atariksi Posted February 26, 2009 Share Posted February 26, 2009 hey.... I am marketing guy not engineer... Now Raster may have to make a 3D cube rotating to show the OR effect of playfields with players along with players with players. Quote Link to comment Share on other sites More sharing options...
carmel_andrews Posted February 26, 2009 Share Posted February 26, 2009 I think i heard/read somewhere that you can display sprites/pmg's without antic's involvement (a'la VCS like)....i don't know if what i read/heard was true Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted February 26, 2009 Share Posted February 26, 2009 poke 53256,3:poke $d00d,255:poke 623,0:poke704,8:poke53248,100 that's without Antic... Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted February 26, 2009 Share Posted February 26, 2009 (edited) . Edited February 26, 2009 by Heaven/TQA Quote Link to comment Share on other sites More sharing options...
raster/c.p.u. Posted February 26, 2009 Share Posted February 26, 2009 These tables should have been printed into my TEWI Atari 800XL programming guide. Wow, it's honour for me. I have prepared new version of pictures, I hope it's better for your programming guide. Here it is: Colors: Brightness: 1 Quote Link to comment Share on other sites More sharing options...
Fröhn Posted February 26, 2009 Share Posted February 26, 2009 I have prepared new version of pictures, I hope it's better for your programming guide. Here it is: You should choose lighter versions of the colors for the chroma matrix, because luma = 0 forces the negative U + V parts to become invisible and then there is no yellow or cyan chroma parts visible. Quote Link to comment Share on other sites More sharing options...
Rybags Posted February 26, 2009 Share Posted February 26, 2009 ^ Wotteesed. Something like luma 4... still retains most of the saturation and gives a more realistic overall impression of the hue. Quote Link to comment Share on other sites More sharing options...
raster/c.p.u. Posted February 26, 2009 Share Posted February 26, 2009 You should choose lighter versions of the colors for the chroma matrix, because luma = 0 forces the negative U + V parts to become invisible and then there is no yellow or cyan chroma parts visible. Yes, my lord. 1 Quote Link to comment Share on other sites More sharing options...
atariksi Posted February 27, 2009 Share Posted February 27, 2009 poke 53256,3:poke $d00d,255:poke 623,0:poke704,8:poke53248,100 that's without Antic... Yeah and all the OR stuff still works with the DMA off and you get a free repeat of the same data without using any CPU cycles. Quote Link to comment Share on other sites More sharing options...
Mark2008 Posted January 26, 2021 Share Posted January 26, 2021 On 2/25/2009 at 2:08 PM, Heaven/TQA said: ach... dear me, got it... this time I was faster than last time when I needed years to get fixed point maths... That’s actually quite fast. I’ve been studying this chart for 11 years so far. I am starting to make some progress. 1 Quote Link to comment Share on other sites More sharing options...
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