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High Score Cart Values


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On 7/7/2008 at 9:30 AM, PacManPlus said:

The discussion about High Score Cart game values in the 'Space Invaders 7800' thread prompted this thread. I thought we could have one place where we could put all of the High Score Cart game values. I'll post what I have:

Original Releases:

  • Asteroids - $49,$6C
  • Desert Falcon proto - $00,$00
  • Dig Dug - $41,$42
  • Centipede - $01,$01
  • Food Fight - $23,$23
  • Galaga - $86,$26
  • Joust - $8B,$23
  • Ms. Pac Man - $80,$01
  • Robotron 2084 - $20,$84
  • Xevious - $8A,$0F
     

My Hacks / Homebrews:

  • Armor Attack II - $0A,$03
  • Asteroids Deluxe - $49,$6D (Hidden Asteroids codes are $49,$6E)
  • Astro Blaster - $0A,$04
  • Astro Fighter - $0A,$09
  • Crazy Brix - $0A,$01
  • Crazy Otto - $80,$08
  • Defender - $19,$61
  • FailSafe - $09,$00
  • Frenzy / Berzerk - $0A,$0A
  • Galaxian - $19,$71
  • Jr. Pac-Man - $80,$03 ... Jr. Pac-Man Plus (hidden game) uses $80,$04
  • Meteor Shower - $0A,$02
  • Moon Cresta - $0A,$05
  • Ms. Pac-Man Twin - $80,$05
  • Pac-Man Collection (includes separate HSC codes for each variation of Pac-Man) - Range: $8X,$01 - $AX,$01 Legend: $8x = Standard Speed, $9x = Fast Speed, $Ax = Button Speed), and the first three bits of the second nibble are the game type, and the last bit is 'Plus Mode'. Looks like I use the same code for Ms. Pac-Man as the Atari Version. Damn http://www.atariage.com/forums/public/style_emoticons/atariage/icon_sad.gif - OLD VERSION with TIA Sounds only
  • Pac-Man Collection - Version 2 (including additional mazes and Pokey Sounds): $8X,$0F
  • Pac-Man Collection 40th Anniversary - $80,$0C
  • Rip-Off - $0A,$06
  • Scramble - $0A,$07
  • Space Duel - $49,$6F
  • Space Invaders - $19,$80
  • Super Circus AtariAge - $0A,$00
  • Super Cobra (Hack of Scramble) - $0A,$08
  • Super Pac-Man - $80,$02
  • UniWar S - $19,$81
     

Excellent Homebrews and hacks by other authors:

  • 1942 - $19,$42
  • A.R.T.I. - $19,$84
  • BeefDrop - $22,$DC
  • Bernie & the Cubic Conundrum  - $19,$86
  • BonQ - $22,$DD
  • Donkey Kong Remix - $20,$15
  • Donkey Kong XM - $03,$92
  • Draker Quest II - $16,$75
  • Dragon's Cache - $12,$48
  • Dragon's Descent - $12,$47
  • Dragon's Havoc - $12,$49
  • Dungeon Stalker - $11,$33
  • EXO - $19,$75
  • Froggie - $10,$01
  • Frogus - $19,$83
  • Harpy's Curse - $12,$50
  • Keystone Kapers - $19,$77
  • Millie and Molly - $64,$01
  • Monster Maze - $4D,$4D
  • Pengo - $19,$74
  • Plink - $28,$21
  • Plumb Luck DX - $28,$22
  • Popeye - $19,$70
  • Puzzle Game - $20,$48
  • Salvo - $20,$85
  • Serpentine - $20,$86
  • Sick Pickles - $19,$82
  • Sky Scraper - $21,$15 
  • Spire of the Ancients - $28,$20
  • Wizard's Dungeon - $57,$44
  • W O R D L E - $64,$02

Anyone who knows some other values or has done homebrews, please add to this thread, and I will update this list.
Thanks!

Hey @PacManPlus, was there an armor attack 1?

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Hey:

 

On 9/29/2022 at 7:39 PM, Muddyfunster said:

@PacManPlus Bob, would you mind changing the entry on this to "2048" instead of "puzzle game" please. TY in advance!

Completed.

 

19 hours ago, Ecernosoft said:

Hey @PacManPlus, was there an armor attack 1?

Yes, in the arcades - made by Cinematronics in 1980.  It was a vector-based game.

 

 

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  • 2 months later...
  • 2 weeks later...

Hey @PacManPlus, a few questions...

1. is there a register that you can read to detect HSC?

2. Just clarifying, HSC works like normal RAM right? Or does it not?

3. Could you save $CD, $03 for ICT3? Thanks. (Because in this world, no-one seems to know what an acronym is, ICT3 = It's Conner time 3)

4. If you have a 7800 but want to play 2600 games, can you read/write to the HSC in 2600 mode? (No right?)

Edited by Ecernosoft
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1. I believe I posted the code somewhere to detect the HSC, but here it is:

;  THIS ROUTINE CHECKS FOR THE EXISTENCE OF THE HIGH SCORE CART
HSCEXIST
	LDX     #$00                   ;INITIALIZE TO ZERO
	LDA     $3900                  ;SEE IF HI SCORE CART IS THERE
	CMP     #$C6
	BNE     HSCEXIT
	LDA     $3904
	CMP     #$FE
	BNE     HSCEXIT
	INX
HSCEXIT
	STX     HSCHERE
	RTS

2. It does not; it needs to be accessed only by the HSC routines, to avoid corruption of the HSC.

3. First post has been updated.

4. No, you cannot.

 

I hope this helps,

Bob

Edited by PacManPlus
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2 hours ago, PacManPlus said:

I have reserved $19,$79 in the first post, but $19,$80 is used by Space Invaders... 

OK. Let me rethink. I was going to add high scores to a simple game, but it puts it over 48K. I might just need the one. Thanks.

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