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Hello Thomas,

 

David Flemming writing you, in regards to finally getting RAM Pong published via Packrat (I tried via email, but not sure if you are getting my emails or not). I've got the box work almost done, and just need to work on the manual.

 

At this point, wondering if you had a basic listing to base a manual off of? I know it is Pong, but a full list of what the game can do would be nice (I've gathered what I found here, but am sure there is a bit more).

 

Thanks in advance, and sorry for taking so long to get this published (long story which I really don't want to share in public here).

 

-David "Packrat" Flemming

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11 minutes ago, Karl G said:

Would that make this be the smallest ever published cart? It would almost have to be.  :)

Published in quantity? I think it will be!

 

Made into a cart? At 32 bytes, I think Hard 2632 is the smallest at this point! ;-)

 

- James

 

 

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Yeah, I meant actually published and available for sale. 

 

Also - it almost certainly is the smallest actual playable game rather than just a demo. 

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7 hours ago, ZeroPage Homebrew said:

Published in quantity? I think it will be!

 

Made into a cart? At 32 bytes, I think Hard 2632 is the smallest at this point! ;-)

 

- James

 

 

32 bytes? 😱 Assuming 50%-50% distribution of bits, that's 64 diodes needed to represent the game logic, though you still need logic gates connected to the address lines.

 

Did anyone ever make a "romless" cart?

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14 minutes ago, Kosmic Stardust said:

Did anyone ever make a "romless" cart?

:idea: Hard 2632

 

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Edited by Thomas Jentzsch
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There are smaller ROMs which create some nice visual effects. But for a game which you can actually play and have some fun, the 128 bytes are close to the lower limit.

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On 1/22/2020 at 9:11 AM, Keatah said:

Brutal! Next stop is 1960's core memory.

Keatah, you have been tasked with rewiring the 18000 tube ENIAC for an upcoming PONG tournament. 😆

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I wonder if the electrical delays in something the size of ENIAC would be compatible with gaming. Even something as simple as VCS cartridge. Could ENIAC serve as an 18,000 bit "ROM" tethered into the console?

 

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On 1/22/2020 at 10:11 AM, Keatah said:

Brutal! Next stop is 1960's core memory.

there you go.  fit that into a cartridge slot!

 

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Core memory isn't all that big. You could probably put 3 or 5 sheets of 2" x 2" in there. And still have room left over for level translators for the sense lines and stuff.

 

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