retroillucid Posted October 7, 2008 Share Posted October 7, 2008 After searching for some info about this game here's what I've found... This game also appear on the C64, ZX Spectrum & the Amstrad CPC too... From the LEFT the C64 version & to the RIGHT the Colecovision Prototype Does anybody here were able to properly play it on the real hardware? Quote Link to comment Share on other sites More sharing options...
doctorclu Posted October 7, 2008 Share Posted October 7, 2008 After searching for some info about this game here's what I've found...This game also appear on the C64, ZX Spectrum & the Amstrad CPC too... From the LEFT the C64 version & to the RIGHT the Colecovision Prototype Does anybody here were able to properly play it on the real hardware? So on these the game was a game and not just a controlled movie? Quote Link to comment Share on other sites More sharing options...
retroillucid Posted October 7, 2008 Author Share Posted October 7, 2008 After searching for some info about this game here's what I've found...This game also appear on the C64, ZX Spectrum & the Amstrad CPC too... From the LEFT the C64 version & to the RIGHT the Colecovision Prototype Does anybody here were able to properly play it on the real hardware? So on these the game was a game and not just a controlled movie? Yup! Quote Link to comment Share on other sites More sharing options...
doubledown Posted October 7, 2008 Share Posted October 7, 2008 The "ColecoVision proto" screen looks identical to the ADAM version. Quote Link to comment Share on other sites More sharing options...
ed1475 Posted October 7, 2008 Share Posted October 7, 2008 The "ColecoVision proto" screen looks identical to the ADAM version. The screen looks identical except that creature standing on the disk isn't in the ADAM version. Quote Link to comment Share on other sites More sharing options...
Snider-man Posted October 7, 2008 Share Posted October 7, 2008 I had the C64 Dragon's Lair back in the day and can confirm the screenshot as the falling platforms. The gameplay was interesting, as it was a cross between interactive movies (in some screens) and platformer-type gameplay in others. So, in the screen shown, Dirk leaps onto the platform's center and it begins falling. But gusts of wind appear to the sides and you must run "against" the wind or be blown off. So it plays as a "reaction" game. But the Crypt Creeps screen (the giant skeleton hands, hallway) was an interactive movie of sorts as you had to bump the stick and hit the button as needed like in the original game. I recall that the Whirlpools and Rapids screen was a driving sim type gameplay and the final duel with Singe was trying to dodge fireballs long enough to get the sword and then drive the sword into his heart. Quote Link to comment Share on other sites More sharing options...
else Posted October 10, 2008 Share Posted October 10, 2008 (edited) After searching for some info about this game here's what I've found...This game also appear on the C64, ZX Spectrum & the Amstrad CPC too... From the LEFT the C64 version & to the RIGHT the Colecovision Prototype Does anybody here were able to properly play it on the real hardware? So on these the game was a game and not just a controlled movie? Yup! Not true. Some screens are controlled movies (just like the arcade) where you have to hit left/right/up/down at exactly the right time. Other screens were more interactive, like a traditional game is. It's a mixed bag -- probably about 50% of each. Edited October 16, 2008 by else Quote Link to comment Share on other sites More sharing options...
moycon Posted October 12, 2008 Share Posted October 12, 2008 Where did the screen-shot of the "Coleco proto" come from. Does retroillucid own a Coleco cart with this game on it? Quote Link to comment Share on other sites More sharing options...
retroillucid Posted October 12, 2008 Author Share Posted October 12, 2008 Where did the screen-shot of the "Coleco proto" come from.Does retroillucid own a Coleco cart with this game on it? Nope, the Colecovision prototype doesn't work on the real hardware... I've begining works on a conversion of the Adam version I'll have to use the Megacart for this one, since the Adam version is 128K Quote Link to comment Share on other sites More sharing options...
Murph74 Posted January 15, 2009 Share Posted January 15, 2009 I've seen the goon before on the platform... was it on the harder levels? Or did the Adam version even have difficulty settings on this game? Maybe the second go-round? Hell, maybe it was a prototype rom I played or something. But yes, this style Dragons Lair game was Coleco's work on justifying the $2million they paid for the Dragon's Lair license to launch their Laser Disc/CED project is my understanding. When Coleco went under, a british company called "Software Projects" obtained the license from Coleco for home computers, and basically just ported it. They also did the DL II Singe's Castle I think, while Readysoft did the DL 3 for Amiga. Interesting history on this title overall. Still can't find anything on WHO at Coleco was responsible for this gem. While it's a far cry from the arcade game, it's still awesome for it's time, and one of my fave Coleco titles. And yes, I do believe any of the Supergames should be portable to the Megacart with the right effort. Quote Link to comment Share on other sites More sharing options...
Pixelboy Posted January 15, 2009 Share Posted January 15, 2009 And yes, I do believe any of the Supergames should be portable to the Megacart with the right effort. Yep, but a 256K ROM chip will be necessary for this one. 128K might not be enough. Quote Link to comment Share on other sites More sharing options...
yuppicide Posted January 16, 2009 Share Posted January 16, 2009 (edited) I had it on the C64 also. Took FOREVER to load. Was harder than the arcade if you ask me... partially because you died and had to wait for it to load again. Edited January 16, 2009 by yuppicide Quote Link to comment Share on other sites More sharing options...
Shannon Posted January 16, 2009 Share Posted January 16, 2009 Quote Link to comment Share on other sites More sharing options...
Curt Vendel Posted January 18, 2009 Share Posted January 18, 2009 I have never played the CV/Adam version of Dragon's Lair... the video of the gameplay looks very impressive. Its interesting that they changed much of the gameplay from the original, yet it looks like they made a very good game. How does it play from a direct player perspective - it looks good in the video, but how does it play first hand? Curt Quote Link to comment Share on other sites More sharing options...
Inky Posted January 18, 2009 Share Posted January 18, 2009 Been a while since I played it, but it was a very fun implementation of the game. In the last scene, where Singe is shooting his fireballs at Dirk, there are bonus items hidden in the rocks, if you let singe destroy them all the way. Quote Link to comment Share on other sites More sharing options...
Shannon Posted January 18, 2009 Share Posted January 18, 2009 I have never played the CV/Adam version of Dragon's Lair... the video of the gameplay looks very impressive. Its interesting that they changed much of the gameplay from the original, yet it looks like they made a very good game. How does it play from a direct player perspective - it looks good in the video, but how does it play first hand? Curt Although the controls are not the greatest, it is playable and actually pretty enjoyable. Consistent with the standard of gameplay control back then (in regards to animation frames, collision detection, control). Quote Link to comment Share on other sites More sharing options...
+cvga Posted January 18, 2009 Share Posted January 18, 2009 Wow!! I would love to get that on a cart! Quote Link to comment Share on other sites More sharing options...
else Posted January 18, 2009 Share Posted January 18, 2009 It's been a while, but I always found the game play to be quite reminiscent of Tarzan on the Colecovision. Quote Link to comment Share on other sites More sharing options...
HARMIK Posted January 19, 2009 Share Posted January 19, 2009 Wow that looks amazing especially the last scene, I would also love to get this on a cart. Quote Link to comment Share on other sites More sharing options...
Atariman Posted January 20, 2009 Share Posted January 20, 2009 Wow that looks amazing especially the last scene, I would also love to get this on a cart. I agree - that looks fantastic! Quote Link to comment Share on other sites More sharing options...
Pixelboy Posted January 20, 2009 Share Posted January 20, 2009 Wow that looks amazing especially the last scene, I would also love to get this on a cart. I agree - that looks fantastic! Well, the only guy I know who could pull off a CV cartridge port of the Adam game would rather port the actual arcade game instead. Go figure! Quote Link to comment Share on other sites More sharing options...
Godzilla Posted February 4, 2009 Share Posted February 4, 2009 Yea, adam dragon's lair is STILL my favorite version of the game, since it translated the cartoon into an actual video game. I wish someone would make a mega cart with all the adam games on it so I would no longer have to deal with the giant adam+ printer (that I hacked in half and just use as a PSU.) Quote Link to comment Share on other sites More sharing options...
Murph74 Posted February 7, 2009 Share Posted February 7, 2009 Yea, adam dragon's lair is STILL my favorite version of the game, since it translated the cartoon into an actual video game. I wish someone would make a mega cart with all the adam games on it so I would no longer have to deal with the giant adam+ printer (that I hacked in half and just use as a PSU.) I can see the parallels to Tarzan, but I personally see this as a much more playable game. The scene changes basically make it like several (9 I think) mini games. I recall at the time, it was probably my favorite game on a home system up until Super Mario Bros/NES came out. I'll go so far as to say that DL was a great example of the Adam's capabilities, and a showpiece of software at the time. Of course, OpCode has since blown the doors off of anything I dreamed about in those mid 80's days as a teenager with a Coleco habit. And yes, making a megacart or even roms for the Atarimax cart (is the Atarimax cart compatible with MegaCarts? Anyone?? Steve??), that would be awesome. I expect some things would need to be trimmed, but even if they were playable board by board as separate games, that would be better than nothing. I still think someone should make a Adam Emulator for the ColecoVision. That would rock! (I know, they're kind of one in the same already, not here to debate the definition of emulator though. lol) Murph Quote Link to comment Share on other sites More sharing options...
triverse Posted April 25, 2009 Share Posted April 25, 2009 I am amazed at the graphics there, I mean, I may be wrong here but was there anything on say, handhelds that came close to that prior to the GBA? Awesome video, downloading it and the others off of the youtube page now. Thanks for sharing it. Quote Link to comment Share on other sites More sharing options...
CV Gus Posted May 20, 2009 Share Posted May 20, 2009 (edited) Given enough memory, the CV was capable of some pretty impressive games. But could this have been done on a CV, with bank switching? It probably would be GREAT with a combination of this and a "Lord of the Dungeon" type mini-maze games mixed in. Edited May 20, 2009 by CV Gus Quote Link to comment Share on other sites More sharing options...
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