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Curt Vendel

Source-a-palooza!

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Here are the source files to 2600 Cracked, Desert Falcon and Crystal Castles...

Holy cow! Thanks, Curt! :)

 

Michael

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Hi guys,

 

Here are the source files to 2600 Cracked, Desert Falcon and Crystal Castles...

 

 

 

Curt

 

Soooo, does that mean somebody could make version of Crystal Castles with warps?

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Perhaps in an Atari 7800 version...

 

 

 

Curt

 

 

Hi guys,

 

Here are the source files to 2600 Cracked, Desert Falcon and Crystal Castles...

 

 

 

Curt

 

Soooo, does that mean somebody could make version of Crystal Castles with warps?

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Oh how cool! Just thinking of tinkering with code on various platforms.

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Interesting stuff.

Desert Falcon says it's the final version, I guess I should compile it and find out. :)

Cracked is different from the proto that's out there but appears to be written to use the dev board. I'll have to see if it will compile to a standard playable BIN.

Crystal Castles seems to use the really old Atari assembler that is beyond my abilites. Someone else will need to look at that one. :D

 

Mitch

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Sorry, I didn't realize I'd release that previously, I thought I only released the 7800 Desert Falcon source code.

 

 

 

Curt

 

Wait a sec, that Desert Falcon source looks awful familiar...

Got it. :D

 

Mitch

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Hey Curt, better to accidentally release it twice than not at all. Thanks for continuing to dig this stuff up. :thumbsup:

 

Mitch

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It's interesting that these are all 16K superchip games.

 

Mitch

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Someone needs to look through the CC source and see if Peter Niday's initials are hidden in there. It's been rumored for awhile, but no one has found them yet.

 

Tempest

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In the source for Crystal Castles was an encoded binary file called CCP.OBJ.1. I have converted this into a binary that will run on an emulator, the resulting file is attached. The binary is quite different from the version you can download from the 2600 archives, but the only difference I notice in the running game is the colors.

 

Dan

ccp.bin

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In the source for Crystal Castles was an encoded binary file called CCP.OBJ.1. I have converted this into a binary that will run on an emulator, the resulting file is attached. The binary is quite different from the version you can download from the 2600 archives, but the only difference I notice in the running game is the colors.

 

Dan

Is it the same as the prototype I have listed on my site?

 

Tempest

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In the source for Crystal Castles was an encoded binary file called CCP.OBJ.1. I have converted this into a binary that will run on an emulator, the resulting file is attached. The binary is quite different from the version you can download from the 2600 archives, but the only difference I notice in the running game is the colors.

 

Dan

Is it the same as the prototype I have listed on my site?

 

Tempest

 

No, it's different.

 

Mitch

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In the source for Crystal Castles was an encoded binary file called CCP.OBJ.1. I have converted this into a binary that will run on an emulator, the resulting file is attached. The binary is quite different from the version you can download from the 2600 archives, but the only difference I notice in the running game is the colors.

 

Dan

Is it the same as the prototype I have listed on my site?

 

Tempest

 

No, it's different.

 

Mitch

 

I looked into this a little further. The ROM I posted is an exact match to the PAL version.

 

Dan

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In the source for Crystal Castles was an encoded binary file called CCP.OBJ.1. I have converted this into a binary that will run on an emulator, the resulting file is attached. The binary is quite different from the version you can download from the 2600 archives, but the only difference I notice in the running game is the colors.

 

Dan

Is it the same as the prototype I have listed on my site?

 

Tempest

 

No, it's different.

 

Mitch

 

I looked into this a little further. The ROM I posted is an exact match to the PAL version.

 

Dan

 

So it's the final PAL version then?

 

Any word on possible easter eggs in the code?

 

Tempest

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So it's the final PAL version then?

 

Any word on possible easter eggs in the code?

 

Tempest

 

I skimmed over the code and didn't see anything obvious. All the graphics data is clearly labeled so if there is an Easter egg it's well hidden in the source.

 

Dan

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In the source for Crystal Castles was an encoded binary file called CCP.OBJ.1. I have converted this into a binary that will run on an emulator, the resulting file is attached. The binary is quite different from the version you can download from the 2600 archives, but the only difference I notice in the running game is the colors.

 

Dan

Is it the same as the prototype I have listed on my site?

 

Tempest

 

No, it's different.

 

Mitch

 

I looked into this a little further. The ROM I posted is an exact match to the PAL version.

 

Dan

 

Good catch, I didn't think to check the PAL version.

 

Mitch

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Any word on possible easter eggs in the code?

I skimmed over the code and didn't see anything obvious. All the graphics data is clearly labeled so if there is an Easter egg it's well hidden in the source.

Anything is possible, but it's doubtful that there's any initials or anything else in there. The programmer was pressed for time and the game was barely finished when it was taken from him. He never even had time to do full playtesting or formal debugging, so I doubt he had time to stick any eggs in there. It's a small miracle that game turned out as well as it did...Atari cranked that thing out faster than E.T.

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