+Atarius Maximus Posted May 11, 2007 Share Posted May 11, 2007 here is small taste (thanks to steve) of how the bombs is going dropping.(no actual gameplay except for ship movemt, no fire) Looks good Dan. The sprite appears full size at the top before it starts dropping, which should be easy to fix. I'm leaving now to go out for the evening, but I'll see if I can take a look a the code later tonight. Steve Quote Link to comment Share on other sites More sharing options...
Dan Iacovelli Posted May 11, 2007 Author Share Posted May 11, 2007 here is small taste (thanks to steve) of how the bombs is going dropping.(no actual gameplay except for ship movemt, no fire) Looks good Dan. The sprite appears full size at the top before it starts dropping, which should be easy to fix. I'm leaving now to go out for the evening, but I'll see if I can take a look a the code later tonight. Steve don't worry it's a sample, not the actual game when Iget the game working I will post it. Quote Link to comment Share on other sites More sharing options...
Dan Iacovelli Posted May 15, 2007 Author Share Posted May 15, 2007 stage 3.4(small revision) right now it's only has one bomb, but now you have the animation of the bomb dropiing(starts out small and gets bigger as it comes close) fixed the playfield bug and shrunk it down to be an actual triangle(before it more like a trapiziod)) still have the missile problem(you get multiple hits on the bomb at times) also there is one small change when the missile hit the bomb, the bomb now dissapears and reapears on the top so at time you might get one hit or you might get mulitper hits. laser.bas.bin laser.bas Quote Link to comment Share on other sites More sharing options...
Dan Iacovelli Posted September 12, 2007 Author Share Posted September 12, 2007 no updates yet still working on a few things, but I gave it test run on a real 2600(used makewave turn the rom into wav, (I wanted to test it on a mp3player but didn't work(guess Ihave to convert it to mp3 format) but played it through my computer and it worked just fine. Quote Link to comment Share on other sites More sharing options...
Dan Iacovelli Posted September 14, 2007 Author Share Posted September 14, 2007 stage 4.1(yes it progressing nicely now) New features: added second bomb added sound when you fire added sound when you get hit added an end screen(able to reset when reset the game at end) added life counter (using pfscore feature) whats gone: the allien moving across the screen(figured it wasn't important to game) (if anybody want to try it on real 2600 pm me and I'll make wav for you to try on a supercharger) laser.bas laser.bas.bin Quote Link to comment Share on other sites More sharing options...
gambler172 Posted September 15, 2007 Share Posted September 15, 2007 Hi Dan Nice greetings Walter Quote Link to comment Share on other sites More sharing options...
Dan Iacovelli Posted September 15, 2007 Author Share Posted September 15, 2007 Hi DanNice greetings Walter thanks walter,glad you liked it. (and before you mention it, I do know the pictre shakes a bit at times thats a minor bug,still needs a few more tweeks to it before it complete) Quote Link to comment Share on other sites More sharing options...
Dan Iacovelli Posted November 20, 2007 Author Share Posted November 20, 2007 (edited) Stage 4.2 added a third bomb (and thats all itt can fit) game is more tougher now enjoy!! (Edit:I noticed I forgot to put in a line for when a missile hit bomb 3,so it will reset that bomb back to it's first position updated version posted here) laser.bas.bin laser.bas Edited November 20, 2007 by Dan Iacovelli Quote Link to comment Share on other sites More sharing options...
gambler172 Posted November 20, 2007 Share Posted November 20, 2007 Hi Dan Great.It is really fast now.But when hit by a bomb,the screen stops and nothing happens anymore.If you are hit,you should have the possibility to start again by pressing the joystick.And more than one life would be good. greetings Walter Quote Link to comment Share on other sites More sharing options...
Dan Iacovelli Posted November 20, 2007 Author Share Posted November 20, 2007 Hi DanGreat.It is really fast now.But when hit by a bomb,the screen stops and nothing happens anymore.If you are hit,you should have the possibility to start again by pressing the joystick.And more than one life would be good. greetings Walter you can reset if you loose your all lives. (just press the reset button(F1 on Z26)) Quote Link to comment Share on other sites More sharing options...
gambler172 Posted November 21, 2007 Share Posted November 21, 2007 Hi Dan Yes,this works,but maybe it would be good to have more than one life. greetings Walter Quote Link to comment Share on other sites More sharing options...
Dan Iacovelli Posted November 22, 2007 Author Share Posted November 22, 2007 Hi DanYes,this works,but maybe it would be good to have more than one life. greetings Walter I'm using the pfscore lives counter I think it only goes up to 4 lives. I'll look into it. Quote Link to comment Share on other sites More sharing options...
Dan Iacovelli Posted June 26, 2008 Author Share Posted June 26, 2008 some news concerning this game and possible others: I recently purchased a laptop(got from ubid.ccom out 26 biders I placed 13th) and soon Iwill work on moving all my programing tools for the 2600 to the laptop so I can get back to work on it. plus since I have burner as well, Ican burn a rw and test on the supercharger as well. (if all goes well I might plan on doing some original games and not ports from my ti-games) Quote Link to comment Share on other sites More sharing options...
Dan Iacovelli Posted August 6, 2009 Author Share Posted August 6, 2009 as you see by the title, the game close to completion now however since Iam still working on few bugs. I won't post the game until I get it all done. for now the game is at stage 4.5 (the changing playfield is now working(I did a test run with second playfield and it worked also back by popular demand sound is back in the game dropping bombs and new fire sound) Estimated date of game to released should be in a month in bin form posted here cart release hopefully around VGS'10 unless Iget enough demand for to be done earlier. Quote Link to comment Share on other sites More sharing options...
Dan Iacovelli Posted October 31, 2009 Author Share Posted October 31, 2009 (edited) well here it is after a year and few months delay the full bin release of Laserman'88 Revised and complete: "In the year 1988 Earth was invaded by aliens from the distant future, who are known as Kyrzons, they tried to take over in distant future,but we had the equipment to drive them off. They have came back to the past and they are waiting for the perfect time to take over. by thorough research, we have found the base in the center of the Bermuda Triangle. The Secretary of Defense, has called his best team to take on this challenge but they all have failed. so the sec. of Defense called on the only person who can take on this challenge, is a superhero from the distant future: Laserman." In this game, you are Laserman in your Laser Blaser,which give you 4 lives the kyrzon's have detected you and they are armed with cloaking device and are dropping bombs on you. In order to reach the main base you have go through 5 levels,shoot down the bombs to advance to next level finish the last level you would have won,if you lose your lives the game ends and you will see what the kryzon's look like at the end screen. each bomb is worth 10pts. whats fixed: 1.level changes is working(before didn't work well since I was based on my ti-game now it more based on the score) 2. bonus lives is working: since this game only 5 levels you get a bonus life when you start levels 2 and 4 3. new sound added when you get hit by a bomb 4. use difficulty switch b to turn off sound of bomb dropping 5. collision detection between bombs, missiles and you working (before you were to get multiple hits now it's more harder to get that plus you won't loose extra lives if you get hit like before(you might still be able to get way by getting hit and not loose a life as well depends on the bomb hit you) 6. new end game screen when you complete all 5 levels (fire to reset is still in the game, so if you die or finish the game the game will restart when you press fire) 7. title screen is also working (press fire to start the game after the title screen) Have fun. Cart version will not be posted that will only be available at VGS(and for those who requested after) after the show if any is remaining carts is left after all the orders from before are filled I will mention that. if I'm out I will send you an e-mail on how you can get a custom cart from AL. Edit: 5. collision fixed gain and now bomb disappears and reset after it is hit Edit again: 5. (again) fixed collision again 8.fixed the collision with playfield and missile I would like to thank everybody who helped me with the game: RT(for the collisions code and firing) Atarius Maximus (for the the coding about the playfield changing and sprite animation) I'll make sure you guys you guys will get credit in the manual for the cart version laserman\'88.bas.bin Edited July 9, 2010 by Dan Iacovelli Quote Link to comment Share on other sites More sharing options...
Dan Iacovelli Posted November 14, 2009 Author Share Posted November 14, 2009 for those wondering: the high score contest begins tomorrow heres the Url: http://avc.atari-users.net/index_files/gomrules.html Quote Link to comment Share on other sites More sharing options...
Dan Iacovelli Posted January 6, 2010 Author Share Posted January 6, 2010 As most of you know I plan to release a Cart version of this game at VGS'10 I know of three places that will produce carts for me: Atari Age(they have done the carts for the tournaments at VGS) Pakrat and Hozer(they did mean santa) but first I want too see who will give me a good deal on carts so I will start a new post tomorrow at 5am CT for a waiting list and see what happens. The majority of the carts will be sold at the show any left overs will be sold online. (the list will also be for the Prequel game Laserman 2k3) Quote Link to comment Share on other sites More sharing options...
+Random Terrain Posted January 6, 2010 Share Posted January 6, 2010 As most of you know I plan to release a Cart version of this game at VGS'10 Nope, I didn't know, but I hope you did some more work on the program. Last version I played seemed to need a bit of work. Quote Link to comment Share on other sites More sharing options...
Dan Iacovelli Posted January 6, 2010 Author Share Posted January 6, 2010 As most of you know I plan to release a Cart version of this game at VGS'10 Nope, I didn't know, but I hope you did some more work on the program. Last version I played seemed to need a bit of work. what version is that: the final version was laserman'88.bin the only bug in the game is the missile hitting the bombs multiple times. the cart version will have an extra end screen and most of the bugs should be fixed. Quote Link to comment Share on other sites More sharing options...
+Random Terrain Posted January 6, 2010 Share Posted January 6, 2010 what version is that: the final version was laserman'88.bin This one: http://www.atariage.com/forums/topic/103808-laserman88-is-now-here/page__view__findpost__p__1871283 When you die, you can't restart with the fire button and the death noise never ends until you hit Reset._ While playing the game, the constant sound effect is irritating. There are no other sound effects to break up the monotonous sound. I could handle hearing that sound when blowing something up, but over and over and over and over and over again without relief just makes me want to turn the game off._ I must not understand the rules of the game because I keep shooting those things that are falling down and they never go away. My shots don't seem to hurt them, but I am getting points, so something must be happening. Quote Link to comment Share on other sites More sharing options...
Dan Iacovelli Posted January 6, 2010 Author Share Posted January 6, 2010 what version is that: the final version was laserman'88.bin This one: http://www.atariage.com/forums/topic/103808-laserman88-is-now-here/page__view__findpost__p__1871283 When you die, you can't restart with the fire button and the death noise never ends until you hit Reset._ While playing the game, the constant sound effect is irritating. There are no other sound effects to break up the monotonous sound. I could handle hearing that sound when blowing something up, but over and over and over and over and over again without relief just makes me want to turn the game off._ I must not understand the rules of the game because I keep shooting those things that are falling down and they never go away. My shots don't seem to hurt them, but I am getting points, so something must be happening. ok that is the final bin version: depending on your emulator: hit the reset switch to reset(or on actual system (the reset switch)) had people complain about no sound before, the sound is the sound of the bombs dropping,maybe in th cart version I will have use the difficulty switch to turn on or off the sound. everytime you hit one you get ten points,then they reset and go to the top and start over again.( I do know that are some instances when you get multiple hits on one bomb thats a programing bug because I'm actually coping 1 sprite 3 times and unlike the ti where can define more then one it can only be done by coping 1 and it represents that one it is rare though that happens) Also the playfield does get smaller each time to hit a certain # of bombs the last level in the bin version is level 5 the cart version will have a special end screen for those beat level 5(which I can't say what because that a surprise) Quote Link to comment Share on other sites More sharing options...
+Random Terrain Posted January 6, 2010 Share Posted January 6, 2010 depending on your emulator: hit the reset switch to reset(or on actual system (the reset switch)) Any game released after May of 1982 should start using the fire button. That doesn't mean that you should forget about the Reset Switch. It should be the player's choice. When the game ends, the player should be able to play again by pressing the fire button or the Reset Switch. It should never be one or the other. Give the player the ability to use whichever one they want. Remember to have some type of short game over sequence that makes sure the player can't restart by accident. The player will still be able to restart using the fire button, but only when he or she wants to. Quote Link to comment Share on other sites More sharing options...
Dan Iacovelli Posted January 6, 2010 Author Share Posted January 6, 2010 depending on your emulator: hit the reset switch to reset(or on actual system (the reset switch)) Any game released after May of 1982 should start using the fire button. That doesn't mean that you should forget about the Reset Switch. It should be the player's choice. When the game ends, the player should be able to play again by pressing the fire button or the Reset Switch. It should never be one or the other. Give the player the ability to use whichever one they want. Remember to have some type of short game over sequence that makes sure the player can't restart by accident. The player will still be able to restart using the fire button, but only when he or she wants to. mean santa didn't have the fire button used as reset. Quote Link to comment Share on other sites More sharing options...
+Random Terrain Posted January 6, 2010 Share Posted January 6, 2010 mean santa didn't have the fire button used as reset. So, somebody should slap the programmer. You can't use other people's bad examples as an excuse. You're using batari Basic. It's easy to have a game restart with the fire button and the Reset Switch. Quote Link to comment Share on other sites More sharing options...
Dan Iacovelli Posted January 6, 2010 Author Share Posted January 6, 2010 mean santa didn't have the fire button used as reset. So, somebody should slap the programmer. You can't use other people's bad examples as an excuse. You're using batari Basic. It's easy to have a game restart with the fire button and the Reset Switch. yes I know maybe I will work that in the cart version as well. you also have to remember it's my first game with bB and I just used to it. that was why I did the whole game in stages before the bin release. Quote Link to comment Share on other sites More sharing options...
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