mbd30 Posted July 19, 2009 Share Posted July 19, 2009 Unless the scores are saved to battery backup (did any games actually do that?), they shouldn't even have included this feature in stuff for Sega Genesis, etc. It's just a minor annoyance. I guess it was to make the games seem more authentically arcade-like. Quote Link to comment Share on other sites More sharing options...
Rybags Posted July 19, 2009 Share Posted July 19, 2009 Most arcade games up to probably the late 1980s also lost the high score when you turned them off. Quote Link to comment Share on other sites More sharing options...
mbd30 Posted July 19, 2009 Author Share Posted July 19, 2009 (edited) Most arcade games up to probably the late 1980s also lost the high score when you turned them off. Interesting. How long did they usually keep these games running at a stretch? Did most arcades turn them all off at closing? Edited July 19, 2009 by mbd30 Quote Link to comment Share on other sites More sharing options...
StanJr Posted July 19, 2009 Share Posted July 19, 2009 Yeah, NES games with high score charts that clear every time you turn the game off just seemed stupid to me, even as a kid. I was an only child, so unless I just sat there and played the game for hours, what good were 8 high score slots to me? Quote Link to comment Share on other sites More sharing options...
CGQuarterly Posted July 19, 2009 Share Posted July 19, 2009 I agree, especially when the high scores are really low. I agree that it is probably just to bring the game closer to a true arcade experience. I wouldn't call it an annoyance though. Just unnecessary. Chris Quote Link to comment Share on other sites More sharing options...
Polybius Posted July 19, 2009 Share Posted July 19, 2009 I would like the high score list if the cart could actually save your score. Couldnt they just have installed a battery of a chip of some sort, like in a computer? Quote Link to comment Share on other sites More sharing options...
BydoEmpire Posted July 19, 2009 Share Posted July 19, 2009 (edited) I wish classic games saved high scores as well, but the pre-existing list never really bothered me. Sometimes it was fun to see who's names they put in there (programmer's initials, etc). My guess is that it would have been too expensive back in the day to have a battery in the cart. Was Zelda the first cart to have battery-backed storage? I can't think of anything prior. I don't recall that being priced at a premium, maybe it was $10 more. Certainly the battery-equipped RPGs were expensive, but they typically had more memory as well. Edited July 19, 2009 by BydoEmpire Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted July 19, 2009 Share Posted July 19, 2009 Most arcade games up to probably the late 1980s also lost the high score when you turned them off. Interesting. How long did they usually keep these games running at a stretch? Did most arcades turn them all off at closing? Heck no...any arcade that did that would not even be visited by the majority of players back in the early days. In addition, anybody spotted unplugging or switching a game off would be in pretty deep sheep dip. Owners just left them running 24/7. If a game was popular enough, profit payed many times over to keep it (and it's neighbors) running constantly. It's not uncommon to see image burn-in on old monitors as a result. Quote Link to comment Share on other sites More sharing options...
ed1475 Posted July 19, 2009 Share Posted July 19, 2009 Most arcade games up to probably the late 1980s also lost the high score when you turned them off. Interesting. How long did they usually keep these games running at a stretch? Did most arcades turn them all off at closing? Heck no...any arcade that did that would not even be visited by the majority of players back in the early days. In addition, anybody spotted unplugging or switching a game off would be in pretty deep sheep dip. Owners just left them running 24/7. If a game was popular enough, profit payed many times over to keep it (and it's neighbors) running constantly. It's not uncommon to see image burn-in on old monitors as a result. I spent most of my freshman year of high school (1984-85) playing Robotron 2084 in the bowling alley after school while waiting for the city bus. I made a bet with a friend I would get into the top 10 by the end of the school year. I was up to 14th with a week left when somebody unplugged the machine and all the scores were reset. That was really dissappointing. Quote Link to comment Share on other sites More sharing options...
gamerz Posted July 19, 2009 Share Posted July 19, 2009 Most arcade games up to probably the late 1980s also lost the high score when you turned them off. Interesting. How long did they usually keep these games running at a stretch? Did most arcades turn them all off at closing? Heck no...any arcade that did that would not even be visited by the majority of players back in the early days. In addition, anybody spotted unplugging or switching a game off would be in pretty deep sheep dip. Owners just left them running 24/7. If a game was popular enough, profit payed many times over to keep it (and it's neighbors) running constantly. It's not uncommon to see image burn-in on old monitors as a result. Aladdin's Castle turned them off at night. Quote Link to comment Share on other sites More sharing options...
fiddlepaddle Posted July 20, 2009 Share Posted July 20, 2009 I worked in an arcade in 1979-1980 and we turned the games off every day when we closed, but sometimes people who were on the board really got upset if a game had to be reset in the middle of the day. Quote Link to comment Share on other sites More sharing options...
+thegoldenband Posted July 20, 2009 Share Posted July 20, 2009 Was Zelda the first cart to have battery-backed storage? I can't think of anything prior. According to this post, the first console game to have battery-backed storage was Dragon Slayer for the Super Cassette Vision. I can't verify it myself, but if true, it's a neat factoid! I just happened to look at that thread yesterday, which is why it was on my mind -- in fact, I'd never heard of the SCV (or its predecessor, the Cassette Vision) before yesterday. Quote Link to comment Share on other sites More sharing options...
BydoEmpire Posted July 20, 2009 Share Posted July 20, 2009 Was Zelda the first cart to have battery-backed storage? I can't think of anything prior. According to this post, the first console game to have battery-backed storage was Dragon Slayer for the Super Cassette Vision. I can't verify it myself, but if true, it's a neat factoid! I just happened to look at that thread yesterday, which is why it was on my mind -- in fact, I'd never heard of the SCV (or its predecessor, the Cassette Vision) before yesterday. Neat, thanks! Quote Link to comment Share on other sites More sharing options...
gdement Posted July 21, 2009 Share Posted July 21, 2009 I was pretty impressed when I discovered that my brother's F-Zero game actually had battery backup just so it could save the high scores. That's the first game I ever saw that with. That feature makes a racing game much more interesting to play. Quote Link to comment Share on other sites More sharing options...
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