Curt Vendel Posted May 1, 2009 Share Posted May 1, 2009 Hi guys, Here are the source files to 2600 Cracked, Desert Falcon and Crystal Castles... Curt CRACKED.zip DSRTFLCN.zip 2600crystalcastles_source.zip Quote Link to comment Share on other sites More sharing options...
SeaGtGruff Posted May 2, 2009 Share Posted May 2, 2009 Here are the source files to 2600 Cracked, Desert Falcon and Crystal Castles... Holy cow! Thanks, Curt! Michael Quote Link to comment Share on other sites More sharing options...
Bakasama Posted May 2, 2009 Share Posted May 2, 2009 Hi guys, Here are the source files to 2600 Cracked, Desert Falcon and Crystal Castles... Curt Soooo, does that mean somebody could make version of Crystal Castles with warps? Quote Link to comment Share on other sites More sharing options...
Curt Vendel Posted May 2, 2009 Author Share Posted May 2, 2009 Perhaps in an Atari 7800 version... Curt Hi guys, Here are the source files to 2600 Cracked, Desert Falcon and Crystal Castles... Curt Soooo, does that mean somebody could make version of Crystal Castles with warps? Quote Link to comment Share on other sites More sharing options...
doctorclu Posted May 2, 2009 Share Posted May 2, 2009 Oh how cool! Just thinking of tinkering with code on various platforms. Quote Link to comment Share on other sites More sharing options...
Wickeycolumbus Posted May 2, 2009 Share Posted May 2, 2009 Thank you for uploading Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted May 2, 2009 Share Posted May 2, 2009 :thumbsup: Quote Link to comment Share on other sites More sharing options...
+Mitch Posted May 2, 2009 Share Posted May 2, 2009 Interesting stuff. Desert Falcon says it's the final version, I guess I should compile it and find out. Cracked is different from the proto that's out there but appears to be written to use the dev board. I'll have to see if it will compile to a standard playable BIN. Crystal Castles seems to use the really old Atari assembler that is beyond my abilites. Someone else will need to look at that one. Mitch Quote Link to comment Share on other sites More sharing options...
+Mitch Posted May 2, 2009 Share Posted May 2, 2009 Wait a sec, that Desert Falcon source looks awful familiar... Got it. Mitch Quote Link to comment Share on other sites More sharing options...
Curt Vendel Posted May 2, 2009 Author Share Posted May 2, 2009 Sorry, I didn't realize I'd release that previously, I thought I only released the 7800 Desert Falcon source code. Curt Wait a sec, that Desert Falcon source looks awful familiar...Got it. Mitch Quote Link to comment Share on other sites More sharing options...
+Mitch Posted May 2, 2009 Share Posted May 2, 2009 Hey Curt, better to accidentally release it twice than not at all. Thanks for continuing to dig this stuff up. Mitch Quote Link to comment Share on other sites More sharing options...
+Mitch Posted May 2, 2009 Share Posted May 2, 2009 It's interesting that these are all 16K superchip games. Mitch Quote Link to comment Share on other sites More sharing options...
Tempest Posted May 3, 2009 Share Posted May 3, 2009 Someone needs to look through the CC source and see if Peter Niday's initials are hidden in there. It's been rumored for awhile, but no one has found them yet. Tempest Quote Link to comment Share on other sites More sharing options...
DanBoris Posted May 6, 2009 Share Posted May 6, 2009 In the source for Crystal Castles was an encoded binary file called CCP.OBJ.1. I have converted this into a binary that will run on an emulator, the resulting file is attached. The binary is quite different from the version you can download from the 2600 archives, but the only difference I notice in the running game is the colors. Dan ccp.bin Quote Link to comment Share on other sites More sharing options...
Tempest Posted May 6, 2009 Share Posted May 6, 2009 In the source for Crystal Castles was an encoded binary file called CCP.OBJ.1. I have converted this into a binary that will run on an emulator, the resulting file is attached. The binary is quite different from the version you can download from the 2600 archives, but the only difference I notice in the running game is the colors. Dan Is it the same as the prototype I have listed on my site? Tempest Quote Link to comment Share on other sites More sharing options...
+Mitch Posted May 6, 2009 Share Posted May 6, 2009 In the source for Crystal Castles was an encoded binary file called CCP.OBJ.1. I have converted this into a binary that will run on an emulator, the resulting file is attached. The binary is quite different from the version you can download from the 2600 archives, but the only difference I notice in the running game is the colors. Dan Is it the same as the prototype I have listed on my site? Tempest No, it's different. Mitch Quote Link to comment Share on other sites More sharing options...
DanBoris Posted May 6, 2009 Share Posted May 6, 2009 In the source for Crystal Castles was an encoded binary file called CCP.OBJ.1. I have converted this into a binary that will run on an emulator, the resulting file is attached. The binary is quite different from the version you can download from the 2600 archives, but the only difference I notice in the running game is the colors. Dan Is it the same as the prototype I have listed on my site? Tempest No, it's different. Mitch I looked into this a little further. The ROM I posted is an exact match to the PAL version. Dan Quote Link to comment Share on other sites More sharing options...
Tempest Posted May 6, 2009 Share Posted May 6, 2009 In the source for Crystal Castles was an encoded binary file called CCP.OBJ.1. I have converted this into a binary that will run on an emulator, the resulting file is attached. The binary is quite different from the version you can download from the 2600 archives, but the only difference I notice in the running game is the colors. Dan Is it the same as the prototype I have listed on my site? Tempest No, it's different. Mitch I looked into this a little further. The ROM I posted is an exact match to the PAL version. Dan So it's the final PAL version then? Any word on possible easter eggs in the code? Tempest Quote Link to comment Share on other sites More sharing options...
DanBoris Posted May 6, 2009 Share Posted May 6, 2009 So it's the final PAL version then? Any word on possible easter eggs in the code? Tempest I skimmed over the code and didn't see anything obvious. All the graphics data is clearly labeled so if there is an Easter egg it's well hidden in the source. Dan Quote Link to comment Share on other sites More sharing options...
+Mitch Posted May 6, 2009 Share Posted May 6, 2009 In the source for Crystal Castles was an encoded binary file called CCP.OBJ.1. I have converted this into a binary that will run on an emulator, the resulting file is attached. The binary is quite different from the version you can download from the 2600 archives, but the only difference I notice in the running game is the colors. Dan Is it the same as the prototype I have listed on my site? Tempest No, it's different. Mitch I looked into this a little further. The ROM I posted is an exact match to the PAL version. Dan Good catch, I didn't think to check the PAL version. Mitch Quote Link to comment Share on other sites More sharing options...
Godzilla Posted May 7, 2009 Share Posted May 7, 2009 wow this is awesome. thanks could u make all new mazes for cc now? that would be awesome... Quote Link to comment Share on other sites More sharing options...
+Psionic Posted July 5, 2009 Share Posted July 5, 2009 Any word on possible easter eggs in the code? I skimmed over the code and didn't see anything obvious. All the graphics data is clearly labeled so if there is an Easter egg it's well hidden in the source. Anything is possible, but it's doubtful that there's any initials or anything else in there. The programmer was pressed for time and the game was barely finished when it was taken from him. He never even had time to do full playtesting or formal debugging, so I doubt he had time to stick any eggs in there. It's a small miracle that game turned out as well as it did...Atari cranked that thing out faster than E.T. Quote Link to comment Share on other sites More sharing options...
AtariTexas Posted July 7, 2009 Share Posted July 7, 2009 Good deal. Thanks! Quote Link to comment Share on other sites More sharing options...
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