Fort Apocalypse Posted February 17, 2008 Share Posted February 17, 2008 (edited) 2 player, joysticks required The happy bears from the land of clouds every once in a while tire of caring and sharing and want to fight! Select the scene you want with select and move the joystick up to choose the color of your bear. Then hit reset and the match is started! Only shining beams of love from your frontside will cause the other bear to come back to his senses and leave the arena. If you sneak up behind a bear you can do some flying wrestling moves! Also certain bear moves can make you move quickly (a.k.a. "teleport"). Have fun! (Note: the previous name of this game was Colored Bear Throwdown.) coloredbearthrowdown_0.1.bas coloredbearthrowdown_0.1.bas.bin Edited March 1, 2008 by Fort Apocalypse Quote Link to comment Share on other sites More sharing options...
Impaler_26 Posted February 17, 2008 Share Posted February 17, 2008 Funny, just yesterday i thought about making a game where you have to shoot Care-Bears... Quote Link to comment Share on other sites More sharing options...
Fort Apocalypse Posted February 19, 2008 Author Share Posted February 19, 2008 (edited) Version 0.2. Thinking about making this a side scroller adventure in a different thread, but for now the fight is still on. Two colored bears enter! Only one colored bear leaves! Added: * Gravity * Can climb vine and hills * Light of love is much faster Please try it out and let me know what you think. Also, please submit playfields that you think would be good for colored bear fights! coloredbearthrowdown_0.2.bas coloredbearthrowdown_0.2.bas.bin Edited February 19, 2008 by Fort Apocalypse Quote Link to comment Share on other sites More sharing options...
Jess Ragan Posted February 19, 2008 Share Posted February 19, 2008 (edited) I love this idea... love it! Care Bears in a Smash Bros.-style fighting game is a brilliant concept. Don't change the setting at all... the 2600 needs a fighting game badly, especially when you consider that all the OTHER ones for the system suck. EDIT: The game moves a little too quickly... I'd suggest putting on the breaks and making it just a touch slower. A natural jumping arc would be a big help, too. Edited February 19, 2008 by Jess Ragan Quote Link to comment Share on other sites More sharing options...
Bakasama Posted February 19, 2008 Share Posted February 19, 2008 I thought this was a game based on those Charmin Bears but it does give me a crazy idea. What if the bears fight over last roll of toilet paper. I'll admit that could just a stupid idea. Quote Link to comment Share on other sites More sharing options...
Fort Apocalypse Posted February 19, 2008 Author Share Posted February 19, 2008 I love this idea... love it! Care Bears in a Smash Bros.-style fighting game is a brilliant concept. Don't change the setting at all... the 2600 needs a fighting game badly, especially when you consider that all the OTHER ones for the system suck. EDIT: The game moves a little too quickly... I'd suggest putting on the breaks and making it just a touch slower. A natural jumping arc would be a big help, too. Thanks! Made it slower and now has 8 levels. I could really use some help with level design if anyone would like to have a hand at it. For example, level 6 is currently: playfield: ................................ X..X....X.......X.......X......X X..............................X X..............................X X..............................X X..............................X X..............................X X..............................X X..............................X X..............................X XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX end coloredbearthrowdown_0.5.bas coloredbearthrowdown_0.5.bas.bin Quote Link to comment Share on other sites More sharing options...
Impaler_26 Posted February 19, 2008 Share Posted February 19, 2008 Just played a few round and i really like the game!! I have a few ideas for playfields, i'll post some later... Here's my first try... pf01.txt Quote Link to comment Share on other sites More sharing options...
Fort Apocalypse Posted February 19, 2008 Author Share Posted February 19, 2008 (edited) Just played a few round and i really like the game!! I have a few ideas for playfields, i'll post some later... Here's my first try... Thanks! I replaced level 2 with the one you posted. coloredbearthrowdown_0.5.1.bas coloredbearthrowdown_0.5.1.bas.bin Edited February 19, 2008 by Fort Apocalypse Quote Link to comment Share on other sites More sharing options...
Fort Apocalypse Posted February 19, 2008 Author Share Posted February 19, 2008 Should the bear move down if you pull down, or should it only be able to move up? Quote Link to comment Share on other sites More sharing options...
Fort Apocalypse Posted February 20, 2008 Author Share Posted February 20, 2008 now 1 or 2 player! AI for 2nd player in 1p game coloredbearthrowdown_0.8.bas coloredbearthrowdown_0.8.bas.bin Quote Link to comment Share on other sites More sharing options...
Jess Ragan Posted February 20, 2008 Share Posted February 20, 2008 Should the bear move down if you pull down, or should it only be able to move up? Let him jump down, I say. Quote Link to comment Share on other sites More sharing options...
wogihao Posted February 20, 2008 Share Posted February 20, 2008 Thats a fun game! Quote Link to comment Share on other sites More sharing options...
Fort Apocalypse Posted February 27, 2008 Author Share Posted February 27, 2008 can crawl down, player AI is harder coloredbearthrowdown_1.0.bas coloredbearthrowdown_1.0.bas.bin Quote Link to comment Share on other sites More sharing options...
Fort Apocalypse Posted February 27, 2008 Author Share Posted February 27, 2008 fixed climb down so you can still fall when pushing down coloredbearthrowdown_1.2.bas coloredbearthrowdown_1.2.bas.bin Quote Link to comment Share on other sites More sharing options...
MausGames Posted February 27, 2008 Share Posted February 27, 2008 Your AI needs work but the controls are good, seems like this will be pretty fun when it's finished. I think it would look better if you use no_blank_lines, and substitute the ball for the second missile. It's easy to walk up to the other bear and kill him instantly, so maybe he should run away when you move toward him, and attack when you move away or stand still. Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted February 28, 2008 Share Posted February 28, 2008 I've been thinking, the name "Happy Bear Smackdown" would be a better name for this. Quote Link to comment Share on other sites More sharing options...
Fort Apocalypse Posted March 1, 2008 Author Share Posted March 1, 2008 I've been thinking, the name "Happy Bear Smackdown" would be a better name for this. I will change the name for all future versions. Thanks for the suggestion! Quote Link to comment Share on other sites More sharing options...
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