emkay Posted June 18, 2009 Share Posted June 18, 2009 Working on another tune with "stereo" POKEY.... This time double VBI speed is used. Quote Link to comment Share on other sites More sharing options...
emkay Posted June 18, 2009 Author Share Posted June 18, 2009 Interesting One post sent .... 2 new thread activated.... .... a miracle Quote Link to comment Share on other sites More sharing options...
+Philsan Posted June 18, 2009 Share Posted June 18, 2009 One post sent .... 2 new thread activated.... Stereo posts! Quote Link to comment Share on other sites More sharing options...
emkay Posted June 18, 2009 Author Share Posted June 18, 2009 One post sent .... 2 new thread activated.... Stereo posts! You mean "one" is enough? Just like an omen? Standing for "one" POKEY is enough? Quote Link to comment Share on other sites More sharing options...
emkay Posted July 5, 2009 Author Share Posted July 5, 2009 I put this tune in here, even though it is a "standard" 4channel tune. It uses some pokey frequency arpeggios, and sometimes 16 bit are used when the note has to get a bit deeper... The tune is still 4 channels even if 16 bit is used. Listen to the different colours of the sounds toaSPRING.zip Quote Link to comment Share on other sites More sharing options...
emkay Posted July 7, 2009 Author Share Posted July 7, 2009 the first instrument was done by simply using a small vibrato on the "A" generator Now it is changed to Pokey clocking arpeggio... and some volume chages have been done. Some "sweoooo" FX are still missing from the original. toSPRING.zip Quote Link to comment Share on other sites More sharing options...
sack-c0s Posted July 8, 2009 Share Posted July 8, 2009 my girlfriend has been listening to 'the postal service' recently and there's a few songs on the album that sound like they belong on a highscore table. - such great heights - sleeping in You should give one of those a go - I'm having a go, but can't quite get the feel right Quote Link to comment Share on other sites More sharing options...
emkay Posted July 10, 2009 Author Share Posted July 10, 2009 A FX soundchip doing a known tune in a more rhythmic way Some tunes work better at 64khz clocking, some with 15khz based sounds... Again 64kHz clocking with some 1.79Mhz additions... It makes Pokey playing at a wider range of frequency. And if you find "Pokey yelling his balls of "(quote from Sack ) please tell me rhythm.zip Quote Link to comment Share on other sites More sharing options...
emkay Posted July 10, 2009 Author Share Posted July 10, 2009 20 minutes edit ... known tune as well.. I name it 1000 reverbs 1000rev.zip Quote Link to comment Share on other sites More sharing options...
emkay Posted July 11, 2009 Author Share Posted July 11, 2009 Some softer sounds ... I guess. This time some 1.79Mhz is used and for removing cancelling of some sounds, Hardsynth like phase correction is used. But this isn't 100% working correct, because of the know timing issues and different waveforms bult by the emulation. TT.zip Quote Link to comment Share on other sites More sharing options...
+StaxX28 Posted July 11, 2009 Share Posted July 11, 2009 20 minutes edit ... known tune as well.. I name it 1000 reverbs nice Apidya tune good job ! I also made a conversion... name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src=" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="320" height="265"></embed></object>"> name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src=" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="320" height="265"></embed></object>" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"> Quote Link to comment Share on other sites More sharing options...
Rybags Posted July 11, 2009 Share Posted July 11, 2009 That's kicken arse, Staxx. Fully worthy of inclusion in a demo or game. Quote Link to comment Share on other sites More sharing options...
emkay Posted July 12, 2009 Author Share Posted July 12, 2009 There tunes exist where you can use gen 2 for bass .... if a bass guitar in not enough anymore cangetno.zip Quote Link to comment Share on other sites More sharing options...
+StaxX28 Posted July 12, 2009 Share Posted July 12, 2009 (edited) héhé nice ! just one thing, the finetune of bass... I have the same problem sometimes ! there is no way to fix it ? thanks @Rybags, happy that you like it ! Edited July 12, 2009 by StaxX28 Quote Link to comment Share on other sites More sharing options...
emkay Posted July 12, 2009 Author Share Posted July 12, 2009 héhé nice ! just one thing, the finetune of bass... I have the same problem sometimes ! there is no way to fix it ? For bass tones mostly gen "C" or "E" is used. In the patched version of RMT is use, they are not accessible. Gen "2" is more stable but it sounds very hard. RMT seems to handle gen 2 a bit wrong, but it works with that tune IF you want good balanced sounds in low and high ranges, you have to stick to 3 channels. But this thread ia about 4 channels Quote Link to comment Share on other sites More sharing options...
miker Posted July 12, 2009 Share Posted July 12, 2009 Well, haven't much time lately, but hey... Here's some nice piece of noise. The song is played one semi-tone higher than sack's one (just to avoid badnotes in bass). Made in RMT hacked "some other way", not compatible with mux's one (not finished yet). Enjoy Plastic pop! plasticp.zip Quote Link to comment Share on other sites More sharing options...
+Stephen Posted July 12, 2009 Share Posted July 12, 2009 Well, haven't much time lately, but hey... Here's some nice piece of noise. The song is played one semi-tone higher than sack's one (just to avoid badnotes in bass). Made in RMT hacked "some other way", not compatible with mux's one (not finished yet). Enjoy Plastic pop! Very nice - I see why you named it Plastic. The bends(slides) sound great. Is there any way to make these RMT files play at the correct speed on an NTSC machine? I assume they would have to be somehow converted as this is all driven off the VBI. Would it be possible to have a selectable playback speed? Stephen Anderson Quote Link to comment Share on other sites More sharing options...
emkay Posted July 13, 2009 Author Share Posted July 13, 2009 As said before, gen 2 can be much better tuned than C or E..... but you need "special" tunes for this One note and two pitches away from the standard RMT notation it sound like this: more.zip Quote Link to comment Share on other sites More sharing options...
miker Posted July 13, 2009 Share Posted July 13, 2009 Interesting, but i rather stick with "conventional" Atari-basses. Quote Link to comment Share on other sites More sharing options...
emkay Posted July 13, 2009 Author Share Posted July 13, 2009 Interesting, but i rather stick with "conventional" Atari-basses. I unterstand why. Gen 2 is simply too hard for common bass sounds... On the other hand, gen C and E always sound a bit off and they have stability problems. The most stable bass notes we get with 16 bit gen A.... Quote Link to comment Share on other sites More sharing options...
emkay Posted July 13, 2009 Author Share Posted July 13, 2009 The best solution for a 4 channel tune is the usage of a high clocked 16 bit channel. You can use deep note for the bass and when usinng gen 8 on the 1st channel, you can create various percussions. So you still have 2 voices at 64 khz left and one of them can be switched to 1.79mhz , if needed. blade4bass.zip Quote Link to comment Share on other sites More sharing options...
emkay Posted July 15, 2009 Author Share Posted July 15, 2009 possibly a good candidate for gen 2 sll2.zip Quote Link to comment Share on other sites More sharing options...
emkay Posted July 15, 2009 Author Share Posted July 15, 2009 A horse for a kingdom .... or vice versa A good working 16 bit channel would be enough At least some other gen 2 usage Quote Link to comment Share on other sites More sharing options...
emkay Posted July 16, 2009 Author Share Posted July 16, 2009 A horse for a kingdom .... or vice versa A good working 16 bit channel would be enough At least some other gen 2 usage File changed for a bit more of gen 2 ... sll14ch.zip Quote Link to comment Share on other sites More sharing options...
emkay Posted July 16, 2009 Author Share Posted July 16, 2009 To make it somehow completed, here some tuned that I have already posted in the past, but they may fit better into this thread Listening to this one, gives the imagination of a full possible game MI4ch.zip Quote Link to comment Share on other sites More sharing options...
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