoping the AtariAge community can help. I'm working on a game version of the Dark Crystal movie, just for fun (not planning to sell or anything due to copyright / IP). The "game engine" is Atari 2600 and works similar to Below The Root (if you know that old C64 game) - a side-view, non scrolling world. In order to achieve the desired "multicolor" background effects I want (and to allow the character spites to move through some background playfield real estate while interacting / colliding with objects / platforms / ground), I am strobing two different multicolor playfields for each room. the effects look pretty fantastic through stella when rendered faithfully at 60 fps (30 fps for each of the two playfields). Same, for FRAPS video capture - I'm capturing 60 fps and viewing it in windows media player pretty well. But when I try to upload to YouTube, as you may know YouTube automatically renders it at 30 fps. It seems to be dropping every otherframe. Which completely undoes the strobe effect - we're left on youtube viewing incomplete playfield graphics. So, trees become only their leaves, houses are only the roof and floor, etc. I have learned that I need something called "resampling", which I believe is a technique that take 60 fps video and "resamples" it down to 30 fps, by combining frames 1 and 2 (interlaced), then 3+4, 5+6, etc. This should perfectly solve my problem...but I don't know how to do it. I've got Adobe After Affects and can download any freebie video editor sw. But I'm a total neophyte on video capture / edit (learning to use FRAPS was a major step for me!) Has anyone else experienced this problem, and resolved it? Thanks!
...so I turned to the obvious source for Intellivision knowledge. I have a channel on Twitch TV on which I've been streaming for over a year, and finally got the chance to stream my new Intellivision II (bought from Ebay, after losing my Intellivision II, Sega Master System, TRS-80 and NES during a move. Not a good time in my household when I discovered that loss.). I've confirmed that the Intellivision, which has an AV composite jack mod built in, works great when attached directly to the composite in of my TV/monitor The problem is I haven't been able to find a device to get it to the computer for streaming purposes. I have an Avermedia Live Gamer Pro, but even when using a composite to HDMI adapter, the LGP doesn't seem to have the ability to process the low resolution signal put out by the Intellivision...the best I get is an occasional static-picture on the computer, but that's it (though it should be noted that the HDMI pass through of the LGP does work to transfer the signal to the TV/monitor--so again, no problem with the adapter or the LGP). I've tried a Diamond One Touch Video capture device (which has composite input jacks), and that got me closer--I can get perfect audio--but the image is in black and white (and even that requires tweaking, switching the capture device to be recognized by the computer as PAL-M rather than the NTSC M I would have expected). Finally, no streaming program has worked--Xsplit, OBS, RECentral, even the EZGrabber software which came with the Diamond. I can't afford to bankrupt myself buying every capture device under the sun, so I'm hoping someone here can help. In sum: 1. The Intellivision II itself seems to be working fine when directly output to the TV/monitor via the composite jacks. 2. The LGP can pass through the HDMI signal (via my composite to HDMI adapter) to the TV/monitor, but can't register the console on the computer itself. 3. The Diamond can get perfect audio and black and white video, but no color video, and requires some tweaking to do that much. I streamed some games of Cloudy Mountain, Treasure of Tarmin and Hover Force the other night using a webcam to capture my TV/monitor, but obviously the quality there is horrific. Can anyone help me get this awesome console into the streaming world? Thanks, all, Arvan
I've been working on a video capture setup for a project that involves getting footage of Atari 2600 games, but as a side project I also have the idea of getting direct-feed video capture of pre-NES game consoles in operation to help make an "archive" of sorts for people down the road, when these systems are going to be nearly impossible to find in working order. While a friend was visiting over the past weekend, we did some video capture for his own website of the Arcadia Gundam and Macross games - he discovered that there aren't any direct-capture videos of either game on Youtube, and none period of Macross that he could find. Figured folks may like to take a look in case they've never seen these games in action! Video was pulled from a Canadian Leisurevision running the multicart from a few years ago. RF cable running into a demodulator, that composite signal running to an amplifier/splitter and that going into a CRT and an Elgato Game Capture HD. I'm not satisfied that youtube can't do 60 fps off of a 240p video, but I've got a framemeister on the way so I may do a second take using that as a 720p signal upscaler. Incidentally, if you want to read about either game, my friend has posted about them at his site onemillionpower.com: http://www.onemillionpower.com/choujikuu-yousai-macross-arcadia/and http://www.onemillionpower.com/kidou-senshi-gundam-arcadia/ https://youtu.be/uDcYMhzK24Q
I currently capture gaming footage from my RGB modded light-sixer Atari 2600 through a Framemeister and into an Elgato HD60S and it works pretty well but it's definitely skipping/duplicating frames here and there for whatever reason. I upgraded a month or so ago from an Elgato HD60 to the HD60S and it works better but it's still not perfect. A lot of homebrew 2600 games use flicker to multiplex the hardware limit of two 'sprites' on the same line at either 30Hz, 20Hz or even at the super flicker rate of 15Hz. If even one frame out of the 60Hz is missed this can lead to the player character or an enemy briefly disappearing making the recorded footage jumpy or even more flickery than it should be. I'm fairly confident that the hardware wasn't made for capturing such precise footage and is more geared toward modern gaming or live video where a replicated/missing frame or two would be almost impossible to detect. Am I just misusing the hardware or is there a better hardware video capture device out there that's is better suited? Any ideas or suggestions? Thanks!! Plenty of video examples on my YouTube Channel here: https://goo.gl/aPKSYy